Karma: Gaining (and losing) Karma: The Vigilante or Special Agent


During character generation a player can decide to play a vigilante
(like the Punisher) or some kind of special agent (like Wolverine was).
Generally these characters considered are karma low characters. This 
has some effects on the character, most notably in the Karma awards and
penalties.

The Following are example Vigilante Supplements



Ninja - The ninja vigilante is always in disguise. It is assume that a
ninja would always maintain a zero presence. Ninjas are always apart of
a Special Agency, Society or Clan. Furthermore ninjas always begins 
with 0 popularity. Ninjas however gain 1 weapon or fighting skill.  
Negative Popularity (anything below 0 popularity) can result in the PC 
being considered an evil ninja and wanted by the authorities. The 
Popularity is awarded three ways.

* By achieving their objective with zero presence and leaving a symbol 
of their identity (i.e. Black Blade Society was here.). Zero Presence 
means zero presence (very difficult to achieve). If nobody see the 
ninja the award is 4pts of Popularity. 

* By achieving their objective, and leaving a symbol of their identity 
(i.e. Black Blade Society was here). The award is 2pts of Popularity. 
Killing people results in receiving negative popularity -2pts. Ninja 
generally stall their victims and keep their objective in high priority.

* By achieving their objective. The award is1pts of Popularity.

Ninja Assassin  - The Ninja assassin vigilante is always in disguise. 
It is assume that a ninja would always maintain a zero presence. These 
Ninjas can be independent, apart of a Special Agency, Society or Clan. 
Furthermore he always begins with 0 popularity. He does however gain 1 
weapon or fighting skill. Negative Popularity is what they live for and
 ninja assassins are wanted by the authorities. Their Popularity has 
the unique ability to make people fearful of them. So they receive a 
natural emotion control of FEAR a  -3CS of their Popularity automatically.
  The Popularity is awarded three ways.


* By achieving their objective with zero presence and leaving a symbol 
of their identity (i.e. Black Blade Society was here.). Zero Presence 
means zero presence (very difficult to achieve). If nobody see the 
ninja the award is -4pts of Popularity.  Note mind wipes are considered
zero presence. 

* By achieving their objective with zero presence, leaving no witnesses
and leaving a symbol of their identity (i.e. Black Blade Society was 
here.). Zero Presence means zero presence. The award is -3pts of 
Popularity

* By achieving their objective. The award is -1pts of Popularity.


Other Vigilante: This is generated as any other character in the UPB or
Marvel Generator.  Furthermore he always begins with 5 popularity. The 
character gains popularity only very slowly. He gains 1 point of 
popularity when beating costumed or organized criminals in public, but 
only if he doesn't kill them. The Karma table below shows the award and
penalties. 

Secret Agent/Underground: First the character must give up one of his 
power slots. Furthermore he always begins with 0 popularity. He does 
however gain 1 weapon or fighting skill.  The character gains popularity
only very slowly. He gains 1 point of popularity when beating costumed 
or organized criminals in public, but only if he doesn't kill them. The
Karma table below shows the award and penalties. The number before the 
slash is for the vigilante and the number behind it for the S.A

                        Karma Summary Listing
			 	 Vigilante/SA, Samurai, Ninja or Clan
Violent Crime -- Stop/Prevent		50/30
Violent Crime - Arrest			20/15
Destructive Crime -- Stop/Prevent		35/20
Destructive Crime - Arrest			15/10
Theft -- Stop/Prevent			10/5
Theft - Arrest				10/5
Robbery -- Stop/Prevent			30/20
Robbery - Arrest				15/10
Misdemeanors -- Stop/Prevent		3/2
Misdemeanors - Arrest			-/-
National Offense -- Stop/Prevent		20/25*
National Offense - Arrest			10/15*
Local Conspiracy - Stop/Prevent		30/35*
Local Conspiracy - Arrest			15/20*
National Conspiracy -- Stop/Prevent	40/55*
National Conspiracy - Arrest		20/30*
Global Conspiracy -- Stop/Prevent	50/70*
Global Conspiracy - Arrest			25/35*
Other Crimes -- Stop/Prevent		20/15
Other Crimes - Arrest			10/5
Rescue					25/20
Multiple Rescues (5+)			125/100
Commit Violent Crime			-40/-25
Commit Destructive Crime			-30/-20
Commit Theft				-20/-15
Commit Misdemeanor			-15/-10
Commit National Offense			-40/-55
Commit Other Crimes			-5/-10
Defeat						-15/-20
Permit Violent Crime			-25/-10
Permit Destructive Crime			-10/-15
Permit Theft					-5/-10
Permit Robbery				-5/-10
Permit Misdemeanor 			-5/-10
Permit National Offense			-5/-10*
Permit Other Crimes			-5/-15
Innocent Death				LOSE ALL KARMA
Making Commitment			+10/+5
Failing Commitment				-10/-5

