FACTORY
>FORTIFICATION / GENERAL
>RARITY: C2
>ADD TO YOUR SQUAD OR KOHORT AS ONE ACTION. While the factory in is play,
>you gain 1D during each of your draw steps. You may have any number of
>Factories in play.
>
>
>FEROCITY
>SPECIAL / GENERAL
>RARITY: C3
>PLAY ON ANY WARRIOR DURING COMBAT. If this warrior's total combat rating
>is more than twice its opponent's total A in a combat, that warrior is
>killed instead of simply wounded.
>
>
>FIELD REPAIR KIT
>EQUIPMENT / GENERAL
>RARITY: C1
>ATTACH TO ANY EQUIPMENT OR FORTIFICATION CARD IN PLAY. If that card is
>ever forced to be discarded, shuffle it into its owner's draw pile
>instead. Then discard this card.
>
>
>FIST OF FURY
>ART / BROTHERHOOD
>RARITY: C1
>ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1D spent, the caster
>gains +1 to either F, S or A. If multiple D are spent, the bonuses may be
>distributed among the three ratings; they do not all have to go toward one
>rating.
>
>
>FORGERY
>SPECIAL / GENERAL
>RARITY: U2
>PLAY ON ANY RELIC AT ANY TIME, EVEN IF YOU ARE NOT A NOTED COLLECTOR. The
>relic is a fake and must be discarded.
>
>
>FRAGMENT OF THE TRUE CHIP
>RELIC / CYBERTRONIC
>RARITY: U1
>GIVE TO ANY CYBERTRONIC WARRIOR IF YOU ARE A NOTED COLLECTOR. The
>warrior's F, S, A and V are now equal to the highest number of the four.
>
>
>GOLEM OF DARKNESS
>WARRIOR / DARK LEGION
>WARRIOR STATS: 6/5/7/7
>RARITY: U2
>FOLLOWER OF ALGEROTH. The Golem may not be given any Dark Symmetry cards.
>If the Golem is wounded, it is immediately healed unless the wound causes
>the Golem to be automatically killed.
>
>
>GREATER DIVINATION
>ART / BROTHERHOOD
>RARITY: C1
>ART OF PREMONITION. CAST AT ANY TIME. For 6D, you may look through any
>other player's draw pile or discard pile. You may not alter the order of
>any cards. For every additional 6D spent, you may discard one card. After
>searching through the pile, return it to the player, but do not shuffle
>it. Finally, remove this card from the game entirely.
>
>
>GREATER MANIPULATION
>ART / BROTHERHOOD
>RARITY: U1
>ART OF MANIPULATION. CAST AS ONE ACTION. You may immediately perform up to
>three actions with one of another player's warriors. Only the last one may
>be an Attack action. If warrior earns any points, they become yours. You
>may still perform an Attack action with your own warrior.
>
>
>GRIZZLY BATTLE TANK
>WARRIOR / BAUHAUS
>RARITY: U1
>WARRIOR STATS: 8/14/16/20
>YOU MUST HAVE AT LEAST TWO DRAGOONS IN YOUR SQUAD TO ADD THE GRIZZLY TO
>IT. VEHICLE AND TANK. IMMUNE TO ALL DARK SYMMETRY CARDS. Add as one
>action and discard the two DRAGOONS. You do not have to pay the 20 D cost
>(due to its V). The Grizzly may never use equipment.
>
>
>GUSTS OF HESITATION
>ART / BROTHERHOOD
>RARITY: C2
>ART OF MANIPULATION. CAST AT ANY TIME. For every 1D, you may randomly
>choose one card from any player's hand which must be discarded. You may
>not look at the card. This spell has no effect on just-played cards.
>
>
>HEIST
>SPECIAL / GENERAL
>RARITY: U2
>PLAY AT ANY TIME. You may take control of any equipment card in play, and
>must immediately equip one of your warriors with it. The affiliation of
>the new owner is irrelevant. Return the card to its owner after the game.
