Ways
with Windows
What
Different People Do with the Same Equipment
Michele Knobel and Colin
Lankshear
First published in
the proceedings of the First Joint National Conference of the
Australian Association for the Teaching of English, the Australian
Literacy Educators' Association, and the Australian School Library
Association. Darwin, NT: Northern Territory Department of Education.
1998.
Introduction
The clamour to integrate
computer-based technologies into curriculum generally, and language
and literacy education specifically, is a hallmark of current
education policy in countries like our own. This, of course, is
merely the most visible manifestation of a wider, pervasive
'technologising' of education that has intensified and become brashly
explicit in recent years; the latest incarnation of the perennial
dream of enhanced human progress courtesy of refined technique.
Indeed, the 'techno' emphasis is so strong at present that Stanley
Aronowitz and Henry Giroux (1993: 63) do not exaggerate when they
claim that "the whole task set by contemporary education policy is to
keep up with rapidly shifting developments in technology."
In North America, policy statements
and reform initiatives from the time of A Nation at Risk (1983),
through to President Clinton's Technology Literacy Challenge (Winters
1996) have consistently emphasised the need for a technologically
literate population. President Clinton's most recent State of the
Union Address (1997) spells out strategies for ensuring that "all
Americans have the best education in the world (ibid: 4), including -
as a key strategic plank - ensuring that over the next four years all
12 year old students and above are connected to the Internet. By the
year 2000, "children in the most isolated towns, the most comfortable
suburbs, the poorest inner-city schools will have the same access to
the same universe of knowledge" (ibid: 7; Winters 1996). Physical
access to computer-mediated communications technologies is heralded
as the "modern birthright of every citizen", with Clinton rallying
the US to take action to "bring the power of the information age into
all our schools." The State of the Union speech clearly establishes a
fast track agenda for technologising classrooms, and language and
literacy education in particular, during the next four
years.
Here, in Australia, the recently
released draft of the new National Literacy Policy interweaves
literacy, technology, and economic wellbeing and growth, claiming
(1997: 6-7)
At a time of rapid
technological change and pervasive internationalisation
literacy skills contribute to the increased competitiveness
and productivity that the national economy demand ... [The
policy aims to extend] an active critical, productive and
engaging literacy in the complex and mixed modes in which
literacy is embedded in Australia's rapidly changing
technological, cultural, and economic
circumstances.
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A perceived need for education to keep
pace and in 'sync' with labour market needs is obviously an important
part of the story. Claims about the escalating dependence of work and
other daily tasks and processes on computer-mediated text production,
transferral, and reception are foregrounded in prominent references
to "technological literacy" and "technologised curricula" (c.f.,
Bigum & Green 1992; Green & Bigum 1996; Lankshear &
Knobel 1997) within educational reform statements here and abroad
(examples). There is more to it, of course, than simply turning out
suitably prepared workers. Of at least equal if not greater
importance, however, is the need to constitute vast masses of
consumers (see Montgomery 1996 for a timely account of children as
targeted consumers within marketing cultures of cyberspace). New
electronic technologies directly and indirectly comprise key products
of postindustrial information and service economies. As direct
products, they consist in all manner of hardware and software, for
which worldwide markets need to be generated and sustained. As
indirect products, new technologies consist in information and
communications services, such as Internet access provision, on-line
ordering and purchasing facilities, manuals and guides, networking
and repair services, web page design, and so on. Educational reform
agendas serve crucially here as a means to creating and maintaining
enlarged markets for products of the information economy - extending
beyond curricular exhortations to advocate also the extensive use of
new technologies within administrative tasks of restructured schools
(Kearns and Doyle 1991).
Technology and progress have become
indissolubly linked in the minds of many parents, students,
educators, and policy makers. Schools are investing heavily in
hardware, software, Internet connections, local area networks, and so
on. Increasingly, we hear of parents choosing schools for their
children on the basis of Internet access. Such practices and mind
sets evince a "widely held discourse which associates computers in
classrooms with technological progress, future employment
opportunities of students, as well as enhanced learning in the
classroom" (Bigum and Kenway 1997: 2).
Policy initiatives, commercial and
civic strategies, and ideological investments are working in concert
to facilitate - although coerce might be a better word - the
intensified educational uptake of new technologies. Chip Bruce (1996)
identifies three widely-held interlocking beliefs underlying
contemporary faith in the educational and social efficacy of new
technologies. These beliefs simultaneously suggest a straightforward
agenda for realising the alleged potential of new technologies. They
are:
1. Education has an essential role to play in
meeting major challenges and concerns facing human beings.
Accordingly, improving education is seen as being large part of the
answer to current ills. There are two sides to this conviction. On
one side, when things go wrong - such as economic recessions -
education bears much, if not most, of the blame: the corollary being,
"fix education and you fix the rest". On the other side,
educationists are constituted - and otherwise feel a need, especially
in periods of fiscal strain - to promote the view that education is
integral to improvement, and that the role of the teacher is complex.
The obligation educators widely feel to take on social
improvement/amelioration roles beyond the strict confines of
classroom teaching and routine administration of learning tasks is
captured in Illich's (1971: 37) conception of school defining
teachers institutionally as custodians, moralists, and
therapists.
2. If education is a/the key to social and cultural
wellbeing and advancement, computer-based technology is, in turn, the
key to educational improvement. Bruce (1996: XY) notes that "computer
technology is [seen as] a tool that will in and of itself improve
education, and ultimately ameliorate social ills".
3. Computing technology is simply a tool - and a
benign tool at that. Hence, it is believed, there are really only two
major issues to be addressed, or conditions to be met, as bases for
realising the benefits of new technologies: (a) ensuring universal
access to computer technology; and (b) providing adequate training in
how to use it.
This is especially apparent in
Australia right now, where we encounter, on an everyday basis,
expressions of pressure to equip classrooms and of the need for more
teacher professional development to enable them to use the
technologies.
