Insubordination
Special
General
U
PLAY ON ANY DOOMTROOPER ANY TIME. This warrior loses membership in 1
organization of you choice. Lose card-earned memberships first. If the
warrior loses all memberships, it's a Freelancer until it gets another.
Any points it earns become D.
Internal Affairs Crackdown
Mission
Capitol
R
ASSIGN TO ANY CAPITOL DOOMTROOPER. This warrior must kill a Capitol
Doomtrooper
to complete the mission and earn twice the normal V. The
mission-holder may
attack non-Personality Capitol Doomtroopers until mission is
fulfilled or
otherwise removed.
Invoke Frenzy
Dark Symmetry
Dark Legion
R
GIFT OF ALGEROTH. As one action, this warrior may Invoke Frenzy on 1 of
your wounded Dark Legion warriors. Put a marker on the affected warrior.
It is healed. For each marker, the warrior's A is -1.
Invoke Pain
Dark Symmetry
Dark Legion
U
DARK SYMMETRY GIFT. INVOKE DURING AN OPPONENT'S ATTACK ACTION,
BEFORE THE
ATTACKER AND DEFENDER ARE ANNOUNCED. For every 3 D, one chosen
warrior may
not attack until the beginning of your next turn.
Invulnerability
Art
Brotherhood
U
ART OF MENTALISM. CAST AT ANY TIME ON CASTER. The caster may not be
wounded
or killed until the beginning of your next turn. At that time,
caster may be
wounded and killed as normal.
Item Vision
Art
Brotherhood
U
ART OF PREMONITION. Cast at any time. For every 4 D spent, you may
look at
an opponent's hand.
Joy of Victory
Special
General
C
PLAY AFTER ONE OF YOUR ATTACKERS HAS SURVIVED COMBAT, EVEN IF IT
WAS WOUNDED.
The battle was exact what the warrior needed to boost its morale. 5
D are
added to your pool. If the warrior was wounded in combat, it is healed.
Keeper of the Art
Warrior 3/3/5/4
Brotherhood
R
THE KEEPER OF THE ART MAY CONJURE ALL DISCIPLINES OF THE ART. All
Personal
Combat Spells are considered Combat Spells when cast by the Keeper,
and every
1 D spent on a spell effect is actually worth 2 D toward that effect.
Kinetic Empathy
Special
Brotherhood
C
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Kinetics. If the
warrior is killed, this card is discarded.
Knighthood
Special
Imperial
U
PLAY ON ANY NON-IMPERIAL DOOMTROOPER AT ANY TIME. The affected
warrior is now
considered a member of the Imperial Corporation in addition to any
memberships
it currently holds.
Kratach
Equipment
Dark Legion
U
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. SHOOT WEAPON. Warrior
gains +3 to
S. This weapon behaves like a machine gun and is affected by cards
that affect
machine guns.
L&A Plasma Carbine
Equipment
General
U
ASSAULT RIFLE. SHOOT WEAPON. Warrior gains +3 to S.
Lane Chung
Warrior 3/6/4/4
Capitol
U
PERSONALITY. Lane Chung likes to boast. To attack with him, you
must announce
it the turn before the attack. Then Lane must attack next turn. You
do not
have to signify the Defender or the battle tactic.
Legionnaire of Semai
Warrior 1/2/3/2
Dark Legion
C
FOLLOWER OF SEMAI. The Legionnares of Semai make up the fighting
force of the
Lord of Spite. They guard his citadels and under his banner charge
against
the enemies of the Darkness.
Lesser Domination
Art
Brotherhood
C
ART OF CHANGELING. CAST AT ANY TIME. For every 5 D, you may look at an
opponent's hand and discard one of his or her cards.
Lesser Hypnosis
Art
Brotherhood
C
ART OF MANIPULATION. COMBAT SPELL. You may change the Defender of
the combat
to any other warrior in play. The Attacker must be eligible to
attack the
new Defender.
Lesser Telepathy
Art
Brotherhood
C
ART OF PREMONITION. COMBAT SPELL. You may change the battle tactic
used for
this combat.
Levitation
Art
Brotherhood
U
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the
caster's
F,S and A increase by +1.
Longshore
Fortification
Mishima
U
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. MISHIMA CITY. All of
your Mishima members gain +2 to their A while LONGSHORE is in play.
You may
not have two identical Cities in play simultaneously.
Lost Paperwork
Special
General
U
PLAY ON ANY PLAYER AT ANY TIME. Affected player loses 3 Promotion
Points.
Lucky Shot
Special
General
C
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to S
during this combat.
Machinator
Warrior 3/3/3/3
Cybertronic
C
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE
cards. May never cast Art spells.
Malfunction!
Special
General
C
PLAY ON ANY WARRIOR AT ANY TIME. One of the affected warrior's
equipment cards,
chosen by you, is discarded.
