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The following is a complete list of Spells
available for use in Cerilia, as indicated by Book of Magecraft. The descriptions
can be found in the Player's Handbook, the Tome of Magic, and the BoM.
These are only those
from these books, none of the spells published
on the mailing list or web pages are here included. This list also does
not include Battle Spells or Realm Spells.
In addition, I am also including a brief
biography of some of the magic-users whose names grace these spells, making
them more compatable with the Cerilian atmosphere. Many of these are based
on my own personal
concept of Cerilian history, which incorporates
a former Elven realm called Innisiandh, found in the Mynyth Serecoryn,
or Starcrown Mountains. About 120 years after Deismaar, this peaceable
kingdom was conquered by the Gorgon, and became known as the Gorgon's Crown.
However, in the 100 years following the chaos of Deismaar, Innisiandh was
a focus of an unprecedented era of cooperation between the humans and elves
of Cerilia. Realizing the threat that the Abominations offered to both
their peoples, Innisiandh opened its doors and arms to humans, to whom
it was known as Innis Yond, and eventually just Yond. For 100 years, humans
and elves worked and learned together, sharing their knowledge of the world
and its magic. It was a difficult process, but it was just showing the
promise of paying off with a new era of respect between the two races when
the Gorgon attacked with an army of goblins and gnolls he had raised in
the wild interior of the Rjuric lands. He had reasoned, correctly, that
if he destroyed the focus of human-elven interaction and those most responsible
for bringing it to life, the era would die, and old hatreds would resurface.
However, it was at this time that much of the spells of true magic became
known to the humans of Cerilia. Following Deismaar, those few tribes of
the Vos who had remained loyal to Vorynn needed a place to live, and found
a welcome in Innisiandh. The merging of old Vos magics as well as elven
secrets revealed for the first time, gave Cerilian magic the flavor that
it has today. Most of the books of spells in human languages date from
this time. It was also a time of invention and experimentation, and the
human-elven interaction prved marvelously inspirational. Many of the most
powerful spells were invented at this time. Also, the process of becomming
Erhsheigh was discovered by the sages of Innisiandh, and formalized along
with much lore on ley lines and ley line spells, in a book which came to
be called the Lorebook of the Sage-kings of Yond among humans. A fragment
of this book, called the Book of Blood, contains the spells dealing with
detection and manipulation of Bloodlines and Blood Abilities, which were
invented in Yond during this time.
FIRST LEVEL
Affect Normal Fires, Alarm, Armor, Audible
Glamer, Burning Hands, Cantrip, Change Self, Charm Person, Chill Touch,
Color Spray, Comprehend Languages, Conjure Spell Component, Dancing Lights,
Detect Magic, Detect Undead, Enlarge, Erase, Featherfall, Find Familiar,
Fire Burst, Fist of Stone, Friends, Gaze Reflection, Grease, Hold Portal,
Hypnotism, Indentify, Jump, Khinasi Trade Tongue, Know Bloodline Derivation,
Know Bloodline Strength, Know Cerilian Origin, Lasting Breath, Light, Magic
Missle, Mending, Message, Metamorphose Liquids, Mount, Norvien's Magic
Aura, Phantasmal Force, Protection from Evil, Read Magic, Shield, Shocking
Grasp, Sidhelien Bow, Sleep, Spider Climb, Spook, Taunt, Tanbert's Floating
Disc, Unseen Servant, Ventriloquism, Wall of Fog, Wizard Mark.
-Norvien of Ghiest was a magician living
in the city of Ghiest in what is know Ghoere at the time of the Anuirean
occupation of Brechtur. He created this spell for the purpose of analyzing
the causes and effects of magical fields flowing through objects, but his
assistant, a Brecht captive, realized its true importance immediately,
and grew quite rich from selling fake magic weapons by the time his apprenticeship
was done.
-Tanbert of Ilfressen was a wizard of
Berhagen at the time of the Brecht League. A band of adventurers he was
a part of became quite adept at relieving old elven ruins of their treasures,
and created this spell to help them carry all of their loot. It is said
that there is still a magic cavern somewhere in the mountains of Ilfressen
filled with gold and elven magical items, because it is well known that
Tanbert met his end in the clutches of the Vampire.
