šHgeocities.com/area51/vault/6396/blood1.htmloocities.com/area51/vault/6396/blood1.htmlelayedx‘ŽÕJ’’’’’’’’’’’’’’’’’’’’ČŠż’Ÿ OKtext/html_¾Ÿ ’’’’b‰.HSun, 19 Apr 1998 19:26:36 GMT•Mozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *‘ŽÕJŸ Augmented Magic Blood Abilities Theme

Augmented Magic

(Major)

Derivations: All- Wizards only

  This rare blood ability only manifests in those scions that take up the practice of true magic. This power makes the wizard much more potent with certain types of spells when compared to wizards without this power. Each derivation has its own type of spell that are effected by this power, but the effects are the same. Any spell that is cast by the wizard that is of the type appropriate to his derivation is modified thus: Any applicable save is made at -1 (cumulative with the specialist wizard bonus, if applicable), any damage done by the spell is increased by +1 hp per die, and non-damaging spells that effect only the wizard have their duration doubled. The types of spell effected by each derivation are as follows: Azrai: necromancy, Anduiras: enchantment/charm, Basaia: fire and light based spells, Brenna: alteration, Masela: water based spells, Reynir: Cold based spells, Vorynn: invocation/evocation spells.
Note that this power is always in effect every time the character casts a spell of the appropriate type.

By GolemB@aol.com


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