As exemplified in President Clinton's
address, access is for the most part framed in physical and
quantitative terms: viz., availability of appropriate hardware,
software, and wiring. Policy is often reduced to issues of cost and
strategies for addressing provision. This is reflected in the
reductionist view of "information rich" and "information poor" -
defined in terms of whether there's a computer in the classroom
and/or at home. We do not want to imply that these are unimportant
matters. Rather, we want to use empirical cases to explore and
document some of the ways in which they are radically incomplete. At
the same time, we need to demystify the 'magic bullet', 'quick fix'
mentality bound up with prevailing views of access and, in its place,
develop and adopt informed and principled stances on the role and
place of computing technologies in education. This need was
reinforced on the very day of drafting this section, when an
Education Adviser at a Brisbane School Support Centre phoned in
search of references to theory and research which would address her
concern about proliferating requests for funding under the
disadvantaged schools component of National Equity Program Scheme for
projects which amounted to putting Pentiums on desks in classrooms.
Similarly, problems emerge around the
concern for adequate training: that is, the idea that teachers and
students have to "learn how to use it" [viz., computer technology].
So far as teacher competence goes, the training concern is often
shamelessly reduced to aspects of technical knowledge, and producers
of professional development packages are urged to provide content for
"technologically illiterate teachers" as a first priority.
Accompanying this, we find lists of skills and competencies to be
mastered by students at various year levels being plugged into
curriculum and syllabus statements, frameworks and profiles: yet
another instance of applied technocratic rationality (Lankshear
1997). Such notions of "learning how to use it" imply some kind of
essence and autonomy to the technology: that it is somehow
self-contained, with its own independent integrity, and that to
unlock its potential and power is a matter of particular kinds of
learning (uncovering its secrets). Here, too, we want to complicate
matters a little by drawing on some cases we have observed within
school and out of school settings.
Orienting
questions
This paper addresses three main
questions.
1. What kinds of differences can be found in
different people's ways with similar computing hardware and software
as they pursue cultural purposes in a range of settings?
2. Can these differences usefully inform education
policy and practice?
3. Do they have significant implications for
language and literacy education specifically?
Four sites of
practice
These questions are taken up by
reference to four 'snapshots' drawn from larger case studies of
computer-mediated practices in different sites. One draws on a Year 5
classroom in a country town. The school is currently classified as a
Band B1 disadvantaged school (qualifying it for limited additional
funding support), although in the recent past it has been classified
Band A. Our account distils elements of the characteristic ways by
which the class undertook a unit of work based on the theme of
inventions. The second and third snapshots depict contrasting ways of
producing computer-generated slide show presentations. The final
snapshot focuses on some characteristic ways of a group of students
from an inner city state school who were participating in activities
at a nearby community and youth space with learning assistance from
the site-based program directors. These activities used cyberspaces
and online imagery to explore identity, culture, and language.
The various participants in these four
sites were using more or less the same electronic infrastructure.
They were all working at or above a hardware baseline of 486 capacity
(or Apple equivalent). Only the home-based participant was working
with a Pentium powered (or equivalent) machine at the time. All were
using comparatively up to the minute word processing packages.
Scanners were used in each case and digital cameras in three of the
four. The participants who were producing slide shows were using
equivalent Apple HyperCard and Microsoft PowerPoint software
respectively. Three of the four were using the Internet/World Wide
Web on a regular basis in their activities, and this was not a
crucial variable in the case that wasn't. Hence, to all intents and
purposes, the four snapshots draw on equivalent infrastructure,
although by no means equivalent access to that infrastructure, or, as
we will see, ways of using it.
While we can hold infrastructure
roughly constant, there were some notable differences among the four
cases. Two took place in school settings, the third in a private home
(albeit with input and feedback from a peer group in and out of
school), and the fourth in a community setting. The school-based
cases themselves differed from each other. One was a full-blown
curricular program. The other was an extra-curricular project,
loosely coupled to prior learning within formal classroom subjects,
with the student participants all coming from Year 8 to 11 classes
taught by the teacher who was coordinating the project. Finally, the
two slide show productions differ in that one was an entirely
self-directed individual pursuit, which amounted to an open-ended
personal hobby interest. The other was a 'moderately coerced' team
effort oriented toward producing a functional outcome (of limited
intrinsic interest to the student participants) under severe
constraints of time and availability of equipment.
In search of
"ways"
We have taken the idea of "ways" as a
framing device for this paper from two sources. The more obvious, of
course, is Shirley Brice Heath's classic work, Ways with Words
(1983). Heath's research provided invaluable insights into varying
cultural productions of language within specific home and community
sites, and the relationship between these varying cultural
productions and patterns of success and failure within formal
institutional (school) settings. The second is Ursula Franklin's
(1990) concept of technology as practice, where "technology" is
construed generically as a shorthand for ways of doing things, or
getting things done, socially and culturally.
From these perspectives, "ways" is not
a simple concept. The following anecdote, provided by a friend,
captures some of the complexity and illumination we seek. He told us
that when his wife prepares the ham roast for Christmas she always
removes the lower leg portion before putting the meat in the baking
dish. One year, while watching her prepare the roast, our friend
asked her why she cut the leg the way she did. She replied that this
was the way her mother always prepared it. Intrigued by the reply he
asked his mother in law, a little later, when all the family was
seated at dinner, why she used to prepare the roast that way. She in
turn told him that her own mother had always done it that way. His
mother in law duly turned to her mother and asked why she had
prepared the roast that way, to which she replied that the only
baking dish she had owned had always been too small for the roast,
and so she had cut the meat that way to make it fit.
"Ways" involve routines and customs
characteristic of particular communities of practice. They are
related to goals and purposes, and draw on funds of knowledge (Moll
1992) available to participants. Different groups/communities of
practice may develop different ways around what appear to be much the
same social practice. These differences, however, take on important
lives of their own. For example, different ways of engaging in what
seems to be the same broad practice may be associated with very
different meanings and values. At one level here we might consider
some of the very different ways associated with tattooing. At a
somewhat different level we might think of some of the very different
ways involved in using the telephone. Different ways often become
associated with different locations within social hierarchies or
systems of status, recognition and reward - as was evident, for
example, in Heath's study. And as our earlier anecdote shows, beyond
a certain point, or set of conditions, what appear to be the same
ways may actually turn out to have become quite different practices.
