Deity
Domains |
Deity |
Domains |
Page* |
|
||
Knight of the Gods |
Good, Law, Protection, War, Nobility |
190 |
The Holy Mother |
Good, Healing, Law, Community, Family |
191 |
The Speaker of the Word |
Good, Knowledge, Law, Strength, Inquisition |
192 |
The True |
Good, Knowledge, Law, Protection, Nobility |
192 |
The Eternal Lantern |
Fire, Good, Law, Sun, Glory, Sentinel** |
193 |
The Raiser |
Good, Healing, Plant, Protection, Community,
Creation, Family |
194 |
The Peacemaker |
Good, Healing, Protection, Warding**, Community |
194 |
The Pure One |
Good, Healing, Luck, Community, Charm |
195 |
Lord of the Silver Linings |
Good, Healing, Luck, Exorcism, Renewal |
196 |
The Traveler |
Good, Sun, Travel, Celerity, Portal |
197 |
The Guardian |
Chaos, Good, Protection, Travel, Celerity |
197 |
Raconteur |
Chaos, Good, Knowledge, Luck |
198 |
The Shimmering One |
Chaos, Earth, Good, Moon (Veshemo)**, Moon
(Pelselond)†, Moon (Diadolai)‡, Charm |
199 |
The Great Huntress |
Animal, Chaos, Good, Luck |
200 |
The Coddler |
Chaos, Good, Healing, Protection, Mind, Mysticism |
200 |
The Founder |
Earth, Law, Protection, Craft, Metal, Planning |
201 |
The Mule |
Knowledge, Law, Magic, Divination, Craft |
202 |
Powermaster |
Healing, Knowledge, Law, Strength, Mentalism |
203 |
The Old Man |
Law, Strength, War, Planning |
204 |
Eye Opener |
Knowledge, Law, Travel, Divination, Mind, Rune |
204 |
Mother of the Elements |
Air, Animal, Earth, Fire, Water, Summoning, Cavern,
Metal, Ocean |
205 |
The Riftmaster |
Knowledge, Magic, Timing**, Summoning, Illusion,
Portal, Spell |
206 |
The Bear |
Animal, Plant, Beastmaster, Renewal |
207 |
The Landlord |
Knowledge, Luck, Trickery, Rune, Trade |
208 |
Fate Scribe |
Knowledge, Magic, Celerity, Divination, Mind, Fate,
Time |
208 |
Battle Rager |
Chaos, Strength, War, Metal |
209 |
The Watcher |
Chaos, Knowledge, Travel, Portal |
210 |
The Storm Lord |
Air, Chaos, Tempest**, Strength, Water, Madness,
Ocean, Storm |
211 |
Risk |
Chaos, Luck, Trickery |
212 |
The Laughter |
Chaos, Destruction, Plant, Trickery, Madness |
212 |
The Corrupter |
Evil, Law, Trickery, Hatred |
213 |
The Overlord |
Evil, Law, Strength, Domination, Suffering, Tyranny |
214 |
The Dark One |
Earth, Evil, Law, Cavern, Darkness |
215 |
The Flaymaster |
Cold**, Destruction, Evil, Law, Suffering |
216 |
Harvester of Souls |
Death, Destruction, Evil, Undeath |
217 |
Locust Lord |
Destruction, Evil, Fire, Plant, Spider |
218 |
Emporer of Scorn |
Evil, Knowledge, Strength, Hatred |
219 |
The Seller of Souls |
Death, Evil, Trickery, Retribution |
219 |
Rotlord |
Chaos, Death, Destruction, Evil, Pestilence, Slime |
220 |
The Confuser of Ways |
Chaos, Evil, Oblivion**, Trickery, Madness,
Scalykind |
221 |
Prince of Terror |
Chaos, Evil, Terror**, Trickery, Mind, Mysticism,
Illusion |
222 |
Creator of Strife |
Air, Chaos, Destruction, Evil, Water, Ocean,
Tempest** |
223 |
The Vicelord |
Animal, Chaos, Evil, Trickery |
224 |
* Page
number from Kingdoms of Kalamar™ campaign setting
** Domain unique to Kingdoms of Kalamar™ Player's Guide
† called Moon domain in Forgotten Realms™ campaign setting
‡ called Elf domain in Forgotten Realms™ campaign setting
Halls of the Valiant, Servants of
the Swift Sword
Knight of the Gods, The Valiant, The
Swift Sword,
Champion of Tellene, Evil Slayer
Focus: Chivalry,
valor
Symbol: Golden eye
on a blue and white diamond pattern
Place of worship:
Temples and altars usually in cities, towns or
villages
Colors: Blue, gold,
white
Animal: White
stallion
Notes: Followers
are valiant good and just. Kinda arthurian
do-good evil-fighters.