Manifest Destiny
Special
General
R
PLAY AT THE BEGINNING OF YOUR DRAW STEP. For the rest of the game,
you may
draw cards during your Draw step until there are 10 cards in your
hand, but
you have to discard cards during the Discard step if you have over
10 cards
in your hand.
Manipulative Empathy
Special
Brotherhood
C
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Manipulation.
If the
warrior is killed, this card is discarded.
Martial Training
Special
General
R
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1
to its F
for every 2 D spent during combat. This card remains with the warrior.
Martian Banshee
Warrior 1/5/3/3
Capitol
C
Airborne troops used on Mars, the Martian Banshee units are solely
composed of
men and women who have lost friends or family to Mishima or the
Dark Legion.
Max Steiner
Warrior 4/7/9/8
Bauhaus
R
PERSONALITY. CONSIDERED A VENUSIAN RANGER. While Steiner is in play
all of
your Venusian Rangers are immune to the effects of Dark Symmetry cards.
Mental Constitution
Special
General
U
PLAY ON ANY WARRIOR AT ANY TIME. The affected warrior is immune to
the effects
of Dark Symmetry or Art cards, unless you choose otherwise. You may
deem that
this warrior is affected by an Art or Dark Symmetry effect on a
case-by-case
basis. This card remains with the warrior.
Mentalism Empathy
Special
Brotherhood
C
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Mentalism. If the
warrior is killed, this card is discarded.
Mind Melt
Dark Symmetry
Dark Legion
U
GIFT OF SEMAI. The warrior gains +2 to its F and S.
Mind Wall
Art
Brotherhood
C
ART OF CHANGELING. CAST AT ANY TIME. For every 1 D, the affected warrior
is immune to the effects of any one Dark Symmetry card until the
beginning
of your next turn.
Miscommunication
Special
General
U
PLAY IMMEDIATELY AFTER A PLAYER PLAYS ANY SPECIAL CARD. The card
just played
has no effect on play. It is discarded. This card has no effect if
someone
else plays a Miscommunication on it.
Mitch Hunter
Warrior 4/7/7/7
Capitol
R
PERSONALITY. CONSIDERED AN INFANTRY WARRIOR. While Hunter is in
play, all of
your Infantry are immune to the effects of Dark Symmetry cards.
Mortificator
Warrior 3/3/3/3
Brotherhood
C
The Mortificators are the Brotherhood's secret assassins. They may
conjure
the Arts of Kinetics and Manipulation. They may attack any warrior
in play
regardless of affiliation.
Mortis Sword
Equipment
Brotherhood
U
MAY ONLY BE GIVEN TO A BROTHERHOOD WARRIOR. FIGHT WEAPON. +1 to F. As 1
action, you can give 1 Art card that owner can cast to the sword.
For every
Art card with the Sword, the Brother's F is another +1.
Mystic
Warrior 4/4/4/5
Brotherhood
U
The Mystic may conjure all Disciplines of the Art. Skilled in the
use of the
Art, a Mystic's mission in life is to detect, locate and combat the Dark
Legion wherever encountered.
Mystical Training
Special
Brotherhood
R
PLAY ON ONE BROTHERHOOD MEMBER AS THREE ACTIONS. The affected
Brother is now
able to use all disciplines of the Art. This card remains with the
warrior.
Narrow Escape!
Special
General
U
PLAY IMMEDIATELY AFTER ONE OF YOUR WARRIORS IS KILLED. The warrior
is not
killed, but remains at its current status.
Necromutant Frenzy
Special
Dark Legion
U
PLAY AT ANY TIME. For the remainder of the game, all NECROMUTANTS
resolve
their attacks first when Fighting (but not Shooting). If the
opponent survives,
it may then attack the NECROMUTANT. This has no effect if the
opponent is
another NECROMUTANT.
Necromutant
Warrior 4/4/4/4
Dark Legion
C
FOLLOWER OF ALGEROTH. Necromutants are large, strong, cunning and
evil. They
act as commanding officers of Algeroth's Undead Legionnaires.
Necrovisual Link
Dark Symmetry
Dark Legion
R
GIFT OF ALGEROTH. May only be bestowed on a Nepharite of any
Apostle (even
non-Algeroth). As one action, you may look at another player's hand.
Negative Karma
Special
General
R
PLAY ON ANY PLAYER AT ANY TIME. The affected player's Destiny Point
pool is
emptied.
Nepharite Hunt
Mission
General
R
ASSIGN TO ANY DOOMTROOPER. Kill any Nepharite to complete the
mission and
receive either four times its V in Destiny Points or twice its V in
Promotion
Points.