>
>
>HELLBLASTER
>EQUIPMENT / DARK LEGION
>RARITY: U1
>ATTACH TO ANY DARK LEGION WARRIOR'S VEHICLE. Gives an additional +7 to
>warrior's S. Opponents wounded with the Hellblaster are killed
>automatically. Also, you may always discard one fortification card in play
>by spending one action.
>
>
>HELLHOUND NECROTANK
>EQUIPMENT / DARK LEGION
>RARITY: U1
>GIVE TO ANY DARK LEGION WARRIOR. VEHICLE AND TANK. A warrior may only have
>one vehicle. Warrior gains +5 to F, S, A and V, and may not use any other
>equipment.
>
>
>HIDDEN CACHE
>SPECIAL / GENERAL
>RARITY: C2
>PLAY AT ANY TIME. You may immediately draw enough cards to fill your hand
>up to 7 cards.
>
>
>HIDEOUT
>FORTIFICATION / DARK LEGION
>RARITY: C2
>ADD TO YOUR KOHORT AS ONE ACTION. While in play, all of your Heretics gain
>+2 to A.
>
>
>ICARUS JET FIGHTER
>EQUIPMENT / BROTHERHOOD
>RARITY: U2
>GIVE TO ANY ARCHANGEL. AIRSHIP AND VEHICLE. A warrior may only have one
>vehicle. Warrior gains +5 to S and A, and may discard any fortification or
>vehicle in play as three actions. No other weapons may be used when using
>the Icarus.
>
>
>ILIAN CULTIST
>WARRIOR / DARK LEGION
>WARRIOR STATS: 2/4/3/3
>RARITY: C1
>FOLLOWER OF ILIAN. CONSIDERED A DOOMTROOPER WITH NO AFFILIATION AND A DARK
>LEGION HERETIC. Add the Cultist only to your Squad. May receive legal Dark
>Symmetry cards. May not attack Brotherhood warriors. On a case-by-case
>basis, the Cultist's player may choose if the Cultist is a Doomtrooper or
>a Dark
>Legion warrior.
>
>
>ILIAN TEMPLE SENTINEL
>WARRIOR / DARK LEGION
>WARRIOR STATS: 3/3/4/5
>RARITY: C1
>FOLLOWER OF ILIAN. Considered a TEMPLAR. While in play, all your TEMPLARS
>are immune to the Art.
>
>
>ILIAN-MISTRESS OF THE VOID
>WARRIOR / DARK LEGION
>WARRIOR STATS: -/-/-/20
>RARITY: U1
>PERSONALITY. APOSTLE. May never participate in combat or be in cover.
>While in play, your Dark Legion warriors may receive any Gift of any
>Apostle at any time with no action cost. Ilian may cancel any immunity
>against the Dark Symmetry at any time.
>
>
>IMPROVED KRATACH
>EQUIPMENT / DARK LEGION
>RARITY: U2
>GIVE TO ANY DARK LEGION WARRIOR. SHOOT WEAPON. MACHINE GUN. Warrior gains
>+5 to S.
>
>
>INDUSTRIAL COMPLEX
>FORTIFICATION / GENERAL
>RARITY: U2
>ADD TO YOUR SQUAD OR KOHORT AS ONE ACTION. While the Industrial Complex is
>in play, you gain 3D during each of your draw steps. You may have any
>number of Industrial Complexes in play.
>
>
>INQUISITOR BATTLE DRESS
>EQUIPMENT / BROTHERHOOD
>RARITY: C2
>GIVE TO ANY BROTHERHOOD WARRIOR. Affected warrior gains +1 to A. If the
>warrior is an INQUISITOR or INQUISITOR MAJORIS, warrior gains +3 to A
>instead. This is not considered armor.
>
>
>KRYNSTON'S SKULL
>RELIC / DARK LEGION
>RARITY: U1
>GIVE TO ANY DARK LEGION WARRIOR IF YOU ARE A NOTED COLLECTOR. While in
>play, your Dark Legion warriors who kill Followers of other Apostles earn
>4 additional points for the kill.
