ðHgeocities.com/area51/vault/6396/equip6.htmloocities.com/area51/vault/6396/equip6.htmlelayedx²ŽÕJÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈPeœ«¯OKtext/html€¨¾«¯ÿÿÿÿb‰.HSun, 21 Jun 1998 16:26:47 GMTãMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *±ŽÕJ«¯ Magical Swords Items & Equipment Theme
New Magic Swords


Blackwaters

Submitted by Gilles LeBlanc

Blackwaters is a magical main-gauche from Bretchur, this main-gauche is +2/+4 against goblins and lowers the wielder ac by 1 at all times, this bonus is cumulative with others. This main-gauche belonged to a famous pirate until recently when it became lost at sea in a battle. It is rumored to have been picked up by Sirines, living around the great bay of Brechtur.

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Bloodtooth

Bloodtooth is an interesting relic that was discovered by an adventurer campaigning in ancient elven ruins located deep within the dark Aelevenwode, within the domain of Talinie. A warrior, Jacob Darkkien, a 5th level fighter of Haelyn, happened upon the forgotten elven town by accident. Climbing to retrieve fruit from one of the trees, he saw an ancient bridge that had forstood the test of time. Curiously, he made his way onto the bridge and after searching the town ruins, he discovered and old, extremely well made shortsword that gleamed of a strange metal. After polishing it up, he discovered that the metal was unlike any he had ever seen. He decided to take it into the city of Lindholme, Talinie and find out it's worth. The shop keeper, upon seeing the strange weapon, just
snorted and told the warrior it was worthless and would give him just a single gold coin for it. Jacob, thinking it was worth more, refused and left. He decided to try his luck in Bouerine. However, as he made his way for the border, a hired assassian intercepted the poor warrior, slew him and took the weapon. It is now in the hands of a notorious killer, who decided to keep the weapon and not return it to the shop keeper who hired his services. He found it's true powers after he slew one of the blood. He had bloodthefted before, however, the power infused within him using this weapon nearly knocked him unconcious with an unexepected burst of
power. The assassian in now on the prow of all the blooded.

Bloodtooth+2, 1/2 tighmaevral shortsword
It appears to be an extremely well made shortsword. It's blade is very curious, as it swirls with tighmaevral and steel. It is normal shortsword length and has a standard cast hilt made of steel. It is very light and agile, but its blade dices flesh like vegetables. If Bloodtooth is used during the killing blow of a bloodtheft, then it's wielder gains the normal bloodtheft bonuses, plus an additional 1-10 points of bloodline. The half tighmaevril content of the sword isn't strong enough to cut the ties of the regent (if the bloodthefted person was a regent) with his/her domain, however. Three times per day, Bloodtooth may also detect for any blooded persons within 100'. This lasts for just a single round, during which the wielder must concentrate. The DM can also use other boons as well, like a 25% chance to drain a power from the person or maybe a higher percentage of the RP's gained. I currently have Bloodtooth giving the bloodthefting regent 50% of the victims RP pool, if any.

By Bondman

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Breeana's Favour

Who originally crafted this weapon is unknown, but it was made long before any human ever set foot on Celilia. The ancient history of this weapon is not documented as it only first came to light about 10 years ago. A group sent out by Adu el-Hadid, the then lord of Endier discovered the weapon in a cave deep beneath Caer Endier. The Sword was buried under a pile of collapsed stone and had been their so long its hilt has long ago decayed. The adventurers were amazed at the strength of the crystal blade, which remained sharp without any work needed on the blade. Once back on the surface the weapon was claimed by the Lord of Endier who was taken by its strength and light weight. He had the mage Caine craft a new hilt for the weapon, one that suited his size.

In the years that followed the Lord of Endier became known for his cruel and evil acts and was soon revealed to be in fact an evil Awnshegh. el-Hadid was driven from the province and fled to the Chimaeron where with the sword assistance he bested the Chimaera and claim her realm as his own. Little of what happen in the next couple of years is known fully, but it is certain that the Mind Flayer (as el-Hadid had become known) altered the weapon with his powers, and embedded two magical rings into the hilt giving the weapon even more powers.

