Stats

Most of these stats are from the Heroes Lorebook and need to be updated.


Drizzt Do'Urden

Drow Male, 16th Level Ranger (17th Level currently)
A.C.: -8
Move: 12
Hit Points: 92
THACO: 5
Number of Attacks: 5
Damage/Attack: 1d8+7 (x3), 1d8+5 (x2).
Size: M (5'4" 130lbs)
Magic Resistance: 82%, +2 on saves vs. Magic
Alignment: Chaotic Good

STR: 13
DEX: 20
CON: 15
INT: 17
WIS: 17
CHA: 14

ranger racial enemy: goblin
backstab damage: 5x
If attack roll exceeds the minimum required for a hit by more than 5, he scores double damage (also applying to backstab) and has a base 10% plus or minus 3% per level difference between him and his opponent, chance of killing the foe instantly (slash throat).

Items:
Mithril Chain Mail +4 (a gift from Bruenor)
Frostbrand +3 scimitar (obtained from the lair of the dragon Icingdeath)
Defender +5 scimitar (Twinkle, a gift from Malchor Harpell)
Onyx figurine of a panther--Guenhwyvar (obtained from the drow wizard Masoj)
another item Drizzt has added by me
Bracers of the Blinding Strike (obtained from Dantrag Baenre, act as Bracers of Defense AC 4 for anyone wearing them, for warriors +1 initiative bonus and also blinding strike power 3 times per day, which doubles the number of attacks in the round. The initiative and blinding strike effect only works on the limb they are worn on. Drizzt wears them on his ankles.)

Weapons or Proficiency:
scimitars (two-handed fighting style), short sword, dagger, long sword, short bow, flight arrow; (3 open)

Ranger/Thief Abilities:
Move Silently: 99%
Hide in Shadows: 99%
Detect Noise: 60%
Climb Walls: 99%.

Nonweapon Proficiencies: direction sense, languages: modern (undercommon); light-fighting (opposite of blind-fighting), rope use, running, survival (underdark, and northern wilderness), tracking. (6 open)

Inate abilities: faerie fire, globe of darkness, levitate (lost ability on surface?), know alignment, and detect magic each once per day.

Priest spell: (3/3/3): Drizzt is a follower of Mielikki. Spells that he prefers or that he most often finds it necessary to carry include:
1st - animal friendship, entangle, pass without trace;
2nd - charm person or mammal, speak with animals, warp wood;
3rd - hold animals, snare, spike growth.


Guenhwyvar

AC: 4
Movement: 15
Hit Dice: 6+6 (or 45 Hit Points)
THACO: 13
Number of attacks: 3
Damage: 1d4 (x2) / 1d12, plus read claws rake for 2d4 (x2) if both front paws hit score hits.
Special Defense: never surprised.
Size: Medium (6' long)
Moral: Fanatic (18)
Alignment: Neutral
XP: 1400

Guenhwyvar can be summoned from the figurine 3 times per week, for a total of 24 hours altogether during the week. If she is slain while activated, she returns to the Astral Plane to heal and can be called forth later.


Bruenor Battlehammer
Dwarf male
13th-level fighter
AC: -3
Move: 12
Hit Points: 130
THAC0: 8
Number of attacks: 2
Alignment: Neutral good

STR 17
DEX 15
CON 19
INT 12
WIS 15
CHA 15

Weapons of Proficiency: battle-axe; dagger; heavy crossbow; footman's mace; morning star; short sword; war hammer; 1 open

Items:
mithril field plate armor +2
shield +1
notched axe +3 (treat as a hand axe if Bruenor wields it one-handed, and as a battle axe if he wields it two-handed).


Wulfgar
Human male 9th-level fighter (barbarian)
AC: 5
Move: 15
Hit Points: 87
THAC0: 12
Number of Attacks: 3/2
Alignment: Chaotic good

STR 19
DEX 16
CON 18
INT 15
WIS 14
CHA 15

Weapons of Proficiency: war hammer (thrown and wielded); long sword; two-handed sword; bastard sword; dagger; spear.

Items:
war hammer +5 (Aegis-Fang, a gift from Bruenor, does 2d4+2/2d4 points of damage plus modifiers for Wulfgar's Strength and the weapon's magical bonus applied). Wulfgar may hurl the weapon, and when he does it always reappears in his (and only his) hand whenever he wills it. The hammer was made specifically for Wulfgar; anyone else wields it as a war hammer +3, without the double damage and returning abilities.


Regis
Halfling male 7th-level thief
AC: 4
Move: 12
Hit Points: 35
THAC0: 17
Number of Attacks: 1
Alignment: Neutral

STR 10
DEX 17
CON 15
INT 13
WIS 15
CHA 15 (18 to halflings)

Weapons of Proficiency: footman's mace; dagger; short bow, flight arrow.

