ðHgeocities.com/area51/vault/6396/spell1.htmloocities.com/area51/vault/6396/spell1.htmlelayedxíŽÕJÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀáœñROKtext/html€¨¾ñRÿÿÿÿb‰.HSun, 19 Apr 1998 19:56:39 GMTZMozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *ìŽÕJñR Cerilian List of Spells Spell Theme

Cerilian List of Spells


 

The following is a complete list of Spells available for use in Cerilia, as indicated by Book of Magecraft. The descriptions can be found in the Player's Handbook, the Tome of Magic, and the BoM. These are only those
from these books, none of the spells published on the mailing list or web pages are here included. This list also does not include Battle Spells or Realm Spells.
In addition, I am also including a brief biography of some of the magic-users whose names grace these spells, making them more compatable with the Cerilian atmosphere. Many of these are based on my own personal
concept of Cerilian history, which incorporates a former Elven realm called Innisiandh, found in the Mynyth Serecoryn, or Starcrown Mountains. About 120 years after Deismaar, this peaceable kingdom was conquered by the Gorgon, and became known as the Gorgon's Crown. However, in the 100 years following the chaos of Deismaar, Innisiandh was a focus of an unprecedented era of cooperation between the humans and elves of Cerilia. Realizing the threat that the Abominations offered to both their peoples, Innisiandh opened its doors and arms to humans, to whom it was known as Innis Yond, and eventually just Yond. For 100 years, humans and elves worked and learned together, sharing their knowledge of the world and its magic. It was a difficult process, but it was just showing the promise of paying off with a new era of respect between the two races when the Gorgon attacked with an army of goblins and gnolls he had raised in the wild interior of the Rjuric lands. He had reasoned, correctly, that if he destroyed the focus of human-elven interaction and those most responsible for bringing it to life, the era would die, and old hatreds would resurface. However, it was at this time that much of the spells of true magic became known to the humans of Cerilia. Following Deismaar, those few tribes of the Vos who had remained loyal to Vorynn needed a place to live, and found a welcome in Innisiandh. The merging of old Vos magics as well as elven secrets revealed for the first time, gave Cerilian magic the flavor that it has today. Most of the books of spells in human languages date from this time. It was also a time of invention and experimentation, and the human-elven interaction prved marvelously inspirational. Many of the most powerful spells were invented at this time. Also, the process of becomming Erhsheigh was discovered by the sages of Innisiandh, and formalized along with much lore on ley lines and ley line spells, in a book which came to be called the Lorebook of the Sage-kings of Yond among humans. A fragment of this book, called the Book of Blood, contains the spells dealing with detection and manipulation of Bloodlines and Blood Abilities, which were invented in Yond during this time.
 

FIRST LEVEL
Affect Normal Fires, Alarm, Armor, Audible Glamer, Burning Hands, Cantrip, Change Self, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Conjure Spell Component, Dancing Lights, Detect Magic, Detect Undead, Enlarge, Erase, Featherfall, Find Familiar, Fire Burst, Fist of Stone, Friends, Gaze Reflection, Grease, Hold Portal, Hypnotism, Indentify, Jump, Khinasi Trade Tongue, Know Bloodline Derivation, Know Bloodline Strength, Know Cerilian Origin, Lasting Breath, Light, Magic Missle, Mending, Message, Metamorphose Liquids, Mount, Norvien's Magic Aura, Phantasmal Force, Protection from Evil, Read Magic, Shield, Shocking Grasp, Sidhelien Bow, Sleep, Spider Climb, Spook, Taunt, Tanbert's Floating Disc, Unseen Servant, Ventriloquism, Wall of Fog, Wizard Mark.

-Norvien of Ghiest was a magician living in the city of Ghiest in what is know Ghoere at the time of the Anuirean occupation of Brechtur. He created this spell for the purpose of analyzing the causes and effects of magical fields flowing through objects, but his assistant, a Brecht captive, realized its true importance immediately, and grew quite rich from selling fake magic weapons by the time his apprenticeship was done.
-Tanbert of Ilfressen was a wizard of Berhagen at the time of the Brecht League. A band of adventurers he was a part of became quite adept at relieving old elven ruins of their treasures, and created this spell to help them carry all of their loot. It is said that there is still a magic cavern somewhere in the mountains of Ilfressen filled with gold and elven magical items, because it is well known that Tanbert met his end in the clutches of the Vampire.
 