How the Mind Flayer was eventually killed will prehaps never be known. The monster enter a forest in Lyssan province one day and never came out. Instead a young elf known as Devlyn Finn walked out of the woods with the sword in his hands. This elf soon claimed control of the lands formaly known as the Chimaeron and renamed them the Iron Hills. King Finn also altered the sword, adding a circle of five diamond sielshegh gems to the hilt. He also renamed the blade Breeana's Favour after his lost love.

The sword is a +3 weapon roughly equal to a long sword in size and damage. It weighs however on 2 pounds and moves very easily though air or water. It is specialy crafted to kill undead and the blade shines with a blue energy when ever undead are nearby. The light from the blade changes in intensity depending on the number and strength of the undead and also their distance from the sword. When used in combat against undead it becomes a +6 weapon and makes its user immune to level draining attacks.

The hilt is also highly magical and has a permantent power of detect magic and once per day allows its user to cast improved identify.
Finally the hilt has 5 diamond sielshegh (knight) gems mounted on it. This grants an additional 6 bloodline points to anyone of Vorynn derivation.

Submitted by Ian Hoskins

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This bronze hilted, copper dagger was created long ago by Masetian priestesses of Nasri. It was created about 2 HC, before the Serpent began wiping them out. Since, then the dagger has been seen travelling across much of Cerilia. Supposedly, when it disappears from an area, that area is slated to be attacked and captured by someone. It was in the cities of Medici and Djira,
before they fell. It has not been seen since. The dagger has the strange properties of being able to Cure Serious Wounds or Heal those who are tapped by it, depending on the will of the priestess. It also has the power to allow the wielder to Jump upon command. Each power is usable only once per day. It is also speculated that if all three powers are used in the same day, the
dagger teleports itself a random distance and direction away.

By Wrb41977@aol.com

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Dagger of Kalina

This dagger was created by Kalina Glössevik (FV; Pr5, Elyal; Br, tainted 5; CG), Lieutenant of the Night Walkers temple in Grabentod, as a defense against something she dreamed one night. This nightmare involved a swarm of striges attacking her. The dagger has a pommel made from the skull of a small bird, a hilt of cedar wood, and a blade of electrum. The dagger has the following enchantments: First, the ability to Slow Poison once a day to the wielder. Secondly, the ability to Cure Serious Wounds, once per day. Third and finally, the dagger is a Stirge Slayer. It is a +2 dagger for normal purposes.

By Wrb41977@aol.com

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Diatem, the sword of Diemed

This is a sword +1, +2 vs. those with Azrai's bloodline. Also, on a natural 20 the sword's victim must make a save vs. death with a +4 or die, pierced through the heart. If a scion of Azrai is slain in such a manner the the weapon acts as if were tighmaevril. In the hands of the rightful ruler of Diemed the sword acts as a ring of protection +2.
The weapon itself is forged of a strange, bluish steel. the hilt is golden and shaped in an entwined pair of arms ending with two hands clasping a Knight Sielshegh of Anduiras. There is a sheild on either side of the cross gaurd. One bears the emblem of Roele while the other that of house Diem.
This sword was given to the Baron of Diem by Roele as a reward for support during the shadow war and during the founding of the Anuirean Empire. It was then passed down from father to son for many generations and was only lost recently, when Hierl Diem was slain by the Spider during its last attack. The new Baron does not know of its exsistence, as it is traditionaly
only passed on at the death of the old Baron.