Furthermore, different ways transform what appear at first to be the
same tools/equipment into very different tools, so far as social and
cultural meanings and values are concerned. And so on.
Ways, of course, are never completely
static. And they are not 'given', or predetermined. Ways are brought
into being, and they evolve over time. One especially interesting
facet of the present moment in the history of computing concerns the
extent to which ways are being 'invented' - often on the run - within
educational and wider social contexts. These 'inventions' may vary
greatly. In many cases we find funds of knowledge from
long-established pedagogical ways being brought to bear on the
incorporation of new technologies into classroom learning - often
resulting in some 'domestication' - or accommodation - of the new
technology within older 'logics'. Elsewhere, we find attempts to
create quite new and different pedagogies around appropriations of
computers, in accordance with notions of changed conditions and
purposes seen as themselves reflected or inherent in new technologies
themselves. In between we find all manner of combinations and
permutations.
The following accounts are early
attempts to capture these sorts of things, and to comment on aspects
which appear to us interesting and illuminating from the point of
view of language and literacy education. The ways we describe here
are not, of course, ways in the sense of long established routines or
settled cultures as, for example, many of the ways identified by
anthropologists are. Some appear somewhat more established than
others, and some may endure longer than others. They should, rather,
be seen as moments of cultural (re)production that are related to and
participate in much larger individual and collective cultural
histories and patterns. We have aimed to produce 'snapshots' of ways
at specific points in time; ways which have capacities to be more or
less enduring. Our interest in them is in terms of what they might
illuminate, illustrate, and suggest about (computer-mediated)
cultural practices more generally: as so many 'windows' on cultural
practice, as it were. We are not concerned with their comparative
prospects or efficacies, and we are certainly not implying any
normative judgments about or among them.
Take #1: Learning in
Year 5 at Abbotsford
rom the outside, the Year 5 classroom
at Abbotsford School, which draws on an officially designated
disadvantaged catchment on the outskirts of a rural town, looked like
a relic from an earlier era: a single-room one-teacher school which,
over the decades, has seen successive classroom and administration
blocks spring up around it to accommodate a growing population.
Stepping through the door, however, one immediately faced visible
trappings of the present. Ranged along the back of the classroom were
three revamped computers with processing speeds of 486 and 586 CPUs.
Two computers were fitted with quad-speed CD-ROM players, one of them
also being wired to a hand-held scanner. The third computer was
networked to the Internet via a local public provider and was
equipped with Netscape web browsing software. All three computers
were linked to the same colour enabled DeskJet printer. In the
sequences described below, the computers were being used in four main
capacities: for using movie making software; engaging in problem
solving activities; accessing the Internet; and producing artifacts
using desktop publishing software.
The teacher, Robert, pursued
integrated approaches to learning and employed a theme based
cross-curriculum approach to planning. The theme we observed in
operation over several weeks was "inventions", and was handled as a
unit of work.
Robert used the pedagogical device of
activity rotations to handle such themes. Large chunks of time were
set aside each week during which small groups (3-6 students) moved
through a cycle of activities and tasks in different spatial
locations. Rotation-based work involved two 90 minute segments of
time divided by a break. Each 90 minute segment was broken into three
30 minute blocks. Each block was devoted to a different kind of
activity, typically drawing on different communications technologies.
Reading theme-related materials (sometimes aloud to a teacher aide)
for practice as well as for getting information relevant to their
projects, accounted for one block. Working in groups with pen, paper,
worksheets, pre-set tasks, and discussion, comprised a second block -
and was often concerned with preparing ideas and components to be
implemented at the computers. Work at computers made up the third
block. Robert's plan was that during rotations the class wouls move
through two complete sequences of activities, to maintain a rate of
focused progress, ensure continuity, and provide integration of
reading, writing, discussing, and computing activities. Following
rotation sequences the class typically came together to discuss
issues, problems, discoveries, etc.
Our description focuses on a typical 3
hour period during which the class moved through two complete
rotations of activities. Typical episodes have been selected for
description.
In one, Samantha, Kate, and Emma were
sitting at one computer working on their animated movie. They were
using Microsoft's 3D Movie Maker software to 'produce' a movie
featuring an invention - in this case, a jet-propelled device for
personal aerial transport. As they worked on each scene, they
consulted their script overview and discussed character selection,
placement, actions and speech, background music and sound
effects.
Meanwhile, group of four students sat
at another computer, engrossed in a software program challenging them
to construct on-screen a 'working' apparatus that enables a ball to
travel from point A to point B. They discussed possibilities, tested
out their ideas, and cheered when they added a successful component
to their design.
Mark, Brendan, and Liam sat at the
computer with the Internet connection, using a search engine to
locate invention-related sites. This was their first experience of
the Internet, and Robert had provided a task sheet requiring them to
fill in particular information about the web page (e.g., its location
or URL, the invention showcased, etc.). The group located a
comprehensive and well designed Japanese web site presenting a range
of wacky inventions, including dusters for a cat's feet so that the
cat can clean your home while you're at work, a hat that incorporates
a roll of toilet paper for dispensing 'tissues' to people with severe
colds, and the like. While reading and laughing their way through the
text, they commented on some of the syntax used and discussed with
Robert whether or not the writer spoke English as a second
language.
During a second round of activities, a
group of students were at the computer with the desktop publishing
software. They were learning how to create text boxes, and insert
text, graphics, and borders, in order to make posters advertising
their movies, and personal invitations to attend the premiere. (As
with the scripts and character development for their movies, the
ideas and content for the posters and invitations had been discussed
and mapped out during previous writing and discussion segments of the
rotations. This conceptual work was done with assistance from
structured activities provided by Robert - worksheets and question
prompts - pertaining to language features of the genres involved.