SECOND LEVEL
Alter Self, Bind, Blindness, Blur, Calder's
Starry Sky, Continual Light, Darkness, 10' Radius, Deafness, Deeppockets,
Detect Evil, Detect Invisibility, First Strike, Flaming Sphere, Fog Cloud,
Fool's Gold, Forget, Glitterdust, Hear Mind's Voice (ESP), Hypnotic Pattern,
Improved Phantasmal Force, Insatiable Thurst, Invisibility, Irritation,
Knock, Know Alignment, Leonid's Trap, Levitate, Locate Object, Magic Mouth,
Malena's
Earthen Grasp, Marya's Acid Arrow, Mask
Bloodline, Misdirection, Misfortune, Past Life, Protection from Cantrips,
Protection from Paralysis, Pyrotechnics, Ray of Enfeeblement, Ride the
Wind, Rope Trick,
Ruornil's Tracks, Scare, Sense Shifting,
Sidhelien Vision (replicate Elven ability to see in moodlight and starlight),
Shatter, Spectral Hand, Stinking Cloud, Strength, Summon Swarm, Tasha's
Uncontrollable Hideous Laughter, Web, Whispering Wind, Mage Lock (same
as wizard lock, only the true Wizard Lock comes at third level, i.e. cannot
be opened by mere magicians).
-Calder Wheelwright was a guild magician
working for the Brecht Seelundkauten in Muden when he devised this spell
about 50 years ago. It has seen widespread use among both Brecht and Anuriean
merchant marines, and wizards among the two peoples have started permanently
ensorceling the mirrors so that non-magicians can use the spell as well.
It has not caught on as much in Khinasi lands, since the weather there
tends not to be as
overcast.
-Leonid Moonsire was the son of Ruornil,
and inherited the leadership of the tribes of the Vos who remained loyal
to Vorynn at Deismaar when his father underwent his apotheosis. In the
chaos that followed Deismaar he led his people to Innisiandh, and became
one of the foremost leaders of the movement at Yond.
-Malena of Yond, or Malena Stonefriend
as she was called later in life, was one of the few wizards to escape the
destruction of Yond. She fled with a number of books, including the Lorebook
of the Sage-kings of Yond to Mur-Kilad, where she helped the Dwarves resist
the encroachment of the Gorgon for some time, until the dwarves were betrayed
from within, the leaders of the Earthcore family and their allies opened
a secret door for the Gorgon's troops, and Mur-kilad fell. Many of the
dwarven families barely had time to escape with their lives, and left many
of their prized possessions behind. Malena bought the dwarven families
time to escape to the eaves of the Sielwode, but paid the price with her
own life. This is another of the many reasons that the dwarves of Baruk-Azik
find to hate the Mur-kilad dwarves, for Malena was much loved by the dwarven
folk.
-Marya Greeneyes was from the same Vos
tribe as Leonid Moonsire, and the two fell in love and were married in
Yond. The elves still sing balads of the magical courtship the two underwent,
which amazed the elves
with its passion and intensity.
-Tasha Icelock was a Vos witch who lived
in the Mistmoors about 150 years ago. She was a stong believer in poetic
justice, and derived some cunning magical punishments for the leaders of
her tribe who had laughed at her and made her dance for them and traded
her back and forth between their tents. However, the experience turned
her heart cold and evil, and she was killed by a party of Brecht and Khinasi
adventurers.
THIRD LEVEL
Alacrity, Augmentation I, Blink, Delude,
Dispel Magic, Dwarven Vision (Infravision), El Amir's Fundamental Breakdown,
Enhance Blood Ability, Erik's Quills, Explosive Runes, Far Reaching I,
Feign Death, Fireball,
Flame Arrow, Fly, Gust of Wind, Haelyn's
Bow, Haste, Hold Person, Hold Undead, Illusionary Script, Invisibile Ear
(Claraudience), Invisible Eye (Clairvoyance), Invisibility, 10' Radius,
Item, Leonid's Tiny Hut, Lightning Bolt, Malena's Stony Grasp, Marya's
Minute Meteors, Minor Malison, Monster Summoning I, Non-detection, Phantom
Steed, Protection from Evil, 10' Radius, Protection from Normal Missles,
Secret Page, Sepia Snake Sigil, Shaefpaete's Creeping Shadow, Slow, Spectral
Force, Spirit Armour, Squaring the Circle, Suggestion, Suppress Blood Ability,
Tongues, Vampire's Touch, Water Breathing, Watery Double, Wind Wall, Wizard
Lock
(two forms: as Wizard lock, only makes
the door as strong as the wall around it, or as wizard lock with an illusion
that covers the door, blending it in with the rest of the wall, chest,
etc.), Wizard Knock (two forms: one needed to open a Wizard Locked Door
if not the caster, and will take regular doors off their hinges and blow
them across the room, second automatically disarms any mundane traps as
it opens), Wizard Sight, Wraithform, Zikalan Fireform.
- Early Basarji wizards had the unusual
habit of not signing their names to any of their spells or spellbooks.
As such, we do not know much about the authors of some Basarji spells.
One such author is known only as "the Amir" or El-Amir. There is some speculation
that this refers to the Amirs of Mesire, but the spells attributed to El-Amir
are rather more dark that would be expected of that honorable house. Another
theory is that the Amir refered to is the Amir of Djira. Perhaps the black
creature known as El-Sheighul is in fact an old Amir of Djira who dabbled
in the dark arts, and became corrupted by the Shadow World.
