Deity Domains

 

Deity

Domains

Page*

 

Knight of the Gods

Good, Law, Protection, War, Nobility

190

The Holy Mother

Good, Healing, Law, Community, Family

191

The Speaker of the Word

Good, Knowledge, Law, Strength, Inquisition

192

The True

Good, Knowledge, Law, Protection, Nobility

192

The Eternal Lantern

Fire, Good, Law, Sun, Glory, Sentinel**

193

The Raiser

Good, Healing, Plant, Protection, Community, Creation, Family

194

The Peacemaker

Good, Healing, Protection, Warding**, Community

194

The Pure One

Good, Healing, Luck, Community, Charm

195

Lord of the Silver Linings

Good, Healing, Luck, Exorcism, Renewal

196

The Traveler

Good, Sun, Travel, Celerity, Portal

197

The Guardian

Chaos, Good, Protection, Travel, Celerity

197

Raconteur

Chaos, Good, Knowledge, Luck

198

The Shimmering One

Chaos, Earth, Good, Moon (Veshemo)**, Moon (Pelselond)†, Moon (Diadolai)‡, Charm

199

The Great Huntress

Animal, Chaos, Good, Luck

200

The Coddler

Chaos, Good, Healing, Protection, Mind, Mysticism

200

The Founder

Earth, Law, Protection, Craft, Metal, Planning

201

The Mule

Knowledge, Law, Magic, Divination, Craft

202

Powermaster

Healing, Knowledge, Law, Strength, Mentalism

203

The Old Man

Law, Strength, War, Planning

204

Eye Opener

Knowledge, Law, Travel, Divination, Mind, Rune

204

Mother of the Elements

Air, Animal, Earth, Fire, Water, Summoning, Cavern, Metal, Ocean

205

The Riftmaster

Knowledge, Magic, Timing**, Summoning, Illusion, Portal, Spell

206

The Bear

Animal, Plant, Beastmaster, Renewal

207

The Landlord

Knowledge, Luck, Trickery, Rune, Trade

208

Fate Scribe

Knowledge, Magic, Celerity, Divination, Mind, Fate, Time

208

Battle Rager

Chaos, Strength, War, Metal

209

The Watcher

Chaos, Knowledge, Travel, Portal

210

The Storm Lord

Air, Chaos, Tempest**, Strength, Water, Madness, Ocean, Storm

211

Risk

Chaos, Luck, Trickery

212

The Laughter

Chaos, Destruction, Plant, Trickery, Madness

212

The Corrupter

Evil, Law, Trickery, Hatred

213

The Overlord

Evil, Law, Strength, Domination, Suffering, Tyranny

214

The Dark One

Earth, Evil, Law, Cavern, Darkness

215

The Flaymaster

Cold**, Destruction, Evil, Law, Suffering

216

Harvester of Souls

Death, Destruction, Evil, Undeath

217

Locust Lord

Destruction, Evil, Fire, Plant, Spider

218

Emporer of Scorn

Evil, Knowledge, Strength, Hatred

219

The Seller of Souls

Death, Evil, Trickery, Retribution

219

Rotlord

Chaos, Death, Destruction, Evil, Pestilence, Slime

220

The Confuser of Ways

Chaos, Evil, Oblivion**, Trickery, Madness, Scalykind

221

Prince of Terror

Chaos, Evil, Terror**, Trickery, Mind, Mysticism, Illusion

222

Creator of Strife

Air, Chaos, Destruction, Evil, Water, Ocean, Tempest**

223

The Vicelord

Animal, Chaos, Evil, Trickery

224

* Page number from Kingdoms of Kalamar™ campaign setting
** Domain unique to Kingdoms of Kalamar™ Player's Guide
† called Moon domain in Forgotten Realms™ campaign setting
‡ called Elf domain in Forgotten Realms™ campaign setting

 

Halls of the Valiant, Servants of

the Swift Sword

Knight of the Gods, The Valiant, The Swift Sword,

Champion of Tellene, Evil Slayer

Focus: Chivalry, valor

Symbol: Golden eye on a blue and white diamond pattern

Place of worship: Temples and altars usually in cities, towns or

villages

Colors: Blue, gold, white

Animal: White stallion

Notes: Followers are valiant good and just. Kinda arthurian

do-good evil-fighters.