Nepharite of Algeroth
Warrior 11/5/6/8
Dark Legion
R
FOLLOWER OF ALGEROTH. IMMUNE TO THE ART. Generals in the endless
armies of the
Lord of Dark Technology, these are among the most feared enemies on the
battlefield.
Nepharite of Demnogonis
Warrior 4/5/2/5
Dark Legion
R
FOLLOWER OF DEMNOGONIS. IMMUNE TO THE ART. Every 1 D it spends on a Dark
Symmetry effect is actually worth 2 D toward that effect. If
wounded, the
Nepharite can heal itself by spending 7 D.
Nepharite of Ilian
Warrior 8/5/4/7
Dark Legion
R
FOLLOWER OF ILIAN. IMMUNE TO THE ART. A warrior wounded in a Fight
combat by
the Nepharite of Ilian is automatically killed.
Nepharite of Muawijhe
Warrior 6/8/3/7
Dark Legion
R
FOLLOWER OF MUAWIJHE. IMMUNE TO THE ART. Warriors wounded by the
Nepharite are
killed. If the Napharite kills a warrior, place a SCREAMING
LEGIONNAIRE from
your collection into your Kohort. You still earn points from the kill.
Nepharite of Semai
Warrior 5/4/5/6
Dark Legion
R
FOLLOWER OF SEMAI. IMMUNE TO THE ART. Warriors wounded by the
Nepharite are
killed. If the Napharite kills a warrior, place a LEGIONNAIRE OF
SEMAI from
your collection into your Kohort. You still earn points from the kill.
Nimrod Autocannon
Equipment
Capitol
R
ARTILLERY. SHOOT WEAPON. +3 to S. The warrior may attack two
opponents in one
attack action. Choose two targets before combat begins. The same
warrior may
be attacked twice. Treat each attack separately.
Noted Efficiency
Special
Cybertronic
U
PLAY ON ANY NON-CYBERTRONIC, NON-BROTHERHOOD DOOMTROOPER AT ANY
TIME. The
affected warrior is now considered a member of the Cybertronic
Corporation
in addition to any memberships it currently holds.
Out of Ammo
Special
General
C
PLAY ON AN OPPONENT'S SHOOT OF FIGHT/SHOOT WEAPON DURING COMBAT.
The affected
weapon may not be used during this combat. The weapon is considered
reloaded
after the combat is over.
Pam Afton
Warrior 2/5/4/4
Capitol
U
PERSONALITY. Pam Afton is Lane Chung's partner. If you have both
PAM AFTON and
LANE CHUNG in play, Lane Chung does not have to "boast" before
attacking.
Personal Anti-Personnel Mines
Equipment
General
R
This warrior may automatically kill an opponent in combat by
discarding this
card and becoming wounded. This ends the combat.
Phantasm
Art
Brotherhood
U
ART OF KINETICS. PERSONAL COMBAT SPELL. The caster appears like any
Brotherhood member in play (for 4 D), any Doomtrooper in play (for 6 D),
or any Dark Legion warrior in play (for 10 D). The caster uses the
F, S, A and V of the original.
Portable Force Shield
Equipment
General
R
CONSIDERED A FORTIFICATION. Warrior gains +6 to A. A warrior may
only have
one Portable Force Shield.
Portal of Dark Healing
Dark Symmetry
Dark Legion
R
GIFT OF ALGEROTH. May only be bestowed on a Nepharite of any Apostle
(even non-Algeroth). If the Nepharite is wounded, it may heal itself as
three actions.
Portal of the Great Conqueror
Mission
Dark Legion
R
ASSIGN TO A NEPHARITE OF ALGEROTH IF A CITADEL OF ALGEROTH IS IN
YOUR KOHORT.
The Nepharite must kill a Brother of V 3 or more to complete the
mission. No
points are earned from the killed Brother. Instead, all warriors in
play lose
the ability to cast the Art. Those added later are not affected.
Portal of Undeath
Dark Symmetry
Dark Legion
R
GIFT OF ALGEROTH. ONLY BESTOW ON A NEPHARITE OF ALGEROTH. If the
Nepharite
kills a warrior, place an UNDEAD LEGIONNAIRE from your collection
into your
Kohort. You still earn points from the kill.
Portents of Victory
Special
General
U
PLAY IMMEDIATELY AFTER ONE OF YOUR WARRIORS HAS EARNED PROMOTION
POINTS. The
actions of the victorious warrior inpire your army. For every
Promotion Point
just earned, place 2 D into your pool.
Positive Karma
Special
General
U
PLAY AT ANY TIME. Add 10 D to your Destiny Pool.
Possess
Dark Symmetry
Dark Legion
R
GIFT OF SEMAI. A Doomtrooper killed by this warrior is not discarded.
Instead it becomes a Heretic of the Dark Legion. Move it to its
controller's
Kohort. DARK SYMMETRY GIFT cards may be played on the new Heretic.