Robert also fielded questions as he moved about the room. Many
activities involved in the unit of work required students to reflect
on their work by describing the processes they used to solve a
difficulty encountered in, say, using 3-D Movie Maker, or to evaluate
the pluses, minuses, and interesting aspects of a piece of software.)
The trio were being introduced to the desktop features by a gentle
and unassuming Year 7 student, Amanda. Amanda patiently demonstrated
how to perform the functions, drawing on the students'existing
knowledge of computing functions. Then one student sat at the
computer, mastering the routines while aiming for the textual effects
desired - with suggestions from the others on choice of fonts,
borders, etc., and technical responses from Amanda when
requested.
Meanwhile, other groups of students
were variously engaged in searching through newspapers for reports on
inventions which they would then use to analyse the structure of the
genre, practising for their upcoming oral presentation of their
report on an invention or inventor, reading aloud to a teacher's
aide, or working on independent projects (e.g., constructing an
invention from found objects that will water both the plants and the
gardener during hot afternoons). Robert circulated among the groups,
monitoring their progress and providing advice or feedback when
asked.
Ways of learning at
Abbotsford
Abbotsford's ways were characterised
by an emphasis on learning through technologies whilst learning about
technologies. The pedagogy was strongly informed by theory. A mix of
conventional - traditional, even - and innovative approaches to
teaching and learning were employed to integrate use of computer
technology into activities in a manner which was as 'invisible' and
seamless as possible. Robert described new technologies as providing
"new contexts" in which to learn. He insisted that the technologies
in his classroom not become ends in themselves. Instead, they were
employed in ways designed to maximise learning in general, and the
development and practice of "higher order thinking skills" in
particular. Classroom activities were scaffolded in a variety of
ways. Some employed questions prompting students to reflect
individually or in groups on a process or tool and/or to evaluate it
(e.g., a piece of software, a reference book). Others employed guide
sheets assisting students to work from cognitively simple knowledge
(e.g., through literal content questions) to more complex
understandings (e.g., though questions requiring students to
evaluate, extrapolate, analyse and synthesise content and processes).
These ways enacted Robert's constructivist theories of learning, and
presented opportunities to experiment, explore, play, take risks, and
solve problems using resources of more conventional and new
technologies.
Year 5 operated as a community of
learners, enacting a culture of collaboration within which the
students exercised a lot of initiative. During small group and whole
class sessions students regularly turned to each other for
assistance, feedback, and advice: turning to Robert only when a
problem or question proved beyond their own means. It was common
during rotations to see a student break away from his or her own
group/activity at the request of another and, for example,
demonstrate how to access a given file or background scene within 3D
Movie Maker, or help with identifying the genre of a particular text.
Students were actively encouraged to display and share their
expertise for mutual benefit. This was especially evident in peer
tutoring sessions run by Amanda to introduce students to new software
or hardware, and new applications of familiar software. Robert also
actively encouraged collaborative approaches to problem solving
through the kinds of activities he structured for students (e.g.,
pairs searching newspapers for reports; group productions of animated
movies), and through his own involvement in shared activities (e.g.,
helping a student search the Internet for information on the
Acropolis).
Abbotsford's ways sought and regularly
produced multiplier effects. For example, Amanda's peer tutoring
sessions enhanced her self-esteem and confidence in herself as
someone with expertise to share, as well as maximising opportunities
for others to become competent users of computing programs and
applications, and to work independently of their teacher in achieving
syllabus guidelines (e.g., mastering diverse genres). Further
multiplier effects flowed from Robert's practice of integrating new
technologies into activities on the principle of using computers for
things that are best (or better) done on computers. Learning
practices steered well clear of decontextualised and fragmented uses
of technologies aimed at technical skill mastery alone, or that
otherwise reduced new technologies to mere add-ons or 'uses for the
sake of it'. He encouraged use of these technologies to minimise
'busy' or needlessly time-consuming work (such as repeated
handwritten drafts, or labour intensive information searches which
produced merely equal or inferior data to what could be got using a
computer search engine). By such means, students learned both how to
use a range of new technology applications and processes, and when
recourse to these provides the best option.
Take #2: Woodville's
HyperCard presentation for speech night
Woodville is a geographically isolated
rural P-10 school (100 primary and 200 secondary students) in
southern Queensland. It receives some additional state funding under
the disadvantaged schools project. At the time of observation, the
school was served by a Learning Technology Education Adviser based at
a school support centre serving a 150 km radius. During the period
observed, the EA was trialing an Apple QuickTake camera and a scanner
in activities with teachers and students from three schools. Like the
other two schools, Woodville had purchased its own QuickTake camera
on advice from the EA. The scanner and a computer with large memory
capacity used in the activity we observed were owned by the school
support centre, and carried from school to school by the EA on her
visits.
The group of Years 8-10 students, and
the Business Studies teacher, Rosemary, were working on their project
during lunch breaks and in available timetable spaces and free
periods. Their HyperCard presentation was to be used at the fast
approaching end of year speech night. Produced mainly on Macintosh
Performas, it was designed to be integrated into, and to augment, the
Principal's address, by presenting images of the school year - some
captured statically with the QuickTake camera, and others grabbed by
video. The EA trained Rosemary and students together in using the
equipment. The production process itself was broken into specific
tasks, delegated to individuals or pairs of students who had
undertaken responsibility for completing these tasks. At times
Rosemary met with the team as a group, and in between they would
report to her with photos, video takes, and other artifacts to be
incorporated into the presentation.
Rosemary had recently returned to
teaching after years away raising a family - "When I left we were in
typewriters, but when I came back it was computers". She often felt
all at sea with the new technologies, but believed it was crucial for
Woodville's students to have opportunities to experience current
technologies. Rosemary often referred in interviews to the
community's geographic and social isolation from "mainstream
Australia", expressing concern that the community may be isolated
from ideas, and that important changes and opportunities in the
cities are simply passing them by. She saw activities with digital
cameras, multimedia authoring software, scanners and the like, as a
way of providing Woodville students with experiences enjoyed by
students in the "mainstream" (cities). Hence, she was quick to take
advantage of the speech night occasion as a pretext for organising
the group of students around the project, and to make use of the EA's
availability and expertise, and of equipment not available at
school.
