DEBTS OF HONOR
Alliance/Imperial/Mishima
Imperial Warriors may be given Ki Powers as if they were Mishima
Warriors. This only eliminates Affiliation Restrictions, further
restrictions still apply. You require 1 Extra Promotion Point for
each Ki Power you have given to an Imperial Warrior in order to win.
"We always honor our debts..."
VERMIN APC
Equipment/Imperial
PLACE IN YOUR SQUAD AS THREE ACTIONS. VEHICLE. Your Imperial Warriors may
enter and leave the APC as one action each. While in the APC, warriors
gain +5 A, and are always allowed to retaliate even if "they may only
retaliate if they survive". If the APC is destroyed, any warriors inside
are killed. Points are earned.
"The Old Guard rumbled up to the Doughpits only to be destroyed by the
Capitol Artillery..."
NIGHTHAWK
Equipment/Imperial
ASSIGN TO TWO OF YOUR IMPERIAL WARRIORS. VEHICLE. AIRSHIP. The attached
Warriors each gain +3 S, A, and V. If one of them is attacked, the other
warrior adds his modified S or A (your choice) to its partner. If either
warrior is wounded or if this card is Discarded/Annihilated, annihilate
this card and both Warriors are killed. Points are Earned as normal.
"Darren saw Nighthawks and Grapeshot Guardians zipping over the
battlefield in a dance of fire and smoke..."
L&A .50 AUTOCANNON
Equipment/Imperial
HEAVY MACHINE GUN. SHOOT WEAPON. Warrior's S is doubled. A Warrior may only use this weapon once a turn.
"Private "Lefty" Brannaghan checked and double checked the Autocannon,
mistakes would not occur..."
AFV 110 "DESERT FOX"
Equipment/Capitol
ASSIGN TO FOUR OF YOUR CAPITOL WARRIORS.VEHICLE. TANK. The attached
Warriors are considered a single warrior for purposes of card effects. If
any of the attached warriors is attacked, the other warriors may add their
F, S, or A to the combatting warrior's F, S, or A. Each warrior who does
so also adds his V to the combatting warrior's V for this combat. If any
of the attached warrior's are killed, wound all the other attached
warriors and Discard this card. If this card is Discarded/Annihlated,
through card play, wound all attached warriors.
"Those tanks rolled up on the Wolfbanes and tore through the Light Cav..."
B-57 AEROFORTRESS
Equipment/Capitol
ATTACH TO YOUR SQUAD WHEN YOU HAVE A CAPITOL COMMANDER IN PLAY.
VEHICLE. AIRSHIP. All your Capitol Warriors involved in a Shoot Combat
gain +2 S and V. As three actions, you may destroy any one Fortification
in play. This is considered an attack action.
"Darren's Squad could feel their bones vibrate as these behemoths dropped
their thousand pound bombs on the Imperial lines..."
AHZ-24 BLACKHAWK
Equipment/Capitol
GIVE TO ANY CAPITOL WARRIOR. VEHICLE. AIRSHIP. When this Warrior attacks a
PLAYER, instead of collecting points, collect an Infiltration Marker. For
three Markers, you may look at your opponent's hand. For two markers you
may discard a card at random. For one marker, you may force any one of
your opponent's warriors out of Cover.
"Those damnable helicopters...they hounded us at every chance, keeping us
from treating our wounded..."
MBT-42 WOLF MK 2
Equipment/Bauhaus
ATTACH TO YOUR SQUAD WHEN YOU HAVE A BAUHAUS COMMANDER IN PLAY.
VEHICLE. TANK. When any of your Bauhaus Warriors are involved in combat,
their opponents do not gain the benefits of Fortifications. You may only
take two actions, instead of the normal three, on your turns from now on.
"When the Bauhaus reinforcements arrived, we shivered with fear...we were
doomed..."
GIRAUD ATML 100 FIREFIST
Equipment/Bauhaus
GIVE TO ANY BAUHAUS WARRIOR. ROCKET LAUNCHER. SHOOT WEAPON. Warrior gains
+3 S and V. As three actions, Annihilate this card and wound the attached
warrior. You may then destroy any TANK in play. Points are earned. This
is considered an attack action.
"The Bauhaus Guards rained death on the Wolfbanes retreat...we will never
forgive that..."
HEIRLOOM WEAPON
Equipment/Mishima
GIVE TO ANY TRIAD MEMBER. This Warrior may receive Ki Powers.
