Sewersoft presents
WILLOW
by Mindscape
(Typed by Scotty)

INTRODUCTION

In a far off time when magic was real, and an evil queen 
threatened all that was good, a trio of unlikely heroes joined in 
an epic quest.  The story of their adventures is recorded in the 
magical scroll you now possess.

GETTING STARTED

Before the scroll can tell the tale, you must follow the 
installation and loading instructions on the enclosed reference 
card.

THE SCROLL

The scroll tells the story of Willow Ufgood and his quest to save 
Elora Danan and defeat the evil Queen Bavmorda.  The scroll  will 
flow  past until its story is told and then it will begin again. 
If you want to stop the scroll, or if you want to back up or skip 
forward,  use  the  controls on the enclosed  reference  card  to 
control the motion.

The scroll is more then just a story,  however. It is also a door 
way into the world of Willow.  Throughout the scroll you will see 
words  highlighted.  When  you  move the wand  to  one  of  these 
highlighted words and press the button, you will be drawn through 
the scroll and into the story.  Once there,  you will guide the 
actions of one of the heroes of the Willow saga in his or her 
part of the quest.

In ancient writings of this sort, each and every word may hold its 
own special meaning, so the player should explore the scroll very 
carefully-not all the words of power will be readily apparent.  A 
wise player will take nothing for granted.  For example, if you 
use your wand to select the words Daikini crossroads from the 
scroll-just below the image of Nockmaar woods-you will enter the 
Daikini Crossroads game in practice mode.

PLAYING WILLOW

There are two ways to play Willow: in practice mode and in quest 
mode.  The first, the practice mode, is provided to allow the 
would-be hero a chance to see the dangers that lie ahead.  When 
you play in this way, almost every segment of the game may be 
accessed individually as many times as you like. You can also use 
it has a chance to learn your opponent's weaknesses and  strengths, 
to find your way through treacherous mazes, and to hone your 
magical abilities before actually attempting to defeat Queen 
Bavmorda in the quest.

To practice any game, simply click on the appropriate word in the 
scroll.  If you click by accident, you can escape back to the 
scroll by pressing the key on the reference card.  You can also
quit a game the same way.

The quest mode of play is to start at the beginning of the story, 
and play through each of the game segments in order.  You must 
successfully complete each segment to save the child and defeat 
the queen.  You will have eight chances to fail, one for each 
candle in the Ritual of Obliteration that Queen Bavmorda is 
performing to destroy Elora Danan. To play the game in this mode, 
click on the word WILLOW  at the beginning of the scroll.  You 
will be taken to the first game, "Dungeons," and from there you 
will trace the journey of Willow step-by-step to victory or 
defeat.

THE GAMES

DUNGEONS
The child Elore Danan has been born in the dungeons of Nockmaar 
Castle, the fortress of Queen Bavmorda.  You take the part of 
Ethna, the Daikini, as she flees with the baby through a 
treacherous maze of corridors.  You must find your way quickly-if 
you linger too long in one place the guards will surely catch you. 
The corridors are tricky and many of the rooms are traps, so you 
must move carefully but quickly if you are to escape.

You will have the option of going left, right or straight-as long 
as there is a passage in that direction.  You can also back up. 
When you back up, you will remain facing in the direction you 
were going prior to backing up.

WOODS
The first part of Willow's journey is to the Daikini crossroads. 
To get there he must traverse treacherous woods filled with 
searching Nockmaar troops and Death Dogs.

You control the figure of Willow as he tries to reach the 
crossroads.  Willow can run in any of eight directions, and is 
armed with three magical acorns which can turn anything they hit 
to stone.  More acorns can be found in the woods, but they are 
scarce so use them sparingly.  Avoid the Death Dogs and the 
Nockmaar troops.  If you are attacked and cannot escape, throw an 
acorn at the attacker.  Don't fall in the pits or the swamp, and 
be sure to cross the river only by bridge or stepping 
stones.  Speed is of the essence and you must move quickly on the 
path, but you will need to leave the path to find acorns.

DAIKINI CROSSROADS
Here you must choose which cage holds the Daikini warrior 
Madmartigan, and which cage holds death.  Select the right cage by 
moving the cursor to it and pressing the button.

SPELLCASTING
Spellcasting is a game of sorcery.  You must use all your magic to 
transform the good sorceress Fin Raziel back from her current 
beastial form.  Because your magic is uncertian, you must play 
this game three times throughout the course of the adventure. The 
first time transforms Fin Raziel from a possum like creature into 
a  raven.  The second time she transforms from the raven into a 
goat.  And the third time she finally regains her humanity.

At the bottom of the screen you will see a row of thirteen runic 
charms.  Three of these symbols must be combined in the proper 
order to cause the desired transformation.  If the symbols are 
chosen in the wrong order, then Fin Raziel will be transformed 
into some monstrous thing.  If a symbol that is not part of the 
spell is chosen, terrible things will happen and you will have 
failed.

ICE CAVES
To escape the mountain top snow camp of General Kael, 
Madmartigan and Willow must take a desperate run down the
mountian on an enemy's shield.  They find themselves in a twisting
network of icey caves and tunnels which they must carefully
negotiate.

At each junction you will have the option of going left, right or 
continuing straight.  There is no way to back up and there is only 
one exit.

BATTLE
In the final assault on Nockmaar Castle, General Kael and 
Madmartigan finally face each other in a battle to the death. 
Madmartigan must defeat Kael himself on the steps of Queen 
Bavmorda's tower.

In this contest of master swordsmen, you control the figure of 
Madmartigan.  There are seven basic movements available to you, 
and just the right combination will serve to defeat Kael.

