H geocities.com /area51/vault/6396/equip4.html oocities.com/area51/vault/6396/equip4.html elayed x J Pe OK text/html p b.H Sun, 19 Apr 1998 19:35:28 GMT Mozilla/4.5 (compatible; HTTrack 3.0x; Windows 98) en, * J
Magic of the Peaks
The Magic
of the Peaks
Here is a collection of related magical items that I designed for a series
of adventures in my Birthright campaign, enjoy.
The Armour of the Peaks
This ancient set of magical armour was created by a long dead Elven fighter/wizard
who dwelt in the region that is now known as the Seamist mountains. Unlike
most of the other Elves of the region he lived high up in the mountain
in a tower he had built to research the wonders of magic. Among his legacy
are a number of items
including the armour that he wore into battle.
This armour is a Elven sized suit of chain mail which has a permanent
flight spell cast on at the moment it was constructed. When the correct
command word is
spoken the armour will carry its user aloft. However if the command
word is not known this armour acts as a suit of Elven Chain +2. This armour
is currently in the treasury of Farrel Kawn, Baron of Roesone. He came
across it on a journey to Taeghas but has yet to decipher all of its powers.
The armour is too large for him to wear anyway so it lies forgotten in
his vault, waiting for someone to find it.
The Sword of the Peaks
The second item crafted by the Elf who has become known as the Cloud Mage
was the Sword of the Peaks. This is a short sword +2 which grants the user
the
ability to conjure an Air Elemental once each month. The conjured Elemental
will obey the holder of the sword for one full day before departing. The
Sword has an ivory hilt inscribed with carvings of white clouds and eagles
as rest in their mountain eyries. Apart from this it is fairly unadorned
and even the blade look old and pitted. It can be easily repaired, but
its main power is the control it grants the user over Elemental creatures.
The current location of the Sword is unknown.
The Flute of the Peaks
The Cloud Mage was also a music lover and he crafted two magical musical
instruments to protect him at the same time as he played them. The first
of these is the
Flute of the Peaks. It looks like a normal non-magical wooden flute,
except that it radiate summoning magic is examined with a detect magic
spell. No other
indication of the flutes powers can be found however and unless used
in a particular location in Cerilia is does nothing special. Apart from
having to be in the correct
location a particular tune has to be played on the flute, otherwise
nothing will occur.
What the flute does is summon a Giant Eagle, a species that is only
found in the highest mountains of Cerilia, and even there it is rare. The
summoned eagle will serve
the holder of the flute as long as is needed. It will act as a mount
and can carry the flute holder anywhere in Cerilia before it tires. It
will not fight if it can avoid it and
will avoid any cities or other dangerous areas. This flute is currently
in the hands of the High Priest of Medoere, Lenviath da Enlien. He has
no idea of its powers, but knows that it is magical. It currently sits
in his palace where several scholars of Rournil's Celestial Spell attempt
to unlock its secrets.
The Harp of the Peaks
The most powerful of the items constructed by the Cloud Mage was the Harp
of the Peaks. It was also his last as he disappears shortly after it was
completed. It
was sitting in his workshop in his tower when the structure was destroyed
by Orog raiders. It is a very powerful magical item though and may have
survived the
destruction. If it did it now lies under the rubble that is the Cloud
Mage's tower. It is also possible that the Cloud Mage took it with him
when he disappeared. What
it looks like is unknown as that was never recorded. The information
that is known comes from one of the Cloud Mage's diaries which was found
long ago by
explorers in the Seamist Mountains. They returned the diary to the
Royal Collage of Sorcery in the Imperial City where the important passages
were copied.
The harp grants power over wind and the weather. When the correct notes
are played it enables the owner to cast the following spells.
Control Weather once/day.
Gust of Wind once/day.
Feather Fall at will.
Wall of Fog once/day.
Wall of Wind once/day.
by Ian Hoskins
This page hosted by Geocities. Get your own free page!