 

 

The Home Foundation, The

Brotherhood of Industry

The Holy Mother, Homemaker, The Counselor

Focus: Home, industriousness, marriage

Symbol: A house encircled by a ring

Place of worship: Churches are found in cities, towns and villages

Colors: White, blue, grey

Animal: Beaver

Clothes: Grey cylindrical caps

Notes: Follower often act as marriage councelors, and

often help in times of misfortune. They don't like

travel.

 

 

The Hall of Oaths, The Keepers of the Word

The Speaker of the Word, Honorable Highness, The Irreproachable

One, The Lord, on High, The Honorable One

Focus: Honor, oaths, ethics

Symbol: An open book

Place of worship: City temples

Colors: Red, silver

Animal: Lion

Clothes: Grey cylindrical caps

Notes: Followers are honorable and

trustworthy, and often naïve and easy to fool.

Allways keeps promises.

 

 

The Courts of Justice, Truthseekers

The True, The Blind One, The Magnificent Magistrate,

The Exalted Judge

Focus: Justice, truth

Symbol: A scale balanced on the tip of a golden

sword against a white background

Place of worship: City temples (wich often contains courtrooms)

Colors: White, gold

Animal: Falcon

Notes: Followers sets truth and justice above all. Priests

allways intervene and tries to settle disputes.

Follows all "just" laws.

 

 

The Cathedral of Light, The Order of Light

The Eternal Lantern, The Shining One, Lord of

Luminosity, radiance

Focus: Day, light, dawn

Symbol: Half of a shining sun

Place of worship: Open air temples in cities, altars in towns and

villages

Colors: White, yellow, gold

Animal: Rooster

Notes: Priests acts as sentries, keeping watch by night in

cities and villages. Battles evil, especially ghosts,

vampires and such.

 

 

The Church of the Life's Fire,

Friends of the Fields

The Raiser, Farmer's Wife, The Midwife, Field

Mother, Queen of Green Pastures, The Bringer of

Life, Mother Tellene

Focus: Harvest, life, fertility, agriculture

Symbol: A blazing hearth

Place of worship: Simple temples in agriculturally-dominated

territories

Colors: Brown, green

Animal: Deer

Notes: Priests and followers are generally jolly, nice,

generous and hardworking. Prefer peace, but

knows how to fight. Hates the undead.

 

 

House of Solace, The Peacemakers

The Peacemaker, Lord of Tranquility, Lord of Ease, The Peaceful one,

King of Comfort, Master of Serenity, The Pacifier

Focus: Peace and comfort

Symbol: Two hands clasped in friendship

Place of worship: Simple but comfortable blue and green churches

found in rustic settings

Colors: Sky blue, light green, lavender

Animal: Sheep

Notes: Peaceful priests that helps to settle conflicts

peacefully. Some are strict pacifists.

 

 

Parish of Love, Children of Love

The Pure One, Lady Love, Protector of the Heart

Focus: Love, harmony

Symbol: Dove over a white rose

Place of worship: Temples or flower gardens

Colors: Pastels, white and floral patterns

Animal: Dove

Clothes: Silver roses on collars

Notes: Peace, love and harmony. Acts as matchmakers

and perform weddings.

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Church of Everlasting Hope, The Merciful Fates

Lord of Silver Linings, Caregiver, Lord of the Blue Sky

Focus: Mercy, hope, healing

Symbol: A capital psi with a circle above the center vertical

arm set atop a rainbow

Place of worship: Open air temples

Colors: Sky blue, rainbow, silver

Animal: Dog

Notes: Allways positive, this people. Helps sick and

wounded.

 

 

Temple of the Stars, The Journeymen

The Traveler, Bright Eyes, The Nimble Navigator, The Voyager

Focus: Travel, stars

Symbol: A shooting star on a black background

Place of worship: Small shrines among major roadways. Temples

inside merchant guilds and seaports.

Colors: Yellow, black, silver

Animal: Pigeon

Notes: Followers travels and adventures. Restless bunch.

 

 

The Face of the Free, Messengers of

Liberty

The Guardian, The Liberator, Free Soul, The Insurgent

One, The Inducer of Independence

Focus: Freedom, liberty, happiness

Symbol: An eagle's claw on a black background

Place of worship: Wilderness

Colors: Black, grey, white

Animal: Eagle

Clothes: Black feathers on higher members

Notes: Kind of revolutionaries. Also does charity.

 

 

Theater of the Arts, The Merry Muses

Raconteur, The Eternal Bard, Loremaster

Focus: Art, poetry, music, humor

Symbol: A theatrical mask or a jester hat

Place of worship: Theaters or public forums

Colors: Red, gold

Animal: Peacock

Clothes: Artists clothing

Notes: Enertainers, performers, artists, painters...