Seeing Power Point presentation
software and HyperCard stacks as 'stuff of the urban present' - a
common tool in business circles, and increasingly popular in school
settings - Rosemary threw herself into organising, teaching, and
learning with these students, with the EA's input, to create an
effective HyperCard presentation for a specific purpose within the
larger life of the school..
A lunch-time work session began with
Rosemary reminding the group that "We're all in this together,
otherwise it won't work". The students had been quite enthusiastic
about the project at first, but interest began to wane under
competition from end of year distractions ranging from tests to
anticipation of the long vacation. Time and equipment constraints
were urgent. The group had only two days to access the scanner, the
computer, and the EA. Rosemary recapped the last group meeting,
prompting them for the basic configuration of stacks she had
suggested the previous week; that is, three stacks of unlimited
'cards' or slides built around the outline the principal had written
for her intended speech. Rosemary suggested using only three
different backgrounds for the presentation - one for each stack - and
allocated the task of snapping a digital shot of the school garden
and administration block for the first stack to a lad sitting near
her.
Rosemary talked about the audience for
the presentation - parents and visitors - and emphasising that the
students were actually working for the principal in preparing the
presentation. Pairs and sub-groups within this group had earlier been
given specific tasks to do, such as using the digital camera to
photograph tuckshop staff and specialist teachers (e.g., physical
education, music, etc.), grabbing image stills from video and
converting them to digital images, interviewing staff and students,
or using text art software to create headings and the like. Rosemary
spent the remainder of the lunchtime session checking the progress of
each task and working with the two students charged with setting up
the 'cards' on the computer. Because time was short, she simply
showed and told the different students how to use the equipment, and
explained as economically as possible the steps needed to complete
their respective tasks. The EA scanned those photos already taken
while we interviewed her. (Rosemary and the EA subsequently completed
the scanning and final production of the cards, and the EA burned a
CD-ROM at the School Support Centre to provide a permanent record of
the project. The presentation was very well received by the
community.)
Woodville's ways of
making a presentation
Woodville's ways of producing a
HyperCard presentation reflect elements of (what might be called)
cultural 'Taylorism' and/or 'Fordism' (Watkins 1991). These are
evident in the hierarchies involved in different aspects of the
production process, the extrinsic forms of motivation employed as
Rosemary struggled to keep the students interested and involved, the
division of the job into so many tasks, and fragmented involvement of
participants as a result. For student participants, choice about
content was shaped by the contours of the Principal's speech. The
format for gathering and collecting data was pre-given, in the form
of a chart of components (headings) and elements of components (sub
headings), presented to the students, who worked to a pre-determined
formula - although they had some autonomy over detail (what pose they
would photograph a teacher in; where the sports field would be
photographed from, etc.).
From another angle, Woodville ways
exemplify values and practices of mobilising and organising people to
make something happen, making do with what is available, sharing
resources, and the like. They reflect an interesting mix of 'finding
pretexts', being constructively 'opportunistic', and 'having a go'.
Rosemary's starting point was a personal wish to keep students in
touch with what she saw as the technological and cultural mainstream.
In many ways her parameters and options were circumscribed by her own
lack of knowledge, as well as by the EA's preferences and choices of
projects to promote technological learning: namely, a certain range
of multimedia productions based on particular applications. Given
this, speech night provided a pretext - an opportunity to find a use
for what was pre-given; a problem to which an extant solution could
be addressed. (Many writers would see this as a specific
exemplification of the whole 'computers in education scene': i.e., we
have all these things, now how can we find educational uses for them?
See, e.g., Bigum and Kenway 1997). Rosemary's seizing on this pretext
created a context for students to gain some awareness of certain new
technologies, some of their possible uses, and some of their
potential links to other technologies (videos and computers; word
processing and scanning, etc.); as well as opportunities to work with
some of them. 'Having a go' involved Rosemary committing herself and
securing student commitment to seeing a task through to completion,
despite the limits on equipment and immediate access to expertise.
This entailed 'getting by' as best they could, making use of the
availability of the EA and support centre equipment on terms beyond
their control. That anything happened at all is a testimony here to
considerable good will, hard work, and performance beyond the call of
duty by the various participants.
The outcome was a particular kind of
slide show type presentation. It contained text, photographs, and
video snippets as illustrations of what the Principal was
communicating. It was a prop more than a production in its own right.
It was very much a functional and pragmatic product, as well as being
closed-ended. Throughout the process of constructing the presentation
there were few opportunities for exploration and experimentation,
risk-taking and hypothesising, because of the nature of the task and
the larger circumstances surrounding it - including reliance on the
expertise of the EA. The product, and the uses of the tools that went
into it, can be seen as mediating a whole range of social and power
relationships between the various participants involved - including
the community members who were informed and entertained by the
presentation.
Take #3: PowerPoint
and The Simpsons
Jack (15 years) was sitting at the
family computer, demonstrating what had engrossed him for two weeks
of his school holidays. The computer was a 133 Pentium desktop with
an 8-speed CD-ROM player, colour printer, an array of current
software, and a public-provider connection to the Internet. With a
few deft clicks of the mouse Jack opened the PowerPoint program he
had recently installed on this computer, selected a file from the
directory, and the screen filled with the serene blue and white of a
limitless sky flecked with clouds. Suddenly, the screen burst into a
bright cacophony of sound, colour and movement as the familiar title
from an animated television series, The Simpsons, dropped onto the
screen to the opening lines of the show's theme song. This was
followed in quick succession by a selection of images of the Simpson
family going about their everyday lives. The title page gave way to a
parade of slides, one for each family member and major character in
the show. In order of appearance these slides depicted Homer, Marge,
Bart, Lisa, Maggie, Itchy and Scratchy, Mr Burns, Ned Flanders,
Krusty, Apu, Moe and Barney, as well as providing a credits
page.