SECOND LEVEL
Alter Self, Bind, Blindness, Blur, Calder's Starry Sky, Continual Light, Darkness, 10' Radius, Deafness, Deeppockets, Detect Evil, Detect Invisibility, First Strike, Flaming Sphere, Fog Cloud, Fool's Gold, Forget, Glitterdust, Hear Mind's Voice (ESP), Hypnotic Pattern, Improved Phantasmal Force, Insatiable Thurst, Invisibility, Irritation, Knock, Know Alignment, Leonid's Trap, Levitate, Locate Object, Magic Mouth, Malena's
Earthen Grasp, Marya's Acid Arrow, Mask Bloodline, Misdirection, Misfortune, Past Life, Protection from Cantrips, Protection from Paralysis, Pyrotechnics, Ray of Enfeeblement, Ride the Wind, Rope Trick,
Ruornil's Tracks, Scare, Sense Shifting, Sidhelien Vision (replicate Elven ability to see in moodlight and starlight), Shatter, Spectral Hand, Stinking Cloud, Strength, Summon Swarm, Tasha's Uncontrollable Hideous Laughter, Web, Whispering Wind, Mage Lock (same as wizard lock, only the true Wizard Lock comes at third level, i.e. cannot be opened by mere magicians).

-Calder Wheelwright was a guild magician working for the Brecht Seelundkauten in Muden when he devised this spell about 50 years ago. It has seen widespread use among both Brecht and Anuriean merchant marines, and wizards among the two peoples have started permanently ensorceling the mirrors so that non-magicians can use the spell as well. It has not caught on as much in Khinasi lands, since the weather there tends not to be as
overcast.
-Leonid Moonsire was the son of Ruornil, and inherited the leadership of the tribes of the Vos who remained loyal to Vorynn at Deismaar when his father underwent his apotheosis. In the chaos that followed Deismaar he led his people to Innisiandh, and became one of the foremost leaders of the movement at Yond.
-Malena of Yond, or Malena Stonefriend as she was called later in life, was one of the few wizards to escape the destruction of Yond. She fled with a number of books, including the Lorebook of the Sage-kings of Yond to Mur-Kilad, where she helped the Dwarves resist the encroachment of the Gorgon for some time, until the dwarves were betrayed from within, the leaders of the Earthcore family and their allies opened a secret door for the Gorgon's troops, and Mur-kilad fell. Many of the dwarven families barely had time to escape with their lives, and left many of their prized possessions behind. Malena bought the dwarven families time to escape to the eaves of the Sielwode, but paid the price with her own life. This is another of the many reasons that the dwarves of Baruk-Azik find to hate the Mur-kilad dwarves, for Malena was much loved by the dwarven folk.
-Marya Greeneyes was from the same Vos tribe as Leonid Moonsire, and the two fell in love and were married in Yond. The elves still sing balads of the magical courtship the two underwent, which amazed the elves
with its passion and intensity. 
-Tasha Icelock was a Vos witch who lived in the Mistmoors about 150 years ago. She was a stong believer in poetic justice, and derived some cunning magical punishments for the leaders of her tribe who had laughed at her and made her dance for them and traded her back and forth between their tents. However, the experience turned her heart cold and evil, and she was killed by a party of Brecht and Khinasi adventurers.
 

THIRD LEVEL
Alacrity, Augmentation I, Blink, Delude, Dispel Magic, Dwarven Vision (Infravision), El Amir's Fundamental Breakdown, Enhance Blood Ability, Erik's Quills, Explosive Runes, Far Reaching I, Feign Death, Fireball,
Flame Arrow, Fly, Gust of Wind, Haelyn's Bow, Haste, Hold Person, Hold Undead, Illusionary Script, Invisibile Ear (Claraudience), Invisible Eye (Clairvoyance), Invisibility, 10' Radius, Item, Leonid's Tiny Hut, Lightning Bolt, Malena's Stony Grasp, Marya's Minute Meteors, Minor Malison, Monster Summoning I, Non-detection, Phantom Steed, Protection from Evil, 10' Radius, Protection from Normal Missles, Secret Page, Sepia Snake Sigil, Shaefpaete's Creeping Shadow, Slow, Spectral Force, Spirit Armour, Squaring the Circle, Suggestion, Suppress Blood Ability, Tongues, Vampire's Touch, Water Breathing, Watery Double, Wind Wall, Wizard Lock
(two forms: as Wizard lock, only makes the door as strong as the wall around it, or as wizard lock with an illusion that covers the door, blending it in with the rest of the wall, chest, etc.), Wizard Knock (two forms: one needed to open a Wizard Locked Door if not the caster, and will take regular doors off their hinges and blow them across the room, second automatically disarms any mundane traps as it opens), Wizard Sight, Wraithform, Zikalan Fireform. 
- Early Basarji wizards had the unusual habit of not signing their names to any of their spells or spellbooks. As such, we do not know much about the authors of some Basarji spells. One such author is known only as "the Amir" or El-Amir. There is some speculation that this refers to the Amirs of Mesire, but the spells attributed to El-Amir are rather more dark that would be expected of that honorable house. Another theory is that the Amir refered to is the Amir of Djira. Perhaps the black creature known as El-Sheighul is in fact an old Amir of Djira who dabbled in the dark arts, and became corrupted by the Shadow World.
-The Spells of Shaefpaete were only recently discovered by the Royal Marines of Muden on a pirate ship which they captured a few years ago. Copies are being widely distributed as a protest of Shaefpaete's apparent patronage of pirates as well as his dabbling with shadow wizardry, which many view as unsafe and potentialy corrupting.
-Another early Basarji wizard who left his books anonymous is known to us today as The Zikalan Wizard. He seemed to have an intense interest with fire, as he developed many spells that involve it.
 

