AC-40 "Justifier"
Equipment
Brotherhood
U
LIGHT MACHINE GUN WITH INTEGRATED CHAIN BAYONET. FIGHT/SHOOT
WEAPON. Warrior
gains +3 to F and S.
Agent Nick Michael's
Warrior 4/4/4/4
General
C
PERSONALITY. Agent Michael's is considered a member of all five
corporations
(not the Brotherhood). He may never lose Cartel affiliation, nor
may he ever
become a Heretic.
AH/UH-19 Grapeshot Guardian
Equipment
Capitol
R
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY CAPITOL DOOMTROOPER. A
WARRIOR CAN
ONLY HAVE 1 VEHICLE. When flying this airship, the warrior's S, A
and V are
doubled. No other weapons may be used when using the Guardian.
Airman Trevor Bartholomew
Warrior -/6/8/7
Imperial
U
PERSONALITY, CONSIDERED A RAMS AIR CAVALRY, AN AIRSHIP AND A
VEHICLE. Can only
take part in Shoot combats. Can't seek cover or use equipment.
Attacks ignore
opponent's fortifications. While in play, all RAMS AIR CAVALRY gain
+1 to S
and A.
Alakhai the Cunning
Warrior 9/9/12/12
Dark Legion
R
PERSONALITY. FOLLOWER AND NEPHARITE OF ALGEROTH. IMMUNE TO THE ART.
Alakhai
may have any Dark Symmetry cards, and Gifts of Algeroth may be
bestowed on him
at any time for no actions. Every 1 D he spends on a Dark Symmetry
effect is
worth 2 D.
Ambush
Special
General
U
PLAY DURING COMBAT. Resolve the Defender's attack first. If the Attacker
is wounded, the combat is over. If not, resolve the Attacker's attack.
This happens after playing all combat modifiers.
Animate Dead
Dark Symmetry
Dark Legion
R
GIFT OF DEMNOGONIS. Once per turn, as three actions, the warrior
can raise
the dead. Place a warrior from any player's discard pile in your Kohort.
Halve its combat ratings (round up). If killed again, remove it
from play.
It can't use Art or Dark Symmetry cards.
Archangel
Warrior 3/3/3/3
Brotherhood
C
Archangels may conjure the Arts of Changeling and Elements. They may be
equipped with any non-warrior airship, even those allowed to certain
affiliations.
Archinquisitor Nikodemus
Warrior 8/8/8/9
Brotherhood
R
PERSONALITY. Nikodemus may use all Art cards and is immune to Dark
Symmetry
cards. While he's in play, Doomtroopers can't voluntarily seek
cover. If
he's wounded, you may spend 1 action and 5 D to heal him and wound
another
of your Doomtroopers.
Assassination
Mission
General
R
ASSIGN TO ANY WARRIOR. This warrior must choose a healthy warrior
(one with
no wounds) and kill it to complete the mission and earn points
equal to twice
the Value of the assassinated warrior.
At Piece with the Art
Special
Brotherhood
U
GIVE TO ANY DOOMTROOPER AT ANY TIME. For the remainder of the game, the
affected warrior may cast any non-Combat Art spell if you first
spend 2 D
for each casting.
Automatic Fire
Special
General
C
PLAY DURING COMBAT, ON A WARRIOR USING A SUB-MACHINE GUN, LIGHT
MACHINE-GUN
OR HEAVY MACHINE GUN. The bonus given by the weapon is doubled for
this combat.
Bacteria Grenade
Equipment
Dark Legion
U
GIVE TO A DARK LEGION WARRIOOR. SPECIAL WEAPON. Discard after one
use. +4 to
F and S. Unless opponent dies, it's diseased; during each its
players draw
steps, he must either place a marker on the diseased warrior or
spend 3 D.
For every marker, warrior is -1 to V. If warrior drops to 0 V, it
is discarded.
Additional Grenades are ignored.
Bamboozled!
Special
General
R
PLAY IMMEDIATELY AFTER A PLAYER EARNS PROMOTION POINTS. Spies
discover the
warrior's goals and defraud the results. All Promotion Points the
player just
earned are lost. Place twice the number of Destiny Points into your
pool.
Bauhaus Blitzer
Warrior 3/3/3/3
Bauhaus
C
Hand-picked paratroopers of the Bauhaus Clan Romanov, the Bauhaus
Blitzers are
used for particularly demanding sabotage and recon missions.
Bauhaus Great Infurior
Equipment
Bauhaus
R
YOU MAY PLACE THE INFURIOR IN YOUR SQUAD AS ONE ACTION. ARTILLERY.
You must
spend 6 Destiny Points to put the Infurior into play. Every turn,
as three
actions, you may discard any Fortification in play.