Powerful Blow
Special
General
C
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to
F during
this combat.
Premonition Empathy
Special
Brotherhood
C
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Premonition.
If the
warrior is killed, this card is discarded.
Premonition
Art
Brotherhood
U
ART OF PREMONITION. COMBAT SPELL. You may change the Defender in an
attack
to any of your other warriors.
Presence
Art
Brotherhood
C
ART OF PREMONITION. COMBAT SPELL. MAY ONLY CAST IF AFFECTED WARRIOR IS
FIGHTING A DARK LEGION WARRIOR. For every 1 D, the affected warrior
gains
+1 to A.
Pretorian Stalker
Warrior 12/3/8/7
Dark Legion
R
FOLLOWER OF ALGEROTH. May not have Dark Symmetry cards. If you have
two or more
Pretorian Stalkers in your Kohort, add +2 to F and S when either is
in combat.
Proficiency
Art
Brotherhood
C
ART OF MENTALISM. CAST AT THE BEGINNING OF YOUR TURN. All spells this
caster casts this turn cost 1 D less to cast or improve (minimum of
1 D).
For instance, a spell that costs 3 D to give +1 to A would now only cost
2 D per +1.
Prove Your Valor
Mission
General
R
ASSIGN TO ANY WARRIOR. Choose a warrior with a V of at least twice this
warrior's. This warrior must kill that warrior and survive the combat to
complete the mission and earn points equal to three times the V or the
slain warrior.
Psycho-Scanner
Equipment
General
R
If this warrior is attacked, it may immediately go into cover. Flip the
warrior card face down for free. This does not end the combat.
Punisher Blade
Equipment
Cybertronic
U
FIGHT WEAPON. This warrior gains +1 to F.
Punisher Handgun
Equipment
General
U
HANDGUN. FIGHT/SHOOT WEAPON. Warrior gains +1 to F and S. A warrior may
attack using two handguns.
Purple Shark
Equipment
Capitol
R
AIRSHIP AND VEHICLE. A WARRIOR CAN ONLY HAVE 1 VEHICLE. While
flying this
airship, the warrior's S and A are +4. For 5 D it may escape a
Fight combat.
When the warrior uses the Purple Shark, flip a coin. If heads, the
warrior
is wounded, and the Purple Shark is discarded.
Radar Scanner
Equipment
General
C
This warrior may not be attacked by airships. A warrior EQUIPPED with an
airship may attack this warrior, but may not use the airship at any time
during combat.
Rams Air Cavalry
Warrior -/4/6/5
Imperial
U
CONSIDERED AN AIRSHIP AND A VEHICLE. Can only take part in shoot
combats.
Can't seek cover or use equipment. Attacks ignore opponent's
fortifications.
Razide
Warrior 9/2/7/7
Dark Legion
R
FOLLOWER OF ALGEROTH. Standing more than seven feet tall and
weighting around
600 pounds, the Razides act as heavy support units in Algeroth's
Legions.
Recalled
Mission
Cybertronic
R
ASSIGN TO ANY CYBERTRONIC DOOMTROOPER. This warrior must kill a
Cybertronic
Doomtrooper to complete the mission and earn twice the normal V. The
mission-holder may attack non-Personality Cybertronic Doomtroopers until
mission is fulfilled or otherwise removed.
Reinforcements!
Special
General
U
PLAY ON A WARRIOR DURING COMBAT. For every 7 D, one of your
warriors assists
the affected warrior this combat. The F's and S's of the group are added
together. The opponent may choose which warrior to attack.
Doomtroopers may
not reinforce the Dark Legion and vice versa, nor may
reinforcements be of
the same corp as the opponent.
Reinstatement
Special
General
U
PLAY ON ANY FREELANCER AS ONE ACTION. The warrior is redeemed. It
is now a
member of its home corp again. It can now earn Promotion Points and
has full
access to all cards specific to its home corporation. Its F, S, A
and V are
+1. Keep this card with the warrior. If it loses membership again,
this card
(and its effects) are discarded.
Repentance
Special
Brotherhood
R
PLAY AT ANY TIME. All Heretics in play are discarded.
Reputation
Special
General
R
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +3
to its
V. This card remains with the warrior.
Resist Elements
Art
Brotherhood
C
ART OF ELEMENTS. PERSONAL COMBAT SPELL. Caster automatically gains
+1 to A.
For every 2 D, the caster gains an additional +1 to A.
Resist Pain
Dark Symmetry
Dark Legion
C
DARK SYMMETRY GIFT. The warrior gains +1 to A.
Retraining
Special
General
U
PLAY THIS CARD AS ONE ACTION. Your earned Promotion Points and
Destiny Points
may be freely exchanged in either direction at a ratio of 5 Destiny
Points to
1 Promotion Point.
Retreat!