Note:  attack  direction  depends on which way the  character  is 
facing.  The game is won when either Kael or Madmartigan falls.

THE FINAL BATTLE
This game cannot be played in practice mode, it only is available 
if you overcome all the previous challenges and have proved 
yourself worthy to face Queen Bavmorda in a test of magic.  You 
must complete the necessary spell before she can reach the altar 
and destroy Elora Danan.  The mechanics are similar to those in 
the spellcasting game, but the spell is made up of nine symbols 
instead of three.  The outcome is uncertian, but if you have 
studied the lessons of Fin Raziel carefully, you will prevail.

CHANGING THE GAME
Once you have played through and won Willow, you may want to 
reset the game to create new challenges for yourself.  If you 
select the Mindscape logo at the end of the scroll, you will have 
various options available to you.  Among these is the option to 
reset various settings in the game.  If you choose this option all 
of the choices in the game which are variable will be randomized 
to create a fresh game experience.

WILLOW REFERENCE CARD

You need an Atari 520, 1040 or mega with at least 512K. One or two 
disk drives and a color monitor. A mouse or joystick is optional.

(I am sure everyone knows how to load a game by now!)

THE CONTROLS

Willow can be played using one of three control devices-
mouse, joystick or keyboard (numeric pad).  A general description 
of each is given below.  Detailed instructions for each game 
follow.

Mouse:
The mouse is normally used to move a small,  wand shaped cursor 
around the screen.  Selections are made by pointing to the choice 
and pressing the left button.  Occasionally, specific motions of 
the mouse in the direction you wish the on-screen figure to go 
will do the trick.

Keyboard:
When using the keyboard, you will have several options.  The
cursor keys are always active and map the motions of a joystick.
If you have a seperate cursor cluster, you may need to press two 
keys simultaneously to cause diagonal movement. In both cases the 
space bar will act as the fire button.

Joystick:
The joystick does exactly what you would expect.  Moving it any of 
the eight directions causes corresponding movement on the screen. 
Whenever the fire button is called for, use button #1.  Button #2 
is never used in Willow.

SPECIFIC GAME CONTROLS

Each game in Willow has its own way of using the input devices. 
The following details each game's control system.

The Scroll:
While in the scroll, you can scroll forward or backward, stop the 
motion, and select highlighted words to enter specific games.

To scroll forward and back;
With a mouse or joystick-Move the wand to the bottom of the 
screen to move forward and to the top to move backward.  The 
closer to the top or bottom you move the cursor,  the faster the 
scroll will move.

With the keyboard-Use the arrow keys to move the cursor to the 
top or bottom of the screen.

To select a word-Point the tip of the wand on the desired word
and press the left mouse button, joystick button #1 or the space
bar.

The Dungeons:
In the dungeons game, you have the option of moving left, right, 
straight, ahead or back one move.

With a mouse-Move the cursor to the exit you want to use and 
press the left mouse button.

With a joystick-Move the joystick in the direction you wish to 
go, left, right, forward or back and press button #1.

With the keyboard-Press the cursor keys to move left, right, 
forward or back.  You can use either of the keyboard clusters 
described previously.

Woods:
In the woods game, you must escape the Nockmaar troops and Death 
Dogs on your way to the Daikini Crossroads.  Throw acorns to stop 
your opponents; pick up acorns by running over them.

With a mouse-Move the mouse in the direction you want to run. 
Press the left mouse button to throw an acorn in the direction 
you are facing.

With a joystick-Move the joystick in the direction you wish to 
go, left, right, up, down and the diagonals.  Press button #1 to 
throw an acorn in the direction you are facing.

With the keyboard-Press the cursor keys to move left, right, up 
down or diagonally.  Press the space bar to throw an acorn in the
direction you are facing.  You can use either of the keyboard
clusters described previously.

Daikini Crossroads:
Choose the left or right cage to free Madmartigan.

With a mouse-Move the mouse left or right to face the cage of 
your choice.  Press the left mouse button to open the door.

With a joystick-Move the joystick left or right to face the cage 
of your choice.  Press button #1 to open the door.

With the keyboard-Press the cursor keys to face left or right. 
Press the space bar to open the door.

Spellcasting:
Choose the three symbols to free Fin Raziel.

With a mouse or joystick-Move the wand to the symbol you wish to 
select.  Press the left mouse button or button #1 on the joystick 
to choose the symbol.

With the keyboard-Use the arrow keys or the cursor keys to the 
symbol you wish to choose.  Press the space bar to make the 
selection.

Ice Caves:
In the ice caves you need to quickly choose left or right turns 
to find your way through the mountain.

With the joystick or mouse-Move left or right to turn.

With the keyboard-Press the cursor keys to move left or right.

Battle:
This has been described in prior pages.

SPECIAL KEYS

F1-Allows the game sequence just played to be replayed without 
first returning to the scroll.  Works only in the practice mode.

ESC-Exits a game and returns to the scroll.  Works in both 
practice and quest modes.

P-Pauses the action.  Press this key again to continue.  Works in 
both modes.

SPACE BAR OR BUTTON - Whenever the game pauses, pressing the mouse 
button, joystick button, or the space bar will continue the game.

Game Reset:
Clicking on the Mindscape logo in the scroll will cause a  dialog 
box to appear asking if you want to reset the game.  Answering yes 
will cause all maps to be randomized all spells to be scrambled 
and the cages in the Daikini Crossroads to be varied.  You will 
then return to the scroll, ready to begin your new adventure. If 
you choose no, you will return to the scroll without making 
changes.

(Edited by Sewercide)

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