Bayonet
Equipment
General
C
ATTACH TO ANY SHOOT WEAPON. The weapon may also be used as a Fight
weapon,
and increases the warrior's F by +2 while it is in play. A weapon
may only
have one Bayonet.
Big Bob Watts
Warrior 5/8/7/7
Capitol
R
PERSONALITY. CONSIDERED A FREE MARINE. While Big Bob is in play,
all of your
Free Marines are immune to the effects of Dark Symmetry cards.
Billy
Warrior 4/4/4/5
Dark Legion
C
PERSONALITY. Billy is considered a Heretic. He may have DARK
SYMMETRY GIFT
cards bestowed on him as normal, and for every 5 D, Billy may have
one GIFT
OF APOSTLE card bestowed on him.
Blessed Armor
Equipment
Brotherhood
R
ARMOR. GIVE ONLY TO A DOOMTROOPER. The warrior is immune to all
Dark Symmetry
cards. A warrior may only be equipped with one suit of armor.
Blessed Legionnaire
Warrior 2/2/1/3
Dark Legion
C
FOLLOWER OF DEMNOGONIS. Warriors wounded by Blessed Legionnaires are
automatically killed.
Blessed Vestal Laura
Warrior 4/4/4/5
Brotherhood
U
PERSONALITY. CONSIDERED A VALKYRIE. While LAURA is in play, all
your VALKYRIE
warriors may use all Disciplines of the Art and are immune to Dark
Symmetry
cards.
Blindness
Dark Symmetry
Dark Legion
C
DARK SYMMETRY GIFT. The opponents of this warrior suffer a -2 penalty to
their F and S.
Blind Fury
Special
General
U
PLAY ON ANY NON-PERSONALITY WARRIOR DURING COMBAT, BEFORE ATTACKER
AND DEFENDER
IS ANNOUNCED. This warrior is blinded by a mad battle-frenzy, and
may attack
any other warrior in play, regardless of affiliation. Discard this
card after
the combat.
Blood Beret
Warrior 4/4/3/4
Imperial
C
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFT OF
APOSTLE
cards.
Blood Lust
Special
General
C
PLAY DURING YOUR TURN, BEFORE YOU PERFORM ANY ACTIONS. You may
perform an extra
attack action this turn. Do not choose the Attacker or Defender of
the second
attack until after the first attack is complete.
Bogged Down
Special
General
R
PLAY ON OPPONENT DURING YOUR TURN. The affected player misses his or her
next turn. You may not play this card during a two-player game.
Born with a Silver Spoon
Special
General
U
PLAY IMMEDIATELY AFTER A NON-BROTHERHOOD DOOMTROOPER IS PLACED IN A
SQUAD.
The Doomtrooper that just joined the Squad jas friends in high
places. You
may spend 5 D and gain 3 Promotion Points, once.
Botched Orders
Special
General
R
PLAY AT ANY TIME. One mission, chosen by you, is discarded.
Cairath
Warrior 8/2/6/6
Dark Legion
R
FOLLOWER OF DEMNOGONIS. Any warrior wounded by the Cairath is
killed, and the
warrior is taken out of play instead of simply discarded.
Callistonian Intruder
Warrior 4/4/6/6
Dark Legion
U
FOLLOWER OF SEMAI. If wounded, the Callistonian Intruder may heal
itself at any
time by spending 6 D.
CAP 7000P
Equipment
Cybertronic
R
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY CYBERTRONIC DOOMTROOPER. A
WARRIOR CAN
ONLY HAVE 1 VEHICLE. When flying this airship, the warrior's S, A
and V are
doubled. No other weapons may be used when using the CAP 7000P.
Capitol Sword of Honor
Equipment
Capitol
U
MAY ONLY BE GIVEN TO A CAPITOL DOOMTROOPER. FIGHT WEAPON. The
Warrior gains
+1 to F.
Cardinal Dominic
Warrior 10/7/10/10
Brotherhood
R
PERSONALITY. May use all aspects of the Art. May only attack the
Dark Legion
warrior in play with the highest V. Heretics cannot attack Dominic. All
warriors wounded by him are killed. While he's in play all
Brotherhood members
are immune to all Dark Symmetry cards.
Centurion
Warrior 4/4/4/5
Dark Legion
U
FOLLOWER OF ALGEROTH. Centurions are heretics transformed through
Dark Symmetry
to become elite soldiers and commanders in Algeroth's Legions.
Changeling Empathy
Special
Brotherhood
C
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Changeling. If the
warrior is killed, this card is discarded.
Chasm!
Special
General
C
PLAY AT ANY TIME. An enormous ravine stretches before the
combatants, cutting
off all contact. Only Shoot combats may be made until the beginning
of your
next turn. This instantly ends a Fight combat.