Special
General
C
PLAY DURING COMBAT. Your warrior withdraws from the battle. Being
partially
victorious, your opponent receives Promotion Points equal to half
of the V
(round up) of your warrior.
Revelation
Special
Brotherhood
U
PLAY ON ANY DOOMTROOPER AT ANY TIME. The affected warrior may
immediately cast
any Art spell. You must immediately play the Art card that the
warrior is
casting. You must still pay any costs listed on the Art card.
Reverberating Sharpener
Equipment
General
C
ATTACH TO ANY FIGHT WEAPON, BUT NOT A FIGHT/SHOOT WEAPON. Warrior
gains +1 to F.
Reversal of Fortune
Special
General
R
PLAY AT ANY TIME. You may switch the Destiny Points in your pool
with the
Destiny Points in another player's pool.
Revisor
Warrior 3/3/3/3
Brotherhood
C
Revisors may conjure the Arts of Manipulation and Mentalism.
Rogue
Warrior 5/3/4/4
Imperial
U
You may not add the Rouge to your squad if you have other Imperial
warriors
there already, and Imperial warriors may not be added to your squad
if the
Rogue is already there.
Ruthless Efficiency
Special
General
R
PLAY AT THE END OF YOUR TURN. You may immediately take another
turn. You may
not play this card during a two-player game.
Sabotage!
Special
General
R
PLAY AT ANY TIME. Choose one of the five Corporations, the
Brotherhood or
the Dark Legion. All the members of that organization in play must
discard
all of their equipment cards.
Sacred Warrior
Warrior 3/3/3/3
Brotherhood
C
Sacred Warriors may conjure the Arts of Premonition and Exorcism.
Samurai
Warrior 3/3/3/3
Mishima
C
The Samurai of the Mishima Corporation are elite soldiers forming
the personal
bodyguards of the Lord Heirs and their liege.
San Dorado
Fortification
Capitol
U
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. CAPITOL CITY. All of
your Capitol members gain +2 to their A while SAN DORADO is in
play. You may
not have two identical Cities in play simultaneously.
Scalper
Equipment
Mishima
U
MAY ONLY BE GIVEN TO A MISHIMA DOOMTROOPER. FIGHT WEAPON. The
warrior gains +1
to its F, and -1 is applied to its opponent's F in combat due to
the horrific
nature of this weapon.
Screaming Legionnaire
Warrior 3/2/1/3
Dark Legion
C
FOLLOWER OF MUAWIJHE. If any of your warriors invokes the Dark
Symmetry WIND
OF INSANITY, each of your SCREAMING LEGIONNAIRES causes an
additional +1 to
the damage inflicted.
Scythe of Semai
Equipment
Dark Legion
R
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT/SHOOT WEAPON.
Warrior gains
+4 to F and S. Warriors wounded by the Scythe of Semai are automatically
killed. If given to a PRETORIAN STALKER, that warrior gains +8 to S
instead of +4.
Sea Lion
Warrior 3/4/4/4
Capitol
C
The Sea Lions are the pride of the Capitol Navy; an elite
amphibious strikeforce
currently used in the Graveton Archipelago on Venus.
Sean Gallagher
Warrior 10/3/8/8
Imperial
R
PERSONALITY. CONSIDERED A CLANSMAN. If you attack with Gallagher,
you must
attack a Dark Legion warrior if there is one available. While
Gallagher is in
play, all of your Clansmen warriors are immune to the effects of
Dark Symmetry
cards.
Secret HQ
Fortification
General
R
ADD TO EITHER YOUR SQUAD OR YOUR KOHORT AS ONE ACTION. Gives +1 to all
warriors in your Squad OR your Kohort. The Secret HQ can never be
destroyed
or otherwise discarded. Your Squad and Kohort may only have one
Secret HQ
each.
Secret Mission
Special
General
R
You may conduct a secret mission. When the mission is done, play
its card
and this card. You must be able to prove that you completed the mission
fairly and legally. You gain all of the benefits of the completed
mission.
Send Dreams
Dark Symmetry
Dark Legion
U
GIFT OF MUAWIJHE. By spending 5 D at any time during combat, this
warrior
may send horrific dreams to any enemy warrior, causing it to go
into cover.
Flip the affected warrior face down.
Sgt. McBride
Warrior 5/5/4/5
Imperial
U
PERSONALITY. CONSIDERED A BLOOD BERET. While McBride is in play,
all Blood
Berets (but not McBride himself) gain +1 to F and S.
Sharpshooter
Special
General
R
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1
to its S
for every 2 D spent during combat. This card remains with the warrior.
Sherman .74 Model 13 "Bolter"
Equipment
Capitol
U
HANDGUN. FIGHT/SHOOT WEAPON. Warrior gains +2 to F and S. A warrior may
attack using two handguns.
