ðHgeocities.com/area51/shire/3112/robo.htmloocities.com/area51/shire/3112/robo.htmldelayedx<^ÕJÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ '˜ OKtext/html€˜w5ó ÿÿÿÿb‰.HWed, 15 Jul 1998 17:16:10 GMTÅMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *<^ÕJ Robo of 2300 A.D.

The mechanicial man, Robo



Robo is the robot fixed by Lucca. You will find him in the Proto Dome in 2300 A.D. Robo has a good complement of devices to beat the baddies into submission with, and these devices come in handy quite often.
Name: R-66Y or Robo
Home Time: 2300 A.D.
Type of Weapon: Mechanical arms
Type of Magic: None. Uses electronic devices such as lasers.
Robo's techs lean more towards attack then healing. Shock is much akin to Crono's Luminaire, not in optical style, but in the amount of pain it causes enemies.
Robo's Weapons

ROBO'S TECHS

Rocket Punch: A pop to the jaw with Robo's metal fist.
Cure Beam: This is used to restore some of a character's hit points.
Laser Spin: one of the coolest techs, Robo spins around on his wheels, shooting lasers from his eyes. This hits all enemies.
Robo Tackle: Even if your character is not named Robo, this is still called Robo Tackle. Robo rushes in at top speed and smacks into his opponent.
Heal Beam: A stronger version of cure beam, Heal Beam helps all your allies recover some hit points.
Uzi Punch: A much stronger variant of Rocket Punch, Uzi Punch delivers mulitple jabs to the face with Robo's powerful fist.
Area Bomb: Limited in it's uses, Area Bomb detonates and engulfs everything in close range around Robo.
Shock: A plasma beam leaps out of Robo to electrocute everything on screen, minus allies. Very powerful.


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