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By Christopher Perkins
Dungeon Issue#59 - Seeking BloodSilver
The Skelter is an emaciated creature resembling a lich, with its leathery skin drawn tightly over a bony frame. The eyes of a skelter burn with an intense hatred for all life, and its voice is raspy and spiteful. These creatures have a chilling touch similar to that of a spectre. The attack inflicts 1d8 hp of damage and drains one level of experience from the victim. (A save vs. death magic negates loss.) The energy drain is only temporary, and lost levels (and hit points) are restored at the rate of one level/day. A non-blooded individual slain by a skelter (or drained of all levels) rises as a zombie under the skelter's control; a blooded victim rises as a free-minded skelter.
Skelter: INT very; AL CE; AC 6; MV 12; HD 2+3; THAC0 17; #AT 1; Dmg 1d8; SA energy drain (see below); SD silver or magical weapons needed to hit; immune to cold, poison, paralysis, and death magic; SZ M; ML 12; XP 650; New Monster. Skelters are turned as ghasts. One vial of holy water causes them 2d4 hp damage.
Skelters & Zombires can control mindless undead (i.e., skeltons and zombies) within 30 yards. When slain, skelters and zombires moulder into piles of flesh and bone.
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