Shield
Art
Brotherhood
C
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the caster
gains +1 to A.
Shrieketh
Equipment
Rare
U
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. SHOOT WEAPON. +1 to S.
If this
warrior kills a warrior with the Shrieketh, place a HERETIC from your
collection into your Kohort. You still earn points from the kill.
Shroud
Dark Symmetry
Dark Legion
R
GIFT OF SEMAI. As one action, this warrior may cast a swirling fog
throughout the battlefield. No combat may take place until the begining
of your next turn.
Siege of the Citadel
Mission
General
R
ASSIGN TO ANY PLAYER.Kill a warrior protected by a Citadel to earn
twice its
normal V.
Sleep
Dark Symmetry
Dark Legion
R
GIFT OF MUAWIJHE. As one action, this warrior may put any warrior
to sleep.
The affected warrior may not attack or be attacked until the begining of
your next turn.
SMG Mk. III "Interceptor"
Equipment
Imperial
U
SUB-MACHINE GUN. SHOOT WEAPON. Warrior gains +2 to S.
Smoke Bomb
Equipment
General
U
A warrior may detonate a smoke bomb during combat by discarding
this card.
The warrior may retreat from a combat before it begins, ending the
attack
action.
Snub the Cardinal
Mission
Dark Legion
R
ASSIGN TO ANY PLAYER. Kill a Brotherhood warrior to complete the
mission and
earn 3 extra Promotion Points. Alternatively, turn a Brotherhood
member into
a Heretic and earn 10 Promotion Points.
Special Commendation
Special
General
U
PLAY ON ANY NON-CAPITOL DOOMTROOPER AT ANY TIME. The affected
warrior is now
considered a member of the Capitol Corporation in addition to any
memberships
it currently holds.
Speed
Art
Brotherhood
U
ART OF MENTALISM. PERSONAL COMBAT SPELL. The caster strikes at its
opponent
first. If the caster wounds the opponent, the combat is over. If
not, then
check if the caster is wounded. This all happens after playing all
combat
modifiers.
Spiked Barricade
Fortification
General
C
GIVE THIS CARD TO A WARRIOR AS ONE ACTION. The warrior is protected by
a
spike-covered wall and gains +1 to A. The warrior can not make a Fight
attack but may be attacked by one. You can give this card to a different
warrior as one action.
Spoke in the Cog
Special
General
U
PLAY ON ANY NON-BAUHAUS DOOMTROOPER AT ANY TIME. The affected
warrior is now
considered a member of the Bauhaus Corporation in addition to any
memberships
it currently holds.
Spy in the Ranks
Special
General
R
PLAY WHEN AN OPPONENT'S WARRIOR COMPLETES A MISSION. The warrior
who completed
the mission was your spy. You gain all the points the warrior
earned, and its
controller receives nothing. Also, the warrior is discarded.
Stigmata
Special
Dark Legion
R
PLAY ANY TIME ON A HERETIC WITH AT LEAST 1 DARK SYMMETRY GIFT. The Dark
Symmetry mutates the Heretic. It is forever a member of the Dark
Legion and
may receive any Dark Symmetry Gift from any Dark Apostle at any
time at no
action cost.
Strategic Restructuring
Special
General
U
PLAY AT ANY TIME DURING YOUR TURN, EXCEPT DURING COMBAT. You may
return one
of your cards in play to your hand.
Strength of Will
Special
General
C
PLAY AT ANY TIME. Your warriors are not affected by Dark Symmetry
cards until
the begining of your next turn. Your Dark Legion warriors may still
use their
Dark Symmetry gifts as normal.
Strike
Art
Brotherhood
C
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the caster
gains +1 to S.
Suggestion
Art
Brotherhood
U
ART OF MANIPULATION. Cast during an opponent's attack action, before the
Attacker is announced. Tell the affected player which of his or her
warriors
is the Attacker for this combat. That warrior must attack, but its
player
picks the Defender.
Suicide Mission
Mission
General
R
ASSIGN TO ANY WARRIOR. If this warrior is killed, the mission is
completed. The
player controlling the warrior earns Promotion Points equal to
warrior's V, and
3 more if the warrior killed another warrior in its final battle.
Suicide Warhead
Warrior 10/0/0/3
Mishima
U
IMMUNE TO ALL DARK SYMMETRY CARDS. May not use equipment. The
Suicide Warhead
is killed if it becomes wounded.
Sunset Striker
Warrior 3/3/3/3
Capitol
C
Deployed on Mercury, the Sunset Strikers act as Capitol's special
commando
unit for fighting Mishima troops on their own home planet.
Surprise Attack
Special
General
U
PLAY DURING COMBAT. The combat is not simultaneous. Resolve the
Attacker's
attack first. If the Defender is wounded, the combat is over. If
not, resolve
the Defender's attack. This all happens after playing all combat
modifiers.
