SCION OF ILIAN
WARRIOR / DARK LEGION
WARRIOR STATS: 4/5/4/5
RARITY: U2
FOLLOWER OF ILIAN. Considered a CHILD OF ILIAN. While in play, warriors
wounded by your CHILDREN OF ILIAN are automatically killed.

SCROLL OF UNHOLY INVOCATION
RELIC / DARK LEGION
RARITY: U1
GIVE TO A DARK LEGION WARRIOR IF YOU ARE A NOTED COLLECTOR. Remove the Scroll from the game as three actions to invoke one APOSTLE from your
collection. The APOSTLE is immediately placed in your Kohort for free.

SEMAI CULTIST
WARRIOR / DARK LEGION
WARRIOR STATS: 4/2/3/3
RARITY: C1
FOLLOWER OF SEMAI. CONSIDERED A DOOMTROOPER WITH NO AFFILIATION AND A DARK LEGION HERETIC. Add the Cultist only to your Squad. May receive legal Dark Symmetry cards. May not attack Brotherhood warriors. On a case-by-case basis, the Cultist's player may choose if the Cultist is a Doomtrooper or
a Dark Legion warrior.

SEMAI-LORD OF SPITE
WARRIOR / DARK LEGION
WARRIOR STATS: -/-/-/20
RARITY: U1
PERSONALITY. APOSTLE. May never participate in combat or be in cover.
While in play, Doomtroopers are allowed to attack any other Doomtrooper in
play (not in the same Squad), and they must pay 4D to attack Dark Legion
warriors.


SEWERS
FORTIFICATION / DARK LEGION
RARITY: C1
ADD TO YOUR KOHORT AS ONE ACTION. While in play, your Heretics may exit
cover and attack during the same turn. Both still count as one action each.

SHADOW WALKLER
WARRIOR / MISHIMA
WARRIOR STATS: 4/3/4/5
RARITY: C2
May attack any warrior. Shadow Walkers always attack their opponents first
in combat. If the opponent survives, it may then attack the Shadow Walker.

SHRIEK
DARK SYMMETRY / DARK LEGION
RARITY: C2
GIFT OF MUAWIJHE. This warrior may shriek at any number of warriors as one
action. Put one marker on each warrior shrieked at; each costs 2D.
Warriors with shriek markers must spend 4D to attack. Markers are removed
at the beginning of your next turn.

SKEPTICISM
SPECIAL / DARK LEGION
RARITY: U1
PLAY AT ANY TIME. THIS CARD REMAINS IN PLAY. While in play, the
Brotherhood may be attacked by non-Brotherhood Doomtroopers. The Brothers
may not attack Doomtroopers or each other.

SMELL OF WAR
SPECIAL / GENERAL
RARITY: C1
PLAY DURING YOUR TURN, BEFORE YOU PERFORM ACTIONS. All players may perform more than one Attack action until the beginning of your next turn. Each
extra attack costs 2D, and a player may not perform more Attack actions than he
or she has available actions. Each extra attack is performed separately.

SNIPERS!
SPECOIAL / GENERAL
RARITY: U1
PLAY AS TWO ACTIONS ON ANY PERSONALITY THAT CAN PARTICIPATE IN COMBAT. The personality is the target of a sniper attack. The personality's player
must spend 4D before his or her draw step every turn, or the personality
is killed. If so, you earn the points. More than one Snipers! may be in
play on the same personality.

SR MK. XII "ASSAILANT"
EQUIPMENT / IMPERIAL
RARITY: U1
GIVE TO ANY IMPERIAL WARRIOR. SHOOT WEAPON. SNIPER RIFLE. Warrior gains +4 to S. If, immediately before an Attack action, the warrior spends one
action aiming the Assailant, it gains an additional +4 to S for that combat.

SSW4200P
EQUIPMENT / CYBERTRONIC
RARITY: U1
GIVE TO ANY CYBERTRONIC WARRIOR. SHOOT WEAPON. HEAVY MACHINE GUN. Add +4 to S. If warrior's S total is more than double the opponent's A total in
Shoot combat when using the SSW4200, opponent is automatically killed if
wounded.

STORM OF CHAOS
ART / BROTHERHOOD
RARITY: U2
ART OF MANIPULATION. CAST AS ONE ACTION. For 4D, you may force any player
to discard his or her entire hand.

SUBVERSIVE AGENT
SPECIAL / GENERAL
RARITY: U2
PLAY ON ANY DOOMTROOPER AS ONE ACTION. THIS CARD REMAINS IN PLAY. The affected Doomtrooper is now allowed to attack any warrior in play. When
attacked, normal affiliation restrictions apply.

