§ïª©»¡©úBasic Info

  Chapter 0 -- °ò¥»ª¾ÃÑ 
½Ð¥ý¨ì¤U¸ü°Ï¤U¸ü¤pªB¤Í½s¿è¾¹¡A¦w¸Ë«á¦A±N¤pªB¤Í¥Ø¿ý©³¤Uªº*.dat¶}°_¨Ó
´N¥i¥H¶}©l¨É¨ü­×§ïªº¼Ö½ì¤F¡C 
 
  Chapter 1 -- ¤Hª«ªº°ò¥»ÄÝ©Ê 
name: Davis¤H¦W
head: sprite\sys\davis_f.bmp¤jÀY·Ó¦ì¸m
small: sprite\sys\davis_s.bmp¯à¶q´Î¤H·Ó¦ì¸m
file(0-69): sprite\sys\davis_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\davis_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\davis_2.bmp w: 79 h: 79 row: 10 col: 7
w: 79--->¨C¤@®æªº¼e«×
h: 79--->¨C¤@®æªº°ª«×
row: 10 col: 7 ¨º¤@±i¹ÏÁ`¦@¦³´X¦æ´X¦C

walking_speed :²¾°Ê³t«×
walking_speedz :¦æ®É¦Vz-axis²¾°Êªº³t«×
running_speed :¶]³t«×
running_speedz :¶]®É¦Vz-axis²¾°Êªº³t«×
heavy_walking_speed :®³­«ª«ªº²¾°Ê³t«×
heavy_walking_speedz:®³­«ª«®É¦Vz-axis²¾°Êªº³t«×
heavy_running_speed :®³­«ª«ªº¶]³t«×
heavy_running_speedz:®³­«ª«®É¦Vz-axis¶]ªº³t«×
jump_height :¸õªº°ª«×
jump_distance :¸õªº¶ZÂ÷
jump_distancez :¸õ®É¦Vz-axis¸õªº¶ZÂ÷
dash_height :½Ä¸õªº°ª«×
dash_distance :½Ä¸õªº¶ZÂ÷
dash_distancez :½Ä¸õ®É¦Vz-axis½Ä¸õªº¶ZÂ÷
rowing_distance :ºuªº¶ZÂ÷

µù¡Gx-zxis = ¾î¦V®y¼Ð¶b¡Ay-axis = Áa¦V®y¼Ð¶b¡Az-axis = ««ª½®y¼Ð¶b¡Arow¬O¾îªº¡Acol¬Oª½ªº¡C

 
  Chapter 2 -- ¤Hª«ªº©Û¦¡ 
§ädavisªº72¸¹§@¦C¤l
72 super_punch
pic: 8 state: 3 wait: 2 next: 73 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 40 y: 5 w: 35 h: 45 dvx: 3 dvy: -10 fall: 70 arest: 15 bdefend: 60 injury: 40
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 35 h: 66
bdy_end:


  Chapter 2.1 -- °Ê§@¶}©l
72 super_punch=¸¹½X©M¦W
pic: 8 =¹Ï
state:
3=ª¬ªp
0=¯¸
7=¨¾½d
1700=+hp
¦æ=1
¨«=2
18=¤õ
15¡A13=¦B
1280=Áô§Î
wait: 2 =°±¹y®É¶¡
next: 73 =¤U¤@­Ó°Ê§@¬O
dvx: 0 =¾î¦V²¾°Ê¦h¤Ö
dvy: 0 =««ª½²¾°Ê¦h¤Ö
dvz: 0=««ª½²¾°Ê¦h¤Ö
centerx: 28 centerx¬O¥H­þ¤@ÂI§@¬°¤Hª«ªº¤¤¥¡
centery: 79 ¬O¥H­þ¤@ÂI§@¬°¤Hª«ªº©³³¡(¸}ªº¦ì¸m)
hit_a: «ö§ðÀ»®É¡A¤U¤@­Óframe ¬O¤°»ò?
hit_d: «ö¨¾½Ã®É¡A¤U¤@­Óframe ¬O¤°»ò?
hit_j: «ö¸õ®É¡A¤U¤@­Óframe ¬O¤°»ò?
hit_Ua: «öD^A®É¡A¤U¤@­Óframe ¬O¤°»ò?
hit_Fj: «öD>J®É¡A¤U¤@­Óframe ¬O¤°»ò?
hit_Uj: «öD^J®É¡A¤U¤@­Óframe ¬O¤°»ò?
hit_Fa: «öD>A®É¡A¤U¤@­Óframe ¬O¤°»ò?
hit_ja: «öDJA®É¡A¤U¤@­Óframe ¬O¤°»ò?

