As mentioned, I wrote this in order to record the events of a role-playing game I ran. People played themselves in a vaguely Arthurian mythos. I used the GURPS system. I'd probably run it diceless now.
The ideas for the events of the story come from the following sources: C.S. Lewis' Narnia books (especially "The Horse and His Boy") and his Space Trilogy (especialy "That Hideous Strength"), The Song of Roland, Bullfinch's account of Charlemagne's Paladins and a couple very small bits from Stephan R. Donaldson's Thomas Covenant books.
Views of Islam reflect the Song of Roland, a classic and politically incorrect poem. My personal views differ.
The plot and all incidents therein sprang into my head while gaming and were mostly unplanned. Which turned out okay, overall.
As mentioned, I remember the game fondly.
Edward Heil: Calvin student, Holland raised, shows some talent as a wizard, and a disquieting part in the dream of one Earl Alfred.
Mike Sartori: Western Seminary student, raised in New York.
Nathan Broonige: Calvin student, raised all over the place.
Dave Van Dyke: Calvin student from G.R.
Phil Chase: Calvin student, also from G.R.
Sir William of the Northern Marches: Nephew of the King, of Earl Alfred, son of the Duke Martin who holds the Northern Marches.
Sir Theodoric: Young hot blooded son of Baron Thomas. He travels about the kingdom and is seldom home. Everyone is happy about that.
Sir Alaric: Young but somewhat wiser son of the Earl Kelson. He actually understands statecraft and can also read.
King Harold: Childless (and widowed) King of Logres. He can trace his line back to King Arthur. His brothers are the Duke Martin, Baron Thomas, and the Earl Alfred (who he doesn't particularly like). His sister, the Lady Mathilde married the Earl Kelson.
Earl Alfred: The somewhat paranoid Earl of the Eastern Marches. Suspected to be in league with enemies of the Crown.
Morgan Le Fay:A sorceress, sometime half-sister of Arthur, who rules the isle of Avalon. She is trusted (by most) but avoided. According to legend, Arthur sleeps under her castle, awaiting his return.
Rhodri:Steward of Earl Alfred. An otherwise decent (but very old) human.
The Sidi al Sidi:The Sidi is the somewhat overweight Emporor over the empire in the far south. As a gesture of peace, he recently sent his daughter, the Sidaheena (her title) Inanna (her name) to Logres to study at the University there. When she recently disappeared, he sent his sons and a fleet of ships to the north.
Inanna: Daughter of the Sidi. All that anyone presently knows about her is that she is being held captive by Earl Alfred.
Prince Rashan: Second son of the Sidi. Quite good in matters of combat but will probably leave the actually ruling of the empire to his advisors.
Diacthon:(Eddileg) Demon? Goblin? Fairy? Who knows? Last known to have been destroyed by the Lady of Nevermere. In league with Earl Alfred.
Rhodri: Short, gnomelike being having nothing to do with either Hope, Calvin or "Dungeons and Dragons." Is periodically helpful but usually condescending and enigmatic.
The Lady of Nevermere: Fairy that learned sorcery from "Paulos of the South" alias Diacthon. Formerly played harp by a pool, hoping to find her lost love. Noone knows where she is now.
Oberon: King of Faerie.
The "Old Man": Old man last seen laying out cards behind the back of DeWitt Center. Noone knows who he is. Supposedly only appears when something major is happening in Faerie.
The Wild Hunt:Led by Gwyn the Hunter, the Wild Hunt presumably destroys people of great evil. Gwyn's other legendary function is to collect the souls of warriors killed in battle.
In Earl Alfred's dream, five young men (age 17-22) came into the Eastern Marches. They discovered that he was mistreating his serfs. They discovered that they were harbingers of a great change in the kingdom. They then escaped from his castle. They eventually found Carissa, an ambassador from Avalon. They then left for Avalon, witnessing Earl Alfred's destruction by Gwyn the Hunter and the Wild Hunt. In this context, Alfred learned to recognize the word "Michigan" and the face of Ed Heil.
Understandably he is a little paranoid.