*This karma award depends on the agency the S.A. is working for. It is
assumed to be a government, if it is another agency replace this by 
crimes against this agency.  

Death 
In addition to defeating a character, additional karma points may be 
awarded for wasting a villain. Vigilante's believe in removing the 
element crime entirely and should rewarded for their belief and 
sincerity. 
. 
Death**					-50%/-20%
Self-Destruction				 -/-
Killing:

* Burglar*	 			-100
* Child molester			+300 	+ 10pts of Popularity 
* Dictator ***				+30	+ 5 pts of Popularity 
* Insane criminal**			+10
* Homicidal Maniac***		+30
* Innocent bystander			LOSE ALL KARMA
* Innocent people			LOSE ALL KARMA
* Kidnapper**				+5
* Murderer***				+10
* Other Non violent criminals	LOSE ALL KARMA
* Rapist	**				0
* White Collar Criminal **		-100


**This is for criminals that are guilty of small crimes. Or opposed 
agents. They are not worthy of death

***This is for criminals guilty of Murder, Drugs distributing and other
such crimes. This is also in addition to the normal awards for 
defeating an opponent. Other awards stay mostly the same.  When part of
a karma pool with characters that are not also Vigilantes or S.A. the 
karma pool is still subject to the normal penalties.


Maiming
Contrary to popular belief, vigilantes don't always believe in killing 
their enemy. They believe in lateral justice (eye for an eye theory) 
For example, Pyromaniac dude is always setting fires. A vigilante might
set Pyromaniac Dude's hand on fire as pay back retribution for his 
crimes and then string him up for the authorities. This is considered 
maiming a person. This is considered private justice but reflex badly 
in the public's eye and by the authorities. In addition to defeating a 
character, additional karma points may be awarded for maiming a villain.
But no popularity can be gained. This gives the vigilante the person 
gratification that justice was administered but is considered uncool by
the public. Note: anything more than two maiming is considered torture.
**

Arms			+5 each
Ear			+5 each						
Eye			+10 each
Foot			+10 each
Hand			+5 each			
Leg			+10 each
Nose			+5
Sex Organs		+10 each
Tongue		+-5

Note:
**This is not for criminals that are guilty of small crimes. Or opposed
agents. They should not be maimed. That is considered Torture (see 
Torture)


Torture 

Torture on the other is a different story entirely. This is excessive 
cutting off body part for pleasure or for Karma. Torture is not welcome
by good guys or vigilantes. Judges please don't let your Player get away
with this crap.  Vigilante who try to play the stupid tough guy torture
stuff should be punished immediately. People with no powers, Injured, 
or who surrender should not be torture.  If the PC is playing in 
character, it will not make a difference in the case. He will be 
considered a Karma low character. (Wolverine and Punisher are karma low
character.)

Arms			-50 each						
Eyes			-100 each						
Feet			-100 each
Hands			-100 each			
Legs			-50 each
Nose			-50 
Sex Organs		-100 each
Tongue		-50


**This is for criminals that are guilty of small crimes. Or opposed 
agents.

***This is for criminals guilty of Murder, Drugs distributing and other
such crimes. This is also in addition to the normal awards for defeating
an opponent. Other awards stay mostly the same.  When part of a karma 
pool with characters that are not also Vigilantes or S.A. the karma 
pool is still subject to the normal penalties.


    Source: geocities.com/area51/vault/7732

               ( geocities.com/area51/vault)                   ( geocities.com/area51)