A !Krelletho resembles little more than a malformed
Nightmare, with blood red hooves of various sizes, and seems
the awful result of foul magical meddling. The head of the
!Krelletho is adorned with various barbs and needles, and
most are covered with filth. The black torso is chitinous,
and the abdomen resembles the nightmare's hindquarters. The
!K is pronounced by raising the tongue to the palate and
providing suction, then, lowering the jaw without raising
the tongue to compensate. They stand 6' tall at the
shoulder, and reek of stale earth and mould. All !Krelletho
have a limited empathy and can sense emotions such as fear,
surprise, happiness, and anger within a 30 foot radius. They
seem to use no other form of communication.
Combat: The
!Krelletho are naturally combative, and will attack anyone
they perceive as a threat or invading their territory. Since
they are a nomadic race, their territory is anything they
can see or otherwise sense, so they will effectively attack
on sight.
The
!Krelletho use their malformed hooves to strike opponents,
inflicting 1-10 each. This will fell most lesser opponents,
but for the more resilient ones, their second attack is far
deadlier. They will proceed to head butt with their spiked
head, dealing 2-20 points of damage from the spikes, and
forcing a saving throw vs. poison. If it succeeds, the
victim takes 1-6 additional damage. If not successful, the
filth and grime from the beast's head will contaminate the
wound, and the victim will contract a fatal disease. From
this point forward, the victim has 3-6 months to live. The
first 2 months can go by with little ill effect, but
beginning on the third, the patient must make a saving throw
vs. death magic on the beginning of each week. if it is not
successful, they will lose a point of constitution. the
disease cannot be cured by a Cure Disease spell, but
a Heroes' Feast or a Heal spell have been
known to work at removing the contamination. If these spells
are not available, the patient can be cured by oral
application of a powder created from the hooves of the
!Krelletho.
A !Krelletho has unusual magical properties. Depending on
where it is fought, the magic resistance of the creature
varies. If fought on a Lawful plane (Baator, Acheron) the
creatures have 50% magic resistance. If fought on a plane of
Conflict (i.e., Gehenna, Outlands, Gray Waste, Carceri)
their magic resistance is lowered to 30%. If fought on a
Chaotic plane (Pandemonium only -- they're never seen on the
Abyss), their defence is lowered still to 15%.
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But
the worst ability of the !Krelletho makes them nigh
invulnerable to kill. When they have foreknowledge of their
deaths, the !Krelletho will seemingly disappear from the
plane. When their shift is complete, the opponents have no
knowledge of the immediate events taken place. This is not
plane shifting, but temporal regression. The
beasts simply slide into Temporal Prime and re-enter reality
at a point before the combat, where they simply redirect
their path around the conflict. In addition, all of their
hit points are restored to the point re-entered. They can
regress up to 3 hours at will. However this does contain one
weakness: the !Krelletho cannot save themselves from
"instant death" attacks as it were, for example, they cannot
flee from a fireball this manner, nor a
disintegration spell, but they could prevent death
from a magic missile. If the killing blow deals 50%
or more of their total hit points at full health, they
cannot regress and are killed.
Habitat/Society:
Little is known about !Krelletho social behaviour,
and given their natures, it may never be known. Although it
has not been decided upon whether or not the beast
procreates, there have been no young !Krelletho found. What
is known about them is their pack nature. However, some
!Krelletho have been found solitary, and it is more than
just a random occurrence, most often found far away from
known !Krelletho territory. Some greybeards speculate that
these are outcasts, thrown out from their packs for reasons
unknown. These rogue !Krelletho are considerably more edgy
than the pack variety, and will attack considerably less
then their pack dwelling kin.
Ecology:
It is believed that the !Krelletho were not
originally natural predators, though it is quite possible
that they have evolved from their original state. Chant has
it that the !Krelletho were created on the Abyss in some
fetid unnamed layer. The animals were created for use as
assassins, given their ability to slip in and out of real
time. As it turns out, the creators had a bit of trouble
managing the chaos stuffs that was used in their creation
The beasts fled the layer, and the plane, never to return.
This theory seems to correspond to the fact that they are
never found in the Abyss, and their unusual magical
defence.
As
they are now, the !Krelletho are carnivores, actively
hunting and eating lesser planar fauna, and even going so
far as to cannibalise in times of hunger.
Current
Chant: A tanar'ri
overlord by the name of "Ygris", has put forth a interesting
proposition about the !Krelletho. The Tanar'ri has offered a
large sum of jink to cutters who can deliver more
information on the elusive beasts. All interested bashers
should apply to the Shadowed Baphomet Inn in the Lower
Ward.
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