"Lo Fung eyed the sword with a diabolical smile..."
SUBREALITY SWEEPER
Equipment/Cybertronic
GIVE TO ANY CYBERTRONIC WARRIOR. This card may never be Removed, Discarded or Annihilated. Warrior gains +3 V. This Warrior may be assigned with any
MISSION regardless of Affiliation. This only eliminates Affiliation
Restrictions, further restrictions still apply.
"Philip 79458...your orders have changed..."
STEALTH SUIT
Equipment/Cybertronic
This warrior always counts as being in Cover. This warrior may never
perform a Seek Cover Action. In addition, when attacked, you may pay this
warrior's modified V and the attacker's modified V in D and immediately
end the combat.
"Philip received the package and put on the suit...his mission now stood
a 98.35492% chance of success..."
MEPHISTO SNIPER RIFLE
Equipment/General
SHOOT WEAPON. Gain +2 S and +3 V. This warrior gains +6 S when in a Shoot
Combat with a Personality.
"The Black Marketeer saw Philip's Cybernetic implants and broke out the
expensive stuff..."
L&A MK.3 "ELIMINATOR"
Equipment/General
HANDGUN. SHOOT WEAPON. A WARRIOR MAY USE TWO HANDGUNS. +1 S. As three
actions, you may make a Shoot Attack at +6 S. Discard this card after
this occurs.
"All the thugs carried Eliminators. Philip calculated the risk and
surrendered."
NITROFLEX
Equipment/General
EXPLOSIVES. Warriors with Explosives must flip a coin when they are
wounded. Heads: They are wounded, discard the Explosives. Suffer -1 F.
Gain +9 F vs TANKs. Discard after any combat
with a TANK.
"Darren threw boxes aside until he found it. The supply sergeant yelled
and screamed, but Darren had a plan..."
SPURIOUS SPRITZER
Equipment/Dark Legion
GIVE TO ANY HERETIC WHO IS A FOLLOWER OF SEMAI. POISON. As three actions,
you may POSION any Personality in play. POISONed warriors suffer -1 F, S,
A, and V. Warriors whose V:0 or less are discarded, no points are earned.
POISONed Warriors who give bonuses must now flip a coin when they wish to
bestow the bonuses; Heads:Bonuses are granted; Tails: Bonuses become
penalties. As three actions, any Personality may Annihilate this card.
"Non slipped the Spritzer into the Freelancer's drink...'Of course I'm
interested,...how much did you say it was again?'"
DECEITFUL TRINKET
Equipment/Dark Legion
GIVE TO ANY DARK LEGION WARRIOR. As one action, this warrior may give any
Warrior in play a CORRUPTION Marker. Any Warrior with three CORRUPTION
Markers loses its current affiliation and becomes a Freelancer. Any
warrior with six CORRUPTION Markers is a Heretic of the Dark Legion.
"A doll madam? For your daughter, no? For your niece then? Oh well, then
how about one for you?"
HEAVYFIRE AUTOCANNON
Equipment/Dark Legion
GIVE TO ANY DARK LEGION WARRIOR. HEAVY MACHINE GUN. SHOOT WEAPON. This warrior may attack any number of warriors as one attack action. In
addition, it gains +1 S for each opponent. Opponents of the same
affiliation add their S values together when attacking this Warrior.
"No one survived that hail of death... the entire settlement lie dead or
dying..."
TRIAD TURF
Fortification/Mishima
ADD TO YOUR SQUAD AS ONE ACTION WHEN YOU HAVE A TRIAD MEMBER IN
PLAY. Each time one of your warriors defends from a Mercurian Warzone,
they gain +1 A for each +2 D they spend.
"They might be thugs, but they're well-trained thugs..."
S.W.I. HQ
Fortification/Cybertronic
ADD TO YOUR SQUAD AS ONE ACTION WHEN YOU HAVE A CYBERTRONIC
WARRIOR IN PLAY. As three actions and 4D, you may look through a player's
Discard pile. As three actions and 8D you may look at a player's Hand. As
three actions and 12D, you may look through a player's Draw Pile.
"Sector 12, Subsector 7, Intersection 5, Situation 546, Extreme Prejudice..."
GIRAUD PRODUCTION COMPLEX
Fortification/Bauhaus
ADD TO YOUR SQUAD AS ONE ACTION. When brought into play, place three
markers on this card. You may add a marker to this card for 5D. For three
markers, you may give a TANK to any warrior in play for no action cost.