Submitted by Joao Medeiros

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Griffon's Blade

Bastard Sword. fine steel blade with the word "griffon" engraved six times up the blade, each time in a different language. From hilt to tip; Goblin, Sidhelien, Karamhul, High Brecht, Basarji, and Andu. The hilt is made of a almost white metal with gold decorating it. It is shaped as a griffon, wings folded against it's body and four claws curled up on it's underside, each clutching a small red ruby. Exquisite detail. The griffon is biting down on a steel twig, the semi-straight twig forming the crossgaurd. There is one other ruby, a fifth one located on the back of the griffon's neck. It is the same size and color as the ones in the claws, but this one has a magical property. It is a knight sielshegh gem (as described in the Book of Magecraft). If the wielder of the sword has the bloodline of Anduiras, then by concentrating on the gem for one round, the scion's bloodline is temporarily increased by one point. The increase lasts for 24 hours, at which point the scion may do it again. However, the scion must have the sword or gem in hand to activate the sword and gain the point. The scion need not have the sword in hand for the next twenty-four hours, only to activate it. If the increase results in the scion's bloodline being raised to the next blood ability category, then roll for the ability and it's strength (if the roll provided a new ability). In addition, if the wielder has proven himself to be courageous and just (and at least 6th level), he may summon a griffon to him at will . If the griffon is hurt to one quarter or less of it's hit points, it will dissapear and the wielder will be unable to summon a griffon for four days. If the griffon is reduced to 0 or less hit points (dead), the griffon disappears, restored to life, and the wielder will be unable to call a griffon for sixteen days. The summoning lasts for one turn or until the griffon is sufficiently hurt or dispelled. While the griffon is summoned, it can not serriously hurt the summoner or his friends, and must obey reasonable orders from the summoner, but those are all the restrictions the griffon has. It may still scare or have an attitude at being summoned. After the griffon is released, it may then seek out the wielder and do whatever it wishes. To call on the Griffon, The wielder must hold the sword and speak the six names in thier correct languages. The griffon will fly in within a turn.

In my campaign, the sword was created by (of all things!) a goblin magician, or so any legends say. This is a mystery, since magicians cannot create magical items and he could not have been a wizard, since he lived at the time of Mount Deismaar and supposedly created the weapon just before the great battle of the gods to give to an Anuirean warrior who had assisted the goblin magician in a great task. It is believed that the sielshegh gem was added to the sword just seven hundered years ago by a swordsmith in Diemed. it has been missing for long periods of time in the past fifteen hundered years.

 I don't seem to have a record of who submitted the above article. If you can let me know I will place an e-mail link here for you.

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Kingslayer Sword

Submitted by Gilles LeBlanc

This fine crafted magical silver longsword +3, becomes a sword +3/+5 against regent and awnshegs when wielded by a blooded character. The sword wielder also gains the ability audible glammer 3/day, this is normally used by such blooded character to enhance speeches, arrivals ect (this power works only in the hands of a blooded character). The sword also in the hands of a blooded gives it's wielder the blood ability detect evil, even if normally not permitted to his blood line. If the character is a paladin or already posess this power, (or both) its radius is increased by 20' foot radius. This sword can also be used by mages and other classes who can still use the audible glammer power and the detect evil power.

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Mageblood

This weapon was created by the great warrior-wizard Moraen, Lord of Blades. It's blade is made of a metal unknown to Cerilia, with a curving, single edge. The hilt is plain black with a wire-wrapped grip and a knight-sized sieshegh of Reynir in the pommel. The crossguard is short and set in the center is a mehbaighl stone.
The weapon acts as a fully +5 bastard sword with the following additional properties: It can absord any target specific spell (i.e., magic missile, lightning bolt, disintegrate, etc.) and no area effect spells (i.e., fireball, ice storm) of up to 100 spell levels. When 100 spell levels is reached, the mehbaighl stone in the crossguard becomes boosted to a source(2). It will absorb no more spell levels until discharged (either by casting a realm spell or channelling the energy back into the earth).
It acts as tighmaevril vs. blooded magic-users and will return to it's owner's hand upon command as long as he is on Aebrynis. Only functions for the blooded of Reynir and only Moraen or his heirs can use the return to owner's hand command.
Mageblood was last seen in Moraen's hands fighting the Gorgon. It is believed destroyed since Moraen shoved it into a bag of holding before the Gorgon's last blow fell. It created a huge explosion which brought the Gorgon near death and left no trace of Moraen.
However, recent rumors of an ehrshegh known as the Hunter keep cropping up, bearing a sword of power with the description of Mageblood.