  Chapter 2.2 -- itr:=§ðÀ»ªº¶}©l 
kind: 0 =¯S®í¯S§Þ¡A10 ¬Ohenry ªº§j²Ã®ÄªG¡A16 µ²¦B
itr:­Èªºkind:¦pªG¬O9¡Aªí¥Ü¥´¤¤¼Ä¤H«á¥ß§Y¦Û¤vHPÅܬ°¹s
(Johnªº¨¾Å@¸n´N¬O¨Ï¥Î³o­Ó¤èªk¡A¥´¤¤¼Ä¤H«á®ø¥¢)
bdy:­Èªºkind:¥i¥H¼g¦¨10**¡A«á­±ªº**¸¹¬Oframe¸¹½X¡A¥\¥Î¬O¦b©ó·í³Q"®±À»"§ðÀ»®É¸õ¨ì­þ­Óframe
¨Ò¦p·Q­n³Q§ðÀ»®É¸õ¨ì 1¡A´N¿é¤J1001¡A·Q­n³Q§ðÀ»®É¸õ¨ì 10¡A´N¿é¤J1010¡C

x: 40 ¡Aw: 35=§ðÀ»«e~«áªº¶ZÂ÷
y: 5 ¡Ah: 45 §ðÀ»¤W~¤Uªº¶ZÂ÷
dvx: 3 =¥´¤¤«á¦V«á¼u¦h¤Ö
dvy: -10=¥´¤¤«á¦V¤W¼u¦h¤Ö
fall: 70 =³l­Ëªº¾÷·|
arest: 15 ¤£¸Ô
bdefend: 60 bdefend¬O¯}¨¾¿m¾÷·|¡A©Mfall®t¤£¦h
injury: 40 §ðÀ»¤O
itr_end:§ðÀ»µ²§ô
¦binjury«á­±¥[¤W¥H¤Uªºcode·|¦³¯S®Ä
effect: 0 ®±À»
effect: 1 §Q¾¹§ðÀ»
effect: 2 µÛ¤õ
effect: 3 µ²¦B
effect: 4 ¬ï¹L¼Ä¤H(¤£ª¾¹Dheal¬O¤£¬O¥Î³o­Ó?)
effect: 5 ©Î¥H¤W (¨S¦³®ÄªG¡A¥´¤¤¤H³£¤£·|¦³¨Æ)
effect: 20 µÛ¤õ

bdy:=¨­Åé¶}©l
kind: 0 ¯S®í¯S§Þ
x: 26 w: 35 =¨ü§ðÀ»«e~«áªº¶ZÂ÷
y: 12 h: 66=¨ü§ðÀ»¤W~¤Uªº¶ZÂ÷
bdy_end:=¨­Åéµ²§ô

mp: mp¥Î¶q

Án­µ¥u­n¦b¬Y¤@¦æ¥[¤WXXX.wav «K¦æ¤F(¦bdata¦³)

  Chapter 2.3 -- Objectªº¨Ï¥Î 
¦bframeùØ¥[¤J
opoint:
kind:1 x:? y:? action: ? dvx: ? dvy: ? oid: ? facing: ?
opoint_end
x: ¦Py: ¥Nªíobject ¥X²{ªº®y¼Ð
action ¥Nªíª«¥óªºframe
dvx ¥Nªíª«¥ó·|²¾°Ê?¶ZÂ÷¡A¥[¤W­t¸¹object ´N·|¥Ñ?¶ZÂ÷¶}©l²¾°Ê¦V¬Û¤Ï¤è¦V
dvy ¥Nªíobject ¤§¤É°ª©Î¤U­°¡A¼Æ­È¶V°ª¡A¤W¤U¤§³t«×¶V§Ö(¥[¤W­t¸¹«h·|¦V¤W¤É)
oid ¬Oobject¤§id¡A½Ð°Ñ¦Òlf2 data\¤¤ªºdata.txt
facing ¥Nªí­±¦V¤è¦V©M¥X¦h¤Ö¡A¼È®É¥uª¾¹D0 ¬O¥¿¤è¦V¡A1 ¬O¬Û¤Ï¡A¦p¥Õ¦âÀs±²«h¬O1 ¤~·|¦V«e²¾°Ê.

