Hgeocities.com/area51/vault/6396/equip4.htmloocities.com/area51/vault/6396/equip4.htmlelayedxJPeOKtext/htmlpb.HSun, 19 Apr 1998 19:35:28 GMTMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *J Magic of the Peaks Items & Equipment Theme

The Magic of the Peaks

Here is a collection of related magical items that I designed for a series of adventures in my Birthright campaign, enjoy.

The Armour of the Peaks

This ancient set of magical armour was created by a long dead Elven fighter/wizard who dwelt in the region that is now known as the Seamist mountains. Unlike most of the other Elves of the region he lived high up in the mountain in a tower he had built to research the wonders of magic. Among his legacy are a number of items
including the armour that he wore into battle.

This armour is a Elven sized suit of chain mail which has a permanent flight spell cast on at the moment it was constructed. When the correct command word is
spoken the armour will carry its user aloft. However if the command word is not known this armour acts as a suit of Elven Chain +2. This armour is currently in the treasury of Farrel Kawn, Baron of Roesone. He came across it on a journey to Taeghas but has yet to decipher all of its powers. The armour is too large for him to wear anyway so it lies forgotten in his vault, waiting for someone to find it.
 

The Sword of the Peaks

The second item crafted by the Elf who has become known as the Cloud Mage was the Sword of the Peaks. This is a short sword +2 which grants the user the
ability to conjure an Air Elemental once each month. The conjured Elemental will obey the holder of the sword for one full day before departing. The Sword has an ivory hilt inscribed with carvings of white clouds and eagles as rest in their mountain eyries. Apart from this it is fairly unadorned and even the blade look old and pitted. It can be easily repaired, but its main power is the control it grants the user over Elemental creatures. The current location of the Sword is unknown.
 

The Flute of the Peaks

The Cloud Mage was also a music lover and he crafted two magical musical instruments to protect him at the same time as he played them. The first of these is the
Flute of the Peaks. It looks like a normal non-magical wooden flute, except that it radiate summoning magic is examined with a detect magic spell. No other
indication of the flutes powers can be found however and unless used in a particular location in Cerilia is does nothing special. Apart from having to be in the correct
location a particular tune has to be played on the flute, otherwise nothing will occur.

What the flute does is summon a Giant Eagle, a species that is only found in the highest mountains of Cerilia, and even there it is rare. The summoned eagle will serve
the holder of the flute as long as is needed. It will act as a mount and can carry the flute holder anywhere in Cerilia before it tires. It will not fight if it can avoid it and
will avoid any cities or other dangerous areas. This flute is currently in the hands of the High Priest of Medoere, Lenviath da Enlien. He has no idea of its powers, but knows that it is magical. It currently sits in his palace where several scholars of Rournil's Celestial Spell attempt to unlock its secrets.
 

The Harp of the Peaks

The most powerful of the items constructed by the Cloud Mage was the Harp of the Peaks. It was also his last as he disappears shortly after it was completed. It
was sitting in his workshop in his tower when the structure was destroyed by Orog raiders. It is a very powerful magical item though and may have survived the
destruction. If it did it now lies under the rubble that is the Cloud Mage's tower. It is also possible that the Cloud Mage took it with him when he disappeared. What
it looks like is unknown as that was never recorded. The information that is known comes from one of the Cloud Mage's diaries which was found long ago by
explorers in the Seamist Mountains. They returned the diary to the Royal Collage of Sorcery in the Imperial City where the important passages were copied.
The harp grants power over wind and the weather. When the correct notes are played it enables the owner to cast the following spells.

     Control Weather once/day.
     Gust of Wind once/day.
     Feather Fall at will.
     Wall of Fog once/day.
     Wall of Wind once/day.

by Ian Hoskins


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