SUMMON DEFENSE
ART / BROTHERHOOD
RARITY: C1
ART OF SUMMONING. CAST AT ANY TIME. For 3D, you retrieve any fortification
card from your discard pile and immediately play it. Or for 6D, you may take a fortification from your draw pile' instead. You must still pay any D or action costs listed on the fortification card. Once cast, remove this card from the game entirely.

SUMMON HERO
ART / BROTHERHOOD
RARITY: U2
ART OF SUMMONING. CAST AT ANY TIME. For 2D, you may immediately add any
one personality Doomtrooper from your discard pile to your Squad. You must
still pay the warrior's V in D to add the warrior. Or you may summon the
personality from your draw pile, but must pay double its V in D. Once
cast, remove this card from the game entirely.

SUMMON ITEM
ART / BROTHERHOOD
RARITY: C1
ART OF SUMMONING. CAST AT ANY TIME. For 4D, you may search through your
discard pile and give any one equipment card from it to a warrior in your
Squad. Or for 7D, you may take the equipment from your draw pile instead.
The warrior must be allowed to use the equipment. You must still pay any D
or action costs listed on the equipment card. Once cast, remove this card
from the game entirely.

SUMMON RELIC
ART / BROTHERHOOD
RARITY: C1
ART OF SUMMONING. CAST AT ANY TIME. For 7D, you may search through your
discard pile and give one relic card from it to a warrior in your Squad.
Or for 10D, you may take the relic from your draw pile instead. The
warrior must be allowed to use the relic. You must still pay any D or
action costs listed on the relic card. Once cast, remove this card from
the game entirely.

SUMMON SPELL
ART / BROTHERHOOD
RARITY: C2
ART OF SUMMONING. CAST AT ANY TIME. For 2D, you may retrieve any Art card
from your discard pile and immediately cast it. Or for 4D you may take the
Art from your draw pile instead. You must be able to pay any D or action
costs on the Art card, and the spell must be allowed to be cast at the
time of casting. Once cast, remove this card from the game entirely.


SUMMON TROOPER
ART / BROTHERHOOD
RARITY: C2
ART OF SUMMONING. CAST AT ANY TIME. For 2D, you may immediately add any
one non-personality Doomtrooper from your discard pile to your Squad. You
must still pay the warrior's V in D to add the warrior. Or you may summon
the warrior from your draw pile, but must pay double its V in D. Once
cast, remove this card from the game entirely.

SUMMONING EMPATHY
SPECIAL / BROTHERHOOD
RARITY: C2
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all Brotherhood warriors in your Squad may use the Art of Summoning. If the
warrior is killed, this card is discarded.


SUPPLY LINE SEVERED
SPECIAL / GENERAL
RARITY: C1
PLAY ON ANY PLAYER DURING HIS OR HER DRAW STEP, BEFORE HE OR SHE DRAWS ANY CARDS. The affected player may not draw cards during this draw step.


TAXATION
SPECIAL / GENERAL
RARITY: U1
PLAY AS ONE ACTION. Each player must give you 3D for every warrior in his
or her Squad and Kohort. If a player does not have enough D, take the
remainder from the common pool.


TEKRON
WARRIOR / DARK LEGION
WARRIOR STATS: 4/4/3/6
RARITY: U2
FOLLOWER OF ALGEROTH. While in play, as three actions, the Tekron may
replace one of your Heretics with any non-personality follower of Algeroth
from your collection. You must pay the new warrior's normal V in D and
remove the Heretic from the game.

THADEUS'S PALLET
SPECIAL / GENERAL
RARITY: C3
PLAY AT ANY TIME. THIS CARD REMAINS IN PLAY. While in play, no warriors
may perform Seek Cover actions. Cracked and barren, this desolate
wasteland offers little natural protection.

THAT WHICH IS NOT TO BE NAMED
WARRIOR / DARK LEGION
WARRIOR STATS: -/-/-/25
RARITY: U1
PERSONALITY. The Great Darkness; Lord of all Apostles. May never
participate in combat or be in cover. While in play, any Doomtrooper
wounded by a Dark Legion warrior is automatically killed.

THE BLACK GATE
RELIC / DARK LEGION
RARITY: U1
GIVE TO A DARK LEGION WARRIOR IF YOU ARE A NOTED COLLECTOR. For every 5D, this warrior may bring another of your Dark Legion warriors in play into
battle as a reinforcement. The group adds together their F and S for the
combat. Opponent may choose which warrior to battle.