-The Spells of Shaefpaete were only recently
discovered by the Royal Marines of Muden on a pirate ship which they captured
a few years ago. Copies are being widely distributed as a protest of Shaefpaete's
apparent patronage of pirates as well as his dabbling with shadow wizardry,
which many view as unsafe and potentialy corrupting.
-Another early Basarji wizard who left
his books anonymous is known to us today as The Zikalan Wizard. He seemed
to have an intense interest with fire, as he developed many spells that
involve it.
FOURTH LEVEL
Anatoli's Resilient Sphere, Charm Monster,
Confusion, Contagion, Detect Scrying, Dig, Dilation, Dimension Door, Divination
Enhancement, Emotion, Enchanted Weapon, Enervation, Extension I, Far Reaching
II, Fear, Fire Charm, Fire Shield, Fire Trap, Fumble, Greater Malison,
Hallucinatory Terrain, Ice Storm, Identify Tighmaevril, Illusionary Wall,
Improved Armor, Improved Invisibility, Leonid's Secure Shelter, Magic Mirror,
Mask
of Death, Massmorph, Merwyndin's Celerity,
Mimic Blood Ability, Minor Creation, Minor Globe of Invulnerability, Minor
Spell Turning, Monster Summoning II, Phantasmal Killer, Plant Growth, Polymorph
Other, Polymorph
Self, Rainbow Pattern, Remove Curse, Riegon's
Mnemonic Enhancer, Shadow Monsters, Shaefpaete's Black Tentacles, Shaefpaete's
Shadowy Distinction, Shout, Solid Fog, Stoneskin, Thunderstaff, Turn Pebble
to Boulder, Vacancy, Wall of Fire, Wall of Ice, Wizard Eye
-Anatoli Wyrmbane was another Vos tribesman
who survived the events at Deismaar. He distinguished himself on that field
by slaying two human-headed serpent minions (naga) of Azrai by encasing
them in a glowing sphere of pure energy in an act of desperation which
gave him strength far beyond his training. He spent the rest of his life
trying to recreate the effect, and to all knowedge he was unsuccessful.
However, in the process he was to invent many other powerful spells based
on the sphere.
- Merwyndin was the King of the Elven
Kingdom of Innisiandh, and was the cheif instigator of the movement at
Yond. He was a powerful wizard of the elves, and invited the Vos tribes
of Vorynn to live in Innisiandh, partly of assuage his guilt for having
been deluded by Azrai and wallowing in his wrath for so long. He was greatly
affected by the transformation that overcame his friend Rhoubhe, and this
fueled his desire to bring peace and understanding between the races of
elf and man. He created a number of powerful spells before he was killed
by the Gorgon defending his realm to the last of his strength. It was said
that he was the last living person who knew the secret of making tighmaevril,
and it is very likely that he took the knowledge to his grave, because
he was strongly of the belief that the metal was far too effective in the
wrong hands.
- Riegon of Ansien was an Anuirean wizard
who received some training at Yond. He is cheifly important because he
left Yond only a few months before Yond was destroyed by the Gorgon, and
he brought a number of
spellbooks with him that may otherwise
have perished.
FIFTH LEVEL
Advanced Illusion, Airy Water, Animal
Growth, Animate Dead, Avoidance, Boeric's Interposing Hand, Chaos, Cloudkill,
Cone of Cold, Conjure Elemental, Contact Other Plane, Demi-Shadow Monsters,
Disguise Bloodline,
Dismissal, Distance Distortion, Domination,
Door of Darkness (Teleport), Dream, Extension II, Fabricate, Facet, False
Vision, Far Reaching III, Feeblemind, Hold Monster, Invisible Arm (telekinesis),
Khazid's
Procurement, Leonid's Lamentable Belaborment,
Leonid's Secret Chest, Lower Resistance, Magic Jar, Magic Staff, Major
Creation, Mass Mounts, Merwyndin's Faithful Hound, Mind Fog, Monster Summoning
III, Passwall,
Safeguarding, Seeming, Sending, Shadow
Door, Shadow Magic, Stone Shape, Summon Shadow, Transmute Rock to Mud,
von Gasik's Refusal, Wall of Force, Wall of Iron, Wall of Stone.
- Boeric Taeghas was the first of the line
of Taeghas Wizards, and was an important part of the Anuirean Empire's
advance into Rjuric lands. He came up with his first hand spell as a means
to keep individual Rjuric
battleragers who broke through the lines
from attacking the Imperial Pavilion.
- Khazid of Sendoure was a Khinasi wizard who wandered extensively in Brecht and Anuirean lands. He would often pay for his keep in the towers of wizards he would visit in exchange for this spell.
