This Text file is old! In a 🏛️Museum, an unsorted archive of (user-)pages. (Saved from Geocities in Oct-2009. The archival story: oocities.org)
--------------------------------------- (To 🚫report any bad content: archivehelp @ gmail.com)
>

NightCrawler


Kurt Wagner

F      A      S      E      R      I      P
Rm     Am     Gd     Rm     Gd     Ex     Ex
30     50     10     30     10     20     20
Health:120     Karma:50
Resources:Gd     Pop:5

Known Powers:
Teleportation: Am ability to teleport up to 3 miles.
 This produces a loud "BAMF" and the smell of
 sulfur. Nightcrawler can perform the following
 power stunts:
-Exceed normal range by 2 miles. He must make a
 End FEAT or be confused for 1-10 rounds.
-Teleport 1 or 2 passengers. Passengers must
 make an End FEAT or be knocked out for 1-10
 rounds.
-Teleport part of an object (usually non-organic),
 causing Am damage on the object (and a possible
 kill result).
-Tripple normal attacks by teleporting multiple times.
 When attempting to hit Nightcrawler the attacker
 must have initiative or succeed in a Mn Int. FEAT,
 otherwise Nightcrawler will have teleported away.
Prehensile Tail: Use as additional arm, an extra attack
 with Gd fighting.
Wall-Crawling: Am, 3 areas/turn. He cannot adhere to
 frictionless or slippery surfaces.

Talents: Leadership, First Aid, Electronics, Mechanical
     Repair, Piloting, Martial Arts B, Tumbling, Acrobatics,
     Weapon Specialist: Sword



Shadowcat


Kitty Pryde

F      A      S      E      R      I      P
Rm     Gd     Ty     Rm     Rm     Ex     Ex
30     10     6      30     30     20     20
Health:76      Karma:70
Resources:Gd     Pop:2

Known Powers:
Phasing: Am ability with the following power stunts:
-Pass through force fields on a power FEAT.
-Walk on air as if solid ground
-Disrupt electrical equipment with Am ability. Sentient
 equipment must make an End FEAT or be knocked
 out for 1-10 rounds and suffer loss of 40 health.
-Render objects or people out of phase while
 maintaining contact.
-Wielding out of phase objects that solidify when
 released and inflict material strength damage on 
 the edged column.
-Automatic phase out in danger. A red psyche FEAT
 will keep her in normal state.
 When out of phase Kitty can only be harmed by multi-
 dimensional, psionic, magical or other out of phase
 attacks.
Astral Sight: Kitty can see others in astral forms.
Limitation: Nearsighted, she wears contacts.

Talents: Electronics, Computer Hardware Design, Software
 Design, Resist Domination, Russian, Martial Arts A, B, C, D, E,
 Ninja Training.



Wisdom


Peter Wisdom

F      A      S      E      R      I      P
Ex     Ex     Gd     Rm     Gd     Ex     Gd
20     20     10     30     10     20     10
Health:80      Karma:50
Resources:Gd     Pop:0

Known Powers:
Hot-Knives: Wisdom can form ultra-hot knife or pin shaped
 plasma from his hands. These do Gd edged damage in a 
 1 area range. Up to 10 of these plasma forms can be formed
 each round. No seperate attack roll is needed.

Talents: Detective/Espionage, Guns, Marksmanship



Colossus


Piotr Nikolaievitch Rasputin

F      A      S      E      R      I      P
Ex/Ex  Gd/Gd  Ex/Un  Ex/Am  Ty     Ty     Ex
20/20  10/10  20/100 20/50  6      6      20
Health:70/180  Karma:32
Resources:Gd     Pop:0

Known Powers:
Organic Steel form: Colossus can change into an
 armored organic steel form with the following abilities:
-Body Armor: Am vs. Physical & Energy, Mn vs. Heat & Cold,
 Rm vs. Electrical damage and Ex vs. Corrosives.
-Self-Sustenance: no need to eat, drink or breathe.
-Damage suffered in this form will be healed when he reverts
 to his true form unless his health has decreased below 70.