>
>
>LASER SIGHT
>EQUIPMENT / GENERAL
>RARITY: C3
>ATTACH TO ANY SHOOT OR FIGHT/SHOOT WEAPON. Provides +1 to S. Warrior may
>spend three actions to make one attack and gain +4 to S instead of +1.
>
>
>LOOT AND PILLAGE
>SPECIAL / GENERAL
>RARITY: U1
>PLAY AS THREE ACTIONS. You may either gain 20 D, or any non-personality
>warrior from your collection (add it directly to your Squad/Kohort), or
>any equipment card from your draw pile (immediately equip a permissible
>warrior with it).
>
>
>LOOT THE DEAD
>SPECIAL / GENERAL
>RARITY: C1
>PLAY IMMEDIATELY AFTER A COMBAT IN WHICH YOUR WARRIOR KILLS ANOTHER. You
>may take one equipment card the killed warrior owns and immediately equip
>any one of your warriors with it. The affiliation of the new owner is
>irrelevant. Return the card to its owner after the game.
>
>
>MASK OF THE VESTALS
>RELIC / BROTHERHOOD
>RARITY: U1
>GIVE TO ANY BROTHERHOOD WARRIOR IF YOU ARE A NOTED COLLECTOR. Whenever
>this warrior's controller plays a card from his or her hand, the player
>may immediately draw a card to replace it. Discarded cards are not
>replaced in this manner.
>
>
>MENTOR
>WARRIOR / MISHIMA
>WARRIOR STATS: 3/3/3/3
>RARITY: C1
>For each of your Mentors in play, your Mishima warriors gain +1 to F and
>S. A Mentor may not increase its own ratings, but others may.
>
>
>MISSION STATEMENT
>RELIC / CAPITOL
>RARITY: U1
>GIVE TO ANY CAPITOL WARRIOR IF YOU ARE A NOTED COLLECTOR. While the
>Mission Statement is in play, you may convert up to three non-Attack
>actions during your turn to Attack actions. Only Capitol warriors may
>conduct any extra Attack actions. All converted actions are in addition to
>your normal Attack action. All attacks occur separately.
>
>
>MONSTROUS POWER
>DARK SYMMETRY / DARK LEGION
>RARITY: C1
>DARK SYMMETRY GIFT. MAY ONLY BE BESTOWED ON HERETICS. The Heretic gains +2
>to F, S, A and V.
>
>
>MORTAL WOUND
>SPECIAL / GENERAL
>RARITY: U1
>PLAY ON ANY WOUNDED WARRIOR AT ANY TIME EXCEPT DURING COMBAT. The wounded
>warrior is killed, and points are earned. You may not play this card on
>your own warrior. If more than one player plays this card on the same
>warrior, split the points between them (round fractions down).
>
>
>MORTIFICATION
>SPECIAL / BROTHERHOOD
>RARITY: C1
>PLAY ON ANY BROTHERHOOD WARRIOR AS TWO ACTIONS. THIS CARD REMAINS IN PLAY.
>The Brother has learned the secret art of Mortification. Opponents wounded
>by the affected warrior in Fight combats are automatically killed.
>
>
>MUAWIJHE CULTIST
>WARRIOR / DARK LEGION
>WARRIOR STATS: 3/2/4/3
>RARITY: C1
>FOLLOWER OF MUAWIJHE. CONSIDERED A DOOMTROOPER WITH NO AFFILIATION AND A
>DARK LEGION HERETIC. Add the Cultist only to your Squad. May receive legal
>Dark Symmetry cards. May not attack Brotherhood warriors. On a
>case-by-case basis, the Cultist's player may choose if the Cultist is a
>Doomtrooper or a Dark Legion warrior.