Often go a bit to far in satires.

 

 

Church of Night's Beauty, Moonknights

The Shimmering One, The Face of Rapture, Ablutor

Focus: Moons, beauty

Symbol: Full moon breaking through clouds

Place of worship: Outdoor areas open to the sky

near a pool of water

Colors: Silver

Animal: Owl

Clothes: Silver colored

Notes: Priests values beauty, both inner and outer, as well

as freedom of expression. Temples sometimes has

museums with beatyful art.

 

 

Temple of the Patient Arrow, The

Golden Arrows

The Great Huntress, Bulls-Eye, The Merry Marksman,

The Tenacious Bowman

Focus: Hunting, archery, patience

Symbol: Hawk with spread wings against a green

background

Place of worship: Temples that borders forests. Altars in dwellings of

devoted woodsmen.

Colors: Green, brown

Animal: Hawk

Clothes: Often green and brown

Notes: Loves animals and hunting. Protects wildlife.

 

 

Church of the Silver Mist, Dream Weavers

The Coddler, The Night Watchman, The Imparter of Inspiration

Focus: Restful sleep, dreams, aspirations

Symbol: Crossed hands resting on one's chest as if sleeping

Place of worship: Anywhere. Big domed things in cities. Biggest one

in Thygasha.

Colors: Silver, midnight blue, light grey

Animal: Felines

Clothes: Decorated with stars and moons

Notes: A bit arrogant and aloof. Lots of snow but no

flashlight.

 

 

The Founder's Creation, Builders of

Law

The Founder, The Great Builder, The Upholder

Focus: Law, order, cities

Symbol: Red bricks and sword on a blue background

Place of worship: Temples in all major cities and

congregations in most smaller towns.

Colors: Blue, red

Animal: Bee

Notes: Architects and craftsmen. Also uphols the law,

firmly but fairly.

 

 

The Fraternal Order of Aptitude,

Brothers in Logic

The Mule, The Enlightener, Mathmaster, The Professor

Focus: Mathematics, science, invention, reasoning,

knowledge

Symbol: Triangle within a circle

Place of worship: Anywhere. Big domed things in cities. Biggest one

in Thygasha.

Colors: Grey

Animal: Mule

Clothes: Shaved heads

Notes: Achademics!

 

 

Temple of the Three Strengths, Seekers of the

Three Strengths

Powermaster, The Harbinger of Healing, The Invigorator, The

Quickener

Focus: Strength, medicine

Symbol: Mountain rising up thourg a cloud

Colors: Blue, white, silver

Animal: Ox

Clothes: Heads shaved except a braided pony-tail

Notes: Believes in strength of body, mind and spirit. Big

strong bunch, though a bit cowardly.

The Known World 12 Players Stuff

 

 

Temple of Armed Conflict, Order of the Pike

The Old Man, The Strategist, Master of Tactics, King of

the Battlefield

Focus: War, tactics, strategy

Symbol: Crossed polearms

Place of worship: Large garrisons

Colors: Green, white

Animal: War dog

Clothes: White tunic with crossed pikes on front and a green

hat and cloak.

Notes: Dangerous warring people with sense for strategy.

 

 

The Order of Thought, Seekers of Sagacity

Eye Opener, Lord of Intuition, The Wise One

Focus: Wisdom

Symbol: An owl in flight grasping a staff in its talons

Place of worship: Temples in cities, towns and villages

Colors: Light brown

Animal: Owl

Clothes: Hat with owl feathers

Notes: Wisemen. Allways looking for solutions, riddles and

such.

 

 

Assembly of the Four Corners, The Keepers of

the Four Corners

Mother of the Elements, Wave Crusher, Madame of

the Wind, The Grand Incinerator, Firelord, Earth

Mother

Focus: Elements (earth, air, fire, water)

Symbol: A circle divided into four equal parts with one

element represented in each corner

Place of worship: Strange places

Colors: Brown, silver, red and blue

Animal: Mole, albatross, salamander and clam

Clothes: Hat with owl feathers

Notes: Strange bunch of people. Some are fanatic about

keeping water clean, some lives in the wilderness

and some loves to set fire to things.

