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This power is availabe only to those blooded
scions of Great or True bloodlines of the old Lord of Magic, Vorynn.
The blooded character is able to draw upon the powerful energies of his
bloodline, thus enabling the scion to empower his own personal spellcasting
abilities. At minor ability, anyone making a saving throw to escape
the effects of a spell cast by the scion does so with a -2 penalty and
a reduction in their magic resistance (if any) of 25%. If the scion
himself must make a saving throw
to escape or reduce the effects of a magical
spell (or spell-like magical attack), he receives a +2 bonus to his saving
throw. Major ability imposes a -4 saving throw penalty, a 50% reduction
in the victum's magic resistance (if any), and grants the scion a saving
throw bonus of +4 versus magic attack. At Great ability, divine magic
inflicts a -6 saving throw penalty, a 75% reduction in the victum's magic
resistance (if any), and grants the scion a saving throw bonus of +6 versus
magical attack.
By Brett Lang
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