Chasseur
Warrior 3/4/4/4
Cybertronic
C
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE
cards. May never cast Art spells.
ChemiMan
Warrior 4/4/4/4
Cybertronic
U
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE
cards. May never cast Art spells. Any warrior wounded by the ChemiMan is
automatically killed.
Child of Ilian
Warrior 1/3/2/2
Dark Legion
C
FOLLOWER OF ILIAN. These diminutive servants are noted for their
twisted and
deformed bodies, and their endless gibbering of meaningless phrases.
Chosen
Special
Dark Legion
R
PLAY ON ANY DARK LEGION WARRIOR AT ANY TIME. This warrior may be
bestowed with
Dark Symmetry Gifts from any Apostle.
Citadel of Algeroth
Fortification
Dark Legion
U
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers
of Algeroth
in your Kohort gain +2 to their A while the CITADEL OF ALGEROTH is
in play.
You may not have two identical Citadels in play simultaneously.
Citadel of Demnogonis
Fortification
Dark Legion
U
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers
of Demnogonis
in your Kohort gain +2 to their A while the CITADEL OF DEMNOGONIS
is in play.
You may not have two identical Citadels in play simultaneously.
Citadel of Ilian
Fortification
Dark Legion
U
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers
of Ilian
in your Kohort gain +2 to their A while the CITADEL OF ILIAN is in play.
You may not have two identical Citadels in play simultaneously.
Citadel of Muawijhe
Fortification
Dark Legion
U
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers
of Muawijhe
in your Kohort gain +2 to their A while CITADEL OF MUAWIJHE is in play.
You may not have two identical Citadels in play simultaneously.
Citadel of Semai
Fortification
Dark Legion
U
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers
of Semai
in your Kohort gain +2 to their A while CITADEL OF SEMAI is in play.
You may not have two identical Citadels in play simultaneously.
Clan Infighting
Mission
Imperial
R
ASSIGN TO ANY IMPERIAL DOOMTROOPER. This warrior must kill an Imperial
Doomtrooper to complete the mission and earn twice the normal V. The
mission-holder may attack non-Personality Imperial Doomtroopers until
mission is fulfilled or otherwise removed.
Clansman
Warrior 4/2/3/3
Imperial
C
Clansman gain +1 to F when attacking the Dark Legion. When
defending, F is
normal.
Clansman Claymore
Equipment
Imperial
U
MAY ONLY BE GIVEN TO AN IMPERIAL DOOMTROOPER. FIGHT WEAPON. +1 to F
(always)
and +1 to A (when Fighting the Dark Legion). With a Clansman, +2 to
F (always)
and +2 to A (when Fighting the Dark Legion) instead.
Combat Armor
Equipment
General
C
ARMOR. Warrior gains +1 to A. A warrior may never be equipped with
more than
one suit of armor.
Combat Warhead
Warrior 4/4/3/4
Mishima
U
IMMUNE TO ALL DARK SYMMETRY CARDS. Semi-intelligent and independent
constructs
of awesome firepower, the combat warheads are state of the art
battle-machines.
Command
Art
Brotherhood
U
ART OF CHANGELING. CAST AS AN ATTACK ACTION. Cost 6 D. Force an
opponent's
warrior to attack a warrior of your choice. If Attacker is hurt, its
controller gets D equal to twice of its V. If the defender is hurt
you get
D equal to the Defender's V.
Composite Armor
Equipment
General
R
ARMOR. Warrior gains +4 to A. A warrior may only be equipped with
one suit
of Armor.
Confuse
Dark Symmetry
Dark Legion
R
GIFT OF MUAWIJHE. This warrior may change the Battle Tactics of a
combat it is
involved in at any time.
Control Mind
Dark Symmetry
Dark Legion
C
GIFT OF SEMAI. Once per turn, as 3 actions, choose 1 enemy warrior and
declare that it must or must not attack during its player's next turn.
If attacking, its player chooses the Defender. It not, its player may
attack with a different warrior.
Corporate Shenanigans
Special
General
R
PLAY AT ANY TIME. All players lose half their Promotion Points
(round down)
and all of their Destiny Points.
Corrupt Shield
Special
Dark Legion
U
PLAY ON A DARK LEGION WARRIOR AT ANY TIME. The affected warrior is
immune to
the effects of Art cards. This card remains with the warrior.
Cowardice
Special
General
U
PLAY ON ANY PLAYER AT ANY TIME. All of the affected player's
warriors go into
cover, and any warrior that already is in cover is discarded, unless its
player spends 5 D.