Submitted by MORAEN@aol.com

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Nagling(Giant-Slayer)

Centuries ago the Regents of the Rjuvik region found themselves plauged by a vicious tribe of Giants. Thier greatest warrior and his men set out to destroy these beasts and encountered a Giant-King so powerful he slew all of the warriors and nearly fell the champion. In an act of unmatched heroism the great warrior struck down the beast. To prove the beast was dead he took the creature's head back to his people, and hung it above the door of his great hall. In his honor the Druids, of his tribe, removed the teeth of the beast and had them set into the pommel of a Bastard sword. As it was crafted the Druids blessed and empowered the blade, so that when it was done it was far more then a simple sword. Nagling is a +2 Bastard sword, but its bonus goes up to +3 versus any Giant or Giant-kin(Ettin, Ogre Mage, Titan, etc.). Against a true Giant(Hill, Stone, Mountain, etc.)the sword causes double damage. Any natural 20 to-hit roll scored against a *true* Giant will cause the sword to grant the effect of Heroism(as per Potion of same name)on the wielder. This effect will only happen once per week. Also the wielder may call upon the sword to grant them Stone Giant strength(as per Girdle of the same name)once per day. This strength lasts for 4+1d4 rounds.
Nagling is an intelligent sword(Int:12, Align:CN, Ego:13, PS:25)who hates all Giants and Giant-kin. If the wielder encounters any Giant(or kin)the sword will desire to kill them instantly. If for any reason the wielder resists this urge a conflict arises. If the wielder has a higher Personality Score they must make a Wis. check(or Willpower if PO:S&P are used). If the wielder has a lower PS they do not get to roll, they fail immediatly. Failing this check means Nagling sends the wielder in a Berserker rage. The wielder gains another +2 to hit (taking it up to +5 vs. Giants), but he/she will try to kill everything within 60 feet unless they are killed or rendered unconscious. *Note:* Nagling will use its Giant strength power on the wielder to prevent this, if it can. Although none are sure of the whereabouts of this powerful weapon, it is rumored to lie in a tomb somewhere in the northern Rjuvik lands.

 
Submitted by Sepsis

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OTTOKAR

+1 2 handed sword with an oil slacked blade and dwarven runes along the fuller. Brechtish in origin. Heavy and found in a battered fur scabbard.
 
Submitted by David Zenz

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Punishment

A +2 two-handed sword. Requires strength of at least 17 to use it. Used by a mercenary captain in Medoere.

by Ian Hoskins

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Riegon's Cutlass

The current wielder of Riegon's Cutlass is Lord Black, a clan captain of the Sea Lords pirate clan (I'll be writing an "accessory" for Birthright (nothing official, mind you, just doing it under my own steam) called Clans of the Southern Seas that will go into more detail on pirate clans, among other things. I hope to have it finished by about mid '98).

Lord Black's magical cutlass was the weapon of a pirate captain, Riegon, who lived over 200 years ago. He was famed for his exploits with a powerful weapon that could supposedly cut through wood as easily as parchment. His ship was thought to be lost at sea with all hands in one of the Miere Rhuann's spring storms. However, after successfully attacking a merchant ship in the Straits of Aerele two years ago, Lord Black found a collection of old papers in the merchant's cabin. One of these papers was the log of a recently passed away ship captain who wrote of seeing the rotting wreck of a ship on a small, unnamed island in the Miere Rhuann, near Baerghos Island.

The captain did not have time to investigate, but Lord Black did. After several weeks searching he found the almost completely destroyed ship. Amid the wreckage, he found barely legible fragments of the ship's log, indicating that the ship was Riegon's long lost ship, the Proud Heart. Also amid the ship's remains, Lord Black found Riegon's magical cutlass and a fair heap of ill-gotten treasure (which now resides in the Sea Lords treasury). Lord Black kept the cutlass for himself, however, and he almost never puts it down. The stories of Riegon's Cutlass extra powers are true. That is, in addition to being a +2 weapon, it can cut through up to two inches of wood in a single swipe. The cutlass is not damaged by this in any fashion. Thicker pieces of wood (a mast or thick beam, for example) can be cut through at a rate of two inches per attack. Wooden shields and armour provide no protection against Riegon's cutlass, and should be considered destroyed after two successful attacks.