Thief Abilities:

Pick Pockets 50
Open Locks 50
Find Traps 55
Move Silently 60
Hide in Shadows 80
Detect Noise 35
Climb Walls 70

Items:

+2 luck stone
ruby pendant of beguiling (functions as a rod of beguiling)
mace +2 (gift from Bruenor)


Catti-Brie
Human female 6th-level fighter
AC: 2
Move: 12
Hit Points: 42
THAC0: 15
Number of Attacks: 1
Alignment: Chaotic good

STR 12
DEX 16
CON 15
INT 14
WIS 16
CHA 17

Weapons of Proficiency: dagger; long bow (specialized); long sword; short sword.

Items:
longsword +4 (Kazea or Cutter, obtained from Dantrag Baenre, which is sentient and intelligent, ability to cut stone easily)
long bow +3(Tamauril The Heartseeker, found in Mithril Hall--has a quiver that never runs out of flight arrows +1)
dagger +1 (balanced to be thrown with a +3 bonus)


Artemis Entreri
Human male 11th-level thief/15th-level fighter
ARMOR CLASS: -2(-6)
MOVE: 12
HIT POINTS: 107
THAC0: 5
NO. OF ATTACKS: 5
ALIGNMENT: Lawful evil
STR 13
DEX 18
CON 15
INT 16
WIS 15
CHA 13

Thieving Abilities: PP 80%; OL 65%; F/RT 50%; MS 99%; HS 90%; DN 55%; CW 99%;
RL 20%; SU 75%.

Weapons of Proficiency: Specialized in the two-weapon style and has the ambidexterity proficiency.
Other proficiencies are short bow, light crossbow, dagger (thrown and wielded), rapier, sling, staff,
long sword, short sword; 2 open.

Nonweapon Proficiency: Blind-fighting, direction sense, disguise, endurance, rope use,
survival (northern wilderness and desert), tight rope walking, tracking; 1 open

Equipment: Standard adventuring gear, which in his case includes thieving tools, spare weapons and clothes, rope, and so on.

Magical Items: +4 Cloak of protection, +4 dagger, defender (life stealer), +2 ring of protection,
and a sword of wounding +1 (sometimes referred to as a saber).

Specials: No to hit penalties for using 2 weapons at once. This is attributed to near perfect eye-hand coordination.
Permanent infravision.


Uthegental Armgo
Drow Male 20th Level fighter
Hit Points: 122hp
A.C.: -7,(-9)
STR: 18/33
DEX: 18
CON: 17


Zaknafein Do'Urden
Drow male 24th-level fighter
ARMOR CLASS: -4
MOVE: 12
HIT POINTS: 178
THAC0: -3
NO. OF ATTACKS: 5
MAGIC RESISTANCE: 98%
SIZE: M
ALIGNMENT: Chaotic neutral
XP: 19,000

STR 15
DEX 19
CON 16
INT 15
WIS 15
CHA 14

Special Equipment: Drow chain mail +5, two long swords +5

Spell-like Abilities: Dancing lights, faerie fire, darkness, levitate, know alignment, detect magic.


Matron Baenre
Drow Female level 25 priestess
Hit Points: 87
A.C.: 5
INT: 18
WIS: 19


Triel Baenre

Drow Female level 16 priestess
Hit Points: 98
A.C.: -3
WIS: 18
DEX: 17
CON: 16


Gromph Baenre

Drow Male level 20 mage
A.C.: -2
Hit Points: 39
INT: 19


Dantrag Baenre

Drow Male level 18 fighter
(no stats given)


Jarlaxle

Drow male 17th-level fighter
ARMOR CLASS: -6
MOVE: 12
HIT POINTS: 99
THAC0: 4
NO. OF ATTACKS: 9/2 or 5 (thrown daggers)
ALIGNMENT: Neutral evil

STR 14
DEX 20
CON 15
INT 18
WIS 15
CHA 18

Spell-like abilities: Dancing lights, darkness, detect magic, faerie fire, know alignment, levitate.

Weapons of Proficiency: Hand crossbow, dagger (melee and thrown), main-gauche (damage as dagger, but +1 to parry and disarm attempts),
rapier (1d6 + 1.1d8 + 1; specialized), long sword, short sword, two-weapon fighting style.

Nonweapon Proficiency: Dancing, direction sense, endurance, etiquette (drow), gaming, light fighting, riding: land-based,
rope use, set snares, singing, survival (Underdark), tracking.

Equipment: As the wealthy leader of the mercenary bard Bregan D'aerthe, he has access to all forms and types of drow items,
equipment, and weapons.

Magical Items: Rumored to be covered, head to toe, in potent magical items. The known (or suspected) items include
a necklace of missiles, drow boots, a cape of scintillating colors (as a robe of the same name), a hat of holding (treat
as smallest bag), a rapier of wounding (+1), a main-gauche of life-stealing continual light pebbles (in the pouch),
his eyepatch of fiery fear (which acts as both a wand of fire and a wand of fear). He also carries in a special bracer
five daggers of throwing +4. He always wears a ring of free action, ring of protection +3, bracers of defense AC 2 and a scarab of protection.