"I have even gotten our industrial Houses to back you, Mr. President!"
MEDIA MACHINE
Fortification/Capitol
ADD TO YOUR SQUAD AS ONE ACTION. Any time a Doomtrooper wounds a Warrior
of a higher base V, it becomes a Personality. As two Actions, you may
force a Personality into Cover.
"This is Sarah Barnes with a breaking story, violence in Mishima-town here on Luna..."
FINAL RETRIBUTION
Mission/Mishima
ASSIGN TO ANY PLAYER. All your Mishima Warriors automatically kill any
Imperial Warriors they wound in Fight Combats. Your Mishima Warriors may
not make Shoot Attacks. They may defend normally.
"The Day of Retribution has arrived, prepare yourself..."
MEMORIES OF STRUGGLE
Mission/Imperial
ASSIGN TO ANY PLAYER. While in play, Imperial Warriors may NEVER attack
each other. If they are forced to, the combat automatically ends with
neither warrior being wounded. Each turn you keep a BLOOD BERET, CLANSMAN,
AND GOLDEN LION in play, you gain 1 Promotion Point.
"Brother turned on brother, neighbor on neighbor, friend on friend...it
was a sad day..."
HOLD THE LINE
Mission/Capitol
ASSIGN TO ANY PLAYER.
Gain 1 Promotion Point each time one of your Capitol Warriors survives a
combat where it defended from a Martian Warzone.
"We will defend our lands and our people and our FREEDOM!" -General
Michael Kell
LIQUIDATED ASSETS
Mission/Cybertronic
ASSIGN TO ANY PLAYER. Your Cybertronic Warriors may take Equipment from
Warriors they kill in Fight Combats.
"Philip's threat assessment of the weapon was favorable..."
SUBREALITY SHOCK
Special/Cybertronic/Annihilate
PLAY AS ONE ACTION ON ANY CYBERTRONIC WARRIOR. This Warrior may not
participate in any of your next 5 Actions.
"I control your brainstem now. It's not like I'm giving you a choice
choomba, so relax and enjoy it..."
SENSITIVE INFORMATION
Special/General
PLAY AS TWO ACTIONS ON ANOTHER PLAYER. You may look at any number of cards
from your opponents hand by showing him an equal number from your hand.
"The Freelancer saw all the official Imperial seals and immediately lost
his buzz..."
LIQUIDATE
Special/General/Annihilate
PLAY AS ONE ACTION ON ONE OF YOUR WARRIORS. You may annihlate this warrior to bring another card into play. You must be able to fulfill the new card's
requirements when you play this card.
"Non dumped the body off at the Cyber-depot and took his 1000 Crowns to
his master..."
RAMPAGE
Special/Dark Legion
PLAY AS THREE ACTIONS ON A DARK LEGION WARRIOR. This warrior may attack any
number of opponents this turn. This counts as your attack action. This
warrior may only attack any one opponent once this turn. After all attacks
are complete, wound this warrior.
"The Monster mowed down every Imperial Guard that was brave enough to
step out in the open."
TOTAL DEVASTATION
Special/General/Annihilate
PLAY AS THREE ACTIONS. Your warrior with the lowest V and your opponent's
warrior with the lowest V remain in play; all other cards in play are
discarded. You lose all of your Promotion Points. Your opponent loses half
(round up) of his Promotion Points.
"The settlement was destroyed, the airlocks had been broken and
everything floated about...dead..."
SURROUNDED
Special/General
PLAY ON A WARRIOR IN COMBAT. If that warrior is wounded as a result of
this combat, it is automatically killed. Points are earned.
"Philip's threat assessment alerted him to the hopelessness of this
situation..."
CUT A DEAL
Special/General/Annihilate
ATTACH TO GAME AS THREE ACTIONS. By losing three Promotion Points, you may
choose one Player who may not attack you until the beginning of your next
turn. You may lose an additional five Preomotion Points at the beginning
of your turn to extend this by one turn.
"Lo Fung, I have a proposition to make..."
PROTECTION
Special/Mishima/Annihilate
PLAY ON YOUR TRIAD MEMBER WHEN ONE OF YOUR WARRIORS IS ATTACKED.
The defender of this combat is switched to the chosen TRIAD MEMBER.
Ignore Affiliation restrictions if they would normally prevent this
attack.