FOURTH LEVEL
Anatoli's Resilient Sphere, Charm Monster, Confusion, Contagion, Detect Scrying, Dig, Dilation, Dimension Door, Divination Enhancement, Emotion, Enchanted Weapon, Enervation, Extension I, Far Reaching II, Fear, Fire Charm, Fire Shield, Fire Trap, Fumble, Greater Malison, Hallucinatory Terrain, Ice Storm, Identify Tighmaevril, Illusionary Wall, Improved Armor, Improved Invisibility, Leonid's Secure Shelter, Magic Mirror, Mask
of Death, Massmorph, Merwyndin's Celerity, Mimic Blood Ability, Minor Creation, Minor Globe of Invulnerability, Minor Spell Turning, Monster Summoning II, Phantasmal Killer, Plant Growth, Polymorph Other, Polymorph
Self, Rainbow Pattern, Remove Curse, Riegon's Mnemonic Enhancer, Shadow Monsters, Shaefpaete's Black Tentacles, Shaefpaete's Shadowy Distinction, Shout, Solid Fog, Stoneskin, Thunderstaff, Turn Pebble to Boulder, Vacancy, Wall of Fire, Wall of Ice, Wizard Eye

-Anatoli Wyrmbane was another Vos tribesman who survived the events at Deismaar. He distinguished himself on that field by slaying two human-headed serpent minions (naga) of Azrai by encasing them in a glowing sphere of pure energy in an act of desperation which gave him strength far beyond his training. He spent the rest of his life trying to recreate the effect, and to all knowedge he was unsuccessful. However, in the process he was to invent many other powerful spells based on the sphere.
- Merwyndin was the King of the Elven Kingdom of Innisiandh, and was the cheif instigator of the movement at Yond. He was a powerful wizard of the elves, and invited the Vos tribes of Vorynn to live in Innisiandh, partly of assuage his guilt for having been deluded by Azrai and wallowing in his wrath for so long. He was greatly affected by the transformation that overcame his friend Rhoubhe, and this fueled his desire to bring peace and understanding between the races of elf and man. He created a number of powerful spells before he was killed by the Gorgon defending his realm to the last of his strength. It was said that he was the last living person who knew the secret of making tighmaevril, and it is very likely that he took the knowledge to his grave, because he was strongly of the belief that the metal was far too effective in the wrong hands.
- Riegon of Ansien was an Anuirean wizard who received some training at Yond. He is cheifly important because he left Yond only a few months before Yond was destroyed by the Gorgon, and he brought a number of
spellbooks with him that may otherwise have perished.
 

FIFTH LEVEL
Advanced Illusion, Airy Water, Animal Growth, Animate Dead, Avoidance, Boeric's Interposing Hand, Chaos, Cloudkill, Cone of Cold, Conjure Elemental, Contact Other Plane, Demi-Shadow Monsters, Disguise Bloodline,
Dismissal, Distance Distortion, Domination, Door of Darkness (Teleport), Dream, Extension II, Fabricate, Facet, False Vision, Far Reaching III, Feeblemind, Hold Monster, Invisible Arm (telekinesis), Khazid's
Procurement, Leonid's Lamentable Belaborment, Leonid's Secret Chest, Lower Resistance, Magic Jar, Magic Staff, Major Creation, Mass Mounts, Merwyndin's Faithful Hound, Mind Fog, Monster Summoning III, Passwall,
Safeguarding, Seeming, Sending, Shadow Door, Shadow Magic, Stone Shape, Summon Shadow, Transmute Rock to Mud, von Gasik's Refusal, Wall of Force, Wall of Iron, Wall of Stone.

- Boeric Taeghas was the first of the line of Taeghas Wizards, and was an important part of the Anuirean Empire's advance into Rjuric lands. He came up with his first hand spell as a means to keep individual Rjuric
battleragers who broke through the lines from attacking the Imperial Pavilion.

- Khazid of Sendoure was a Khinasi wizard who wandered extensively in Brecht and Anuirean lands. He would often pay for his keep in the towers of wizards he would visit in exchange for this spell.