THE BURROUGHS CATHEDRAL
FORTIFICATION / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, all of your Doomtroopers
may cast the Art of Premonition. You may not have more than one identical
Cathedral in play simultaneously.


THE FALCON OF PILGRIMS
PICTURE: A58 (PIPPIN I BOKHYLLAN)
RELIC / BROTHERHOOD
RARITY: U1
GIVE TO A BROTHERHOOD WARRIOR IF YOU ARE A NOTED COLLECTOR. The Falcon will store one Art spell. Place any Art spell under the Falcon at any
time. Warrior does not have to be able to cast it. Warrior may cast stored
spell when appropriate. Spell stays with the Falcon after casting and may
be cast again any number of times, but only once between each of your draw
steps.


THE FIRST DIRECTORATE
SPECIAL / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. THIS CARD REMAINS IN PLAY. While the First Directorate -the Mystics- is in play, all your Brotherhood warriors may cast
all aspects of the Art.

THE FOURTH DIRECTORATE
SPECIAL / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. THIS CARD REMAINS IN PLAY. While the Fourth Directorate -the Administration- is in play, you may perform one
extra non-Attack action every turn.


THE FUKIDO CATHEDRAL
FORTIFICATION / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, all of your Doomtroopers
may cast the Art of Mentalism. You may not have more than one identical Cathedral
in play simultaneously.


THE GIBSON CATHEDRAL
FORTIFICATION / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, all of your Doomtroopers
may cast the Art of Changeling. You may not have more than one identical
Cathedral in play simultaneously.


THE HEIMBURG CATHEDRAL
FORTIFICATION / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, all of your Doomtroopers
may cast the Art of Exorcism. You may not have more than one identical
Cathedral in play simultaneously.


THE LIBER HERETICUS
RELIC / BROTHERHOOD
RARITY: U1
GIVE TO ANY BROTHERHOOD WARRIOR OF TOTAL VALUE 6 OR HIGHER IF YOU ARE A NOTED COLLECTOR. When put into play, all Heretics are discarded. While it is in play, no Heretics may be played, and warriors converted into
Heretics are discarded with no points awarded.


THE LONGSHORE CATHEDRAL
FORTIFICATION / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, all of your Doomtroopers
may cast the Art of Elements. You may not have more than one identical
Cathedral in play simultaneously.


THE SAN DORADO CATHEDRAL
FORTIFICATION / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, all of your Doomtroopers
may cast the Art of Manipulation. You may not have more than one identical Cathedral in play simultaneously.


THE SECOND DIRECTORATE
SPECIAL / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. THIS CARD REMAINS IN PLAY. While the Second Directorate -the Inquisition- is in play, opponents wounded by your
Brotherhood warriors in combat are automatically killed, provided you pay
the opponent's V in D at the time the wound is inflicted. Otherwise, it is
a normal wound.


THE SHILLELAGH
RELIC / IMPERIAL
RARITY: U1
GIVE TO ANY IMPERIAL WARRIOR IF YOU ARE A NOTED COLLECTOR. FIGHT WEAPON. The warrior gains +4 to F, and may force any non-personality non-Imperial
warrior to be discarded as three actions and by paying 5D. No points are awarded. This is not considered an attack.


THE STONE ARCHIVES
FORTIFICATION / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, all of your Doomtroopers
may cast the Art of Summoning. You may not have more than one Stone
Archive in play simultaneously.


THE THIRD DIRECTORATE
SPECIAL / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. THIS CARD REMAINS IN PLAY. While the Third Directorate -the Mission- is in play, you earn 1D during your draw
step for every Brotherhood warrior currently in play, even those controlled by
other players.


THE VOLKSBURG CATHEDRAL
FORTIFICATION / BROTHERHOOD
RARITY: ssU1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, all of your Doomtroopers
may cast the Art of Kinetics. You may not have more than one identical Cathedral
in play simultaneously.


TIGHT FORMATION
SPECIAL / GENERAL
RARITY: C3
PLAY ON ANY NON-PERSONALITY WARRIOR. THIS CARD REMAINS IN PLAY. Copies of this warrior in play may now join forces with it at any time. The group is
considered a single warrior. It uses the original's ratings, adding +2 to
F, S, A and V for each additional warrior in the group. The group may be
increased with no limit and may never separate. If this card is discarded,
the group remains and may still be added to. The player controlling the
original warrior controls the group.


TITHE
SPECIAL / BROTHERHOOD
RARITY: C1
PLAY AS ONE ACTION. Each player must give you 2D for every Brotherhood
warrior in his or her Squad (not Kohort). If a player does not have enough
D, take the remainder from the common pool. Then discard this card.


