Tournament officials have every right to change these tournament rules to suit their tournament needs. The officials are expected to announce all changes an ample amount of time before the tournament begins (preferably on announcements and during signup). Major changes should be approved by Target Games AB (e-mail: doomtrooper@target.se).
Card Protection
Plastic sleeves and other protection for cards are allowed as long
as the Head Judge and all players participating in the game permit it and
that every card in the deck has identical protection so as no card will
be marked.
Rules
All rules from the most current edition of the basic set of Doomtrooper
apply unless overuled by the latest FAQ, information cards (found in recent
expansions) or these tournament rules. The latest FAQ and information card
texts can be found at this Web site. Card Errata is listed at the end of
this document.
Treat all cards as if they have the card text and Combat ratings from the
most current edition of the basic set.
Once used, the following cards are annihilated (removed entirely from the
game instead of simply discarded):
BOGGED DOWN (DT)
EXPEDITE REQUEST (DT)
GIFT OF FATE (DT)
GREATER DIVINATION (INQ)
GREATER DOMINATION (DT)
GUSTS OF HESITATION (INQ)
HIDDEN CACHE (INQ)
LESSER DOMINATION (DT)
NATHANIEL’S OPPORTUNITY (INQ)
RETRAINING (DT)
RUTHLESS EFFICIENCY (DT)
SCROLL OF UNHOLY INVOCATION (INQ)
STORM OF CHAOS (INQ)
SUPPLY LINE SEVERED (INQ)
The Cardinal’s Gift
If a player does not have any warrior in his opening hand
of seven cards may claim the Cardinal’s Gift. He must show his hand to
the Referee (not the other players) and pick seven new cards. The first
seven cards are then shuffled back into the playing deck.
A player that does have a warrior in his opening hand may also claim the Cardinal’s Gift, but in this case the first seven cards are not shuffled back into the playing deck. Instead, they become the first seven cards of the player’s discard pile.
The Cardinal’s Gift may only be claimed after opening draw, and may only be claimed once by each player.
Beginning and Winning
Decide by lot which player begins.
During initial multiplayer rounds, the first player to reach 25 Promotion Points is the winner. During two-player rounds, semifinals and finals, the first player to reach 40 Promotion points is the winner.
In case of a tie, the players who are tied continue playing until one has earned 10 more Promotion Points. Continue in this manner until there is a clear winner.
If a player is unable to draw a card because there are no more cards in his draw pile, the game continues exactly as stated under STEP ONE: DRAW in the basic rulebook.
Time Limit
Time Limit for each game is decided by the organizer of the tournament.
Rule questions and other instances involving tournament official interaction
stops the clock. Semi-finals and the final games should never be terminated
because of overtime.
Players should be warned when there are 15, 10 and 5 minutes remaining. If a game is not completed by the decided time limits, the game immediately ends after the current player’s turn and the player with the most Promotion Points wins. In the event of a tie, the tied player with the most warriors in play is declared the winner (“DOUBLE DUTY warriors” do not count). If the tied players have an equal number of warriors in play, the tied players continue playing until each has completed three more full turns.
Collection, Playing Deck and
Side Bar
Before the tournament begins, each player must present a list with
all the cards in his Collection to the Referee. The Collection must consist
of at least 60 cards (no upper limit).
The Collection must be divided into a Playing Deck (at least 60 cards;
no upper limit) and a Side Bar (exactly 25 cards). If you don’t
wish to have a Side Bar, your entire Collection is your Playing Deck, and
must remain your Playing Deck throughout the tournament.
All participating players must have at least 5 warriors in their Playing
Deck.
You may change the composition of your Playing Deck and the Side Bar between
games, but you may not change the composition of your Collection during
the course of a tournament. Your Side Bar must always contain exactly
25 cards at the start of each game (if you have one).
All cards in your collection must consist of cards from the same language
edition, i.e. its not allowed to mix for example English and French cards.
Collection Contruction
The number of copies of each card in your collection is mandated
by the following allowances, in this order:
1) Banned cards may not be used at all.
2) Restricted cards are limited to 1 copy per collection.
3) Limits imposed by card texts.
4) All other cards are limited to 5 copies per collection.
BOGGED DOWN*
CORPORATE SHENANIGANS
RUTHLESS EFFICIENCY*
ETERNAL CURSE
FALCON OF PILGRIMS
MASK OF THE VESTALS
SUICIDE ATTACK
DEAL WITH IT
GOLGOTHA UNLEASHED
LIMITED RESOURCES*
(None)
BAMBOOZLED
BOGGED DOWN*
DIVINE INSPIRATION
EXPEDITE REQUEST
GIFT OF FATE
GREATER DOMINATION
RETRAINING
RUTHLESS EFFICIENCY*
SNUB THE CARDINAL
ANNIHILATION
DESPERATE TIMES
DISPOSE
DOUBLE DUTY
GREATER DIVINATION
GUSTS OF HESITATION
LOOT AND PILLAGE
REASSIGNMENT
STORM OF CHAOS
SUPPLY LINE SEVERED
WAVE OF RIGHTEOUSNESS
WRATH OF ALGEROTH
CLEANSING FLAME
GRAND ASSAULT
PROGRAMMED
RECRUITMENT
SECRET ASSASSIN
SUBTERFUGE
DON’T CALL AGAIN!