Talents: Artist, Pilot, Martial Arts A, Russian



Wolfsbane


Rahne Sinclair

F      A      S      E      R      I      P
Ty     Gd     Ty     Ex     Pr     Gd     Gd
6      10     6      20     4      10     10
Health:42      Karma:24
Resources:Gd     Pop:0

Known Powers:
Transformation: Rahne rarely uses her Wolf form anymore
 because of the increased power of her Wolfoid Form.
 Damage Suffered in either form is healed when returning to
 true form unless her health is below 42. Damage to her human
 form does carry over.

-Wolf Form:
F      A      S      E      R      I      P
Ex     Gd     Gd     Ex     Pr     Rm     Gd
20     10     10     20     4      30     10
Health:60      Karma:44
-Bite: Gd edged damage.
-Tracking: Rm
-Movement: Gd groundspeed for 5 rounds.
-Heightened Sight: Rm ultraviolet and infrared.
-Heightened Hearing: Am

-Wolfoid Form:
F      A      S      E      R      I      P
Rm     Ex     Ex     In     Pr     Ex     Gd
30     20     20     40     4      20     10
Heatlh:110     Karma:34
-Claws: Ex edged damage
-Bite Gd edged damage
-Tracking: Rm
-Movement: Gd groundspeed, Gd leaping.
-Heightened Senses: Am

Talents: Scottisch



Captain Brittain


Brian Braddock

F      A      S      E      R      I      P
In     In     Un     Mn     Gd     In     Ex
40     40     100    75     10     40     20
Health:255     Karma:70
Resources:Ex     Pop:30

Known Powers:
Flight: Sh-X
Personal Force Field: Captain Brittain has a force field
 closely over his skin, this gives him Rm protection even
 vs. psionic attacks. He has used the forcefield for a ranged
 blunt attack of Rm damage as a power stunt once. So it still
 costs karma to perform this stunt.
Precognition Flashes: Am, but no control over them. After the
 Demon under London affair this power may have vanished.

Talents: British Folklore & History, Physics, Engineering, Pilot



Meggan



F      A      S      E      R      I      P
Gd     Rm     Gd     Am     Pr     In     In     
10     30     10     50     4      40     40
Health:100     Karma:84
Resources:Gd     Pop:0

Known Powers:
Changeling: Un, her physical ranks can shift up to 4 ranks,
 but health remains unchanged. She can gain up to Am
 physical abilities.
Flight: Ex
Animal Communication: Un
Elemantalist: Un, this power recently surfaced. It allows her
 to control the elemental forces with Un ability.
-Communicate with elemental forces: Un
-Elemental Sense: This allows her to feel disturbances in
 Earth bio-magnetic field with Am ability.
Electricity Control: Am, linked with the elements she can also
 control and communicate with electricity.
Empathy: Un

Talents: In recall of TV events



Douglock



F      A      S      E      R      I      P
Gd     Ex     Rm     Am     In     Ty     Ty
10     20     30     50     40     6      6
Health:110     Karma:52
Resources:Gd     Pop:0

Known Powers:
Techno-Organic Body: A possible cross between Warlock and
 Douglas Ramsey, Douglock has a techno-organic body whch
 gives him the following abilities:
-Shapechanging:
 -mimick human forms: Am
 -Elongation: Rm
 Other forms of this power still have to be revealed.
-Body Armor: Rm
-Conversion: Regain health by converting living, organic objects
 into a techno-organic form. He regains health equal to the material
 strenght or the health of the target. He does this with Mn ability.
-Sensors: electronic sensors of Am ability.

Talents: 



Daytripper


Amanda Sefton

F      A      S      E      R      I      P
Gd     Gd     Ty     Rm     Gd     Ex     Am
10     10     6      30     10     20     50
Health:56     Karma:80
Resources:Gd     Pop:0

Known Powers:
Magic: Amanda Sefton is a sorceress of Am ability with the 
 following known spells:
-Teleportation: Am
-Flight: Ex
-Mystic Shields: Am
-Mystic Restraints: Am
-Mystic Bolts: Am
-Shapechange self or other: In
-Control Elements: Rm
-Exorcism: Am

Limitation: mechanical or metallic targets are -2CS to be affected
 by her spells.

