Hgeocities.com/area51/vault/6396/monster8.htmloocities.com/area51/vault/6396/monster8.htmlelayedxюJЛ*OKtext/html_*b.HSun, 19 Apr 1998 19:45:24 GMTMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *ЎJ*The Mummy Awnshegh & Monster Theme

The Mummy

"Who would disturb my prayers! Ahhh...I have been expecting you. Don't look so surprised, I have seen much in my communes with the Dark One. Perhaps you are unsettled by my appearance, the 'husk' of a man speaking as though I was alive. If it were not below me I would be sick at your sight. I am beyond the concerns of mortal flesh, time has no meaning. All that matters is the return of Azrai! Don't look so frightened, if you had been anyone else you would have been dead long before reaching me. You shall live, live to tell the world of Azrai's second coming and how he shall rise again in the flesh of his most faithful servant. Imhaptet, the vessel of the Dark One preserved until the time of rebirth. I am Imhaptet, and the time of rebirth is at hand! Flee and tell all that the Dark One will live again, let them know their time grows short."

Centuries ago when the followers of Azrai fought to subdue the races that had fled to Cerilia the man Imhaptet was a High-Priest of that dark god. He stood amongst the ranks of Azrai's armies when the blast that took the lives of the old gods occurred. While he was struck to the ground, Imhaptet quickly rose and found himself unharmed. At least he believed so at first. Imhaptet stumbled away from the battlefield stunned and in shock, he could feel the absence of his god and he could barely stand the emptiness. Imhaptet wandered for days until he slowly came out of his stupor. The first thing he noticed was he felt nether hungry, thirsty, nor tired. Then he saw himself, his features appeared sunken and his skin was dry as sand. At first he panicked, and was convinced he was dying. Imhaptet found a nearby shelter and prepared to spend the last of his time in prayer to his dead god. But as more time passed Imhaptet found he did not die, instead he continued to desiccate at an unnatural rate. It was then Imhaptet "knew" what had happened, Azrai had "blessed" him and he was transforming to a new state of existence, a state that would serve his god better in the trials to come. It was "obvious" to Imhaptet that Azrai was not truly dead, for he himself no longer had a heartbeat but still lived. Imhaptet also discovered that Azrai had granted him another gift, at will he could cause objects he touched to rot away as though blighted by the passing of centuries. Imhaptet knew he had to prepare for the next sign from his unholy lord. He struck out to construct a secluded temple where he could slowly gather his power until next he heard from Azrai. But no place is completely isolated, with the passing years adventures discovered Imhaptet's slowly growing temple and stepped inside to confront it's foul master. Most died in battle with Imhaptet, but a few fled only to find themselves infected with a withering disease that quickly killed them. Those that died from the disease soon rose again as obedient servants of Imhaptet, shambling back to his unholy temple. Their dried forms a parody of his own. Over the centuries Imhaptet has amassed a small group of mummified servants, who watch over him as he prays for guidance from Azrai. Imhaptet has now risen from his near endless state of meditation, his mind filled with a vision. Imhaptet "knows" now the full reason for his transformation, Azrai shall return and use Imhaptet's body as his new form. All he must do now is gather enough worshippers to trigger the final rebirth, worshippers who revere Imhaptet as a living god-form. An eternal vessel of divine power.

Please Note: Imhaptet is a unique version of a Greater Mummy (MM pg.262-263). Information found in the Ravenloft supplement "Van Richten's Guide to the Ancient Dead" can be very useful when running this Awnsheghlien, but it is not necessary to have this in order to use Imhaptet. All relevant information is presented here.

