Tomb Raider Bartoli’s Hideout

This level has more baddies then you can shake a stick at. Still, it's classic Tomb Raider with plenty of puzzles and tricky jumps. Sadly, your boating days are over. Pull over to the landing and hop out, keeping an eye out for baddies. You know you want to get inside those big doors, but you'll need to climb some stairs to open them.Once you're inside, head down the hall with the "my what big blades you have" guys. Don't go by the tiles on the ground, by the way. Even on the tile in front of the blade, you'll get sliced. You'll need a flare in there.If you're in a dog killing mood, you can break some glass and head out to the garden area. In the grand scheme of things, though, there's nothing too important in there.You want important? Go upstairs. There's no stairs, but somebody dropped a huge wedge in a convenient spot for you. Now you get to crawl around some ledges. Don't worry, that pillar blocking your way isn't structural. A long jump will get you to the balcony where the sniper was. He dropped some good stuff. You need to get outside, but a jump won't do it. Jumps, however, are just what the doctor ordered to get you to the door you saw open when you were in the dark room. You'll do some shimmying to get there, too.What follows is a shooting spree that would keep any quakehead happy. Those two guys in the fireplace room were huge, weren't they? If you want some fun, try climbing up on the block to get away from them. You suspected that getting out of that room had something to do with the fireplace, didn't you? Well, it does.Avoiding those blades on the slope is a matter of making two jumps. Don't worry about the flames. It's not a nightmarish return of Palace Midas. It takes a long jump and a bunch of short ones. The real jumping is coming right up, as you'll see.There were a lot of rumors about swinging from chandeliers. Well, it doesn't happen. It's just your average jumping, grabbing and pulling yourself up. There are levers to be reached from the first two. Make sure you pull them before you continue up to the ceiling. You might think that you saw a door open back in the flame room so you can now go down. Well, you didn't and you can't. That one threw me for a long time.Once you're up to the top, you'll need to find your way to the other end of the room. The rafters hold up the entire ceiling. Surely they can support your weight. AGGGHH! Heart attack. Hehe.After you pull the switch, take a peak at the room to see what's changed. Small jumps will get you down to where you can grab the key.Go outside. No, not there. Up there!Swimming around you'll find a lot of things. Make sure that a lever is the first one so you don't run out of air. If you have a lot of time to spare, try to pick up the books on the ground. It could become a life-long hobby.Go straight to the library first. With some climbing, you'll find a switch. Then you can enter the door that was to your left. Find a window and use your talents to get to the balcony across the way. There's an important key in the wooden house.Get back inside and try the doorway that was to your right. A gunfight through the glass; how cool is that? A stroll through the rotunda and a swim are exactly what you need right now. It's cool to blow things up, isn't it? You can stroll right over to the destruction. The way up is to the right.The scenes are the roof are impressive. A little slide and the level's over. Phew!

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