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This blood ability allows the scion of Azrai to summon the animal associated with Azrai: serpents. The serpents appear anywhere within 30 yards of the scion and have the following statistics: AC:6, Move:12, HD:3, HP:18, # attacks:1, THAC0:17, Damage:1d4+1 plus poison, Special: poison bite, save vs. poison or take additional 5d4 hp damage. The serpents are black to dusky gray cobras that obey the mental commands of the scion for three rounds per level, at which time they vanish. The scion may summon one serpent per 10 points of his bloodline strength, once per day. Scions who also have the Azrai animal affinity power at the great level may use that power through the summoned serpents as if they were normal.
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