Crenshaw the Mortificator
Warrior 3/7/8/7
Brotherhood
R
PERSONALITY. CONSIDERED A MORTIFICATOR. Crenshaw may conjure all
aspects of
the Art. While Crenshaw is in play, any warriors wounded by
Mortificators
are automatically killed.
Cuirassier
Warrior 4/3/4/4
Cybertronic
C
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE
cards. May never cast Art spells.
Curator Sword
Equipment
Dark Legion
U
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT WEAPON. Warrior
gains +2 to
F. A CURATOR with this sword gets a +4 to F instead. A warrior
wounded by the
Curator Sword is automatically killed.
Curator
Warrior 3/4/3/4
Dark Legion
U
FOLLOWER OF DEMNOGONIS. With scalpels, syringes and lethal poisons,
Curators
are more than happy to give the "last aid" to any wounded on
the
battlefield.
Cybercurity MP
Warrior 3/3/4/3
Cybertronic
C
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE
cards. May never cast Art spells.
Cybernetic Power Arm
Equipment
General
R
Warrior gains +4 to F. A warrior may have up to two CYBERNETIC
POWER ARMS.
Cybernetic Retinas
Equipment
General
R
The warrior's F and S are +3, and the warrior is immune to cards which
cause blindness. A warrior may only have one Cybernetic Retinas.
Dark Fire
Dark Symmetry
Dark Legion
C
DARK SYMMETRY GIFT. Dark Fire flows over the warrior's hands, giving a
+1 to its F.
Dark Kohort
Mission
Dark Legion
R
ASSIGN TO ANY PLAYER. Keep at least one Follower of each of the
five Dark
Apostles in your Kohort for one full turn (from the end of this
turn until
the end of your next turn) to complete the mission and earn 5
Promotion Points.
Dark Visitation
Special
Dark Legion
U
PLAY ON ANY DOOMTROOPER ANY TIME. This warrior is now considered a
Heretic of
the Dark Legion, not a Doomtrooper. All cards that affect Heretics
affect this
warrior as well, and DARK SYMMETRY GIFT cards may be bestowed on it.
Deathlockdrum
Equipment
General
R
HEAVY MACHINE GUN. SHOOT WEAPON. Warrior gains +3 to S and -2 is
also applied
to opponent's S.
Decay
Dark Symmetry
Dark Legion
U
GIFT OF DEMNOGONIS. By spending 10 D at any time, this warrior may
discard
any one equipment card in play.
Deform
Dark Symmetry
Dark Legion
U
GIFT OF DEMNOGONIS. All combat opponents of this warrior suffer a -2
penalty to their A.
Demolition Kit
Equipment
General
R
If the warrior is affected by a fortification during combat, he may
destroy
the fortification by discarding this card. The fortification is also
discarded.
Demoted
Special
General
U
PLAY ON ANY WARRIOR AT ANY TIME. Affected warrior is permanently -2
to V.
If the warrior's V becomes 0, the warrior is discarded. A warrior may be
demoted any number of times.
Desperate Measures
Special
General
R
PLAY AT ANY TIME. All missions in play are discarded.
Destroy Kohort
Mission
General
R
ASSIGN TO ANY PLAYER. One of your Doomtroopers must kill a player's last
Kohort member in play to complete the mission and earn an
additional 5 points.
Additional Kohort members may enter play later.
Destroy Squad
Mission
Dark Legion
R
ASSIGN TO ANY PLAYER. One of your Dark Legion warriors must kill a
player's
last Squad member in play to complete the mission and earn an
additional 5
points. Additional Squad members may enter play later.
Dimensional Hole
Dark Symmetry
Dark Legion
U
GIFT OF ILIAN. Opponents wounded by this warrior are automatically
killed.
Dimensional Warp
Dark Symmetry
Dark Legion
U
GIFT OF ALGEROTH. Opponents wounded by this warrior are
automatically killed.
Discern Truth
Art
Brotherhood
U
ART OF MANIPULATION. CAST ANY TIME. For every 3 D, you may ask an
opponent
1 "Yes" or "No" question about his or her hand. The
opponent must answer
truthfully or refuse to answer for 5 D. The same question can be
asked again
(for 3 D).
Discovered
Special
General
U
PLAY ON ANY WARRIOR IN COVER AT ANY TIME. The affected warrior has
been found
and loses the effects of cover. Flip the warrior card face up.
Disrupt Power
Dark Symmetry
Dark Legion
U
GIFT OF ILIAN. This warrior is immune to the effects of Dark
Symmetry and
Art cards.
Distort
Dark Symmetry
Dark Legion
U
GIFT OF ALGEROTH. By spending 10 D at any time, this warrior may
choose one
equipment card in play to be discarded.