"The suspect slipped into a restaurant and we chased him inside only to
be confronted by some maniac wielding a cleaver..."-Capitol Cop report on
Incident #345906837623-8
STICKY SITUATION
Special/General
PLAY IMMEDIATELY AFTER ONE OF YOUR WARRIORS IS KILLED IN A COMBAT
WHERE IT ALSO KILLED AN OPPONENT. Neither warrior is wounded. Each
player, instead, collects the opponents V in D.
"This really is a Lose/Lose situation, let me make you an offer..."
KEEP YOUR HEAD DOWN
Special/General
PLAY ON YOUR WARRIOR IN COVER. This warrior may not be attacked, and does
not prevent a PLAYER from being attacked. Any warrior may spend two
actions to Annihilate this card.
"Philip 79458, you are ordered to disappear, you will be notified at a
later date if you are needed again,..."
GUEST OF HONOR
Special/Dark Legion
PLAY ON YOUR DOOMTROOPER. That warrior is moved to your Kohort, may be
attacked by any warrior, and may attack any warrior. You must increase
this warrior's V by 1 each turn it remains in your Kohort. You may spend
one action to Annihilate this card.
"Non hefted Philip into the elevator, Nezzer should be pleased, he
thought, he might give me a promotion..."
ABDUCTED
Special/Dark Legion
PLAY ON ANY WARRIOR. That warrior is IMPRISONed and placed under one of
your warriors of equal or greater V. If you do not have such a warrior,
you may not play this card. Your warrior may do nothing while the
IMPRISONed warrior is there. If attacked, your warrior may not retaliate.
Your warrior may release the IMPRISONed Warrior at any time.
"Philip struggled with his bonds, only to have Nezzer club him into
unconsciousness..."
TORTUROUS INTERROGATION
Special/Dark Legion
PLAY ON AN IMPRISONED WARRIOR. By paying this warrior's V in D, you may
look at one card (chosen randomly) from its owner's hand.
"Me? My name is Balkazar, now, I would like to know something..."
SMUGGLING LOST SOULS
Special/Brotherhood
PLAY ON AN IMPRISONED WARRIOR. If you pay twice this warrior's V in D, it
is freed.
"The Inquisitor fought off the nausea as he helped Philip off the machine..."
DEBRIEFING
Special/General
PLAY DURING COMBAT. You and your opponent must place your hands, face up,
on the table for the duration of this combat.
"I have a little something that might interest you..."
KILLING ZONE
Special/Dark Legion/Annihilate
PLAY DURING COMBAT. All warriors in this combat are automatically killed
if wounded. All warriors in this combat are allowed to retaliate even if
they "may only retaliate if they survive".
"A Claymore stuck out of the Monster's back while a few feet away, the
owner of that sword spun in the void, impaled at the end of the Monster's
weapon..."
OPERATIVES ON LUNA
Special/General
ATTACH AS THREE ACTIONS TO YOUR FREELANCER. This warrior may earn Promotion
Points. You must pay this warrior's V in D each time it does so.
"I think I know someone who can help us..."
MASSACRE OF INNOCENTS
Special/Dark Legion/Annihilate
PLAY IMEDIATELY AFTER A PLAYER HAS EARNED POINTS.
These points are subtracted from the appropriate pool instead of added.
You may only play one MASSACRE OF INNOCENTS per game.
"This is Sarah Barnes, reporting from the sight of the worst tragedy in
the history of Luna..."
CAPITULATE
Special/General
PLAY DURING COMBAT. Combat immediately ends. Your Warrior is killed. Your
opponent earns full points. You earn half that much.
"Wait! Don't Shoot. I give up...for now..."
RIGHTEOUS DEMANDS
Special/Brotherhood
PLAY DURING COMBAT WITH A BROTHERHOOD WARRIOR. You may lose Promotion
equal to the opposing Brotherhood Warrior's V and immediately end this
combat.
"Please Inquisitor, I need your help, not your fury..."
DARREN'S GAMBIT
Special/Imperial
PLAY DURING COMBAT ON ONE OF YOUR WARRIORS. You may give this warrior any
number of equipment cards. He may use them all in this combat (adding all
modifiers and abilities together). For each card you give this warrior,
you must kill another one of your warriors. Your opponent earns points for
all of your warriors which die during this combat.
"Darren's body flew like a limp rag doll as the column of tanks exploded
in a shower of metal...who knew heroism looked so sad..."
