ðHgeocities.com/area51/shire/3112/crisisarm.htmloocities.com/area51/shire/3112/crisisarm.htmldelayedx^ÕJÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ€ú—4 OKtext/htmlpáw5ó4 ÿÿÿÿb‰.HWed, 15 Jul 1998 17:17:40 GMTšMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *^ÕJ4 The Crisis Arm


The Truth About the Crisis Arm

I am an advocate of the Crisis Arm, and it is on various places in this site. I have been mailed on many occasions saying the Crisis Arm does less damage because it only has a 1 power. Everything goes with that. The equip number turns gray, (it says) your damage goes down, all in all it seems like a useless piece of equipment, but it isn't. The Crisis Arm actually does more damage then the Terra Arm. For those who are thinking to themselves, "Evil just went insane," I say to them, try it. You'll be surprised. Everything goes against it, but it does more damage. And when you are below 10 HP, it does EVEN MORE damage. Think about it. Why would the programmers put it in there if people would just sell it for 1 GP? If we think back, it seems that in all Square RPG's, the most powerful weapons sell for 1 GP. This goes back to the origional Dragon Warrior for Nintendo, where Erdrick's Sword was the most powerful weapon in the game, but sold for a mere 1 GP. So, go out and try the Crisis Arm. It does more damage, so you can tromp those imps even faster then before.

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