Divine Inspiration
Special
General
R
PLAY AS THREE ACTIONS. You may search through your entire
collection and put
one card into your hand.
Doomed
Special
General
U
PLAY ON ANY PLAYER AT ANY TIME. The affected player loses 3 D at the
beginning of his or her Draw step every turn. If the player ever
has zero
D at the beginning of his or her Draw step, this card is discarded.
Dragoon
Warrior 1/3/5/3
Bauhaus
C
Dragoons are the elite armored forces of the Bauhaus war machine.
With state
of the art tanks and PACs, they are a good match for any foe.
Dull Blade
Special
General
C
PLAY ON ANY FIGHT WEAPON (NOT FIGHT/SHOOT) DURING COMBAT. The
affected weapon
has lost its edge and may not be used during this combat. The weapon is
considered sharpened after the combat has finished.
Dutiful Service
Special
Mishima
U
PLAY ON ANY NON-MISHIMA DOOMTROOPER AT ANY TIME. The affected
warrior is now
considered a member of the Mishima Corporation in addition to any
memberships
it currently holds.
Earthquake
Special
General
R
PLAY AT ANY TIME. All citadels and cities in play are discarded.
Edward S. Murdoch
Warrior 7/4/7/7
Imperial
U
PERSONALITY. CONSIDERED A GOLDEN LION. While Murdoch is in play,
all of your
Golden Lions are immune to the effects of Dark Symmetry cards.
Efficiency Training
Special
General
U
PLAY THIS CARD AS ONE ACTION. Equipment cards may be exchanged
among all your
warriors, even between your Squad and your Kohort.
Elemental Ball
Art
Brotherhood
C
ART OF ELEMENTS. PERSONAL COMBAT SPELL. For every 2 D, caster gains
+2 to F.
Elemental Bolt
Art
Brotherhood
C
ART OF ELEMENTS. PERSONAL COMBAT SPELL. For every 2 D, caster gains
+2 to S.
Elemental Empathy
Special
Brotherhood
C
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Elements. If the
warrior is killed, this card is discarded.
Elemental Wall
Art
Brotherhood
C
ART OF ELEMENTS. PERSONAL COMBAT SPELL. For every 2 D, caster gains
+2 to A.
Empathy
Art
Brotherhood
R
ART OF CHANGELING. CAST AS ONE ACTION. For every 10 D, a player
must tell
you the details of any attack plans for his or her next turn(s),
including
the Attacker, Defender, battle tactic and if there will be an attack. If
possible, the player must follow the plans.
Essence of Clarity
Special
Brotherhood
R
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All
Followers of Muawijhe in play must discard all of their Dark
Symmetry cards
and are wounded.
Essence of Integrity
Special
Brotherhood
R
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All
Followers of Semai in play must discard all of their Dark Symmetry cards
and are wounded.
Essence of Morality
Special
Brotherhood
R
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All
Followers of Demnogonis in play must discard all of their Dark
Symmetry cards
and are wounded.
Essence of Purity
Special
Brotherhood
R
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All
Followers of Ilian in play must discard all of their Dark Symmetry cards
and are wounded.
Essence of Rectitude
Special
Brotherhood
R
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All
Heretics in play must discard all of their Dark Symmetry Gifts.
Essence of Virtue
Special
Brotherhood
R
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All
Followers of Algeroth in play must discard all of their Dark
Symmetry cards
and are wounded.
Establish Defensive Perimeter
Mission
General
R
ASSIGN TO ANY PLAYER. For every differently titled fortification
card you
bring into play, you earn one Promotion Point. This mission is
never completed.
Etoiles Mortant
Warrior 4/2/4/6
Bauhaus
C
The Etoiles Mortant may only attack Dark Legion warriors during
your turn
if there are any in play, even if they are in your own Kohort.
Otherwise,
it can attack normally.
Evasion Training
Special
General
R
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1 to
A
for every 2 D spent during combat. This card remains with the warrior.
Evasive Action
Special
General
C
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to A
during this combat.
Ex-Bauhaus Freelancer
Warrior 2/2/4/1
Bauhaus
C
Points earned by the Freelancer must be made into D. The warrior
may use cards
meant for Bauhaus warriors, but only if you pay 3 D when each card
is played.
Ex-Capitol Freelancer
Warrior 2/4/2/1
Capitol
C
Points earned by the Freelancer must be made into D. The warrior
may use cards
meant for Capitol warriors, but only if you pay 3 D when each card
is played.
Ex-Cybertronic Freelancer
Warrior 2/2/4/1
Cybertronic
C
Points earned by the Freelancer must be made into D. The warrior
may use cards
meant for Cybertronic warriors, but only if you pay 3 D when each
card is
played.