 

 

Temple of Enchantment, The Keyholders

The Riftmaster, The Gatekeeper, Sorcerer Supreme,

The Flowmaster

Focus: Magic

Symbol: A platinum key

Place of worship: Mountains

Colors: Black, white

Animal: Dragon

Clothes: Robes with black and white checkered pattern

Notes: Mighty wizards with little toleration for freelancers

 

 

The Conventicle of the Great Tree, Brotherhood

of the Bear

The Bear, Old Grizzly, Father of the Treant, The Old Oak

Focus: Nature

Symbol: A huge oak tree

Place of worship: Oak forests

Colors: Green, brown

Animal: Bear

Notes: Loves and protect nature as if it had feelings or

something.

 

 

Parish of the Prolific Coin, The Profiteers

The Landlord, Profitmaker, The Coinmaster

Focus: Money, business, greed

Symbol: A golden weight scale

Place of worship: Decorated temples near markets

Colors: Gold, silver, platinum

Animal: Livestock

Notes: Rich snobs. Greedy but competent and not to

dishonest businessmen.

 

 

The Inevitable Order of Time, The Prophets

Fate Scribe, Queen Destiny, Keeper of Fortunes, She Who Sees All,

Lady Time, Empress

Focus: Prophesy, time, fate

Symbol: Moon and stars

Place of worship: Temples in capital cities

Colors: Light green, silver

Animal: Crow

Clothes: Robes with stars and moons and silver

Notes: The priests can see into the future.

 

 

The Way of the Berserk, Brothers in

Blood

Battle Rager, The Red, Sentinel of Unbridled Rage, The

Fearless One, Blood Boiler, Prince of Turmoil

Focus: Battle, berserking, chaos, courage

Symbol: Crossed swords behind a double-bladed hand axe

Place of worship: Battle fields

Colors: Blue, red

Animal: Wolverine

Clothes: Red shoulder sash with black markers for each won

battle

Notes: Dangerous people. No disciplin at all, but fights like

tigers.

 

 

The Watchers

The Watcher, The Wanderer, Prince of Solitude,

The Solitary Traveler

Focus: Wanderers, loneliness

Symbol: A winding road disappearing

over a hill or a winged staff

Colors: Grey, brown, green, white

Animal: Coyote

The Thunderer's Temple, Tempestions

The Storm Lord, The Lord of Thunder and Lightning,

Bluebolt, The Thunderer

Focus: Storms, thunder, lightning

Symbol: Lightning bolts behind a warhammer

Place of worship: Amphitheaters near hills or mountains

Colors: Green, blue, silver

Notes: Priests are big fast brutes. They help you put things

together after storms, but you don't want them as

enemies.

 

 

Church of Chance, Challengers of Fate

Risk, Old Lucky, Master of Stealth, Prince of Chance, King of the Dice

Focus: Thievery, gambling, luck

Symbol: Two six-sided dice

Colors: Grey, dark brown, black

Animal: Raccoon

Notes: Thieving bastards and daring gamblers.

Players Stuff 13 The Known World

 

 

The Order of the Passionate One,

The Passionate Peoplehood

The Laugher, The Passionate One, King of Climax,

Father of Wine, Master of the Grape

Focus: Passion, wine

Symbol: Grapes, wine berries or a mouth gaping as if

anticipating a large quantity of wine

Colors: Purple

Animal: Hyena

Clothes: Strange and crazy hats

Notes: Loud stupid drunken fools, but they sure know how

to make a good wine.

 

 

The Courts of Inequity, The Covetous Ones

The Corrupter, The Queen of Inequity, Jealous Eye, Mistress of Spite,

The Covetous One

Focus: Injustice, envy, jealousy

Symbol: Tipped scales on a goat's skull

Place of worship: Rumors says they use coartrooms

Colors: Green

Animal: Goat

Notes: Distrustful and dishonest lot. Also greedy and

paranoic.

 

 

Order of Agony, Ministry of Misery

The Flaymaster, Ice Heart, Slowdeath, The Hood, Cold Death, The

Knife, Frostbite, Icebite, The Prince of Suffering, The Cruel Master,

Scourge of Tellene

Focus: Pain, torture, cold

Symbol: Blood dripping dagger

Place of worship: Torture chambers

Colors: Ice blue

Animal: Hornet

Clothes: Black studded leather

Notes: This is bad people. They are experts at both

torturing and withstanding torture.