By ? (Sorry seem to have lost address, inform me and I will add it)

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Righteousness

A +2 tighmaevril shortsword, detect magic 20' radius at will. Currently owned by the regent of Medoere, but sought by Darein Avan of Avanil, the Spider, and various other regents.

by Ian Hoskins

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SAFIYA (sah-FEE-yah)

+2 sabre of blue steel with a bronze hilt and red leather grip. Khinasi in origin. Very light and delicate in construction.

Submitted by David Zenz

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Sheghshatten (Bloodhunter)

This is a +2 sabre regularly, +5 vs. any creature with blood (most living creatures, vampires). The sabre's blade is made of silver with flecks of red, and the hilt is wrapped in black leather. In my campaign,  this weapon was found in the shadow world and has a slight curse: it has a tendancy to "accidently" cut its owner when he is sharpening it.

Submitted by Michael Andrew Cullingham 

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Sheghsleibhenn (Blooddrinker)

This powerful weapon is rumored to have been forged by the Gorgon himself in order to provide him with a constant supply of bloodlines. It is a long sword forged entirely out of iron and contains flecks of rust. As the sword's curse progresses these flecks darken and expand until it finally appears to be made from dried blood. The sword has passed through the hands of many warriors and  has corrupted them all, without fail. It is said that it was responsible for the fall of the paladin
Aeric Moriel.
The sword has a +3 combat bonus. It also allows the weilder to detect scions in a hundred yard radius, and always kills through the heart. Finally, the sword can drain one bloodline point from any scion hit by it unless he makes a save vs spell at a -4. This power can be performed once per month. This power can give a bloodline to an unblooded weilder. the possesor of the sword
knows of all it powers when he picks it up.
 However, this sword is cursed. As the weilder continues to use the blooddrinking ability the sword begins to influence him on a greater degree until in the end it causes him to search out the Gorgon as a "victim". Below is a table listing the amount of blood aquired through the blooddrink and the effect that it has on the player. Add one fourth of the character's wisdom to this
number.  The weilder of the sword has no idea that there may be a curse.

1: The weilder of the sword becomes uncomfortable without the sword, and will carry it with him at all times. Flecks of rust are noticable for the first time.
3: The weilder becomes paranoid of all those who ask about the sword, or warn him of its curse. Flecks grow larger.
5: The weilder attempts to kill all those who ask about his sword, or warn him of its curse. He becomes paranoid of everyone. Flecks join to form lines.
6: The Weilder becomes neutral evil. Lines take the appearance of dried blood.
8: Weilder attempts to kill all scions he meets. The sword appears to be covered in dried blood.
9: Weilder slays his family. He sees shadows moving out of the corner of his eyes. He hears whispers in the night. His hands are always covered with fresh blood.
11: The sword's owner must make a wisdom check every time he sees another sentient being or attempt to kill it. He goes mad, hearing voices seeing visions. Every night he is surrounded by the wailing ghosts of his victims.
12: The bearer seeks out and attempts to detroy the Gorgon. The sword loses all bonuses, but the weilder will not dispose of it. The owner is covered in blood that will not wash off, his eyes are haunted and hollow. He jumps at every sound, and suffers a -4 to his wisdom check.

Every decade or so the Gorgon puts this sword back into circulation to bring him another few bloodline points. The scions that weild this sword have powerful bloodlines by the time that they reach him, but they prove no challenge. The sword was last in the possesion of an awnshegh called the Shade, but to his luck he was able to learn of the curse before it was to late.

by Bearcat

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Short Sword of Dispelling

This sword is an odd conglomerate of materials & enchantments. It was created by dwarven smiths and elven wizards to combat the incursion of the humanoids and the wizards of Azrai. The pommel is made of mithril with square etchings. The hilt is made of the bones of an orog. The blade is made of electrum with a carving of a nymph. The sword has the following powers: First, any being of Chaotic Evil alignment who tries to pick up the sword takes 1d3 points of permanent damage, and is compeeled to put it down. Secondly, when wielded the sword causes the wielder to be protected from Chaotic Evil beings. Third, when the sword comes in contact with a magical barrier, or spell in effect, it dispels as a 20th level mage. Finally, there is one drawback: the sword has a curse of monster attraction. In otherwords, a party with this weapon always has an encounter. The flip side is any monster who possesses the sword attracts adventurers to them.