Ex-Imperial Freelancer
Warrior 4/2/2/1
Imperial
C
Points earned by the Freelancer must be made into D. The warrior
may use cards
meant for Imperial warriors, but only if you pay 3 D when each card
is played.
Ex-Mishima Freelancer
Warrior 3/3/3/1
Mishima
C
Points earned by the Freelancer must be made into D. The warrior
may use cards
meant for Mishima warriors, but only if you pay 3 D when each card
is played.
Exonerated Ronin
Mission
Mishima
R
ASSIGN TO ANY MISHIMA DOOMTROOPER. This warrior must kill a Mishima
Doomtrooper
to complete the mission and earn twice the normal V. The
mission-holder may
attack non-Personality Mishima Doomtroopers until mission is
fulfilled or
otherwise removed.
Exorcise Dark Influences
Art
Brotherhood
C
ART OF ELEMENTS. COMBAT SPELL. For every 1 D, affected warrior is
immune to
the effects of one DARK SYMMETRY GIFT card.
Exorcise Disease
Art
Brotherhood
C
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains
+1 A or is immune to the effects of one GIFT OF DEMNOGONIS card.
Exorcise Evil Thoughts
Art
Brotherhood
C
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains
+1 A or is immune to the effects of one GIFT OF MUAWIJHE card.
Exorcise Infection
Art
Brotherhood
C
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains
+1 A or is immune to the effects of one GIFT OF ILIAN card.
Exorcise Poison
Art
Brotherhood
C
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains
+1 A or is immune to the effects of one GIFT OF SEMAI card.
Exorcise Self
Art
Brotherhood
U
ART OF MENTALISM. CAST AT ANY TIME. The caster is unaffected by
Dark Symmetry
cards until beginning of your next turn.
Exorcise Wound
Art
Brotherhood
C
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains
+1 A or is immune to the effects of one GIFT OF ALGEROTH card.
Exorcism Empathy
Special
Brotherhood
C
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Exorcism. If the
warrior is killed, this card is discarded.
Exorcism
Art
Brotherhood
U
ART OF CHANGELING. CAST ANY TIME. For every 5 D, one Doomtrooper
corrupted
into a Heretic is redeemed and is now back to normal. Any Dark Symmetry
cards played on the warrior must first be discarded at the cost of
3 D each.
Expedite Request
Special
General
C
PLAY AT ANY TIME DURING YOUR TURN. Search through your draw pile,
put one
card into your hand, then shuffle your draw pile.
Explosion
Art
Brotherhood
R
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 3 D spent, the
caster's
F and S are +5.
Ezoghoul
Warrior 5/8/7/8
Dark Legion
R
FOLLOWER OF ALGEROTH. Wielding huge bio-technological weapons for
both ranged
and close combat, Ezoghouls make formidable opponents to any
well-armed group
of elites.
Fallen from Favor
Special
Dark Legion
C
PLAY ON ANY DARK LEGION WARRIOR AT ANY TIME. One of the warrior's
Dark Symmetry
cards, chosen by you, is discarded.
Fay & Klaus
Warrior 3/3/3/5
Cybertronic
U
PERSONALITY. Immune to the effects of DARK SYMMETRY GIFT cards, but
not GIFT
OF APOSTLE cards. This card is considered a single warrior. Fay
Klaus may
battle as a team for 5 D. If so, F, S, A and V are +3 until the end
of the
combat.
Fifteen Minutes of Fame
Mission
General
R
ASSIGN TO ANY NON-PERSONALITY WARRIOR. This warrior must kill a
Personality
to complete the mission and earn 5 additional points.
File Transfer
Special
General
U
PLAY ON ANY UNFULFILLED MISSION AT ANY TIME. You may reassign the
affected
mission to any other warrior in play (or any player if it is a
player mission).
The mission is no longer assigned to the original recipient.
First Aid Kit
Equipment
General
C
This warrior may discard the FIRST AID KIT at any time to heal one
wounded
comrade (or him or herself). A Doomtrooper may not heal a Dark
Legion warrior,
nor may a Dark Legion warrior heal a Doomtrooper. The FIRST AID KIT
may not
be used on a just-killed warrior.
Flow of Acid
Dark Symmetry
Dark Legion
R
GIFT OF ALGEROTH. Once per turn, as three actions, this warrior may
invoke
a Flow of Acid. This counts as an attack. For every 3 D, each warrior in
play takes 1 point of damage. If this is equal to or greater than a
warrior's A, it is wounded.
Flush Out the Coward
Mission
General
R
ASSIGN TO ANY WARRIOR. Kill a warrior in cover to complete the
mission and
earn points equal to twice the slain warrior's Value.