EAT THIS!
HASTY GETAWAY
JOKER!
POUND OF FLESH
ATTRITION
FOOL'S GOLD
LIMITED RESOURCES*
MISSING IN ACTION
SECOND THOUGHTS
A NASTY SURPRISE
A SECOND CHANCE
BOARD ROOM
CRYOTECH CHAMBER
EYE OF ALGEROTH
INNOCENT BAUBLE
PASS THE BUCK
WORKING ON THE SLY
Head-to-Head Game (2 players)
As noted in the restricted/banned list: BOGGED DOWN, RUTHLESS EFFICIENCY
and LIMITED RESOURCES are banned in Head-to-Head games.
Otherwise no changes from the general rules.
Free for All Game (3-6 players)
No changes from the general rules.
Team Game
As noted in the restricted/banned list: LIMITED RESOURCES is banned
in 2-team games. In game with 3 or more teams, it is only restricted.
Each PLAYER has his own personal Destiny Pool, but each TEAM has
one common Promotion Point Pool.
Squads and Kohorts are extended to the other players in a team. For example,
if one player in a team places a CATHEDRAL in his Squad, it effects the
other players’ Squads as well. The other players’ warriors are NOT considered
"your" warriors (for example, Equipment and Dark Symmetry cards
may not be played on the team players’ warriors).
Example Seating (3-Team game)
Before the game, number the teams from #1 to #3 (decide by lot).
The players should be seated around the table in the following order:
Position 1: Player #1, Team #1
Position 2: Player #1, Team #2
Position 3: Player #1, Team #3
Position 4: Player #2, Team #1
Position 5: Player #2, Team #2
Position 6: Player #2, Team #3
The players in each team decide which player in the team that is Player #1 and which player that is Player #2. This may be changed until one player in the team has been seated, but once seated, this may not be changed.
Otherwise no changes from the general rules.
CARD ERRATA
CLOSE AIR SUPPORT (WZ)
CLOSE AIR SUPPORT is a U2 card, which means it is found twice on the
uncommon card sheet. In the English edition, one of the cards gives +5
to F, the other gives +5 to S. The correct version is +5 to F (since ARTILLERY
SUPPORT provides +5 to S). All CLOSE AIR SUPPORT cards are assumed to have
the +5 to F text.
DEAL WITH IT (MORT)
Assume the last sentence does not exist. A player may discard one card
at the end of his or her turn, and immediately replace it.
DEATH MAZE (MORT)
This card was SUPPOSED to be an Equipment card, just like all the other
POISONS, but the wrong background slipped through. HOWEVER, we are NOT
going to tell you that you should consider it an Equipment card - too confusing!
Instead, we are going to KEEP it as a Special card. It is affected by cards
that affect Specials, and it is NOT affected by cards that affect Equipment!
Even so, a small clarification must be made. The beginning should read
“POISON. GIVE TO ANY MORTIFICATOR AS ONE ACTION.”
ESSENCE OF CLARITY (DT)
ESSENCE OF INTEGRITY (DT)
ESSENCE OF MORALITY (DT)
ESSENCE OF PURITY (DT)
ESSENCE OF VIRTUE (DT)
The following sentence should have been included at the end of these
five cards, but was forgotten: "Warriors killed in this manner are
discarded. You do not earn points for the kill."
ETOILES MORTANT (DT)
Back in the early stages of DOOMTROOPER (the first edition) it was
possible to attack your own warriors (but this affect quickly got out of
hand so we took the ability out of the game). This card was supposed to
be changed to reflect the new rules, but it wasn't. Assume the line "even
if it is in your own Kohort." is not on the card. It must only attack
the highest V Dark Legion warrior in play that is NOT in your Kohort.
HOLY PROTECTOR (MORT)
The wording on this card may be misleading. HOLY PROTECTOR may only
be used when your warrior is atatcked. You may not perform an attack with
one of your warriors and then play HOLY PROTECTOR to change the attacker.
SCREAMING LEGIONNAIRE (DT)
The SCREAMING LEGIONNAIRE card is a "C2" card, which means
it is printed on the Common Card Sheet twice - it is a "more"
common card than most common cards. We decided to change the SCREAMING
LEGIONNAIRE card pretty drastically for the Unlimited Edition, and we did,
but only once. We inadvertently forgot to change the OTHER card - so it
still has the old Limited Edition wording. This is the correct text, and
ALL cards are assumed to have the following text on them (even Limited
Edition SCREAMING LEGIONNAIRES):
FOLLOWER OF MUAWIJHE. If any of your warriors invokes the Dark Symmetry WIND OF INSANITY, each of your SCREAMING LEGIONNAIRES causes an additional +1 to the damage inflicted.