Each slide showed a full colour image
of the character, accompanied by a few pertinent statistics (e.g.,
age, occupation) and followed by a short text headed: "little known
facts". Images and lines or phrases of text appeared in
synchronisation with the melody of the song selected to accompany the
particular character depicted on each slide. In all, the slide show
ran for about six minutes.
"Did you use a manual to help put your
presentation together?", we asked. "Oh no", Jack replied. "I just
heard from my friends at school that PowerPoint is a really cool
program. You can do heaps of stuff on it". The first time Jack had
seen a PowerPoint presentation had been at his school's Sports Awards
night a few months earlier. "It was all right, but it was just
headings for the topics for the night. The backgrounds were cool,
though". There were few images in the school presentation, but Jack
had been impressed by the idea. He recounted how his best friend,
Joe, had later described a PowerPoint presentation he was putting
together at home, show casing The Simpsons. Jack began to realise
some of the possibilities this kind of software might have for
exploring his own interests in The Simpsons.
Joe helped Jack to get started by
giving him a disk of the Simpsons presentation Joe had put together.
Spending at least an hour and a half each day for two weeks of his
school holiday on his project, Jack searched official and unofficial
Simpsons web sites on the Internet, down loading additional graphics,
scanning in images, and gathering information for the biodata to
accompany each character. He supplemented this with information from
his Simpsons collector cards. Jack also began experimenting with the
palette of functions built into the software and found he was able to
attach sounds and music to each slide. This sent him on another
search of the Internet, where he found hundreds of sound files. Some
were compatible with the PowerPoint software. Others had to be
converted to the right format using software that he and his father
(Robert, the Abbotsford Year 5 teacher) had spent considerable time
locating and down loading from the Internet. Further ideas and hints
for using PowerPoint effectively were gleaned from his mates at
school. Jack also discovered the animate picture function tucked away
in one of the menu bars. This function enables the user to control
the ways images appear on the screen (e.g., 'fly from right') and
come to rest at a location preprogrammed by Jack. He spent hours
experimenting with the effects of this function - occasionally
resorting the Help function built into the program - before using it
in his presentation, creating a show filled with movement and
vitality.
Jack's ways with
PowerPoint
Three dimensions of Jack's ways with
PowerPoint stand out. The first is that he drew on, and added
continually to, a strong conceptual understanding of computer
'workings', 'logics', and 'potentials', built on a cultural
perception of the technology as 'tool 'n toy'. Making his PowerPoint
presentation provided a context for adding to his repertoire of
technical skills and understandings whilst drawing in what he already
knew. He used his existing knowledge to predict possible functions
and capacities of the PowerPoint program, and tested his hypotheses.
By this process he added to the range of what his presentation could
accommodate. He practised risk-taking ("I wonder what this might do")
and problem-solving: eschewing manuals, and only resorting to
PowerPoint's online Help menu when he got stumped. This process and
growing stock of expertise extended as well to myriad Internet
resources and functions (such as finding software to convert one kind
of sound file to another which was compatible with
PowerPoint).
Jack's ways contrast sharply with what
might be described as characteristically school ways, which are
inherently tied to what we have called "modernist spaces of
enclosure" (Lankshear, Peters and Knobel 1996). His project was
open-ended, intrinsically motivated, and 'uncurricular' - in that it
was not subject to measurement, categorisation/classification by
subject or genre, reporting, grade commodification, remediation, or
timetabled closure. It was quintessentially liberal, in the sense of
existing for its own sake. "The Simpsons Presentation" emerged from a
popular youth culture space, rather than from teacher or other
school-bound directives and routines. Indeed, Jack explicitly
contrasted his presentation with the one he encountered within the
formal school context. He had multiple intended audiences: himself
(primarily), his mates at school, and people at large who are
interested in The Simpsons. The presentation evolved continually on
the basis of experimentation (techniques and effects), exploration
(hunting down new resources), and the personal/self-directed pursuit
of expertise.
More generally, Jack's ways were
strongly embedded in GenX-postmodern youth culture Rushkoff 1994,
1996). His show developed a complex intertextuality which built on
the intertextuality of the TV show itself. Beyond this, Jack created
his own cross references within the way he organised and arranged the
slides (e.g., cross references between characters and links within
the presentation, and creating implied links to particular episodes
of The Simpsons through his choice of music and images accompanying
the text on each slide). His work reflects his cultural alliances
with a particular group of mates and unfamiliars who are 'into the
Simpsons' - a world in which kids are more media savvy, more 'meta',
than adults, and where a fine border line is negotiated constantly
between sacred and profane, conventions and anti-establishment
positions, attitudes, and practices, and so on. This comes home,
graphically, in what might be seen as Jack's humorously irreverent
treatment of PowerPoint software itself, subverting its
marketing-oriented slide show templates which were purpose-built for
business suit culture.
Take #4: GRUNT and the
Virtual Valley II Project
Virtual Valley II was initiated by
CONTACT Inc., a non-profit company supporting youth arts, cultural
development and training. CONTACT Inc., the radical offspring of
Michael and Ludmila Doneman (also MWK
<http://mwk.thehub.com.au>), is part of the ongoing Making
Space community-based project. This project aims to develop a safe
and comfortable, large-scale, multi-purpose youth space, and a place
for community groups and other youth organisations to converge and
interconnect. This physical space is located "between the Roxy and
the police beat" in Brisbane's "Valley", and is known affectionately
as GRUNT (Unfortunately, we are no longer able to direct you to the
GRUNT website, funding issues brought about oits demise...). The
emphasis is on support for enterprise and self sufficiency. Unlike
drop-in centres and similar facilities, GRUNT, with its online
telecentre and multimedia laboratory, works to provide inner city
youth with 'training in vocational skills, in the mastery of the new
information technology and in planning, management and life skills'
(Stevenson 1995: 4).
GRUNTspace consists of three main
areas defined within a 100 square metre shell on the first floor
level. One area is used mainly for art exhibitions and performances.