The Home Foundation, The
Brotherhood of Industry
The Holy Mother, Homemaker, The
Counselor
Focus: Home,
industriousness, marriage
Symbol: A house
encircled by a ring
Place of worship:
Churches are found in cities, towns and villages
Colors: White,
blue, grey
Animal: Beaver
Clothes: Grey
cylindrical caps
Notes: Follower
often act as marriage councelors, and
often help in times of misfortune. They don't like
travel.
The Hall of Oaths, The Keepers of the Word
The Speaker of the Word, Honorable
Highness, The Irreproachable
One, The Lord, on High, The Honorable
One
Focus: Honor,
oaths, ethics
Symbol: An open
book
Place of worship:
City temples
Colors: Red, silver
Animal: Lion
Clothes: Grey
cylindrical caps
Notes: Followers
are honorable and
trustworthy, and often naïve and easy to fool.
Allways keeps promises.
The Courts of Justice, Truthseekers
The True, The Blind One, The
Magnificent Magistrate,
The Exalted Judge
Focus: Justice,
truth
Symbol: A scale
balanced on the tip of a golden
sword against a white background
Place of worship:
City temples (wich often contains courtrooms)
Colors: White, gold
Animal: Falcon
Notes: Followers
sets truth and justice above all. Priests
allways intervene and tries to settle disputes.
Follows all "just" laws.
The Cathedral of Light, The Order of Light
The Eternal Lantern, The Shining One,
Lord of
Luminosity, radiance
Focus: Day, light,
dawn
Symbol: Half of a
shining sun
Place of worship:
Open air temples in cities, altars in towns and
villages
Colors: White,
yellow, gold
Animal: Rooster
Notes: Priests
acts as sentries, keeping watch by night in
cities and villages. Battles evil, especially ghosts,
vampires and such.
The Church of the Life's Fire,
Friends of the Fields
The Raiser, Farmer's Wife, The
Midwife, Field
Mother, Queen of Green Pastures, The
Bringer of
Life, Mother Tellene
Focus: Harvest,
life, fertility, agriculture
Symbol: A blazing
hearth
Place of worship:
Simple temples in agriculturally-dominated
territories
Colors: Brown,
green
Animal: Deer
Notes: Priests and
followers are generally jolly, nice,
generous and hardworking. Prefer peace, but
knows how to fight. Hates the undead.
House of Solace, The Peacemakers
The Peacemaker, Lord of Tranquility,
Lord of Ease, The Peaceful one,
King of Comfort, Master of Serenity,
The Pacifier
Focus: Peace and
comfort
Symbol: Two hands
clasped in friendship
Place of worship:
Simple but comfortable blue and green churches
found in rustic settings
Colors: Sky blue,
light green, lavender
Animal: Sheep
Notes: Peaceful
priests that helps to settle conflicts
peacefully. Some are strict pacifists.
Parish of Love, Children of Love
The Pure One, Lady Love, Protector of
the Heart
Focus: Love,
harmony
Symbol: Dove over a
white rose
Place of worship:
Temples or flower gardens
Colors: Pastels,
white and floral patterns
Animal: Dove
Clothes: Silver
roses on collars
Notes: Peace, love
and harmony. Acts as matchmakers
and perform weddings.
Players Stuff 11 The Known World
Church of Everlasting Hope, The Merciful Fates
Lord of Silver Linings, Caregiver,
Lord of the Blue Sky
Focus: Mercy,
hope, healing
Symbol: A capital
psi with a circle above the center vertical
arm set atop a rainbow
Place of worship:
Open air temples
Colors: Sky blue,
rainbow, silver
Animal: Dog
Notes: Allways
positive, this people. Helps sick and
wounded.
Temple of the Stars, The Journeymen
The Traveler, Bright Eyes, The Nimble
Navigator, The Voyager
Focus: Travel,
stars
Symbol: A shooting
star on a black background
Place of worship:
Small shrines among major roadways. Temples
inside merchant guilds and seaports.
Colors: Yellow,
black, silver
Animal: Pigeon
Notes: Followers
travels and adventures. Restless bunch.
The Face of the Free, Messengers of
Liberty
The Guardian, The Liberator, Free
Soul, The Insurgent
One, The Inducer of Independence
Focus: Freedom,
liberty, happiness
Symbol: An eagle's
claw on a black background
Place of worship:
Wilderness
Colors: Black,
grey, white
Animal: Eagle
Clothes: Black
feathers on higher members
Notes: Kind of
revolutionaries. Also does charity.