After the end of a game, Mike, Ed, and Nate venture into the darkness behind DeWitt. They briefly notice an old man playing with a deck of unusual tarot cards. They pass him and continue down the De Witt stairs-and discover themselves to be in a dark and unidentifiable woods. They meet a Sir William who is going to meet Earl Alfred. They go with him and sleep the night in Alfred's castle.
In the course of the night, they meet Rhodri (akin to fairies in some way) who mentions that they might seek the Lady of Nevermere. They also decide not to tell the Earl who they really are. The next day they have an awful meal with the Earl and leave-ostensibly to find Inanna but actually to find the Lady.
Along the way they meet "Eddileg" who sends them to get the Lady's harp. They leave Mike there and the rest venture forth toward the south.
As they go north, they are joined by William's cousin's Alaric and Theodoric who have been sent out to tell the southern rulers that the Sidi may well invade. They all agree that since the Sidi is after his daughter, it would be best to find the Lady's harp and learn Inanna's location from Eddileg.
They eventually find the pool. The knights (Sir William, Theodoric and Alaric) investigate the castle near it and the Lady draws Nathan and Edward into the pool for conversation. Learning little from that, they plan on leaving, but discover other things.
They discover that the Sidi has sent a fleet (led by Prince Rashan) to invade, presumably to find the Sidheena. Secondly, they discover two hundred horsemen in the woods outside the castle. After burying a member of the King's guard who gave his life to tell them of the invasion, they attempt to escape. Ed makes use of the one spell he can use (illusion) to make the army camped outside treat them on an equal level. Then a combat is arranged between a member of their party and the leader of the horsemen. Theodoric wins the day. They escape in the chaos caused by one of Ed's illusions.
Theodoric and Alaric go ahead to tell Earl Alfred about the invasion. Meanwhile everyone else meets Eddileg (actually Diacthon) who disappears in a massive conflagration when Nate summons the Lady of Nevermere by means of a horn discovered in her castle. Neither the Lady nor Diacthon have been seen since.
Apparently the two of them were once lovers but he left her.
Another important piece of intelligence gained (from Rhodri) is that Inanna is held prisoner at Alfred's castle.
Immediately after Mike was left with Diacthon, the demon revealed to Mike his true identity. He then gave Mike to Rashan's advisor, a sorceror. The Vizier then attempted to teach Mike magic. He failed. Mike did, however, have a vision that told him he was capable of healing.
The Vizier, Mike, and a few guards left Diacthon for Alfred's castle. There they tried to subvert Mike and failed. Mike was also shown the dungeon where Alaric, Theodoric, Carissa, and Inanna were held. After this Mike stayed in his room. The aforementioned vision happened in the castle.
Meanwhile, Sir William, Ed, and Nate hurried toward the castle, trying to decide how they would get in and rescue Inanna. When they got close enough to scout the place, they discovered that the entire invasion fleet was in the river by Alfred's castle.
Storming the place seemed out of the question.
They resorted to a ruse instead. Pretending (with the aid of Ed's illusion's) to be emissaries from the Land of Dreams, they were shown into the castle. There with the aid of Mike, they freed the prisoners and left in chaos. The now eight person large group rode their horses to Carissa's boat (eluding their pursuers in a wood) and sailed toward Avalon.
On the way, they saw the armies of Logres destroy the Harqi Empire's navy and troops. They also saw Gwyn the Hunter and his dogs chasing the Earl Alfred. It is not known whether Earl Alfred, Prince Rashan, or his Vizier survived the castle's destruction.
Just before the party arrived at the Isle of Avalon, a storm came up, turning the boat over. Nate, Ed, and Mike fell into the water, arriving back in Holland at the same time and place from which they had disappeared. Until several months later, they would assume everything had been a dream.
Seemingly Avalon was only a dream, but while riding to a game (of mine) Ed and Nate discovered that they'd had the same dream.
Furthermore, Dave and Phil had recently dreamed about being in the boat with the others. They immediately went into Burger King to sort things out. There Ed tried a spell. He succeeded in looking exactly like Diacthon and furthermore in clearing out the restaurant. One of the people to leave (and instantly disappear) was the old man seen behind De Witt.