>
>
>MUAWIJHE-LORD OF VISIONS
>WARRIOR / DARK LEGION
>WARRIOR STATS: -/-/-/20
>RARITY: U1
>PERSONALITY. APOSTLE. May never participate in combat or be in cover.
>While in play, all Dark Legion warriors attack their opponents first in
>combat. If opponent survives, it may strike back.
>
>
>MYSTIC BATTLE DRESS
>EQUIPMENT / BROTHERHOOD
>RARITY: C2
>GIVE TO ANY BROTHERHOOD WARRIOR. Warrior gains +1 to A. If the affected
>warrior is a MYSTIC or KEEPER OF THE ART and it becomes wounded, you may
>spend 3D immediately after that combat to heal the warrior. This is not
>considered armor.
>
>
>NATHANIEL'S OPPORTUNITY
>ART / BROTHERHOOD
>RARITY: U2
>ART OF MANIPULATION. CAST AS ONE ACTION. You may shuffle your discard pile
>into your draw pile to form a new draw pile.
>
>
>NAZGAROTH
>EQUIPMENT / DARK LEGION
>RARITY: U1
>GIVE TO ANY DARK LEGION WARRIOR. SHOOT WEAPON. HEAVY MACHINE GUN. Warrior
>gains +8 to S. Opponents wounded by the Nazgaroth are killed
>automatically. Nazgaroth runs out of ammo after each Shoot combat it is
>used. You must spend either one action or 5D (anytime) to reload. It
>enters play loaded.
>
>
>NECROBIONICS
>EQUIPMENT / DARK LEGION
>RARITY: C1
>GIVE TO ANY HERETIC. The warrior gains +3 to F.
>
>
>THE NECROMAKINA
>RELIC / DARK LEGION
>RARITY: U1
>PLAY ON A CITADEL IN YOUR KOHORT IF YOU ARE A NOTED COLLECTOR. Every time
>you kill a Doomtrooper, you MAY search through your collection and select
>a Dark Legion warrior whose V is not higher than the killed warrior's.
>Immediately place it in your Kohort. No points are awarded for the kill if
>you do this.
>
>
>NECROMOWER
>EQUIPMENT / IMPERIAL
>RARITY: U2
>GIVE TO ANY DOOMTROOPER. VEHICLE. A warrior can only have one vehicle.
>Gives +5 to F and +3 to A.
>
>
>NIMROD MK I
>EQUIPMENT / GENERAL
>RARITY: U1
>GIVE TO ANY DOOMTROOPER. SHOOT WEAPON. HEAVY ASSAULT WEAPON. Warrior gains
>+4 to S. For each additional action dedicated toward this one attack,
>warrior gains an additional +4 to S (e.g., spend three actions and make
>one attack with +12 to S).
>
>
>NOTED COLLECTOR
>SPECIAL / GENERAL
>RARITY: C3
>PLAY AT ANY TIME. THIS CARD REMAINS IN PLAY AND MAY NEVER BE DISCARDED.
>You are now considered a NOTED COLLECTOR and may give relic cards to your
>warriors as one action each. Only one of each relic card may be in play at
>a time. Copies of discarded relics may enter play again later. Relics are
>not considered equipment.
>
>
>ORB OF THE SMALLER SERVANTS
>RELIC / DARK LEGION
>RARITY: U1
>GIVE TO A DARK LEGION WARRIOR IF YOU ARE A NOTED COLLECTOR. While in play,
>all your UNDEAD, SCREAMING and BLESSED LEGIONNAIRES, all your LEGIONNAIRES
>OF SEMAI and all your CHILDREN OF ILIAN triple their unmodified F, S, A
>and V. Only pay normal V when adding them to your Kohort.
>
>
>PACIFISM
>ART / BROTHERHOOD
>RARITY: C1
>ART OF MENTALISM. PERSONAL COMBAT SPELL. All warriors involved in this
>combat are immediately discarded. No points are earned.