 

 

The House of Shackles, Bringers of the New

Order

The Overlord, The Oppressor, Tyrant of Tellene, Enemy of the Free,

Bringer of the New Order, Yielder to None, He Who Brings Gods Low,

Shackles

Focus: Oppression, slavery

Symbol: Mailed fist

Place of worship: Torture chambers

Colors: Red, brown

Animal: Draft horse

Notes: Best slavers there are, but quite a dangerous bunch

 

 

Church of Endless Night, Knights of the Black

Pit

The Dark One, Blacksoul, Blackmourn, Devourer of Light, Eyeless

One, Ruler of the Night, Lord Midnight, Lord Twilight, Lurker in the

Void

Focus: Dusk, darkness, moonless knights

Symbol: An eyeless raven gripping a bloody eye

Colors: Black

Animal: Bat

Notes: They don't like daylight. Perhaps the church is ruled

by vampires?

 

 

The Congregation of the Dead, The Harvesters

Harvester of Souls, Ruler of the Dead, Bringer of the Grave, King of

the Undead, Lord of the Underworld

Focus: Death, underworld

Symbol: Skull and scythe

Place of worship: Temples in graveyards

Colors: Black, bone white

Animal: Skeletal dragon

Clothes: Black robes

Notes: Creepy bunch. Likes killing and are almost eager to

get killed as well. Rumors says that undeads are

welcome as members.

 

 

The House of Hunger, The Gaunt

Locust Lord, Harbinger of Hunger, Baron of Starvation,

Provider of Famine, Cropslayer, Beastfouler, Gluttonous

One, Devourer of All

Focus: Famine, hunger, starvation

Symbol: Goblet with a whole in the

bottom

Place of worship: Wilderness

Colors: Grey, burgundy

Animal: Locust

Clothes: Brass skullcaps

Notes: Thin starved looking people. Rumored to destroy

crops and supplies.

 

 

House of Knives, The Veiled Priesthood

The Unseen One, The Seller of Souls, The Silent Slayer, Father of

Murder, Provider of Retribution, The Vengeful One, The Vindicator,

The Avenger

Focus: Murder, Revenge

Symbol: Skull-headed scorpion with bloody stinger

Colors: Red, black

Animal: Scorpion

Notes: Not to play with.

 

 

House of Scorn, The Purgers

Emperor of Scorn, The Despiser, Slayer of the

Inferior, Lord of Intolerance, Hatemonger, Purge of

Tellene

Focus: Hate, bigotry

Symbol: Golden scepter on blue background

Place of worship: Temples in cities and towns

Colors: Gold, dark blue

Animal: Jackal

Notes: Racists, nationalists, patriots and religious fanatics.

 

 

Temple of Strife, Minions of Misfortune

Creator of Strife, Bringer of Foul Weather, King of Disharmony, Maker

of Dissension, He Who Brings Misfortune, Ill-Luck, Discordant One

Focus: Discord, foul weather, misfortune

Place of worship: Temples

Colors: Clashing

Animal: Raven, Black cat

Notes: Negative, jealous bastards out to bring others

down. Often causes bad weather.

 

 

House of Vice, The Vicelods or The Insulters

The Vicelord, The Insulter, His Immenseness, Abaser, The Indolent

One, Master of Depravity, Slayer of Morals, Violator of the Pure, The

Ravisher, Sodomizer of All

Focus: Vice, sloth

Symbol: A male boar wearing a crown, a pure white pearl

impaired on a brown spike

Colors: Brown

Animal: Male boar

Clothes: Filthy bronze skullcaps

Notes: Fat, filthy, dirty child-abusers

The Known World 14 Players Stuff

 

 

The Temple of Sleepless Nights, The Fellowship

of terror

Prince of Terror, Sultan of Fear, Bloodcurdler, Master of Horrors, Old

Shivers, King of the Macabre, Sender of Dread

Focus: Fear, nightmares

Symbol: Face filled with terror

Animal: Black stallion

Clothes: Strange colors (makes you sick), tattos with own

life

Notes: Scary!

 

 

The Conventicle of Affliction, The Pestilent Ones

Rotlord, King of Affliction, Bringer of the Plague, Lord of the Putrid,

Prince of Carrion, Malignant One, Prince of Pestilence

Focus: Disease, plague, vermin

Symbol: A rotting, worm-eaten head

Place of worship: Wilderness

Colors: Drab yellow, sickly green

Animal: Rat

Clothes: Dirty, flithy, rotting trash

Notes: Sick bastards that lives in sewers and tries to

spread disease.

 

 

Impostors

The Confuser of Ways, The Great Deceiver, Master of Mischief,

Addler, Father of All Falsehoods, Lord of Illusion, The Great Impostor,

The New Creator

Focus: Lies, deceit, mischief

Symbol: Snake head with extended tongue

Animal: Snake

Notes: Invisible deceivers.

Players Stuff 15 The Known World