Believing that they were about to go to Avalon, they went to Meijer's to pick up camping supplies etc... There they discovered that they were being followed by a man in a blue suit.
After he was knocked unconscious and put in the trunk of his Cadillac, they used his credit cards to pay for the stuff and his Cadillac to bring them to Kent County airport.
They did not tell Jim that they would not make it to the game.
Within eight hours, they were in Amsterdam, where they bought new clothes, arranged for a passport for Phil (never picked up), and went to the library. Ed found a book at the library that seemed to have spells in it and another that told the way to Castle Montalbon (Rinaldo's castle). He was also attacked by three men.
Phil incapacitated one with a lucky shot. Nate wounded one and killed the other with one of the swords from the Caddy. Phil got the gun from as the result of an illegal arms deal in which guns were bought for everybody. The deal was precipitated by sighting the old man again (and recieving three cards, one of which was a wizard).
After that fight, they dumped their backpacks and caught a train to Montalbon, narrowly escaping being arrested at the border of France. When they arrived at the castle they were awed by its size and amazed to find it deserted.
Having found Montalbon, the companions explore it, beginning with the audience chamber directly off the courtyard. There they are met be Cedric the castle's steward. He is anxious to know if their appearance means that everyone else is returning. They don't know. They want to return to Avalon. He knows where in the castle they could do that. First though, he shows them the armory and the castle's main protection, the Sphere of Vergil.
While looking the sphere, someone looks out the window and down the mountain. Members of House Magance are coming to the castle along with many werewolves. The adventurers decide the time has come to go to Avalon. Using automatic weapons from the new armory and grabbing as much possible from the old, they act, killing many wolves and wizards by bringing down some of Montalbon's walls.
With the time gained by that, they run through the castle of Montalbon towards the bridge which often allows passage to Avalon. They are chased by the wolves and wizards. The adventure ends with them appearing in Avalon, both the bridge and Cedric having been destroyed by the wizards' lightning.
They arrive in Avalon on the wings of the same storm that took them out of it. Following that, they spend six weeks in Avalon itself. Ed and Nathan learn spells from Morgan le Fey. Philip becomes the squire of Sir Alexander Crownston and David is squired to Sir John Oliver. Both of their knights are descendants of Charlegmane (by way of Rinaldo and Oliver respectively). Also Nathan continues to carry Durindal. And, oh yes, he reacquiants himself with Inanna.
As the six weeks end (many experience points and skills later), David, Philip, Sir John and Sir Alexander return to Morgan's castle from their castles on the north of the Isle of Avalon. On their way they note an apparition of the old man earlier seen in our world. He tells them that all people from our world should go home. Sir Alexander tries to kill him. The old man disappears.
In the meantime Morgan was showing Nathan and Edward the body of King Arthur where he lies under Castle Avalon. At the very moment that the old man appeared Arthur stirred in his sleep, but did not wake. When the others arrived, Morgan, John and Alex conferred. Eventually they informed their proteges that the old man may well be Merlin. Presumably he came to revenge himself upon them for causing his grave to be disturbed.
Eventually they are assigned rooms and go to bed. The next morning they wake to a good breakfast and Morgan's frustration with meeting the ambassador from the Sidi al Sidi who has evidently learned that his daughter is staying in Avallon. He would like her returned. In the course of the morning Saleel Ada Adad (the ambassador) petitions Morgan again. At Nate's instigation Inanna herself tells Saleel that she does not wish to leave. Further, Morgan gets so upset with him that she tells him to remove himself from her presence and her island. Saleel in turn tells her that the Sidi al Sidi will have her island invaded. She replies that if he does not leave immediately, he will not live to see it. He leaves, leading his crew through the drenching rain to his ship.
As he leaves, Randolph an old associate of John and Alex arrives. He is also originally from our world. Indeed he has but recently returned from it. What was he doing there? Who knows? It seems that he returned to Faerie soon after they did. As they talk, Merlin returns, telling them that Inanna should be returned and they should all go home. He raises a great illusionary fire. It is only after he is gone that they discover Morgan's Great Hall to be an area of very strong magic. Before they realize that, however, they go to Morgan's dining hall to warn her of Merlin or whatever is roaming Castle Avalon's halls.
