Karma: Gaining (and losing) Karma: The Vigilante or Special Agent
During character generation a player can decide to play a vigilante
(like the Punisher) or some kind of special agent (like Wolverine was).
Generally these characters considered are karma low characters. This
has some effects on the character, most notably in the Karma awards and
penalties.
The Following are example Vigilante Supplements
Ninja - The ninja vigilante is always in disguise. It is assume that a
ninja would always maintain a zero presence. Ninjas are always apart of
a Special Agency, Society or Clan. Furthermore ninjas always begins
with 0 popularity. Ninjas however gain 1 weapon or fighting skill.
Negative Popularity (anything below 0 popularity) can result in the PC
being considered an evil ninja and wanted by the authorities. The
Popularity is awarded three ways.
* By achieving their objective with zero presence and leaving a symbol
of their identity (i.e. Black Blade Society was here.). Zero Presence
means zero presence (very difficult to achieve). If nobody see the
ninja the award is 4pts of Popularity.
* By achieving their objective, and leaving a symbol of their identity
(i.e. Black Blade Society was here). The award is 2pts of Popularity.
Killing people results in receiving negative popularity -2pts. Ninja
generally stall their victims and keep their objective in high priority.
* By achieving their objective. The award is1pts of Popularity.
Ninja Assassin - The Ninja assassin vigilante is always in disguise.
It is assume that a ninja would always maintain a zero presence. These
Ninjas can be independent, apart of a Special Agency, Society or Clan.
Furthermore he always begins with 0 popularity. He does however gain 1
weapon or fighting skill. Negative Popularity is what they live for and
ninja assassins are wanted by the authorities. Their Popularity has
the unique ability to make people fearful of them. So they receive a
natural emotion control of FEAR a -3CS of their Popularity automatically.
The Popularity is awarded three ways.
* By achieving their objective with zero presence and leaving a symbol
of their identity (i.e. Black Blade Society was here.). Zero Presence
means zero presence (very difficult to achieve). If nobody see the
ninja the award is -4pts of Popularity. Note mind wipes are considered
zero presence.
* By achieving their objective with zero presence, leaving no witnesses
and leaving a symbol of their identity (i.e. Black Blade Society was
here.). Zero Presence means zero presence. The award is -3pts of
Popularity
* By achieving their objective. The award is -1pts of Popularity.
Other Vigilante: This is generated as any other character in the UPB or
Marvel Generator. Furthermore he always begins with 5 popularity. The
character gains popularity only very slowly. He gains 1 point of
popularity when beating costumed or organized criminals in public, but
only if he doesn't kill them. The Karma table below shows the award and
penalties.
Secret Agent/Underground: First the character must give up one of his
power slots. Furthermore he always begins with 0 popularity. He does
however gain 1 weapon or fighting skill. The character gains popularity
only very slowly. He gains 1 point of popularity when beating costumed
or organized criminals in public, but only if he doesn't kill them. The
Karma table below shows the award and penalties. The number before the
slash is for the vigilante and the number behind it for the S.A
Karma Summary Listing
Vigilante/SA, Samurai, Ninja or Clan
Violent Crime -- Stop/Prevent 50/30
Violent Crime - Arrest 20/15
Destructive Crime -- Stop/Prevent 35/20
Destructive Crime - Arrest 15/10
Theft -- Stop/Prevent 10/5
Theft - Arrest 10/5
Robbery -- Stop/Prevent 30/20
Robbery - Arrest 15/10
Misdemeanors -- Stop/Prevent 3/2
Misdemeanors - Arrest -/-
National Offense -- Stop/Prevent 20/25*
National Offense - Arrest 10/15*
Local Conspiracy - Stop/Prevent 30/35*
Local Conspiracy - Arrest 15/20*
National Conspiracy -- Stop/Prevent 40/55*
National Conspiracy - Arrest 20/30*
Global Conspiracy -- Stop/Prevent 50/70*
Global Conspiracy - Arrest 25/35*
Other Crimes -- Stop/Prevent 20/15
Other Crimes - Arrest 10/5
Rescue 25/20
Multiple Rescues (5+) 125/100
Commit Violent Crime -40/-25
Commit Destructive Crime -30/-20
Commit Theft -20/-15
Commit Misdemeanor -15/-10
Commit National Offense -40/-55
Commit Other Crimes -5/-10
Defeat -15/-20
Permit Violent Crime -25/-10
Permit Destructive Crime -10/-15
Permit Theft -5/-10
Permit Robbery -5/-10
Permit Misdemeanor -5/-10
Permit National Offense -5/-10*
Permit Other Crimes -5/-15
Innocent Death LOSE ALL KARMA
Making Commitment +10/+5
Failing Commitment -10/-5
*This karma award depends on the agency the S.A. is working for. It is
assumed to be a government, if it is another agency replace this by
crimes against this agency.
