The Dead Lands of Athas

Getting There

Getting to the Dead Lands is almost as difficult as surviving them. The Silt Sea, the Salt Flats, the Crimson Savannah, the Endless Sand Dunes -- each path has it's own dangers, it is up to the individual traveller to determine which way suits him best.

(N) The Endless Sand Dunes: Travelling through the Endless Sand Dunes is one of the best ways to get to the Dead Lands. Oases can be found, food is ample, and, in their troughs, the dunes do create a bit of shade. The main problem is that the dunes are so large that they effectively triple the area a traveller must cross in order to reach the Dead Lands. An adventurer can plan on the trip to cover at least 150 miles, and this route will lead them out to anywhere between and.

(N/NE) Great Salt Flats: The Great Salt Flats are perhaps the best route to travel when trekking to the Dead Lands. Despite the fact that their is little plants, animals, food or water along the way to sustain a traveller, the Great Salt Flats are flat, which makes travel quick and easy. An adventurer can plan on the trip to cover at least 75 miles, and this route will lead them out to anywhere between and.

(E) Silt Sea: If one can survive the rigors of the Silt Sea, one could reach the Dead Lands somewhat easily. While a 1000 foot drop must be overcome by adventurers travelling more orthodox routes, the Silt Sea flows gently into the Dead Lands, bypassing the drop altogether. This trips' mileage will vary, depending on where the trek was started, and this route leads to Goran's city of Biga'fe'tye.

(S) The Tari Lands (The Southern Dead Lands): If your adventures bring the characters up from the South to reach the Dead Lands, they probably travelled through the Tari Lands. The Tari Lands are the southern most region of the Dead Lands that the Wanderer didn't explore, and they are marked by the Tari Woods. It is up to the individual DM to decide how long this will take, but the adventurers will most likely end up in the Tari Woods.

(W) The Crimson Savannah: The Crimson Savannah is perhaps the worst way to reach the Dead Lands. During the Green Age, some liquid obsidian had cascaded off the Jagged Cliffs, this obsidian cooled mid air, and now "water"falls of solid obsidian can be found alongside the Jagged Cliffs. Adventurers will find scaling these monoliths extremely difficult, as they are vertical, slippery (due to the Misty Border), and the obsidian is sharp enough to cut the thickest giant's hair rope. The cliffs behind them are a bit easier to scale; if the PC's wish to do so, consult Wind Riders of the Jagged Cliffs© for rules on doing so.

The Border: The Dead Lands are sunken into the ground, this makes it difficult to go from the Table Lands to the Obsidian Plane. The change in elevation is roughly 1000 feet, with the obsidianized part being about five hundred feet down the wall. Adventurers can find many ways to get down the cliff, common ways include: climbing down (which is extremely difficult), teleportation, feather falling, or, possibly the worst way to go, just jumping off the cliff (that's 10d10 damage!).

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