TRANSFIGURATION
SPECIAL / DARK LEGION
RARITY: C2
PLAY AT ANY TIME ON ANY HERETIC. The Heretic has become transfigured.
Remove the Heretic card from the game and put any non-personality follower
of Algeroth from your draw pile in its place. You must pay the normal V of
the follower.


TRANSMUTATION
ART / BROTHERHOOD
RARITY: C1
ART OF MENTALISM. PERSONAL COMBAT SPELL. You may alter the caster's F, S
and A to anything you want, as long as the three numbers add up to the total of its actual F, S and A. None may be altered below 0. After combat, the caster receives one wound, even if also wounded during combat.


UNGODLY POWER
DARK SYMMETRY / DARK LEGION
RARITY: U1
DARK SYMMETRY GIFT. MAY ONLY BE BESTOWED ON HERETICS. The Heretic gains +5 to F, S, A and V.


UNHOLY EYE
DARK SYMMETRY / DARK LEGION
RARITY: U1
DARK SYMMETRY GIFT. MAY ONLY BE BESTOWED ON HERETICS. Opponents of the Heretic are blinded and may not retaliate in combat. The Heretic always strikes first in combat, and the combat ends immediately afterward.


UNHOLY POWER
DARK SYMMETRY / DARK LEGION
RARITY: U2
DARK SYMMETRY GIFT. MAY ONLY BE BESTOWED ON HERETICS. The Heretic gains +4 to F, S, A and V.


VAC ENGINEER
WARRIOR / CYBERTRONIC
WARRIOR STATS: 3/3/3/4
RARITY: C2
IMMUNE TO THE EFFECTS OF DARK SYMMETRY GIFT CARDS, BUT NOT GIFT OF APOSTLE CARDS. While in play, it may equip any Doomtrooper with any Cybertronic equipment card at any time with no action cost. It may also give any non-personality Doomtrooper a Cybertronic affiliation at any time; this wounds the Engineer. May never cast Art spells.

VALPURGIUS
WARRIOR / DARK LEGION
WARRIOR STATS: 4/4/7/8
RARITY: U1
PERSONALITY. FOLLOWER AND NEPHARITE OF ALGEROTH. Valpurgius is Alakhai's Archmagus, and may provide any follower of Algeroth with any Dark Symmetry
card at any time with no action cost. He warps the Art and may cast any
Art spell on any warrior.


VAULT OF UNHOLY RESTORATION
RELIC / DARK LEGION
RARITY: U1
GIVE TO ANY DARK LEGION WARRIOR IF YOU ARE A NOTED COLLECTOR. While in play, equipment cards played on your Dark Legion warriors that are killed
are not discarded; instead they are shuffled into your draw pile. If this warrior is killed, his equipment is discarded along with this card.


VENUSIAN MARSHAL
WARRIOR / BAUHAUS
WARRIOR STATS: 8/7/8/8
RARITY: U2
For each Venusian Marshal in your Squad, all your non-personality Bauhaus
Doomtroopers (but not Venusian Marshals) gain +2 to F, S and A.


VINCE DIAMOND
WARRIOR / CYBERTRONIC
WARRIOR STATS: 5/9/8/8
RARITY: U1
PERSONALITY. CONSIDERED A CHASSEUR. IMMUNE TO THE EFFECTS OF DARK SYMMETRY GIFT CARDS, BUT NOT GIFT OF APOSTLE CARDS. While in play, all your CHASSEURS (but not Vince himself) gain +2 to their F, S and A. May never
cast Art spells.


WAVE OF RIGHTEOUSNESS
SPECIAL / BROTHERHOOD
RARITY: U2
PLAY AT ANY TIME. For every 10D, any one warrior in play, regardless of
affiliation, is discarded. This is not considered an attack. Once cast, this card is taken out of the game instead of simply discarded.


WRATH OF ALGEROTH
SPECIAL / DARK LEGION
RARITY: U1
PLAY AT ANY TIME. All equipment cards in play are discarded, except those
held by followers of Algeroth.


ZENITHIAN SLAUGHTERMASTER
WARRIOR / DARK LEGION
RARITY: C1
WARRIOR STATS: 9/2/4/7
FOLLOWER OF MUAWIJHE. Considered a ZENITHIAN SOULSLAYER. While in play, warriors wounded by ZENITHIAN SOULSLAYERS are automatically killed.



Total: 175
U1s: 71 Total Us: 96
U2s: 25
C1s: 46 Total Cs: 79
C2s: 24
C3s: 9


Back to spoilers page