Death
In addition to defeating a character, additional karma points may be
awarded for wasting a villain. Vigilante's believe in removing the
element crime entirely and should rewarded for their belief and
sincerity.
.
Death** -50%/-20%
Self-Destruction -/-
Killing:
* Burglar* -100
* Child molester +300 + 10pts of Popularity
* Dictator *** +30 + 5 pts of Popularity
* Insane criminal** +10
* Homicidal Maniac*** +30
* Innocent bystander LOSE ALL KARMA
* Innocent people LOSE ALL KARMA
* Kidnapper** +5
* Murderer*** +10
* Other Non violent criminals LOSE ALL KARMA
* Rapist ** 0
* White Collar Criminal ** -100
**This is for criminals that are guilty of small crimes. Or opposed
agents. They are not worthy of death
***This is for criminals guilty of Murder, Drugs distributing and other
such crimes. This is also in addition to the normal awards for
defeating an opponent. Other awards stay mostly the same. When part of
a karma pool with characters that are not also Vigilantes or S.A. the
karma pool is still subject to the normal penalties.
Maiming
Contrary to popular belief, vigilantes don't always believe in killing
their enemy. They believe in lateral justice (eye for an eye theory)
For example, Pyromaniac dude is always setting fires. A vigilante might
set Pyromaniac Dude's hand on fire as pay back retribution for his
crimes and then string him up for the authorities. This is considered
maiming a person. This is considered private justice but reflex badly
in the public's eye and by the authorities. In addition to defeating a
character, additional karma points may be awarded for maiming a villain.
But no popularity can be gained. This gives the vigilante the person
gratification that justice was administered but is considered uncool by
the public. Note: anything more than two maiming is considered torture.
**
Arms +5 each
Ear +5 each
Eye +10 each
Foot +10 each
Hand +5 each
Leg +10 each
Nose +5
Sex Organs +10 each
Tongue +-5
Note:
**This is not for criminals that are guilty of small crimes. Or opposed
agents. They should not be maimed. That is considered Torture (see
Torture)
Torture
Torture on the other is a different story entirely. This is excessive
cutting off body part for pleasure or for Karma. Torture is not welcome
by good guys or vigilantes. Judges please don't let your Player get away
with this crap. Vigilante who try to play the stupid tough guy torture
stuff should be punished immediately. People with no powers, Injured,
or who surrender should not be torture. If the PC is playing in
character, it will not make a difference in the case. He will be
considered a Karma low character. (Wolverine and Punisher are karma low
character.)
Arms -50 each
Eyes -100 each
Feet -100 each
Hands -100 each
Legs -50 each
Nose -50
Sex Organs -100 each
Tongue -50
**This is for criminals that are guilty of small crimes. Or opposed
agents.
***This is for criminals guilty of Murder, Drugs distributing and other
such crimes. This is also in addition to the normal awards for defeating
an opponent. Other awards stay mostly the same. When part of a karma
pool with characters that are not also Vigilantes or S.A. the karma
pool is still subject to the normal penalties.
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