Surprise Invasion!
Special
General
R
PLAY AS ONE ACTION. Discard any fortification in play.
Sworn Vengeance
Special
Mishima
U
PLAY IMMEDIATELY AFTER ANY MISHIMA WARRIOR IS KILLED IN COMBAT. The
warrior
who killed the Mishima warrior receives a wound. If it is killed,
you earn
the Value points. If more than one Sworn Vengeance card is played,
only the
first one played takes effect.
T-32 "Wolfclaw" JBT
Equipment
Bauhaus
R
MAY BE GIVEN TO ANY BAUHAUS DOOMTROOPER. TANK AND VEHICLE. A WARRIOR CAN
ONLY HAVE 1 VEHICLE. A warrior can have only 1 tank. With this tank, the
warrior's F,S,A and V are doubled. No other weapons may be used
when using
the Wolfclaw.
Tactical Advantage
Special
General
C
PLAY DURING COMBAT. You may change the battle tactics for this combat.
Tainted Conjurer
Special
Dark Legion
U
GIVE TO ANY HERETIC ANY TIME. For the remainder of the game, the
affected
Heretic may cast any Art spell if you first spend 3 D for each casting.
Tainted!
Special
Dark Legion
U
PLAY ANY TIME ON ANY DOOMTROOPER. This warrior is now a Dark Legion
spy. It
keeps all Doomtrooper memberships, but it is also considered a
Heretic of the
Dark Legion. DARK SYMMETRY GIFT cards can be played on it.
Take Aim
Special
General
C
PLAY DURING COMBAT. Warrior gains +1 to F and S.
Take Cover
Special
General
C
PLAY ON YOUR WARRIOR DURING COMBAT IF IT IS THE DEFENDER. Your
warrior hastily
finds cover. Flip its card over. The hasty cover only gives a +2 to
A. After
the combat, the warrior remains in cover, and the cover becomes normal.
Tatsu
Warrior 6/6/7/7
Mishima
R
PERSONALITY. CONSIDERED A SAMURAI. While Tatsu is in play, all of
your Samurai
are immune to the effects of Dark Symmetry cards.
Telepathic Message
Art
Brotherhood
U
ART OF MANIPULATION. Cast at any time. You may tell an opponent
that he or
she must attack a specific warrior during his or her next turn.
That player
gets to choose which of his or her warriors to attack with.
Teleportation
Art
Brotherhood
C
ART OF KINETICS. CAST AT ANY TIME. For every 1 D spent, you may transfer
any one equipment card from any Doomtrooper to any other Doomtrooper in
play in the same squad. Your equipment cards may also be teleported back
into your hand.
Telescopic Sight
Equipment
General
C
ATTACH TO ANY SHOOT WEAPON OR FIGHT/SHOOT WEAPON. Warrior gains +1 to S.
Weapon may only have one Telescopic Sight.
Templar
Warrior 4/7/5/6
Dark Legion
U
FOLLOWER OF ILIAN. The Ilian Temple Guards are extremely powerful alien
warriors guarding the Citadels of Ilian, the Mistress of the Void.
Terror
Dark Symmetry
Dark Legion
C
DARK SYMMETRY GIFT. Opponents of this warrior are stricken with nearly
paralyzing fear which causes -1 to their A.
The Cathedral
Fortification
Brotherhood
U
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. BROTHERHOOD
CITY. All of
your Brotherhood members gain +2 to their A while THE CATHEDRAL is
in play.
You may not have two identical Cathedrals in play simultaneously.
The HQ
Fortification
Cybertronic
U
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. CYBERTRONIC
CITY. All of
your Cybertronic members gain +2 to their A while THE HQ is in
play. You may
not have two identical Cities in play simultaneously.
Ticker
Equipment
Cybertronic
C
GIVE TO A NON-BROTHERHOOD DOOMTROOPER. The warrior may take Ticker
during
combat by discarding this card. Once taken, the warrior's F and S
are +2,
and it may not be wounded or killed. After the combat, Ticker wears off,
and the warrior automatically receives one wound.
Time Death
Dark Symmetry
Dark Legion
R
GIFT OF ILIAN. This warrior always gets the upper hand in battle.
Resolve
its attack first. If it wounds its opponent, the combat is over. If not,
then resolve the opponent's attack. This all happens after playing all
combat modifiers.
Time Rot
Dark Symmetry
Dark Legion
R
GIFT OF DEMNOGONIS. As one action, this warrior may age an enemy
warrior.
Place a marker on the affected warrior. For every 3 age markers, that
warrior suffers a -1 F, S, A and V. If the warrior's V reaches zero,
discard the warrior.