- Darold von Gasik was the Baron of Meklsburg
in Kiergard when the Gorgon struck and captured that land. He spent the
rest of his life in Rohrmarch planning his revenge and trying to get the
Kings of Rohrmarch to
campaign in eastern Kiergard.
SIXTH LEVEL
Anatoli's Freezing Sphere, Anti-magic
Shell, Augmentation II, Boeric's Forceful Hand, Chain Lightning, Contingency,
Control Water, Death Fog, Death Spell, Demi-shadow Monsters, Dilation II,
Disintegrate, Enchant an Item, Ensnarement, Extension III, Eyebite, Geas,
Glassee, Globe of Invulnerability, Guards and Wards, Invisible Stalker,
Legend Lore, Leonid's Shadowy Transformation, Lower Water, Mass Suggestion,
Merwyndin's
Lubrication, Mirage Arcana, Mislead, Monster
Summoning IV, Move Earth, Part Water, Permanent Illusion, Programmed Illusion,
Project Image, Reincarnation, Repulsion, Shades, Sidhelien Mien, Stone
to Flesh, Suppress Bloodline, Tanbert's Transformation, Transmute Water
to Dust, True Seeing, Veil, Zikalan Fiery Constrictor.
SEVENTH LEVEL
Acid Storm, Banishment, Boeric's Grasping
Hand, Byrnwnbhie's Frightful Joining, Charm Plants, Control Undead, Delayed
Blast Fireball, Devlyn's Instant Summons, Door of Light (teleport w/o error),
Duo-dimention, Finger of Death, Forcecage, Intensify Summoning, Limited
Wish, Mass Invisibility, Merwyndin's Magnificent Mansion, Merwyndin's Sword,
Monster Summoning V, Phase Door, Power Word, Stun, Prismatic Spray, Reverse
Gravity, Sequester, Shadowcat, Shadow Walk, Simulacrum, Spell Turning,
Statue, Steal Enchantment, Suffocate, Vanish, Vision, Zikalan Flame Fist.
- Byrnwbhie was an elven wizard who responded
wholeheartedly to Azrai's call to take up arms against the humans. When
the Andu finally defeated her people, who lived in what has now become
the Spiderfell
Forest but was at that time a much larger
woods, they found this spell among others in her tower. A Blessed of Vorynn
who had been helping the Andu took the book, and kept the spell from being
lost. (Or alternatively, if you would rather that NO humans could cast
true magic before deismaar, he kept it because the book also had powerful
illusion spells in it.)
- Devlyn of Greyspire was a half-elf who
lived in the woods of Dhoesone in the century after the Anuireans captured
it from the Rjuric. He was born of a beautiful Rjuric woman, and it is
believed that he worked behind-the-scenes in the court of Dhoesone to help
ensure that his mother's people were respected and given citizenship in
the new country.
EIGHTH LEVEL
Airboat, Anitoli's Travelling Sphere (telekinetic
sphere), Antipathy-Sympathy, Binding, Boeric's Clenched Fist, Clone, Demand,
El-Amir's Horrid Wilting, Garradh's Kaliedoscopic Strike, Glasteel, Incendiary
Cloud, Magic Drain, Mass Charm, Maze, Mind Blank, Monster Summoning VI,
Permanency, Polymorph any Object, Power Word, Blind, Prismatic Wall, Screen,
Sink, Siobhan's Spell Immunity, Symbol, Tasha's Irresistable Dance, Trap
the Soul
- Garradh of Tuarhievel was an illusionist
from the nearby elf kingdom, who joined the movement at Yond wholeheartedly.
He also escaped the destruction of Yond by reaching the shade of Tuarhievel's
trees just
ahead of the Gorgon's headhunters.
- Siobhan of Yond was another powerful
elven wizard, the wife of Merwynin and Queen of Yond. Little is known of
her, save that she was very beautiful, and that she is said to have had
portents of the destruction of Innisiandh. That anyone at all escaped Yond's
destruction is generally attributed to her foresight.
NINTH LEVEL
Astral Spell, Blood Drain, Boeric's Crushing
Hand, Chain Contingency, Crystalbrittle, Elemental Aura, Energy Drain,
Foresight, Gate, Imprisonment, Merwyndin's Disjunction, Meteor Swarm, Monster
Summoning VII, Power Word, Kill, Prismatic Sphere, Shape Change, Succor,
Temporal Stasis, Time Stop, Wail of the Banshee, Wierd, Wish.
And finally, because I just can't stop myself, my idea for a new Battle Spell:
BOERIC'S MIGHTY GAUNTLET
Boeric Taeghas would cast this spell
at the onset of a battle, and then settle back on a nearby hill using the
power of the giant hand-shaped field of force this spell creates to <flick>
opposing generals off their
horses.
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