By Wrb41977@aol.com

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Spellbreaker & Goblinbiter

They were found in the Giantdowns by warriors of skills and honour , the two companions were soon to be King Achille of Cariele and Conrad The GoblinButcher. In a dark cave on a cold winter day , the adventurers endured constant attack from the hordes of undead guarding this place , but though the Vision was still there impressed in the king's mind. "One sword one destiny". His companion and loyal follower had a different vision. "One sword no Goblins). They found an altar after hordes of undead kept pouring in the cave, the only protection was "the vision".
Above the alter cave was an ancient Elven tree with 2 swords by its side , the king knew that the one on the right was his ,and his bodyguard knew that the other was his.
So they gathered up the swords and repelled the attack, Until the king was barely on his feet, paralysed by his wounds. His bodyguard fought had to keep the undead back....
Then a name came in his mind an ancient word of wisdom .....Defend.... So suddenly from the sword came a humming and a globe of antimagic appeared , destroying the undead and so they fled , the king survived thanks to his regenerative powers , and then they decided time was over , Cariele was theirs by Birthright.

SpellBreaker
Longsword +2 (Tighmaevril) (Blood Silver)

Ability: 2*week can cast anti magic shell ,user 75% immune to illusions can cast light 1*day for 1 hour , when blood thieving 1/2 the regency goes in the sword , and is stored as x charge which is equal to the blood strength of the person/2, it can also be recharged with regency, but a Dex roll has to be rolled otherwise it cut too much (while blood is being absorbed) otherwise loose 1d6 blood strength permanently.
The charges can be used to dispel spells with the cost of 1 charge/spell level (till the third level) 2 charges/spell level (till 6th level 4
charges/spell level till 9 th level (can only store up to a max of 30 charges) , cannot be used to dispel real spells , but can be used to
destroy magical items/ Battle magic at 2 the cost. Ego 5
The sword was designed by the elves after Deismaar to stop human wizards spellcasters , then it was lost when a hunt of the elves went a bit wrong , swapped side for a while till the elves decide to build a city in the Giantdowns , and the city was invaded by undead , and the last place were it was put was on the cave were the source was , that is were it acquired the power to be safe from the dead , (had constant antimagic shell on). Now in possession of the ruler of Cariele Achille of Cariele.

GoblinBitter
sword +2 /+4 vs goblinoids

Can cast light for 8h/day , can detect hidden traps (goblin made) , adds +3 save vs poison , it also makes the wielder Fanatical about killing Goblins. Ego 18
This sword was made after the Goblin revolt , it was build out of the anger of betray and cooled in the light of the moon.
It was used to foment a genocidal war against goblins , after which it was presented as a gift to the body Guard of the first settlement in the Giantdowns to help with the ethnic cleaning of Goblins , but in the last day it was left to protect the sword of the Elven king of the Giantdowns.

Hope that this swords are not too powerful , one way to limit SpellBreaker is that it needs one domain action to infuse the regency ,
and it doesn't work as well Vs Elven Wizards. (says the player after meeting Rhuobhe The Manslayer).

By Giovanni Garzelli

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Spirit Burner

A +1 swordsword which makes it uses immune to 1 level draining attack once per day, and is +3 vs spectres, ghosts and other incorperal undead.

by Ian Hoskins

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Stormreaver


Stormreaver appears to be only a bastard sword +1. Its blade is made of gleaming steel, with a stylized lightning bolt etched along each side of the blade. The crossguard is straight and marked with runes of power, also made of steel. The hilt is wrapped in griffon's hide, and the pommel is shaped like the claw of a bird of prey and clutches a large sapphire.

When used by a priest or paladin of Cuiraecen, however, its true powers become apparent. It grants the wielder a +2 on saving throws versus wind, lightning, or electricity. The user can also use the sword to predict imminent weather patterns, once per week. Lastly, the sword acts as a beacon to the faithful of Cuiraecen during battle, giving them a +1 bonus to their morale checks if it is present.