Traitor Discovered
Mission
Bauhaus
R
ASSIGN TO ANY BAUHAUS DOOMTROOPER. This warrior must kill a Bauhaus
Doomtrooper
to complete the mission and earn earn twice the normal V. The
mission-holder
may attack non-Personality Imperial Doomtroopers until mission is
fulfilled or
otherwise removed.
Trencher
Warrior 3/2/2/3
Imperial
C
The Trencher may dig a FOXHOLE as three actions. If this is done, take
a
foxhole card from your collection and place it with this warrior.
The Trencher
is then in the FOXHOLE.
True Gate
Dark Symmetry
Dark Legion
R
GIFT OF ILIAN. For every 10 D, this warrior may call a
reinforcement from
your Kohort to assist in a battle it is involved in. Your warriors
add their
attack ratings together. The Defender chooses which warrior to attack.
True Path
Art
Brotherhood
C
ART OF PREMONITION. CAST DURING YOUR DRAW STEP, BEFORE DRAWING
CARDS. For
every 3 D, draw 1 extra card. Keep 1 of the extra cards and discard
the rest.
Before drawing, decide how many extra cards to draw.
Twist of Fate
Special
General
U
PLAY AT ANY TIME YOU HAVE 5 PROMOTION POINTS OR MORE. Flip a coin.
If the
result is heads, you gain 20 D. If the result is tails, you lose 5
Promotion
Points.
Twitcher
Warrior 2/2/2/2
Cybertronic
C
If the Twitcher is equiped with TICKER, its F and S ratings
increase by +1 in
addition to the effects of TICKER. Twitcher is not wounded by TICKER.
Undead Legionnaire
Warrior 3/1/2/2
Dark Legion
C
FOLLOWER OF ALGEROTH. Undead Legionnaired are zombies; humans
killed in battle
and reanimated with the help of the Dark Symmetry.
Undercover Agents
Special
General
R
PLAY AS ONE ACTION. For every 3 D, one Mission or Special card in
play, chosen
by you, is discarded.
Valerie Duval
Warrior 8/4/8/8
Bauhaus
R
PERSONALITY. CONSIDERED A MEMBER OF THE ETOILES MORTANT. While
Valerie Duval
is in play, all your Etoiles Mortant are immune to the effects of
Dark Symmetry
cards.
Valkyrie
Warrior 3/3/3/3
Brotherhood
C
Valkyries may conjure the Arts of Changeling and Premonition.
Vassht
Equipment
Dark Legion
U
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT WEAPON. Once
equipped, the
Vassht may never be given to another warrior, and this warrior may
never own
another Fight or Fight/Shoot weapon. It gives the warrior +2 to its F.
Venusian Ranger
Warrior 4/3/4/4
Bauhaus
C
Venusian Rangers are immune to the effects of all DARK SYMMETRY
GIFT cards,
but not GIFT OF APOSTLE cards.
Violator Sword
Equipment
Bauhaus
U
MAY ONLY BE GIVEN TO A BAUHAUS DOOMTROOPER. FIGHT WEAPON. The
warrior gains
+2 to F.
Well-Rounded Squad
Mission
General
R
ASSIGN TO ANY PLAYER. Keep at least one warrior from each of the five
Corporations and the Brotherhood in your squad for one full turn
(from the
end of this turn until the beginning of your next turn) to complete the
mission and earn 10 Promotion Points.
Whispers of Heresy
Mission
Brotherhood
R
ASSIGN TO ANY MORTIFICATOR. This warrior must kill a Brotherhood
warrior to
complete mission and earn twice the normal V. The attacked warrior
may not
be a Personality.
Wind of Insanity
Dark Symmetry
Dark Legion
U
GIFT OF MUAWIJHE. Once per turn, as 1 action, this warrior may
invoke Winds
of Insantiy. For every 5 D, each warrior in play takes 1 point of
damage.
If this is equal to or greater than a warrior's A, it is wounded.
Warriors
killed this way earn points. This doesn't count as an attack.
Wolfbane Light Cavalry
Warrior 5/4/4/5
Imperial
U
Opponents of the Wolfbane Cavalry suffer a -3 to A unless the
opponent is
protected by a fortification, in which case their A is increased by +3.
Yojimbo
Warrior 7/5/7/7
Mishima
R
PERSONALITY. CONSIDERED A HATAMOTO. While Yojimbo is in play, all
of your
Hatamoto are immune to the effects of Dark Symmetry cards.
Young Guard
Warrior 2/4/3/3
Imperial
C
Young Guards may never voluntarily seek cover, and they refuse to
gain the
benefits of fortifications.
Zenithian Soulslayer
Warrior 7/2/6/6
Dark Legion
U
FOLLOWER OF MUAWIJHE. Three meters or taller, Soulslayers tower behind
endless ranks of Screaming Legionnaires, whipping them into an
unstoppable
battle-frenzy.