Theater of the Arts, The Merry Muses
Raconteur, The Eternal Bard,
Loremaster
Focus: Art,
poetry, music, humor
Symbol: A
theatrical mask or a jester hat
Place of worship:
Theaters or public forums
Colors: Red, gold
Animal: Peacock
Clothes: Artists
clothing
Notes:
Enertainers, performers, artists, painters...
Often go a bit to far in satires.
Church of Night's Beauty, Moonknights
The Shimmering One, The Face of
Rapture, Ablutor
Focus: Moons,
beauty
Symbol: Full moon
breaking through clouds
Place of worship:
Outdoor areas open to the sky
near a pool of water
Colors: Silver
Animal: Owl
Clothes: Silver
colored
Notes: Priests
values beauty, both inner and outer, as well
as freedom of expression. Temples sometimes has
museums with beatyful art.
Temple of the Patient Arrow, The
Golden Arrows
The Great Huntress, Bulls-Eye, The
Merry Marksman,
The Tenacious Bowman
Focus: Hunting,
archery, patience
Symbol: Hawk with
spread wings against a green
background
Place of worship:
Temples that borders forests. Altars in dwellings of
devoted woodsmen.
Colors: Green,
brown
Animal: Hawk
Clothes: Often green
and brown
Notes: Loves
animals and hunting. Protects wildlife.
Church of the Silver Mist, Dream Weavers
The Coddler, The Night Watchman, The
Imparter of Inspiration
Focus: Restful
sleep, dreams, aspirations
Symbol: Crossed
hands resting on one's chest as if sleeping
Place of worship:
Anywhere. Big domed things in cities. Biggest one
in Thygasha.
Colors: Silver,
midnight blue, light grey
Animal: Felines
Clothes: Decorated
with stars and moons
Notes: A bit
arrogant and aloof. Lots of snow but no
flashlight.
The Founder's Creation, Builders of
Law
The Founder, The Great Builder, The
Upholder
Focus: Law, order,
cities
Symbol: Red bricks
and sword on a blue background
Place of worship:
Temples in all major cities and
congregations in most smaller towns.
Colors: Blue, red
Animal: Bee
Notes: Architects
and craftsmen. Also uphols the law,
firmly but fairly.
The Fraternal Order of Aptitude,
Brothers in Logic
The Mule, The Enlightener, Mathmaster,
The Professor
Focus:
Mathematics, science, invention, reasoning,
knowledge
Symbol: Triangle
within a circle
Place of worship:
Anywhere. Big domed things in cities. Biggest one
in Thygasha.
Colors: Grey
Animal: Mule
Clothes: Shaved
heads
Notes: Achademics!
Temple of the Three Strengths, Seekers of the
Three Strengths
Powermaster, The Harbinger of Healing,
The Invigorator, The
Quickener
Focus: Strength,
medicine
Symbol: Mountain
rising up thourg a cloud
Colors: Blue,
white, silver
Animal: Ox
Clothes: Heads
shaved except a braided pony-tail
Notes: Believes in
strength of body, mind and spirit. Big
strong bunch, though a bit cowardly.
The Known World 12 Players Stuff
Temple of Armed Conflict, Order of the Pike
The Old Man, The Strategist, Master of
Tactics, King of
the Battlefield
Focus: War,
tactics, strategy
Symbol: Crossed
polearms
Place of worship: Large
garrisons
Colors: Green,
white
Animal: War dog
Clothes: White tunic
with crossed pikes on front and a green
hat and cloak.
Notes: Dangerous
warring people with sense for strategy.
The Order of Thought, Seekers of Sagacity
Eye Opener, Lord of Intuition, The
Wise One
Focus: Wisdom
Symbol: An owl in
flight grasping a staff in its talons
Place of worship: Temples
in cities, towns and villages
Colors: Light brown
Animal: Owl
Clothes: Hat with
owl feathers
Notes: Wisemen.
Allways looking for solutions, riddles and
such.
Assembly of the Four Corners, The Keepers of
the Four Corners
Mother of the Elements, Wave Crusher,
Madame of
the Wind, The Grand Incinerator,
Firelord, Earth
Mother
Focus: Elements
(earth, air, fire, water)
Symbol: A circle
divided into four equal parts with one
element represented in each corner
Place of worship: Strange
places
Colors: Brown,
silver, red and blue
Animal: Mole,
albatross, salamander and clam
Clothes: Hat with
owl feathers
Notes: Strange
bunch of people. Some are fanatic about
keeping water clean, some lives in the wilderness
and some loves to set fire to things.