SUPREME NECROMAGUS (WZ)
The end of the card should read, “The Necromagus will not affect its
own ratings, but others may.”
THE FIRST DIRECTORATE (INQ)
THE SECOND DIRECTORATE (INQ)
THE THIRD DIRECTORATE (INQ)
THE FOURTH DIRECTORATE (INQ)
Each player may only have one of each DIRECTORATE in play at any time.
TIGHT FORMATION (INQ)
TIGHT FORMATION is a PLAY AT ANY TIME card, and warriors may be added
to the FORMATION at ANY TIME.
TRY AND STOP ME! (MORT)
One simple, small clarification was omitted on this card, and because
of it the GOLEM OF DARKNESS would be unstoppable! Here is the corrected
version:
ATTACH TO ANY WARRIOR AS ONE ACTION. The affected warrior may not be “automatically killed”. If the warrior is given a wound that “automatically kills”, or if the warrior may ONLY be “automatically killed”, the warrior is only wounded instead. This card does not prevent the warrior form being killed by a second wound.
WATCHFUL EYE (MORT)
Add this sentence to the end of the card: "Discard this card if
the player ever has 0 D."
WAVE OF RIGHTEOUSNESS (INQ)
In regards to WAVE OF RIGHTEOUSNESS, the instructions say "Play
at any time. Once CAST, remove this card from the game entirely."
This does no mean it must be used by someone that can cast the Art. This
card was originally going to be an Art spell, and I guess we forgot to
take the "cast" implication out. It is a standard Special card
and anyone may play it, even if they have no Brotherhood warriors in play.
TOURNAMENT VARIANTS
Here are a number of variant rules to use when conducting tournaments.
Be advised that NONE of these variants are considered "official"
games. Only the rules above are considered "official" Doomtrooper
games. Still, these variants do add a lot of fun twists to the game. Feel
free to mix and match these ideas, and invent your own. If you are organizing
a tournament, only hold variant games IN ADDITION to a standard tournament.
3-CARD LIMIT
The best "just for fun variant. Instead of a limit of 5 copies
of an individual card per deck, the limit changes to 3. Keep the current
Restricted/Banned lists, eliminate them altogether, or change them as you
see fit (be sure to announce this decision). Also works well if warriors
with a Value of 4 or less are limited to 6 copies instead of 3. This variant
also works very well with a deck limit of 80 total cards instead of 60.
1-CARD LIMIT
Only one copy of a card is permitted in a deck. No Restricted or Banned
cards.
TOTAL CHAOS
No Restricted or Banned cards.
80-CARD DECKS
Instead of a limit of 60 cards in a deck, the minimum card count of
a deck is 80.
30-CARD DECKS
Just the opposite. The minimum card count of a deck is 30. Promotion
Points required to win should be reduced to 25 (at the most). A fast variant!
20-card decks are another option.
2nd CORPORATE WAR
No cards allowed with the Brotherhood or Dark Legion.
ALL-COMM
Only Common cards allowed. All cards from the GOLGOTHA and APOCALYPSE
expansions are allowed (as they are all "Common").
SEALED DECK
Each player receives 1 Starter deck, and 1 Booster pack from each expansion
(or whatever is available). Each participant plays a number of games, each
game against a new opponent. Keep track of total Promotion Points earned
by each player (even if a player lost). Winner is the player with the most
Promotion Points earned after all games. Perfect tournament for beginners.
Also very good for Free For All games.
BOOSTER DRAFT
Each player brings a number of unopened Booster packs to the game (each
player should bring an equal number of packs per expansion). Players sit
around the table. Each player simultaneously opens one Booster pack (from
the same set/expansion). Each player takes a SINGLE card from the pack
and passes the rest to the left. Players continue taking one card and passing
the rest until there are no more cards in the pack. Then each player takes
a new Booster, opens it, chooses a single card, passes it, and continues
in this fashion until there are no more Booster packs to open and pass
around. Players then use the cards they have chosen to create 40-card decks
(all the rest are placed in the Side Board). And extremely fun variant
which requires a lot of forethought! Best method is for each player to
bring one Booster pack from the basic set and each expansion and open them
in chronological order.
PYRAMID OF POWER
This variant provides a "variable" card limit for warriors
based on their Value. You may have as many copies of a warrior in your
deck as their Value may be evenly divisible into 30 (or whatever number
your choose). For example, ALAKHAI has a Value of 12, and 12 goes evenly
into 30 twice, so you may have 2 ALAKHAIs in your deck. However, you can
put up to 15 INFANTRY (V: 2) and 30 EX-[Corp] FREELANCERs (V: 1). The perfect
variant for "Weenie Madness" tournaments.