>
>
>PLAGIARIZE
>DARK SYMMETRY / DARK LEGION
>RARITY: C1
>GIFT OF ILIAN. Choose any non-personality warrior in play. The bestowed
>warrior has the special abilities (not ratings) written on the chosen
>warrior's card while this Dark Symmetry card is in play. You may only
>choose the plagiarized warrior when playing this card, and it may never be
>changed.
>
>
>PLAGUE BEARER
>PICTURE: PER (NERE TILL VANSTER)
>DARK SYMMETRY / DARK LEGION
>RARITY: C1
>GIFT OF DEMNOGONIS. Any Doomtrooper that Fights this warrior is plague
>stricken. Put a plague marker on it. Markers give -2 to A. While markers
>are present in the Squad, the Doomtrooper's player must put a marker on
>one non-infected Doomtrooper at the beginning of his or her draw step. A
>warrior may only have one marker. Markers may be removed for 4D each.
>
>
>PLAGUE GUN
>EQUIPMENT / DARK LEGION
>RARITY: U1
>GIVE TO ANY FOLLOWER OF DEMNOGONIS. Doomtroopers wounded by the Plague Gun
>are automatically killed, and one Doomtrooper in the same Squad, chosen by
>the Doomtrooper's player, is wounded. Squad members killed in this manner
>earn points.
>
>
>POWER STABILIZER
>EQUIPMENT / BROTHERHOOD
>RARITY7: C1
>GIVE TO ANY BROTHERHOOD WARRIOR. During each of your draw steps, put 1D
>from the common pool on the Stabilizer. The warrior may spend any or all
>of these D when casting spells. The D may only be spent for spellcasting.
>The warrior may have any number of Stabilizers.
>
>
>PREFERRED SPELL
>SPECIAL / BROTHERHOOD
>RARITY: C2
>PLAY IMMEDIATELY AFTER ANY ART SPELL IS CAST. The spell that was just cast
>is returned to the hand of the player who played it.
>
>
>PRESS
>ART / BROTHERHOOD
>RARITY: C1
>ART OF KINETICS. PERSONAL COMBAT SPELL. The caster forces its opponent to
>retreat, immediately ending the combat and wounding the opponent and the
>caster. Warriors killed in this manner do not earn points.
>
>
>PUNISHER COMBO
>EQUIPMENT / GENERAL
>RARITY: C1
>GIVE TO ANY DOOMTROOPER. COMBO CONSIDERED A FIGHT/SHOOT WEAPON. Warrior
>gains +2 to F and S.
>
>
>REASSIGNMENT
>SPECIAL / GENERAL
>RARITY: U1
>PLAY AS ONE ACTION. Choose any warrior in play. That warrior and its
>equipment are shuffled into its owner's draw pile. Special cards on the
>warrior are discarded. The owner regains the warrior's V in D. This is not
>considered an attack and does not earn any points.
>
>
>RECOGNITION
>SPECIAL / GENERAL
>RARITY: C1
>PLAY ON ANY DOOMTROOPER IMMEDIATELY AFTER KILLING A WARRIOR OF HIGHER
>TOTAL VALUE. THIS CARD REMAINS WITH THE WARRIOR. The affected Doomtrooper
>gains +3 to A and +1 to V. The warrior may have any number of
>Recognitions.
>
>
>RELIQUARY
>EQUIPMENT / GENERAL
>RARITY: U1
>ATTACH TO ANY RELIC. The affected relic may never be discarded or
>destroyed. If the card holding the relic is killed or otherwise discarded,
>shuffle the relic back into its owner's draw pile and discard this card.
>
>
>RENEGADE APOSTATE
>WARRIOR / GENERAL
>WARRIOR STATS: 4/4/5/7
>RARITY: U2
>May conjure all Art. The Renegade Apostate has no affiliation whatsoever
>and may never receive any affiliation. Place it aside from your Squad and
>Kohort. May cast any spell on any warrior, and may attack and be attacked
>by any warrior.



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