Temple of Enchantment, The Keyholders
The Riftmaster, The Gatekeeper,
Sorcerer Supreme,
The Flowmaster
Focus: Magic
Symbol: A platinum
key
Place of worship: Mountains
Colors: Black,
white
Animal: Dragon
Clothes: Robes with
black and white checkered pattern
Notes: Mighty
wizards with little toleration for freelancers
The Conventicle of the Great Tree, Brotherhood
of the Bear
The Bear, Old Grizzly, Father of the
Treant, The Old Oak
Focus: Nature
Symbol: A huge oak
tree
Place of worship: Oak
forests
Colors: Green,
brown
Animal: Bear
Notes: Loves and
protect nature as if it had feelings or
something.
Parish of the Prolific Coin, The Profiteers
The Landlord, Profitmaker, The
Coinmaster
Focus: Money,
business, greed
Symbol: A golden
weight scale
Place of worship: Decorated
temples near markets
Colors: Gold,
silver, platinum
Animal: Livestock
Notes: Rich snobs.
Greedy but competent and not to
dishonest businessmen.
The Inevitable Order of Time, The Prophets
Fate Scribe, Queen Destiny, Keeper of
Fortunes, She Who Sees All,
Lady Time, Empress
Focus: Prophesy,
time, fate
Symbol: Moon and
stars
Place of worship: Temples
in capital cities
Colors: Light
green, silver
Animal: Crow
Clothes: Robes with
stars and moons and silver
Notes: The priests
can see into the future.
The Way of the Berserk, Brothers in
Blood
Battle Rager, The Red, Sentinel of
Unbridled Rage, The
Fearless One, Blood Boiler, Prince of
Turmoil
Focus: Battle,
berserking, chaos, courage
Symbol: Crossed
swords behind a double-bladed hand axe
Place of worship: Battle
fields
Colors: Blue, red
Animal: Wolverine
Clothes: Red
shoulder sash with black markers for each won
battle
Notes: Dangerous
people. No disciplin at all, but fights like
tigers.
The Watchers
The Watcher, The Wanderer, Prince of
Solitude,
The Solitary Traveler
Focus: Wanderers,
loneliness
Symbol: A winding
road disappearing
over a hill or a winged staff
Colors: Grey,
brown, green, white
Animal: Coyote
The Thunderer's Temple, Tempestions
The Storm Lord, The Lord of Thunder
and Lightning,
Bluebolt, The Thunderer
Focus: Storms,
thunder, lightning
Symbol: Lightning
bolts behind a warhammer
Place of worship:
Amphitheaters near hills or mountains
Colors: Green,
blue, silver
Notes: Priests are
big fast brutes. They help you put things
together after storms, but you don't want them as
enemies.
Church of Chance, Challengers of Fate
Risk, Old Lucky, Master of Stealth,
Prince of Chance, King of the Dice
Focus: Thievery,
gambling, luck
Symbol: Two
six-sided dice
Colors: Grey, dark
brown, black
Animal: Raccoon
Notes: Thieving
bastards and daring gamblers.
Players Stuff 13 The Known World
The Order of the Passionate One,
The Passionate Peoplehood
The Laugher, The Passionate One, King
of Climax,
Father of Wine, Master of the Grape
Focus: Passion,
wine
Symbol: Grapes,
wine berries or a mouth gaping as if
anticipating a large quantity of wine
Colors: Purple
Animal: Hyena
Clothes: Strange and
crazy hats
Notes: Loud stupid
drunken fools, but they sure know how
to make a good wine.
The Courts of Inequity, The Covetous Ones
The Corrupter, The Queen of Inequity,
Jealous Eye, Mistress of Spite,
The Covetous One
Focus: Injustice,
envy, jealousy
Symbol: Tipped
scales on a goat's skull
Place of worship:
Rumors says they use coartrooms
Colors: Green
Animal: Goat
Notes: Distrustful
and dishonest lot. Also greedy and
paranoic.
Order of Agony, Ministry of Misery
The Flaymaster, Ice Heart, Slowdeath,
The Hood, Cold Death, The
Knife, Frostbite, Icebite, The Prince
of Suffering, The Cruel Master,
Scourge of Tellene
Focus: Pain,
torture, cold
Symbol: Blood
dripping dagger
Place of worship:
Torture chambers
Colors: Ice blue
Animal: Hornet
Clothes: Black
studded leather
Notes: This is bad
people. They are experts at both
torturing and withstanding torture.