X¬O¥Ñ­þ¤@ÂI¶}©lªºX-axis point
Y¬O¥Ñ­þ¤@ÂI¶}©lªºY-axis point
W¬O¥Ñx¡Ay¡A¶}©lªºªø
H¬O¥Ñx¡Ay¡A¶}©lªº°ª
§ä¤@´T¹Ï¹ï¤@¹ïframe«K¥i¥H²M·¡©ú¥Õ

0 standing
pic: 0 state: 0 wait: 4 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Fj: 273 hit_Uj: 250 hit_Dj: 260 hit_ja: 295 hit_Ua: 300
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:

pic: ¬OÃä´T¹Ï¡Axxx_0(¦pbandit_0)¥ª¤W¨¤²Ä1±i¹Ï¬O0
state: ¬O«üª¬ºA¡G1700¬O¦^´_¡A3¬O§ðÀ»¤¤¡A7¬Odefend
wpoint: weapon point ©ñ¥XªZ¾¹ªº¤èªk
hit_Da¡A hit_Ua¡A hit_Dj¡A hit_Uj¡A hit_Fa¡A hit_Fj¡A hit_jaµ¥µ¥¬ODvA¡A D^A¡A DvJ¡A D^J¡A D>A¡A D>J¡A DJA®É¸õ¥h­þ¤@­ÓFrame¡C

285 explosion
pic: 175 state: 3 wait: 1 next: 286 dvx: 0 dvy: 0 centerx: 43
centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 4300
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:

¨ä¤¤ªº mp: 4300
«á­±¥½¤T¦ì¼Æ¦r¬O¯Ó¥ÎªºMP¶q
«e­±ªº¬O¯Ó¥ÎªºHP
¦pªG¬O9¡Aªí¥Ü¦©90HP/500HP
¦pªG¬O40¡A¦©400HP/500HP

itr:
kind:1 x:40 y:4 w:32 h:44 dvx:7 dvy:-13 fall:70 arest:15 bdefend:60
injury:70
itr_end:
§ðÀ»(Âл\½d³ò)¡Abdfend §Ú·Q¬Obreak defend ¨ö~
fall ·|¬O¶^¸¨¦a¦³´X­«¡A¦p¡G70´N¤@©w¶^¸¨¦a¡A0´N¥i¥H¸õµf°_
injury: §ðÀ»¤O
kind:
0:´¶³q§ðÀ»
2:·Ç³Æ§ðÀ»
10¡A11¡GÅ]¤ý¤§¼Ö³¹


¥[­Ózwidth: -xxx(§A³ßÅw´N¦n)©M x: -184 y: -37 ¬O¥i¥H°µ¨ì¥þ¤è¦ì§ðÀ»
§Y¬O/ ____________/ //°Ï°ì / /____________/
³o¼Ë³o­Ó°Ï°ì¤ºªº¤H´N·|³Q§ðÀ»¨ì°Õ!(§O¤H¸õªº®É­Ô³£§ðÀ»)

¨Ò: itr:
kind: 0 x: -184 y: -37 w: 68 h: 27 fall: 70 arest: 10 bdefend: 60 injury: 50 zwidth: 100 
itr_end:

