Undead PC's

This system for making Undead Player Characters was submitted to the Dead Lands of Athas page by Gabriel Powers and created by the multi-talented Carrie Slavin. Thank you very much, Gabe and Carrie!
Zombie Table
Lvl XP Powers HD(d8) Fetters
1 0 2 1 3
2 2000 3 2 3
3 4000 4 3 3
4 8000 5 4 2
5 12000 6 5 2
6 18000 7 6 2
7 24000 8 7 1
8 32000 9 8 1
9+ 16000/lvl +1/lvl +2hp/lvl 1

The Fetter is what makes Zombie PC's unique. The Fetter is a memory of life that controls the Undead actions and binds them to their undead state. Th DM and the PC must determine what fetters the Zombie must have. However I have come up with a hypothetical(sp) list as a basis for the idea behind a Fetter.

Fetter
Table Roll Death/Life Behavior
1 Violent Death Revenge
2 Violent Death Peace Keeper
3 Preserver/Druid Avenger of Evil
4 Defiler/Templar Personal Power
5 Soldier Practicing Combat
6 Slave Obedience
7 Slave Outragious Behavior
8 Bard Singing/ Howling
9 Actor Imitation of others
10 Slave Keeper Willing Slave
11 Tragic Death Mopes
12 Heroic Failure Feels sorry for oneself

Table 2: Power Types Table
1dlOO roll Type of power
01-30 General power
31-60 Offensive power
61-90 Defensive power
91-00 Vulnerability (chosen by DM)

Table 3: General Powers
1dlOOroll
Power
01-07
*Flight
08-11
Levitation (as spell)
12-14
Blink (as spell)
15-17
*Limited range teleportation
18-19
*Unlimited range teleportation
20-22
Telekinesis (as spell)
23-26
*Detect magic use
27-30
*Detect psioriic use
31-35
*Detect life
36-39
*Special tracking
40-43
*Detect presence
44-45
Animate dead (as spell; 3/day)
46-50
Audible glamer (as spell)
51-54
*Create illusion
55-57
Invisibility (as spell)
58-59
Polymorph self (as spell; 3/day)
60-62
*Generate darkness
63-67
*Increased strength
68-70
*Increased dexterity
71-73
*Ambulatory body parts
74-76
*Doppleganger effect
77-78
*Increased psionic ability
79-83
Become corporeal/ incorporeal
84-87
*Rot living material
88-91
*Putrefying touch
92-95
DM choice
96-98
Roll again, doubling next power rolled
99-00
Roll twice more

Table 4: Offensive Powers
1dlOO roll
Power
01-04
*Additional physical attack form
05-06
*Acid touch
07-10
Cold touch (2d4 damage)
11-12
Shocking touch (2d4 damage)
13-15
Superheated touch (2d4 damage)
16-18
*Dehydration touch
19-20
Poison touch (as poison spell)
21-22
Withering touch (as staff of withering)
23-24
Aging touch (lOd4 years)
25-27
*Disease touch
28-29
*Blinding touch
30-21
*Inflict insanity
32-34
*Mummy rot
35-39
*Paralysis
40-42
'Life disruption
43-45
*Drain ability score
46
*Soul drain
47-49
Energy drain (one level/HD per touch)
50-52
*Vampiric drain
53-54
*Teleport victim
55-57
*Fatal foresight
58-60
*Curse
61-63
*Aging appearance
64
*Guilt stare
65-69
*Fear
70-71
Charm gaze (as charm monster spell)
72-73
*Death gaze
74-75
*Death cry
76-78
*Nauseous stench
79-81
*Possession
82-85
*Minor spell abilities
86-87
*Major spell abilities
88 90
*Superheated blast
91-92
*Breath weapon
93-96
DM choice
97-99
Roll again, doubling power
00
Roll twice

Table 5: Defensive Powers
ldlOO
rollpower
01-04
Immunity to blunt weapons
05-08
Immunity to piercing/ slashing weapons
09-11
*Immunity to psionics
12-15
*Immunity to mindaffecting spells
16-18
*Immunity to turning
19-21
*Immunity to element
22-24
Immunity to spell school/ sphere (choose one)
25-27
*Immunity to bane
28-30
*Immunity to detection
31-34
Harmed only by silver or magical weapons
35-37
Harmed only by magical weapons
38-40
Harmed only by silver weapons
41-43
Harmed only by metal weapons
44-47
Harmed only by organicbased weapons
48-49
Harmed only by normal weapons
50-55
*Half damage from specific attack
56-58
Magic resistance (5%/Ievel, 90% maximum)
59-61
Psionic resistance (5%/ level, 90'Yo maximum)
62-64
*Reflect magic
65-67
*Reflect psionics
68-70
*Reflect physical attacks
71-72
*Immolation
73-76
* Reform
77-83
Improved armor class (+4 bonus)
84-86
* Regeneration
87-89
Assume gaseous form (as potion)
90-93
DM choice
94-96
Roll again, doubling power
97
Roll twice
98-00
Vulnerability