Hgeocities.com/area51/vault/6396/blood43.htmloocities.com/area51/vault/6396/blood43.htmlelayedxJE OKtext/html_ b.HSun, 19 Apr 1998 19:30:45 GMTMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *J Summon Animal Spirit Blood Abilities Theme

Summon Animal Spirit

(Minor)
Derivations: All

  This power allows the scion to summon forth a spirit of the animal that is attuned to his bloodline. The spirit appears instantly when called and will follow the mental commands of the scion without question for two rounds per level or until dispelled by a dispel magic or physical damage, or is successfully turned as an spirit of HD equal to the scion's. All of the different spirits share some similar statistics, unless noted differently below: AC:4, HD:hp equal to the scion's bloodstrength, THAC0:15, #of attacks:1, Damage:2d4,
can be hit only by +1 or better weapons, and may hit creatures hit only by +1 or better weapons. The animal spirit may be summoned once per week and appears as a slightly ghostly version of the particular animal. The different animals are noted below, along with any exceptions or special attributes.
 Azrai: Serpent, Move:6, may climb trees as normal move, bite injects poison, save or take additional 2-12hp damage.
 Anduiras: Loin, Move:15, # of attacks:3, Damage:2-5/2-5/2-8.
 Basaia: Eagle, Move:6/24A, Distance sight.
 Brenna: Cat, Move:18, Nightvision.
 Masela: Dolphin, Move:24swim, sonar
 Reynir: Wolf, Move:18, Tracks as a 5th level ranger.
 Vorynn: Owl, Move:6/24A Nightvision.

By GolemB@aol.com


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