Undead PC's
This system for making Undead Player Characters was submitted to the Dead Lands of Athas page by Gabriel Powers and created by the multi-talented Carrie Slavin. Thank you very much, Gabe and Carrie!
Zombie Table
Lvl | XP | Powers | HD(d8) | Fetters |
1 | 0 | 2 | 1 | 3 |
2 | 2000 | 3 | 2 | 3 |
3 | 4000 | 4 | 3 | 3 |
4 | 8000 | 5 | 4 | 2 |
5 | 12000 | 6 | 5 | 2 |
6 | 18000 | 7 | 6 | 2 |
7 | 24000 | 8 | 7 | 1 |
8 | 32000 | 9 | 8 | 1 |
9+ | 16000/lvl | +1/lvl | +2hp/lvl | 1 |
The Fetter is what makes Zombie PC's unique. The Fetter is a memory of
life that controls the Undead actions and binds them to their undead
state. Th DM and the PC must determine what fetters the Zombie must
have. However I have come up with a hypothetical(sp) list as a basis for
the idea behind a Fetter.
Fetter Table
| Roll | Death/Life | Behavior |
1 | Violent Death | Revenge |
2 | Violent Death | Peace Keeper |
3 | Preserver/Druid | Avenger of Evil |
4 | Defiler/Templar | Personal Power |
5 | Soldier | Practicing Combat |
6 | Slave | Obedience |
7 | Slave | Outragious Behavior |
8 | Bard | Singing/ Howling |
9 | Actor | Imitation of others |
10 | Slave Keeper | Willing Slave |
11 | Tragic Death | Mopes |
12 | Heroic Failure | Feels sorry for oneself |
Table 2: Power Types Table
1dlOO roll | Type of power |
01-30 | General power |
31-60 | Offensive power |
61-90 | Defensive power |
91-00 | Vulnerability (chosen by DM) |
Table 3: General Powers
1dlOOroll Power
01-07 *Flight
08-11 Levitation (as spell)
12-14 Blink (as spell)
15-17 *Limited range teleportation
18-19 *Unlimited range teleportation
20-22 Telekinesis (as spell)
23-26 *Detect magic use
27-30 *Detect psioriic use
31-35 *Detect life
36-39 *Special tracking
40-43 *Detect presence
44-45 Animate dead (as spell; 3/day)
46-50 Audible glamer (as spell)
51-54 *Create illusion
55-57 Invisibility (as spell)
58-59 Polymorph self (as spell; 3/day)
60-62 *Generate darkness
63-67 *Increased strength
68-70 *Increased dexterity
71-73 *Ambulatory body parts
74-76 *Doppleganger effect
77-78 *Increased psionic ability
79-83 Become corporeal/ incorporeal
84-87 *Rot living material
88-91 *Putrefying touch
92-95 DM choice
96-98 Roll again, doubling next power rolled
99-00 Roll twice more
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Table 4: Offensive Powers
1dlOO roll Power
01-04 *Additional physical attack form
05-06 *Acid touch
07-10 Cold touch (2d4 damage)
11-12 Shocking touch (2d4 damage)
13-15 Superheated touch (2d4 damage)
16-18 *Dehydration touch
19-20 Poison touch (as poison spell)
21-22 Withering touch (as staff of withering)
23-24 Aging touch (lOd4 years)
25-27 *Disease touch
28-29 *Blinding touch
30-21 *Inflict insanity
32-34 *Mummy rot
35-39 *Paralysis
40-42 'Life disruption
43-45 *Drain ability score
46 *Soul drain
47-49 Energy drain (one level/HD per touch)
50-52 *Vampiric drain
53-54 *Teleport victim
55-57 *Fatal foresight
58-60 *Curse
61-63 *Aging appearance
64 *Guilt stare
65-69 *Fear
70-71 Charm gaze (as charm monster spell)
72-73 *Death gaze
74-75 *Death cry
76-78 *Nauseous stench
79-81 *Possession
82-85 *Minor spell abilities
86-87 *Major spell abilities
88 90 *Superheated blast
91-92 *Breath weapon
93-96 DM choice
97-99 Roll again, doubling power
00 Roll twice
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Table 5: Defensive Powers
ldlOO rollpower
01-04 Immunity to blunt weapons
05-08 Immunity to piercing/ slashing weapons
09-11 *Immunity to psionics
12-15 *Immunity to mindaffecting spells
16-18 *Immunity to turning
19-21 *Immunity to element
22-24 Immunity to spell school/ sphere (choose one)
25-27 *Immunity to bane
28-30 *Immunity to detection
31-34 Harmed only by silver or magical weapons
35-37 Harmed only by magical weapons
38-40 Harmed only by silver weapons
41-43 Harmed only by metal weapons
44-47 Harmed only by organicbased weapons
48-49 Harmed only by normal weapons
50-55 *Half damage from specific attack
56-58 Magic resistance (5%/Ievel, 90% maximum)
59-61 Psionic resistance (5%/ level, 90'Yo maximum)
62-64 *Reflect magic
65-67 *Reflect psionics
68-70 *Reflect physical attacks
71-72 *Immolation
73-76 * Reform
77-83 Improved armor class (+4 bonus)
84-86 * Regeneration
87-89 Assume gaseous form (as potion)
90-93 DM choice
94-96 Roll again, doubling power
97 Roll twice
98-00 Vulnerability
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