MARTIAN REDEMPTION
Special/Imperial
PLAY AT ANY TIME A PLAYER IS LESS THAN FIVE PROMOTION POINTS FROM
WINNING. Add all of your warrior's V together, add you Destiny pool to
that and your Promotion points to that. Your opponent does the same. The
player with the highest total wins.
"This was a day of Redemption. And it happened here on the Red Sands of
Mars. Darren, I salute you!"-General Derrick Bartholomew
HOSTAGE
Special/General
PLAY ON ONE OF YOUR OPPONENT'S WARRIORS. That warrior is IMPRISONED,
place it beneath this card. If you attack while this card is in play, your
opponent gets his opponent back and Promotion Points equal to its V. If
your opponent attacks while this card is in play, you may annihilate the
warrior and gain Promotion Points equal to its V.
"Her Serenity stared at us and said 'Well then, Shall we...?' We were in
awe."-Capitol Cop Report of Incident 47490560658204-1
MYSTICAL AWARENESS
Special/Brotherhood
ATTACH TO A NEPHARITE AT ANY TIME. This Warrior may never be in cover
while this card is in play.
"The Inquisitor bristled as Balkazar, in his human guise stared at him
from the desk of the Director of the Capitol Bureau of Investigation..."
BERNHEIM'S GRIZZLIES
Warrior/Bauhaus
3/4/3/6
Gains double bonuses from HEAVY MACHINE GUNS.
"Elector Bernheim, himself, is sending his House Guards..."
MARSHAL VICTOR BERNHEIM
Warrior/Bauhaus
5/8/6/8
PERSONALITY. COMMANDER. While in play, you may give SHOOT WEAPONS to your
Bauhuas Warriors for no action cost.
"I want our troops to have everything they want, Staff General, they will
not be happy about who they are defending..."
DOG SOLDIERS
Warrior/Capitol
5/2/4/5
Ignores negative modifiers when combatting in a Martian Warzone.
"The time spent in the Doughpits has done something to their minds."
DOUGH-DOGS
Warrior/Capitol
8/0/5/5
If attacked in a Shoot Combat, you may switch defenders to any of your
DOG-SOLDIERs in play.
"Gigantic, cybernetically enchanced wardogs..."
SERGEANT-MAJOR TERRENCE
Warrior/Capitol
8/5/7/9
PERSONALITY. COMMANDER. SERGEANT. Considered a DOG SOLDIER. Ignores
penalties when combatting in a Martian Warzone. While in play, your
non-PERSONALITY DOG SOLDIERS gain +2 F, S, A, and V.
"May the Cardinal Bless us boys, now let's go kick some *KABOOM*..."
STRIKE FORCE PILOT
Warrior/Capitol
2/6/5/5
May be equipped with a Capitol AIRSHIP for no action cost, unless it
already is equipped with an AIRSHIP.
"Picked for their individual skill at flying and pinpoint accuracy..."
FLIGHT SERGEANT NEWTON
Warrior/Capitol
3/7/6/7
PERSONALITY. COMMANDER. SERGEANT. Considered a STRIKE FORCE PILOT. May
be equipped with a Capitol AIRSHIP for no action cost, unless it already
is equipped with an AIRSHIP. While in play, all your NON-PERSONALITY
STRIKE FORCE PILOTS gain +2 S, A and +1 V.
"Some of us may not be back, but I've got to say, if I have to die today,
I'm honored to be dying with you boys backing me up..."
PHILIP 79458
Warrior/Cybertronic
F:5/S:5/A:5/V:7
PERSONALITY. IMMUNE TO THE EFFECTS OF DARK SYMMETRY CARDS BUT NOT
GIFTS OF APOSTLES. May never cast the Art. Considered a VACC
INVESTIGATOR. While in play, your VACC INVESTIGATORS may look through a
player's Discard Pile and Annihilate a non-Warrior card by paying 10 D.
"The prototype VACC Investigator, it's rumored that Philip used to work
for Capitol's C.B.I...."
GENERAL BARTHOLOMEW
Warrior/Imperial
10/7/10/13
PERSONALITY. COMMANDER. While in play, all your Imperial Troops strike
first in combat. If their opponent is wounded, it may not retaliate and
the combat is ended.
"Today is a proud day, today we go into battle with those who tried to
destroy us. Never forget our Sad Struggle today. Never forget what the
enemy has done to us in the past. Never forget..."
SGT. DARREN BARTHOLOMEW
Warrior/Imperial
6/4/6/7
PERSONALITY. COMMANDER. SERGEANT. Considered a YOUNG GUARD. While in play,
your NON-PERSONALITY YOUNG GUARDs gain +3 F, S, A, and V.