It was noticed only in passing that Randolph seemed a little weak after Merlin disappeared.
Arriving at the dining hall they discovered that Saleel's ship was incapable of leaving as a result of the weather. Thus, he would be staying another night-not to mention eating a few meals with everyone as well. As a result of his lateness Saleel and his retainers sat at the same table as Nathan, Edward, Philip, David and Inanna. As a result of Saleel's remarks about the quality of her companions (Christians), Inanna becomes insensed and demands to be baptised into Christianity.
The Bishop Turpin, never one to miss a chance for conversion, baptizes her immediately in the castle's chapel. Saleel is, of course, held back from Inanna and the font by two strong knights.
After dinner, people go their separate ways. Philip and David, for example go to the great hall to practice swordfighting (Phil does rather well). Inanna watches them but Nathan and Edward wander off to practise or research magic. As supper approaches, they return, watch the combat for a while, but then notice something standing outside in the rain.
They discover it to be Merlin's spirit. He tells them that someone has been making illusions of him. That person is also from our world. Probably Randolph.
It is at this point that things get murky in my memory. The next two paragraphs are approximately 50% confabulation. No, better yet. I will skip the confabulation and only write about what I am absolutely sure happened. At some point soon after that Randolph was entombed by Ed. Then while he was entombed, Merlin (actually an illusion) showed up at supper (to say Randolph was actually not responsible). Naturally Morgan had Ed recall Randolph to see what more could be learned. Randolph then challenged Ed to a duel. It was accepted and would take place the next day at noon. Morgan then had Randolph kept in a locked room somewhere.
Unfortunately, sometime in the night Randolph escaped. He then went to plan with Saleel just how the two of them would capture Inanna. David, fortunately, heard part of the conversation and warned everyone. As a result, the party slept in Morgan's room (and laboratory) that night.
They woke to an earthquake. Then, everyone excepting only Edward and Inanna went to the great hall. Ed was then tricked by Saleel (magically disguised as Morgan) to hand Inanna over. He quickly joined the others. The others, meanwhile, battled Harqi led by Randolph (wielding Excalibur). The battle turned when Morgan turned the Harqi visible, allowing her knights to see and destroy them. Excalibur was recovered by David who injured Randolph's wrist in order to do it.
In the minutes that followed, Nathan, David, Philip, Morgan and her knights went to Saleel's ship, and Edward tried to distract Saleel by disguising himself as Inanna. He suceeded miserably. Inanna was saved by Nathan (channeling the spirit of Errol Flynn). The ship was sunk by Edward by means of an illegally big rock.
The adventure ended with a devastating (I like to think) cliffhanger. Saleel entombed 50 feet under his sunken ship, but yet King Harold's forces in the form of Duke Loris arresting Morgan and demanding the return of Inanna to her father.
Also on Harold's boats: the treacherours Earl Alfred, the Grand Vizier of the Sidi, and Prince Rashan.
Ed falls unconscious as a result of overexertion. Phil and Dave also given balms by the healers (nuns who care for Arthur's body) or by Morgan.
Morgan also convinces Loris not to arrest her, but to bring everyone to the castle and set up the King's Court. Furthermore, she tells Nate, Dave, Phil and Inanna (but not the sleeping Ed) that they will be leaving on a mission for her shortly but not to tell anyone (except Ed).
Eventually they arrive at the castle, where nuns of the Order of Arthur Awakened tend to the wounded, helped by the soldiers of Morgan's guard. Everyone goes and rests until supper.
Supper as usual is eventful. The Saracens are interested to discover that Inanna has become a Christian. Rashan is interested enough to leap on to the table and attempt to kill Ed. Others stop him. Also, Nate destroys "Termagent's Eye" in full view of the gathering, telling all about Randolph's actions in the previous episode. As Nate destroys the powerstone with Durindal, a dragonlike form appears briefly, then disappears.