Stormreaver was created by the first High Priest of the Church of Storm's Height. Since then, it has been passed down to the ruling regent of that Church. For a short time it was lost, during campaigns against the orogs in the Chimaeron. Then it was recovered by a paladin of Cuiraecen named Daeric Hireon, who returned it to the temple.

By Shade

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Sulmair, The Sword of Mairada

Sulmair is a +1, +2 vs. Non-Neutrally aligned creatures, +3 vs. Reptiles of Medium-size or larger creatures. Any creature other than the Sultan or Sultana.
The Sulmair was forged long ago, by a Sultan with a name forgotten. He originally made it to destroy any of the non-neutral enemies which he had, but being of a Neutral alignment he had very few foes. Because of this, he with the help of a wizard friend, made it especially deadly when fighting against man-sized reptiles. He did this to try to destroy the tribe of Troglodyticas living on Cecídien (see this page for information on the Troglodyticas). The Sultan, with his most powerful allies, made an attack on the Troglodytica tribe. The Troglodyticas' numbers where severely decreased, but they almost managed to kill the Sultan, so he ordered a retreat. When the Sultan was older, he gave control of Mairada and his bloodline to his heir. He and his allies died that day, and the Sulmair is lost somewhere in the Troglodytica caves…

By The Olesens

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The Sunsword

A +3 extreamly light blue crystal long sword. It only has its powers during the day, a night it is a +1 long sword. At night it is +3 and glows bright blue when undead are near. Last seen in the hand of the evil Awnshegh El-Hadid the flayer of minds.

by Ian Hoskins

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Sword of the Fortress

This two-handed sword was created by Tugaere Issimane (MA; Pr6, Cuiraécen; Vo, minor 27; CG), Head of the Fortress. He made the sword because of his extreme xenophobia. He especially has an irrational fear of dwarves. The sword has a pommel of walnut wood with an etching of a castle, a hilt made of bones from a yeti, with acotton wrap, and the blade is made of electrum. The sword has the following enchantments: First, it is completely resistant to heat. Secondly, the sword has the power to Slow Poison once a day. Third, the sword has the unique ability of protecting the wielder from any neutral-aligned creature. If
anyone of neutral alignment attempts to wield the sword, they lose a point of Strength (50% of exceptional) permanently and are compelled to put it down. Fourth, it has a curse, that whenever it is used, the wielder must succeed a strength check, or lose a point of strength (50% of exceptional) permanently. Finally, the sword is a Dwarf Slayer and does triple damage to any dwarf. The sword has a +2 normally. Currently, the sword is still in Tugaere's possession.

By Wrb41977@aol.com

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Swords of Realm Defense

These twin blades were created by Rjuvik Druids during the time the Anuirean Empire was spreading into their lands. They were enchanted to protect the freedom and unique culture of the Rjuvik people, but it has subsiquently been found that they will provide the same protection to the lands of any of their wielders, neutrally.

Each sword apears identical, a finely crafted blade with runes running the entire length of the sword. If Read Magic or Read Languages is cast, specific results (I.E. a direct translation) will prove impossible to obtain, because the sword's defence against spellcraft will foil it. However, the caster will know that they speak of protection, and the defence of the homeland. Both swords (and their are only TWO in all Cerilia) have the following powers/special abilities:

In the hands of an unblooded commoner they function as a +2 sword, with the ability to Detect Magic within a 120 yard radius (magic cast in, or directed into this range causes the runes to glow with varied intencity; if the magic is weak and at the edge of the radius, they glow faintly. Powerful magic cast directly at the wielder causes them to flare brilliantly.)

It is in the hands of a Blooded Scion or Regent that their true power shines forth. The wielder must also be Good in alignment (either Lawful, Neutral, or Chaotic, however). In the hands of such a person the sword is +3, and in addition to Detecting Magic (as described above), it also offers powerful protections against magic when held or wielded (I.E. you can grasp the hilt of the shiethed sword and gain the protection; but just wearing it on your belt will not transfer the protections described below): The sword provides 50% Magic Resistance in a 5' radius, and Dispels Magic in a 5' radius at the level of magic use equal to the experience level of the
wielder. In addition, if the wielder is a Regent, it provides +6 Damage to dedicated enemies of his Realm (as determined by the DM; shouldn't be everyone in opposition to the Regent, but just thouse who are fiercely opposed to the Regent and out for his realm's distruction).