"Always in Trevor's shadow, Darren defied them all and joined the Young
Guard..."
OLD GUARDS
Warrior/Imperial
4/7/4/5
"By far, the most valorous trooper Imperial has to offer..."
SERENE LANCERS
Warrior/Imperial
8/6/7/7
CONSIDERED A VEHICLE. May not by given equipment.
"They ride their bikes into battle, closing on the enemy before they can
react..."
HER SERENITY
Warrior/Imperial
-/-/-/20
PERSONALITY. CORPORATE LEADER. MAY NEVER PARTICIPATE IN COMBAT OR BE IN COVER AND DOES NOT PREVENT PLAYER ATTACKS. While in play, you Imperial Warriors are Immune to the Art and Imperial Warriors may NEVER attack each other. If two Imperials are forced into combat, the combat immediately ends with neither warrior being wounded.
"Out of the Sad Struggle, a lone light shined..."
TRIAD THUG
Warrior/Mishima
4/4/2/3
TRIAD MEMBER. May not receive Ki Powers.
"Semi-legitimate gangsters running gambling, smuggling and extortion
rackets..."
LO FUNG TAO
Warrior/Mishima
5/5/3/5
PERSONALITY. TRIAD MEMBER. May not receive Ki Powers. While in play, You
may discard one of your Fortifications and gain +4 D.
"A POWERFUL semi-legitimate gangster running gambling, smuggling, and
extortion rackets..."
INSTIGATOR
Warrior/Dark Legion
3/3/5/7
FOLLOWER OF SEMAI. As three actions, you may force any two Doomtroopers
into combat. You pick the tactic, attacker, and defender. If a warrior is
killed, you and the owner of the dead warrior's opponent split the points.
This is considered an attack action.
"Non was a rabblerouser, a trouble-maker, truly a force to be reckoned
with..."
GREEN MONSTER OF SEMAI
Warrior/Dark Legion
?/?/?/12
FOLLOWER OF SEMAI. May never have Dark Symmetry Cards. When brought into
play, the MONSTER's F,S, and A are equal to the highest base value in
play. If a Warrior with a higher F, S, or A is brought into play, you may
pay this warrior's V again and increase the stat (F, S, or A) so that it
is equivalent to the highest stat in play. You must pay this warrior's V
each time you wish to increase a stat.
"The huge monster matched every defender blow for blow, it was
unstoppable..."
NEZZER
Warrior/Dark Legion
8/6/7/9
NEPHARITE AND FOLLOWER OF SEMAI. While in play, your Followers of Semai
may perform a Seek Cover Action at any time for no Action Cost. NEZZER may
never perform a Seek Cover action.
"Everyone was out to get him, or, at least, that's what he thought..."
BALKAZAR
Warrior/Dark Legion
8/8/7/10
FOLLOWER AND NEPHARITE OF ILIAN. While BALKAZAR is in your Kohort, all
your Dark Legion warriors automatically kill any Capitol warrior they
attack. If any player has LUNA MEMORIAL HOSPITAL in play, your Dark Legion
warriors may gain the benefits of using it.
"You bore me Nezzer, your master bores me, my Mistress shall repay you
twofold for your deeds here..."
ASTEROID FIELD
Warzone/Imperial
+-0/-3/-3/+3
Only Warriors equipped with AIRSHIPS may defend from this Warzone.
"You're flying into an Asteroid Field?!?! You're braver than I thought..."
RUST DUNES
Warzone/Capitol
-3/-1/+3/+2
Only Warriors equipped with a VEHICLE may defend from this Warzone. If
the attacker is not equipped with a VEHICLE, this combat is immediately
ended.
"Damn, Frickin' Frackin' Fraggin' SAND! Geez, Tony can you believe this
stuff...Tony? Where'd you go???"
SAN DORADO UNDERGROUND
Warzone/Capitol
+0/+0/+0/+4
If a Freelancer and Triad Member defending from this Warzone is killed,
all points must be converted into D. For four Actions, a CORPORATE LEADER
may annihilate this card.
"Lo Fung controlled this area of Mishima-town, his gangs were everywhere
and controlled everything..."
TRANSPORT SHUTTLES
Warzone/General
-1/-1/+3/+1
No Vehicles or Weapons may be used in this Warzone.
"Philip sat in first class as some Capitol Cops chased a Pickpocket
through the corridors..."