The
Mala'kin, or herders, are a race of nomadic fiends
travelling the lower planes and the Outlands. They have no
interest in the Blood War and their motives are kept
mysterious. They herd petitioners like a man herds sheep (or
a hag herds larvae). They keep magical controls over their
"cattle" with their magical weapons called the Talons of
Malar, their amulets and flutes. Mala'kin are a rather
small race, averaging about 5 feet tall. They have thin long
arms and most are pot-bellied. Their legs are goat-like,
with sharp hooves and coarse fur. To complete their
satyr-like appearance, they have short horns and goat
ears.They have a long, hairless, prehensile tail. Their
faces have always exagerated, grotesque features, beastlike.
Their skin color vary, though always sick-looking . Do not
laugh, however, for mala'kin ahey are powerful beings. They
always carry a weapon called Mala-griff (talon of
Malar). It looks like a pole with a mechanical claw at the
top. An amulet and heavy chain usually rest on their
chests.
Combat:
Mala'kin prefer to attack with their Mala-griff. If
disarmed, they claw at opponents with their strong arms.
They have no problem with petitioners: a note on their
magical flutes and the petitioners' wills are broken
utterly, allowing them to be directed with the
Mala-griff (save versus spell -4 to resist the effect
of the flutes). Against other foes, things are different.
The Mala-griff act as a trident of domination
(save versus spell or helpless for 2-8 rounds). The amulet
is more potent still: it act as a charm person (or
monster) spell (1 time per person/week). What they
can't dominate, they destroy. At will, they can summon the
effects of a chromatic orb of any kind. Slow
(3/day), polymorph other (1/week) and teleport
without error (1/week). They don't use the last ecxept
when absolutly neccessary because it lets theire herd
unguarded.
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Habitat/Society:
Mala'kin live to herd petitioners. They're on the
move constantly and never willingly step into a town. No one
knows why they herd petitoners, since they do not seem to
gain nothing out of it. Another thing dark about this kind
is theire magical items. Maybe it's really theire patron
Malar they're always talking about that give them to the
Mala'kin. Baatetzu respect Mala'kins for their loy alty
(that makes them easier to peel) and Tanar'ri despise them.
Once a petitioner is part of a Mala'kin herd, the fiend
produces a little amulet out of his own and puts it around
the petitioner's neck. Then the petitioner under go a
radical transformation: in 2d6 weeks he mutates into a
goat-like thing. It's a slow, progressive change, but after
that time he walks on all four and he is not recognizable by
anyone. A goat-like petitionar is called a Malakian. If
someone steals the amulet of a still living Mala'kin (any,
even a Malakian), he transforms into a Mala'kin of the same
rank in 1d6 days as the original withers and die. The
unfortunate thief cannot get ride of the amulet. If a
Mala'kin is killed, its amulet is destroyed. A herder won't
make his herd fight for him, for he place its value before
his life.
Ecology:
Like many fiends, Mala'kin eat for pleasure only, and
certainly never harm their petitoner/malakian charges. There
are many rumours as to why this is, but it's a cert it's
something to do with Malar the Beast Lord...
Current
Chant: Mala'kin
herds with the help of the Mala'dims (or brutes), strong
mixting of fiend and machine. In order of promotion there
are the Malakians, the "cattle", the herders, the brutes,
the nomads (or warriors), the juggernaughts, the Barons, and
the all mighty Malarians. The guardians are Herders who got
demoted when they lose their herds. This kind is barmy by
any standards (even a fiend's), they are evil and loyal, yet
their not lawful. The pattern of promotion is weird indeed:
the herders fear being promoted to brutes because they are
far less intelligent. Once in a while, however, when a
herder's herd reach a certain size, he is drawn to a place
known only to them, where the promotion occurs. the
Malakians life force is used to fuel the transformation.
Malakians are transformed into herders and so on. The whole
barmy race seems to be an operation of Malar to drain gods
of their petitioners but they do nothing about it. The
Herders are not welcome on Pluto, the realm of Hades.
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