It is when the swords are used together, by wielders who have dedicated themselves to the defence of a specific ream, that their true power shows. If wielded by two different Blooded Scions or Regents, and the blades touch each other at a time and place of danger to the realm, powerful magics will be released which will act to remove, or possibly even destroy this danger (area of effect can vary from an individual, to a entire battlefield, at DM's whim). No Divination spell, Commune, or even a Wish will determine what the exact effect will be in any given situation; the wielder's cannot know the outcome until they actually invoke this power (which should keep
them from using it at every opportunity).

Only the DM can judge what will happen. In the first instance the swords were used in this fashion, both wielders and a large part of a Legion were transported to another plane. In another instance, an enemy Lich was shifted to the Grey Wastes, but the army he brought with him to endanger the wielder's homeland remained on the battlefield and continued to fight.

(DM is encouraged to be creative with determining the effects of this power. . .and to insure that players only wish to use it in the most extreme circumstances; they may go wherever their foes go. . .)

N.B.: it is important also that they be wielded by two different people; if the swords are held one in each hand by a single Scion and the blades are crossed, either nothing happens, or that person is shifted to a random plane (DM choice). Also, the wielders might wish to be careful not to duel, or practice against each other while wielding these swords; I'd recomend using different weapons on such occasions. One never knows. . .

By James Ruhland

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The Twins

Stiele Ranorn, a priest of Eloéle and a member of the Night Rogues thieves guild (of which Rashad el-Hamil, described in the Whisper's Hide entry, is the leader) owns a pair of dangerous daggers called The Twins.

The Twins

This pair of daggers are of recent construction, having only been made about 15 years ago. The two daggers are identical in appearance, each having a four inch blade that bears the symbol of the unknown weaponsmith who forged them and a hilt made of glistening white ivory that is carved with spiral decorations. All known contaminants (dirt, blood and the like) simply slide right off the daggers and they are likewise immune to rust.

It is not known who the daggers were originally intended for, as they were stolen from their creator, a non-regent wizard from Diemed named Caena, less than a day after their construction was completed. The thief (or thieves, more likely) was never identified but the twin knives where seen in the possession of a Dieman merchant several weeks later. Before Caena could attempt to recover her property, the merchant was the victim of a mugging and the daggers were stolen again. The mugging was no coincidence, however. It was carried out by some of Orthien Tane's (the regent of the Southern Anuire Imports and Shipping Guild) thugs. The muggers were acting under the orders of Orthien Tane himself, who had learned of the magical knives through one of his many spies.

True to form, however, the daggers were stolen again, this time by an independent pirate ship, while they were being transported to Orthien (who was in Roesone at the time). All record of The Twins (as they had become to be known) was lost after the pirates stole them. The only clue as to where they may have been taken was that the pirate ship responsible for the theft operated out of Mieres. However, quiet searches by both Orthien and Caena in Mieres turned up nothing but dead ends.

Exactly how Stiele Ranorn came to be in possession of The Twins is not known (and he certainly isn't telling), but end up with he did. He is fully aware that both Orthien Tane and Caena would certainly investigate any rumours of the daggers and has been extremely careful to keep them out of sight. He only uses them when no one is around to see (or at least no one that he's not about to kill). Even the other members of the Night Rogues guild are unaware of Stiele's possession of the daggers (although Rashad would know them on sight, and the other two guild members know about The Twins but do not know what they look like).

The Twins function as +1 daggers when used in melee. However, when they are thrown, their true power becomes apparent. When thrown at a living, corporeal and non-plant target, if the one dagger hits, the second one automatically hits, landing within half an inch of the first one (some DM discretion may be necessary here, depending on the size and shape of the target). Both daggers must be thrown by the same person in the same round in order for this effect to occur. The wielder of The Twins can choose not to throw the second dagger in the same round and forego the automatic hit effect if he or she wishes.

By ? (Sorry seem to have lost address, inform me and I will add it)

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