Fly
Art
Brotherhood
U
ART OF MENTALISM. CAST AT ANY TIME ON CASTER. The caster may not be
attacked
until the beginning of your next turn. If the caster attacks, it
gains +2 to
F, S, A and V.
Forced March
Special
General
U
PLAY ON A PLAYER AT ANY TIME. The affected player is limited to
performing
one less action on his or her next turn.
Fortune of War
Special
General
U
PLAY AT ANY TIME. For the rest of the game, you do not have to discard
cards during the Discard step if you have over 7 cards in your hand.
Foxhole
Fortification
General
U
GIVE THIS CARD TO A WARRIOR AS ONE ACTION. The warrior dives into a
foxhole.
It gets +2 to A and -2 to F. The warrior cannot make a Fight attack
but may
be attacked by one. This card may be given to a different warrior as one
action.
Framed!
Special
General
U
PLAY ON ANY PLAYER AT ANY TIME. Affected player loses 1 Promotion
Point for
every 5D you spend. You may not cause your opponent's Promotion
Point pool
to drop below 0.
Free Marine
Warrior 4/6/4/5
Capitol
C
The Free Marines are made out of highly commendated, highly
decorated vets
that have been court-martialled for some reason and now fight to restore
their personal rep.
Fukido
Fortification
Imperial
U
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. IMPERIAL CITY.
All of
your Imperial members gain +2 to their A while FUKIDO is in play.
You may
not have two identical Cities in play simultaneously.
Fukimura No. 12 "Kamikaze"
Equipment
Mishima
R
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY MISHIMA DOOMTROOPER. A
WARRIOR CAN
ONLY HAVE 1 VEHICLE. When flying this airship the warrior's S, A
and V are
doubled. No other weapons may be used during combat when using the
Kamikaze.
Fury of the Clansmen
Mission
Imperial
R
ASSIGN TO ANY CLANSMAN. Kill any Dark Legion warrior in play to
complete the
mission and receive either four times its V in Destiny Points or
twice its V
in Promotion Points.
Gale Force Winds
Special
General
R
PLAY AT ANY TIME. All airships are discarded. This card may be kept in
play for 3 D each turn. During this time, no airships can be played.
Gaze
Art
Brotherhood
R
ART OF PREMONITION. CAST AT ANY TIME. For every 10 D, you may examine an
opponent's playing deck. Once you have looked through the deck, the
deck's
owner may shuffle and cut it.
Gehenna Puker
Equipment
General
R
FLAME-THROWER. SHOOT WEAPON. Warrior gains +6 to S.
Gift of Fate
Special
General
U
PLAY AT ANY TIME DURING YOUR TURN. Return any one card from your discard
pile to your hand. You may also spend 8 D at this time to return a
second
card to your hand.
Golden Lion
Warrior 3/3/3/3
Imperial
C
While most corporate special forces are devoted to battling the
Dark Legion,
the Golden Lions of Imperial Clan Murdoch are mostly used the battle the
other corporations.
Greater Domination
Art
Brotherhood
R
ART OF MANIPULATION. CAST AT ANY TIME. For every 5 D, you may look at an
opponent's hand and discard two of his or her cards.
Greater Hypnosis
Art
Brotherhood
R
ART OF CHANGELING. COMBAT SPELL. You may change the Defender of the
combat
to any other warrior in play, regardless of that warrior's
affiliation with
a corporation or the Dark Legion.
Greater Telepathy
Art
Brotherhood
R
ART OF MANIPULATION. COMBAT SPELL. The caster may change the
Attacker and
Defender in the battle to any two warriors in play, even if the new
Attacker
would not normally be allowed to attack the new Defender. The caster may
also dictate the battle tactic used.
Grenade Launcher
Equipment
General
R
ATTACH TO ANY SHOOT OR FIGHT/SHOOT WEAPON. Warrior gains +3 to S. A
weapon
may only have one Grenade Launcher.
Hand of Death
Dark Symmetry
Dark Legion
U
GIFT OF ILIAN. This warrior's F and S are +2.
Hatamoto
Warrior 4/4/4/4
Mishima
C
Missions given to a Hatamoto must be completed before any of your other
missions. If you complete another mission first, no bonus points
are earned.
Heavy Fog
Special
General
C
PLAY AT ANY TIME. A dense fog descends upon the battlefield, practically
eliminating visibility. Only Fight combats may be performed until the
beginning of your next turn. This instantly ends a Shoot combat.
Heimburg
Fortification
Bauhaus
U
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. BAUHAUS CITY. All of
your Bauhaus members gain +2 to their A wile HEIMBURG is in play.
You may
not have two identical Cities in play simultaneously.