Intelligence: 18
Activity Cycle: Any (night preferred)
Diet: Nil
Alignment: Chaotic Evil

Movement: 9
Size: M (6' tall)
Armor Class: -3
Hit Points: 107
Saves As: P20
THAC0: 7
No. of Attacks: 1
Damage/Attack: 3d6 or by weapon/spell
Special Attacks: See below
Special Defenses: See below
Magic Resistance: 25%
Morale: 18

Blood: Great (Azrai) 32
Blood Abilities: Bloodform (Major), Touch of Decay (Great)
XP Value: 18,000

Str: 19 (+3,+7)
Dex: 10
Con: N/A
Int: 18
Wis: 23
Chr: 1 (18 w/Rod of Splendor)

Spells: (Wisdom bonus added in): 13/12/12/11/9/6/2
Spell Spheres: (Major) All, Combat, Guardian, Protection, Summoning (Minor) Charm, Healing, Necromantic

Equipment Carried: Imhaptet may be carrying other items with him when encountered, but he always possesses the following items regardless of what else he has: Unholy Symbol of Azrai, a Rod of Splendor, and a +2 Dagger Imhaptet calls "Set" (translated from a long dead language Set means death or dead).

Imhaptet has all the resistances, abilities, and weaknesses of a standard Greater Mummy that is 500+ years old. Except when a character dies from Imhaptet's Mummy Rot they rise (after 2 hours, or 12 Turns) as a standard Mummy and serve him utterly. If the character was a Priest (of any religion), he/she retains some of their abilities: he/she Saves as a Priest of the same level that they were in life, they still retain the same Intelligence and Wisdom scores that they had, and can still cast spells as a Priest of the same level they once were (only now they have access to the same Spheres as Imhaptet, instead of their original Spheres). Aside from those things Priest Mummies are identical to standard Mummies in all other respects. At any one time Imhaptet will have 14 or more Mummy (and/or Mummy Priest) servants. Imhaptet could be a potentially deadly foe to anyone in Cerilia, but it is his inability to truly sense time that has left him "harmless" and relatively unnoticed. Many times Imhaptet has been moved to action only to stop and ponder, or even pray for further guidance, and allow decades to pass before he moves again. In addition, Imhaptet is completely mad, centuries in this form has twisted his mind. He now utterly believes that his dead god will one day be reborn through him, and all the world will worship them both as equals. One of Imhaptet's most terrifying aspects is the fact some power still grants him spells (as per a 20th level Priest). It is unknown who or what gives him his magical abilities, but many speculate that it has something to do with his new form and his undying faith. Imhaptet believes it is proof that Azrai still exists and will return. For the most part Imhaptet will remain non-threatening unless he is disturbed, but there may come a time when this will change.
 

Adventure Ideas:

1) Imhaptet has risen from his hiding place and attacked a small secluded Province. Before anything can be done Imhaptet has converted most of the inhabitants into Mummies. These Mummies worship Imhaptet and allow him to gain a Temple Holding in the PCs country. It won't be long before Imhaptet decides to expand his domain and form more Temples.

2) Imhaptet uses his Rod of Splendor to move amongst the living. Again he forms a small Temple, or Temples (to an unknown saint), and quickly attracts a large number of followers. Soon his loyal Priests are sabotaging other Temples (or bringing rival Priests to Imhaptet, so they may be "converted"), and Imhaptet gains a Temple Holding, or Holdings if he has been active in more then one Province. Imhaptet keeps his mummified followers down to a minimum, and under wraps (no pun intended).

3) Imhaptet's secluded Temple is actually in the Shadow World. After centuries of gathering mummified (and other low-level undead) followers, he strikes out into Cerilia attempting to forge an empire in Azrai's name. Preparing it for Azrai's return Imhaptet will rule until he does (of course).

4) The PCs have heard about a long abandoned Temple in a nearby Province. Rumor has it that it contains valuable treasure (or perhaps a magical item they are looking for), and/or an ancient evil dwells there that must be stopped before it can harm innocents. In reverse the PCs may have heard of a new being of power that just might need a new ally. Either way Imhaptet hates to be disturbed and will attempt to destroy anyone who enters his Temple. In addition, if anyone steals something from his Temple he will not rest until he hunts them down and reclaims his property (and most likely the Thief as well).

5) Imhaptet has only recently discovered the act of Blood Theft. After slaying several Blooded individuals, Imhaptet gains a new Blood Ability and intrigued by this he sets out to trap and steal the Blood Strength from others. Luring the PCs or some of their close friends into his trap Imhaptet plans to add their power to his own.

By Sepsis


Return to the Birthright page.


This page hosted by Geocities. Get your own free page!