Talents: Mystic Background, Occult Lore, Stewardess



Lockheed



F      A      S      E      R      I      P
Gd     Rm     Gd     Rm     Ex     Ex     Ex
10     30     10     30     20     20     20
Health:80      Karma:60
Resources:N/A    Pop:0

Known Powers:
Fire breath: In
Flight: Ty
Psi-Screen: CL1000
Body Armor: Ty

Talents: None revealed

------------------------------------------------------------------------
 


Former Team Menbers:





Kylun


Colin McKay

F      A      S      E      R      I      P
In     Rm     Ex     Rm     Ty     Ex     Gd
40     30     20     30     6      20     10
Health:120     Karma:36
Resources:Ty     Pop:5

Known Powers:
Sound Mimicry: Am
Weapons:
-Twin Blades of ZZ'Ria: forged of an Un strength mystical 
 material the blades inflict Rm edged damage upon creatures
 of evil (as a guideline popularity can be used). 
 Kylun can make 1 additional attack or parry because of his
 2-weapon fighting style.
 The blades can also cut through up to Mn magical shield
 and barriers and they inlfict Mn damage upon magical contructs.

Talents: Swordsmanship, Tumbling



Widget



F      A      S      E      R      I      P
Fe     Gd     Fe     Gd     Am     Ex     Ty
2      10     2      10     50     20     6
Health:24      Karma:76
Resources:-      Pop:0

Known Powers:
Small Size: -1CS to hit
Flight: Fe
Jaws: Bites for Ty damage, Widget can chew through up to Mn
 strength metal. He can consume any metal he can chew through.
Dimensional Aperture: Am

Talents:



Cerise



F      A      S      E      R      I      P
Rm     Ex     Rm     Rm     Ex     Ex     Rm
30     20     30     30     20     20     30
Health:110     Karma:70
Resources:Ty     Pop:5

Known Powers:
Generate coherent light energy: Cerise can generate
 and manipulate this energy with Mn ability, she has created
 the following effects:
-Energy Blasts: Mn damage, 5 areas
-Solid Light manipulation: carry up to 6 persons in solid
 light containers or create Mn strength restraints. She
 can also create various other forms of solid light.
Flight: Rm
Wrist Sensor: Am sensor array with various energy and life-
 force detection.
Battle Armor:
-Body Armor: Rm vs. physical, In vs. energy
-Strength, Endurance and Intuition +1 CS (health increase)
-Self-Sustenance: air-supply, can survive in deep space
-invulnerability to heat/cold: Un

Talents: Navigation



Feron



F      A      S      E      R      I      P
Pr     Ty     Pr     Gd     Ty     Gd     Rm
4      6      4      10     6      10     30
Health:24      Karma:46
Resources:Pr    Pop:0

Known Powers:
Feron is a magical adept with the following abilities:
-Flight: Gd
-Magical Shields: Rm
-Eldritch Attacks: Rm
-Levitation: Gd
Other spells at a max. of Ex rank.

Talents: Occult, Mystic Background



MicroMax



F      A      S      E      R      I      P
Gd     Gd     Ex     Ex     Ty     Ty     Ty
10     10     20     20     6      6      6
Health:60     Karma:18
Resources:Gd   Pop:5

Known Powers:
Size Alteration: Micromax has the Un ability to increase
 or decrease his size and mass. His Strength and Endurance
 increase by +1CS for each 2 ranks above Gd (at Rm, Am and Un),
 to a max of Am each with an equal increase in health. Above 
 In growth he also gains Gd body Armor. He can change his size 
 by 2 ranks per round or by 4 rounds if he makes a endurance FEAT,
 if he fails he reaches the desired size but loses consciousness for
 1-10 rounds. He does not return to normal size when stunned.
Protected Senses: Goggles provide In protection vs. blinding attacks. 