Heretic
Warrior 2/2/2/3
Dark Legion
C
You may bestow DARK SYMMETRY GIFT cards on the Heretic, but not GIFT OF
APOSTLE cards.
Hidden in the Shadows
Special
General
C
PLAY ON A WARRIOR AT ANY TIME. This card is discarded during your next
Draw step. The affected warrior gains +3 to A.
HMG Mk. XIXB "Charger"
Equipment
Imperial
R
HEAVY MACHINE GUN. SHOOT WEAPON. Warrior gains +5 to S.
Honorary Baptism
Special
Brotherhood
U
PLAY ON ANY NON-BROTHERHOOD, NON-CYBERTRONIC DOOMTROOPER ANY TIME.
The warrior
is now a member of the Brotherhood in addition to any memberships
it currently
holds. This card does not allow the warrior to cast the Art.
Hussar
Warrior 2/2/3/2
Bauhaus
C
Hussars are the regular infantry of Bauhaus - well equipped,
superbly trained
and highly motivated for the furthering of their corporation's goals.
Illusion
Dark Symmetry
Dark Legion
U
GIFT OF SEMAI. This warrior may cancel a combat it's in at any time. Any
cards played during the combat are discarded, and this warrior must
immediately go into cover. This costs 3 D, but no actions.
Immaculate Fury
Warrior 5/12/7/8
Dark Legion
R
FOLLOWER OF ALGEROTH. Artificial killing machines created by the Heretic
Marcus, the wails and shrieks of the Immaculate Furies are enough
to strike
fear into the boldest of heroes.
Imperial Doomlord
Equipment
Imperial
R
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY IMPERIAL DOOMTROOPER. A
WARRIOR CAN
ONLY HAVE 1 VEHICLE. When flying this airship, the warrior's S, A
and V are
doubled. No other weapons may be used during combat when using the
Doomlord.
Imperial Southpaw
Equipment
Imperial
R
ROCKET LAUNCHER. SHOOT WEPAON. Warrior gains +4 to S. If the
opponent is an
airship, or is equipped with one, this warrior gains an additional
+2 to S.
Improve Self
Art
Brotherhood
U
ART OF MENTALISM. CAST AT ANY TIME ON CASTER. The caster's F, S, A and
V
are doubled until the beginning of your next turn.
Indigestion
Dark Symmetry
Dark Legion
U
GIFT OF ALGEROTH. All combat opponents of this warrior suffer a -2
penalty
to their A.
Infantry
Warrior 2/3/2/2
Capitol
C
The Capitol Ground Forces comprise the largest army in the Solar
System, but
still maintain a high level of both personal skills and equipment.
Infection
Dark Symmetry
Dark Legion
U
GIFT OF DEMNOGONIS. Opponents wounded by this warrior are automatically
killed.
Infiltration
Mission
General
R
ASSIGN TO ANY PLAYER. Destroy any City, Cathedral or Citadel in play to
complete the mission and receive 6 Promotion Points.
Influence
Special
General
U
PLAY ON ANY PLAYER AT ANY TIME. For every 1 D you spend, the
affected player
loses 1 D. You may not cause the affected warrior to have less than 0 D.
Initiative
Special
General
C
PLAY AT THE BEGINNING OF YOUR TURN, BEFORE YOU PERFORM ANY ACTIONS.
You may
take an extra action this turn, even an extra attack. You may not
play more
than one INITIATIVE per turn.
Inquisitor Majoris
Warrior 7/7/7/8
Brotherhood
R
THE INQUISITOR MAJORIS MAY CONJURE ALL DISCIPLINES OF THE ART.
Inquisitor
Warrior 4/4/4/4
Brotherhood
C
Inquisitors may conjure the Arts of Exorcism and Mentalism.
Insane Dance
Dark Symmetry
Dark Legion
U
GIFT OF MUAWIJHE. This warrior's combat opponents always suffer a
-2 penalty
to their F and S.
Inspire the Masses
Mission
Brotherhood
R
GIVE TO CARDINAL DOMINC IF THE CATHEDRAL IS IN PLAY. Use 3 actions
to complete
the mission. All your Doomtroopers currently in play are healed and
from now on
immune to all Dark Symmetry cards. All Brothers can use all Art
cards. Warriors
played later are not affected.
Inspired
Special
General
C
PLAY AT ANY TIME. You may immediately take up to three non-attack
actions.
If played during your turn, these are in addition to your normal
actions.
Installation
Fortification
General
R
GIVE THIS CARD TO A WARRIOR AS ONE ACTION. The warrior seeks the shelter
of a defensive installation. It gets +3 to its A and -3 to its F. The
warrior may not make a Fight attack but may be attacked by one.
This card
may be given to a different warrior as one action.