A second is a general purpose meeting, 'hanging', and administrative
space, furnished with deep comfortable chairs and decorated with
paintings and collages, plus the occasional prop from past
performances. The third is GRUNT's main production area with its two
adjourning offices. This has been spray painted Star Trek silver, and
is equipped is equipped with ten desktop computers with minimum
processing speeds of 486. A local area network wires each computer to
common online storage areas as well as to the Internet . An
urban-industrial "feel" has been given to the monitors. Metal garbage
bins are placed over them, with screen-sized holes cut into the metal
of each bin. The resulting flap of metal is peeled up and back like
the peak of a baseball cap. The computer boxes sit on tables covered
completely by synthetic green sward, leaving only each keyboard and
mouse visible. Making the space as 'un-school-like' as possible is an
explicit operating principle. Multimedia equipment available to GRUNT
users includes colour flatbed scanners, current sound, text and image
authoring software, Internet browser software and HTML editors, data
panels and projectors, and the like.
Virtual Valley II ran in the last half
of 1996. (The original Virtual Valley project ran in 1995. Its goal
was to produce "an alternative user's guide to the Valley" - an
alternative to 'official' tourist brochure representations. It
presented work by nine young people who used the Valley for "work or
recreational purposes and held strong opinions about the Valley's
role in 'Australia's most liveable city' ", and about the urban
renewal process underway in the area at the time. The result was a
website and a booklet designed to guide visitors "through a number of
interesting cultural sites using maps and postcard images", as well
as a heightened sense among participants of belonging to a particular
community that was the Valley. (Quotations were taken from the
original website:
http://www.odyssey.com.au/ps/GRUV/vvalley/welcome.html). Virtual
Valley II was 'designed to encourage young people to map the
Fortitude Valley Area ... in ways that (were) culturally relevant to
themselves and their peers' (ibid). Two inner city schools were
involved. We focus here one the cultural production of students from
one school, serving Murri youth. These students and their teachers
were introduced to the Internet by the CONTACT team, and shown how
they could claim spaces within it for their own purposes.
Participants met one morning a week
over two months. Sessions varied in specific content, and were
divided broadly into two approaches to the overall task. One explored
'identity' in a real life workshopping mode. This worked with the
preferred medium of the participants - painting, drawing, and
collage. Performance art/drama also was available, but since it was
not a preferred medium it was not used. The other focused on learning
technical aspects of web page development, including basic hypertext
markup language and web page design principles, using digital
cameras, manipulating the resulting digital images and anchoring them
to web pages, and using flatbed scanners. Students also gathered
material for their web pages on walks through the Valley, using
digital and disposable cameras, sketch books and notepads. Students
began compiling web pages by creating large-scale, annotated collages
of aspects of the Valley that were significant to them. Collages
comprised photocopies of digital and camera images they had taken of
themselves, their friends, and the Valley area, plus drawings and
found objects (e.g., food labels, ticket stubs, bingo cards, etc.).
They were then pared back to key images and passages of texts as each
student prepared a flowchart depicting the layout and content their
web page or pages. During the last month of the project these
flowcharts were actualised as web pages.
The end result is a fascinating look
at the Valley through the eyes of these participants in its everyday
cultural (re)creation. In a typical example, Justin launches his
virtual tour of the Valley with word bites that capture poetically
images and activities around him:
People
allsorts
Ice-cream
parlour allkinds
Timezone
fun
Dragons
Temples
colourful
China Town
lots of people
Justin's text is printed in large
green fonts (Courier and Times New Roman). Capital letters and
italicised words, plus two photographic images, add further details
to his pared-down text. The first image depicts the cultural
diversity of the people in the Valley. The second underscores fun
experiences at Timezone by showing a video game in action.
Following this timeless description of
his response to the Valley, Justin shifts to a recount genre,
recalling highlights of a particular stroll through the Valley with
his class.
susan
pretended to be opal
winney and we
was the audience
one group was
police the others
was murries
and shop owners after all
that we did
some drawings . . .
(from the
original web siite))
The students arrived "with cut lunches
and fireworks energy". They commandeered the space, making it their
own. GRUNT staff and Murri teachers who came with the students
responded in turn. For the duration, GRUNTspace became Murrispace: in
the physical and virtual domains alike. Learning agendas were set by
the students themselves, and the adults became "part of an interface"
between students' expressed interests and tangible products of
learning. The overall context became one of "policy on the fly and
curriculum on the fly". GRUNT staff and the Murri teachers worked to
mobilise and help focus student energies in ways that realised
purposes that were meaningful to the students.
Virtual Valley
ways
Virtual Valley's ways with windows
enacted principles and goals that define GRUNT as a distinctive
cultural enterprise, beginning with the principle that "this isn't
school". The overt aim was to create a learning context that was as
informal, unstructured, non-regulatory, and responsive as possible. A
maximally open, experimental, exploratory space was created within
broad tolerance parameters consistent with meeting the duty of care.
The ideal was supported with adult-student rations of around 1:3. In
the company of adults, students set out into the Valley with digital
cameras and freedom to frame their own subjects, and worked with
photocopiers and other equipment to create and reproduce images which
they collated to form visial narratives. These were duly supplemented
with written texts and became bases for constructing Web
presentations.
These ways reflected also the desire
"to create a distinctively Murri learning space within the Valley,
even if only for short periods". Meeting aunties and uncles in the
Valley and visiting favourite haunts associated with life outside
school became an inevitable part of learning routines, and were
reflected thematically in what the students produced.
The Virtual Valley II project can also
be seen as enacting an investment in exanding future prospects for
Murri cultural, social, and political presence in cybespace. New
technologies were approached very much in terms of providing media
and spaces for realising identities as Murri youth. Elements of Murri
youth cultures were explored amd researched within virtual settings
(e.g., by reference to extant Web sites like Black Voices and Perfect
Strangers), as well as within real life settings (the 'real' Valley).
As conventional physical forms of graphic and written texts and 'real
life' experiences were carried into 'virtual' space, students became
aware of both 'spaces' as being viable and important sites of
practice for identity politics.