The House of Shackles, Bringers of the New
Order
The Overlord, The Oppressor, Tyrant of
Tellene, Enemy of the Free,
Bringer of the New Order, Yielder to
None, He Who Brings Gods Low,
Shackles
Focus: Oppression,
slavery
Symbol: Mailed fist
Place of worship:
Torture chambers
Colors: Red, brown
Animal: Draft horse
Notes: Best
slavers there are, but quite a dangerous bunch
Church of Endless Night, Knights of the Black
Pit
The Dark One, Blacksoul, Blackmourn,
Devourer of Light, Eyeless
One, Ruler of the Night, Lord
Midnight, Lord Twilight, Lurker in the
Void
Focus: Dusk,
darkness, moonless knights
Symbol: An eyeless
raven gripping a bloody eye
Colors: Black
Animal: Bat
Notes: They don't
like daylight. Perhaps the church is ruled
by vampires?
The Congregation of the Dead, The Harvesters
Harvester of Souls, Ruler of the Dead,
Bringer of the Grave, King of
the Undead, Lord of the Underworld
Focus: Death,
underworld
Symbol: Skull and
scythe
Place of worship:
Temples in graveyards
Colors: Black, bone
white
Animal: Skeletal
dragon
Clothes: Black robes
Notes: Creepy
bunch. Likes killing and are almost eager to
get killed as well. Rumors says that undeads are
welcome as members.
The House of Hunger, The Gaunt
Locust Lord, Harbinger of Hunger,
Baron of Starvation,
Provider of Famine, Cropslayer,
Beastfouler, Gluttonous
One, Devourer of All
Focus: Famine,
hunger, starvation
Symbol: Goblet with
a whole in the
bottom
Place of worship:
Wilderness
Colors: Grey,
burgundy
Animal: Locust
Clothes: Brass
skullcaps
Notes: Thin
starved looking people. Rumored to destroy
crops and supplies.
House of Knives, The Veiled Priesthood
The Unseen One, The Seller of Souls,
The Silent Slayer, Father of
Murder, Provider of Retribution, The
Vengeful One, The Vindicator,
The Avenger
Focus: Murder,
Revenge
Symbol: Skull-headed
scorpion with bloody stinger
Colors: Red, black
Animal: Scorpion
Notes: Not to play
with.
House of Scorn, The Purgers
Emperor of Scorn, The Despiser, Slayer
of the
Inferior, Lord of Intolerance,
Hatemonger, Purge of
Tellene
Focus: Hate,
bigotry
Symbol: Golden
scepter on blue background
Place of worship:
Temples in cities and towns
Colors: Gold, dark
blue
Animal: Jackal
Notes: Racists,
nationalists, patriots and religious fanatics.
Temple of Strife, Minions of Misfortune
Creator of Strife, Bringer of Foul
Weather, King of Disharmony, Maker
of Dissension, He Who Brings
Misfortune, Ill-Luck, Discordant One
Focus: Discord,
foul weather, misfortune
Place of worship:
Temples
Colors: Clashing
Animal: Raven,
Black cat
Notes: Negative,
jealous bastards out to bring others
down. Often causes bad weather.
House of Vice, The Vicelods or The Insulters
The Vicelord, The Insulter, His
Immenseness, Abaser, The Indolent
One, Master of Depravity, Slayer of
Morals, Violator of the Pure, The
Ravisher, Sodomizer of All
Focus: Vice, sloth
Symbol: A male boar
wearing a crown, a pure white pearl
impaired on a brown spike
Colors: Brown
Animal: Male boar
Clothes: Filthy
bronze skullcaps
Notes: Fat,
filthy, dirty child-abusers
The Known World 14 Players Stuff
The Temple of Sleepless Nights, The Fellowship
of terror
Prince of Terror, Sultan of Fear,
Bloodcurdler, Master of Horrors, Old
Shivers, King of the Macabre, Sender
of Dread
Focus: Fear,
nightmares
Symbol: Face filled
with terror
Animal: Black
stallion
Clothes: Strange
colors (makes you sick), tattos with own
life
Notes: Scary!
The Conventicle of Affliction, The Pestilent Ones
Rotlord, King of Affliction, Bringer
of the Plague, Lord of the Putrid,
Prince of Carrion, Malignant One,
Prince of Pestilence
Focus: Disease, plague, vermin
Symbol: A rotting,
worm-eaten head
Place of worship:
Wilderness
Colors: Drab
yellow, sickly green
Animal: Rat
Clothes: Dirty,
flithy, rotting trash
Notes: Sick
bastards that lives in sewers and tries to
spread disease.
Impostors
The Confuser of Ways, The Great
Deceiver, Master of Mischief,
Addler, Father of All Falsehoods, Lord
of Illusion, The Great Impostor,
The New Creator
Focus: Lies,
deceit, mischief
Symbol: Snake head
with extended tongue
Animal: Snake
Notes: Invisible
deceivers.
Players Stuff 15 The Known World