À³¸Ó¬O³o¼Ë°Õ......¦p¦³¿ù»~¡A½Ð¸É¥R

opoint:
kind:1 x:42 y:51 action:0 dvx:0 dvy:0 oid:210 facing:0
opoint_end:

object point
oid: «ü¨Ï¥Îªºobject
dvx: ¦Pdvy ¬O«ü±N·|²¾°Ê¦P¼Ë¶ZÂ÷
facing: ¬O«ü¦³´X­Ó·|¥X²{
0: ¦V«e
1: ¦V«á
20:¨â­Ó
50:¤­­Ó

action: ­Óobject ¤J­±²Ä´X­Óframe

bdy:
kind: 0 x:21 y:18 w:43 h:43
bdy_end:
¨­Å骺½d³ò

ª«¥ó¥Î:
kind:8:ªvÀø

 
  Chapter 3 -- ÂôÃöªº½s¿è(stage.dat) 
id: 30 #stage 4-1
bound: 900
id: 300 hp: 100 act: 40 x: 1000 y: 0 reserve: 8
id: 300 hp: 100 act: 40 x: 1100 y: 0 reserve: 8
id: 300 hp: 500 act: 60 x: 900 y: 0 reserve: 3
id: 300 hp: 400 act: 0 x: 1300 y: 0 reserve: 3
id: 3000 hp: 50 times: 1 ratio: 2
id: 34 hp: 100 
id: 34 hp: 100 times: 1 ratio: .5


  Chapter 3.1 -- Ãö¥d¶}©l 
id: 30 Ãö¥dªº½s¸¹
¬q¸¨¶}©l
bound: 900 ¥i¦æ¨«½d³ò
id: 300 hp: 100 act: 40 x: 1000 y: 0 reserve: 8
id: 300 ¤Hª«©Îª«¥ó½s¸¹¡A300¬O¤H½è¡A3000¬OHunter©Î¬OBandit¡A1000¬OÀH¾÷¤@­Ó¥D­n¨¤¦â¡A¨ä¾l½Ð°Ñ¦Òdeep_chop.dat
hp: 100 ¤Hª«HP
act: 40 ¸Ó¤Hª«©Îª«¥óªº²Ä´X­Óframe
x:1000¡Ay:0 ¥X²{®y¼Ð
reserve: 8 ´_¬¡¾÷·|
time: 1 ¥X²{¦¸¼Æ
ratio: 2 ¤H¼Æ=2*§Ú¤è¤H¼Æ
¦pªG§Ú¤è¦³¤K­Ó¤H¡Aratio: 2 ¡A±N·|¥X²{16¤H
«ü³o¬OÀY¥Ø
¦pªGÀY¥Ø¨S¥þ¦º¡AÁÙ·|¦A¶]¥X¨Ó 


  Chapter 3.2 -- ¹D¨ã/©Û¦¡»PÀɦW°t¦Xªí 
data\davis_ball.dat Davis ®ð¥\ªi 
data\deep_ball.dat Deep ¯}ªÅ±Ù 
data\dennis_ball.dat Dennis ®ð¥\ªi 
data\dennis_chase.dat Dennis °lÂܪi 
data\firen_ball.dat Firen ¤õµK¼u 
data\firen_flame.dat Firen ¤õµK 
data\freeze_ball.dat Freeze §N­áªi 
data\freeze_column.dat Freeze ¦BÁ÷®± 
data\henry_arrow1.dat Henry ½b 
data\henry_arrow2.dat Henry ¤­³s¥Ú 
data\henry_wind.dat Henry ­°Às´x 
data\jack_ball.dat Jack ®ð¥\ªi 
data\john_ball.dat John ¨¾½Ã¾À 
data\john_biscuit.dat John ®ð±Û±Ù 
data\rudolf_weapon.dat Rudolf ­¸¼Ð 
data\woody_ball.dat Woody ®ð¥\ªi 
data\weapon0.dat ´Î²y´Ò 
data\weapon1.dat ¥¨¥Û 
data\weapon2.dat ÅI¤M 
data\weapon3.dat ¤ì½c 
data\weapon4.dat ¤p¤M 
data\weapon5.dat ´Î²y 
data\weapon6.dat ¤û¥¤ 
data\weapon7.dat ¦B¾W¤§¼C 
data\weapon8.dat °à°s 
data\weapon9.dat ¦^¤O¼Ð 
data\weapon10.dat Louis-EX ²¯¥Ò 
data\weapon11.dat Louis-EX ²¯¥Ò 
data\broken_weapon.dat Ãa±¼ªºªZ¾¹  

    Source: geocities.com/asia/raiderblade/Little_Fighter_II

               ( geocities.com/asia/raiderblade)                   ( geocities.com/asia)