Reflections
Such truncated discussions cannot do
justice to the depth, richness, and subtlety of social practices like
those addressed here. Yet, even the short distance our descriptions
go is enough to indicate that in our present clamour to technologise
learning we are in danger of shortcircuiting important issues and
principles and, in the process, shortchanging teachers and
learners.
Variations among the ways reported
here show that access is a much more complex matter than merely
putting hardware and software in schools (or homes). 'The same tools
'are by no means the same tools. They become very different tools in
the presence of the different funds of knowledge people bring to the
tools when they pick them up. Issues of physical availability aside,
PowerPoint was appropriated in profoundly different ways, and for
very different purposes, from the appropriation of HyperCard at
Woodville. The result is markedly different literacy events and
textual productions between the cases. There is nothing new here. In
the hands of Heaths Townspeople participants, books and pencils
mediated very different educational performances from those they
mediated among Roadville and Trackton participants respectively
(Heath 1983). Having physical access to a pencil or a Pentium is a
different matter from having access to funds of knowledge and
acquisition histories (Gee 1996) that enable certain practices to be
engaged, and performances elicited, through that physical
availability. This, in turn, is a very different matter from having
having power to influence what kinds of performance are attached to
what kinds of further opportunities, social rewards, and life chances
- and vice versa.
This is not, of course, a reason for
skimping on physical provision. That some learners have greater
physical access to tools (or physical access to greater tools) than
others inescapably sets up conditions for unequal opportunities and
outcomes - especially when the tools in question are part and parcel
of esteemed and rewarded social performances. From this perspective,
Rosemarys students were objectively at a disadvantage by comparison
with Jack, the Abbotsford students, and the Murri students learning
at GRUNT, when it came to extended opportunities for hands-on
experience - different funds of knowledge and availability of
expertise notwithstanding. We would argue that as formal education
becomes increasingly devolved to local levels, it becomes absolutely
essential to establish guarantees that limit physical access
differentials as far as possible. Anything less is socially unjust.
At the same time our snapshots imply
that technical proficiency accounts for rather little of the
variation between the ways with Windows we observed. They suggest
that even if technical training - i.e., training in applications and
processes - were held constant, literacy events drawing on these
technical proficiencies would vary greatly. Here again, we have known
this for a long time but have failed to build the insight into
inclusive and democratic educational practices. If anything, the
current technicist fetish evident in language and literacy policy
emphases are taking us in the opposite direction. Many current
approaches to remediation, diagnosis, assessment, and reporting
privilege code breaking and limited aspects of text participation
over other essential dimensions of becoming successful readers (c.f.,
Freebody 1992). This creates contexts in which different cultural
capitals and funds of knowledge can play out in ways that intensify
unequal opportunities for access to social goods (Gee 1996; Lankshear
1996). Under such conditions, current demands for more professional
development and inservicing are often under-informed, and betray a
magical consciousness (Freire 1972) of the powers of training
packages.
As with the issue of access, however,
this does not mean holding back on demands for more and better
professional development and inservice teacher education - or, for
that matter, preservice teacher education! Quite the opposite. It
means, rather, that we need to make better informed demands, and to
meet these demands with better informed responses. This entails
widening our focus on the issues surrounding the role and place of
new technologies within education generally, and literacy education
specifically. Apart from anything else, efforts to better prepare
ourselves for integrating new technologies into successful and
inclusive language and literacy education must include serious
engagement with practices, theory, and research which identify and
explain differences among ways with words and Windows, and the
social, economic, and cultural legacies of these differences under
present conditions.
Right now, we are caught up in
policies and processes of further technologising education without
the necessary philosophical base and political commitments to give
weight to policy rhetoric about new technologies contributing to
making education more equitable, inclusive and empowering. What kinds
of social practices - computer-mediated and otherwise - will
contribute to making more equal the prospects of all human beings to
live more satisfying and dignified lives (c.f., Paulo Freires notion
of humans living their humanity more fully. Freire 1972)? What
principles of economic and social distribution are presupposed by
this ideal? What role can and ought education to play in identifying
and promoting these principles, and practice that accords with them?
On what bases should we estimate the educational worth of varying
social and cultural ways (with words, Windows, whatever)? What is the
significance of the fact that the contemporary technological
revolution is accompanied by economic and social policies and
practices that are increasing dramatically the income gap between the
top 10% and the rest within societies like our own? (Gee, Hull and
Lankshear 1996; Reich 1992). Unless and until our conceptions,
practices, and policies concerned with (language and literacy)
education and new technologies - from issues of access, professional
development, and teacher education, to concerns about inclusive
curriculum and educational purposes - are informed by deep and
protracted engagement with such issues, this latest round of
'technologising education' will merely position 'ways with Windows
'where we were under earlier technological regimes. This was a place
where education was already an expensive and, for many,
soul-destroying, investment in legitimating the principle: Some ways
will be honoured, and others will not.
Accordingly, we conclude that whatever
else we do pedagogically with our new technologies, we should aim to
integrate them into informed practices of critical social literacy
(Freire 1972; Shor 1992; Muspratt, Freebody and Luke in press).
Unfortunately, there is no easy recipe or short cut to meeting that
aim. We hope, however, that this paper, its bibliographic references,
and their extended family of references to resources, research
efforts, reported practices, and informing theories, provide at least
a coherent starting point for our continuing growth as educators for
better times.
Note and
Dedication
We wish to thank Eileen Honan for
providing excellent research and writing assistance which has helped
inform this paper. We also thank our research informants, who have
been most generous with their time, energies, and trust. Some of the
data collected here was gathered in the larger context of a research
project funded under the Children's Literacy National Projects
program and administered by the Commonwealth Department of
Employment, Education, Training and Youth Affairs. The views
expressed herein do not necessarily represent the views of the
Commonwealth Department of Employment, Education, Training and Youth
Affairs. Finally, we dedicate this paper, in humility, to the memory
of the inspirational life and example of our esteemed
compañero, Paulo Freire, from whom we have learned many of the
things we hold most dear.
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