- Darold von Gasik was the Baron of Meklsburg in Kiergard when the Gorgon struck and captured that land. He spent the rest of his life in Rohrmarch planning his revenge and trying to get the Kings of Rohrmarch to
campaign in eastern Kiergard.
 

SIXTH LEVEL
Anatoli's Freezing Sphere, Anti-magic Shell, Augmentation II, Boeric's Forceful Hand, Chain Lightning, Contingency, Control Water, Death Fog, Death Spell, Demi-shadow Monsters, Dilation II, Disintegrate, Enchant an Item, Ensnarement, Extension III, Eyebite, Geas, Glassee, Globe of Invulnerability, Guards and Wards, Invisible Stalker, Legend Lore, Leonid's Shadowy Transformation, Lower Water, Mass Suggestion, Merwyndin's
Lubrication, Mirage Arcana, Mislead, Monster Summoning IV, Move Earth, Part Water, Permanent Illusion, Programmed Illusion, Project Image, Reincarnation, Repulsion, Shades, Sidhelien Mien, Stone to Flesh, Suppress Bloodline, Tanbert's Transformation, Transmute Water to Dust, True Seeing, Veil, Zikalan Fiery Constrictor.
 

SEVENTH LEVEL
Acid Storm, Banishment, Boeric's Grasping Hand, Byrnwnbhie's Frightful Joining, Charm Plants, Control Undead, Delayed Blast Fireball, Devlyn's Instant Summons, Door of Light (teleport w/o error), Duo-dimention, Finger of Death, Forcecage, Intensify Summoning, Limited Wish, Mass Invisibility, Merwyndin's Magnificent Mansion, Merwyndin's Sword, Monster Summoning V, Phase Door, Power Word, Stun, Prismatic Spray, Reverse Gravity, Sequester, Shadowcat, Shadow Walk, Simulacrum, Spell Turning, Statue, Steal Enchantment, Suffocate, Vanish, Vision, Zikalan Flame Fist.

- Byrnwbhie was an elven wizard who responded wholeheartedly to Azrai's call to take up arms against the humans. When the Andu finally defeated her people, who lived in what has now become the Spiderfell
Forest but was at that time a much larger woods, they found this spell among others in her tower. A Blessed of Vorynn who had been helping the Andu took the book, and kept the spell from being lost. (Or alternatively, if you would rather that NO humans could cast true magic before deismaar, he kept it because the book also had powerful illusion spells in it.)

- Devlyn of Greyspire was a half-elf who lived in the woods of Dhoesone in the century after the Anuireans captured it from the Rjuric. He was born of a beautiful Rjuric woman, and it is believed that he worked behind-the-scenes in the court of Dhoesone to help ensure that his mother's people were respected and given citizenship in the new country.
 

EIGHTH LEVEL
Airboat, Anitoli's Travelling Sphere (telekinetic sphere), Antipathy-Sympathy, Binding, Boeric's Clenched Fist, Clone, Demand, El-Amir's Horrid Wilting, Garradh's Kaliedoscopic Strike, Glasteel, Incendiary Cloud, Magic Drain, Mass Charm, Maze, Mind Blank, Monster Summoning VI, Permanency, Polymorph any Object, Power Word, Blind, Prismatic Wall, Screen, Sink, Siobhan's Spell Immunity, Symbol, Tasha's Irresistable Dance, Trap the Soul

- Garradh of Tuarhievel was an illusionist from the nearby elf kingdom, who joined the movement at Yond wholeheartedly. He also escaped the destruction of Yond by reaching the shade of Tuarhievel's trees just
ahead of the Gorgon's headhunters.

- Siobhan of Yond was another powerful elven wizard, the wife of Merwynin and Queen of Yond. Little is known of her, save that she was very beautiful, and that she is said to have had portents of the destruction of Innisiandh. That anyone at all escaped Yond's destruction is generally attributed to her foresight.
 

NINTH LEVEL
Astral Spell, Blood Drain, Boeric's Crushing Hand, Chain Contingency, Crystalbrittle, Elemental Aura, Energy Drain, Foresight, Gate, Imprisonment, Merwyndin's Disjunction, Meteor Swarm, Monster Summoning VII, Power Word, Kill, Prismatic Sphere, Shape Change, Succor, Temporal Stasis, Time Stop, Wail of the Banshee, Wierd, Wish.
 

And finally, because I just can't stop myself, my idea for a new Battle Spell:

BOERIC'S MIGHTY GAUNTLET
 Boeric Taeghas would cast this spell at the onset of a battle, and then settle back on a nearby hill using the power of the giant hand-shaped field of force this spell creates to <flick> opposing generals off their
horses.
 

By Mark VanderMeulen


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