Talents: Law Enforcement



Phoenix


Rachel Summers

F      A      S      E      R      I      P
Gd     Ex     Gd     Am     Gd     Rm     Mn
10     20     10     50     10     30     75
Health:90      Karma:115
Resources:Pr     Pop:0

Known Powers:
Telekinesis: Mn
-Force fields: Am, 1 area radius
-Kinetic Bolt: Am
-Flight: Ex
Telepathy: Am
-Mental invisibilty: Am
-Mental bolts: Am stunning, 3 areas
-Mutant Detection: Am
Phoenix Force: (when used a flaming bird image
 is conjured which inflict Ty heat damage when
 the powers are used at max rank.)
 Rachel has yet to reach complete mastery, the phoenix powers
 are all at -1CS (except flight).
-Absorbtion:CL1000, any form of energy
-Elemental Conversion: CL1000
-Flight: Un, CL1000 in space
-Force Field: CL1000 vs. physical and energy
-Gateway: instant teleportation to anywhere in the universe
-Kinetic Bolt: up to CL1000
-Regeneration: Un
-Self-Sustenance: CL1000
-Telekinetics: Un
-Telepathy: Un
-Weather Control: Un

Talents: Acrobatics, Martial Arts C, E

------------------------------------------------------------------------



Dragons of the Crimson Dawn:





Ra'al



F      A      S      E      R      I      P
Rm     Rm     Gd     Rm     Gd     Rm     Rm
30     30     10     30     10     30     30
Health:100     Karma:70
Resources:Ex     Pop:0

Known Powers:
Corrosive Bile: Ra'ak can produce a corrosive bile from her
 mouth and nails that has Am potency. She must be within
 10 feet and make an Agility FEAT to hit her target. The 
 bile lasts for 3 rounds.
Shadow Teleport: Ra'al can teleport through the shadows
 up to 3 areas away with Am ability.
Psionic Needles: Ra'al can use 'psionic needles' to probe
 a victim's mind with Am ability, the victim must be somehow
 restrained and Ra'al must be able to concentrate to use
 this power. Use of the needles decreases the targets psyche
 with -1CS (regain 1CS per hour) and inflicts Ex damage. The
 target may resist using psyche. This process is extremely painful.

Talents: Martial Arts B, C, E, Leadership, Occult



A'yin



F      A      S      E      R      I      P
In     Rm     In     Am     Gd     Rm     Rm
40     30     40     50     10     30     30
Health:160     Karma:70
Resources:Ex     Pop:0

Known Powers:
Flight: Rm
Suffocation Cloud: Am intensity suffocation at 1 area.
Body Armor: Ex
Power Analysis: A'yin can shoot a mystical energy beam from
 his forehead which has the following effect:
 -A'yin can determine powers, power ranks and stats when he
  makes a Am power FEAT. If any power rank of energy or magical
  powers is above Mn A'yin suffers Ex damage per round and he
  must make a Psyche FEAT to break the bond.
 -While being scanned the target is surrounded by mystical energy
  that binds him with Un strength, it inflicts Gd damage per round.  

Talents: Martial Arts B, E



Barak



F      A      S      E      R      I      P
Rm     Gd     Am     Mn     Pr     Pr     Gd
30     10     50     75     4      4      10
Health:165     Karma:18
Resources:Ex     Pop:0

Known Powers:
Body Armor: In
Size: +1CS to be hit
Extra Arms: Barak has 4 arms and double attacks or +2CS wrestling
 and wrestling damage.
Energy Weapons: Barak can create energy melee or thrown weapons
 of Am energy he usually uses the following:
 -Energy Gloves: Mn damage (lower hands)
 -Energy swords: Mn edged damage, +1CS to hit (upper hands)
 -Energy Shurikens: Ex edged thrown (3 areas) but penetrates
  up to Am body armor.

Talents: Martial Arts B, Edged Weapons, Thrown Weapons

Text file Source (historic): geocities.com/area51/vault/7732

geocities.com/area51/vault
geocities.com/area51

(to report bad content: archivehelp @ gmail)