ðHgeocities.com/area51/vault/6396/blood29.htmloocities.com/area51/vault/6396/blood29.htmlelayedx›ŽÕJÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈp“ OKtext/html€¨¾ ÿÿÿÿb‰.HSun, 19 Apr 1998 19:29:19 GMTªMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *šŽÕJ Might of Basaia Blood Abilities Theme

Might of Basaia

(Minor,Major,Great)
Derivations: Basaia

This power allows the scion of the bloodline of Basaia to call upon her blood to manifest fiery offensive powers. At the minor level, the power allows the scion to create a weapon made from magical fire. The weapon, regardless of form, does 1-6+4 hp damage to man-sized and large creatures. Creatures that are resistant to fire suffer only 1-6 hp damage. The weapon may be summoned once per day, is usable only by the scion who created it, may hit creatures that require +1 or better weapons to hit, and lasts for one round per point of the scion's bloodstrength.
 The major form of the power includes the minor form plus allows the scion to hurl bolts of flame. These bolts are treated exactly like the bolts as per the third level mage spell, flame arrow. The scion may hurl two bolts per day.
 The great form of this power includes both the minor and major forms, and allows the scion to throw a small orb of energy up to 60 yards, once per day. The scion gets a +3 to hit with the missile, plus any bonus for dexterity. When the orb strikes the target it explodes in blinding light and searing fire in a 20 foot radius. All within the sphere must save vs spell or take 6d6 hp damage and be blinded for 1-6 rounds. Those making the save take only half damage and are blinded for only one round. Note that the target, if struck, is allowed no save. Treat a miss as a grenade like weapon.

By GolemB@aol.com


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