That night, dressed in black robes, the group escapes by means of the Rhafallia, a fast small ship commanded by Kymril of Gales. Rashan tries to stop them but is challenged and defeated in single combat by Dave with the aid of Durindal.
Leaving the Avalon behind, the Rhafallia sails up the coast. As they do, someone notices that Earl Alfred's castle (supposedly deserted and ruined) is lit up. They take a long boat and investigate. Harqi troops inhabit the castle. Inanna and Nate are disguised as Rashan and a bodyguard to discover what is going on. They learn that a number of traders are there, learning what the land of Logres has (lumber for example) that the Sidi will want.
Meanwhile, Ed, Phil, and Dave sneak around the castle as part of a plan that will extricate Inanna and Nate eventually. In any case, after sending the Prince Rashan's troops to fight an enemy that does not exist and after burning the ships that Prince Rashan, the Earl Alfred, and a number of troops came on, the group rejoins Kymril... and sleeps.
The next morning, they go to the castle of the Lady of Nevermere. Her lake is empty. They go through the castle, finding books on magic, and the Book of Arthur (which Morgan told them to find), but not the Lady of Nevermere (who Morgan wanted them to find).
Nate, meanwhile plays a fairy tune on his harp, hoping to contact the Fairy King, Oberon, a cousin of Morgan's. Rhodri appears (he also appeared to Phil, Dave, and Ed at the castle) and tells them to wait for the night. They do.
Eventually, they look into the darkness of forest to see all of Faerie cavorting before them. They join them and meet Oberon and his aged human advisor, Lewis. They are given gifts: fairy armor, the swords Flameender and Dragonkiller, a lute, a staff, and a ring and small sword for Inanna. They spend the night carousing with the Faerie, and, upon waking are presented with five horses descended from Bayard, Rinaldo's steed. They also realize, with some shock that Lewis is C.S. Lewis.
The five horses are able, three times, to go to any place in an instant. Nate, Ed, Dave, Phil, and Inanna all agreed that this was a useful ability, but, were unsure how to use it. Of course the morning was a bit of a shock. They discovered first of all that their watch calenders showed a six week gap from the night before until the morning. As a result, they decided to find out what had changed.
As they were riding, they came upon a number of Saracens. They then defeated them in combat. From their captives, they discovered that the Sidi al Sidi had occupied much of the country. As they rode further they discovered peasants being forced to cut timber for Harqi merchants. Inanna rode into the woods and had them freed.
In the meantime, someone noticed Saracen knights running from a 20 foot tall giant--Rolf Galeweather. They teamed up with the giant to attack the knights, who eventually ran away. Galeweather, as it turns out, was on his way through the mountains to go to the land of the Franks. He planned to tell their king about the problem and get his aid.
After wishing him luck, the party left. They decided to attempt to rejoin Merlin's spirit to his body. Thus they told their horses to go to the place where Merlin's soul was--and they appeared at Bracton College, near Merlin's Well, just as a tour guide began yet another tour. This tour though turned out to be just a wee bit different than the norm.
The group appeared, seemingly out of nowhere in the midst of a tour of Bracton College. Beyond the tour guide and his screaming tour group, noone save one crow and Dr. Peter Blaise (alias Blaise tutor of Merlin) notice their arrival.
Blaise tells them that Nimue put Merlin into the ground at Merlin's request. Further, she also seperated his soul from the body for reasons involving keeping him alive. The soul and body were less seperated until a few years ago when men from House Magance came to it. Furthermore, Blaise mentions that he wrote the Book of Arthur. Also, it is discovered that the date (rather than being the date they left) is some weeks later--not March or late February but instead early June. There is an international manhunt going on for them.
This charming and enlightening interview is put to an end by the arrival of cops with wizards and werewolves from House Magance which has a residence in Edgestow. Everyone quickly gets on their horses, escapes into Bragdon Wood, and then travels to Edgestow. There they discover that Lyonesse has risen from the sea and is once again part of Britain.
The chase continues and they begin to ride to the Lake. They spend a night on the road, sending an earth elemental back to cover their tracks. The next morning they discover the authorities are looking for a group of five people who have stolen armor an horses from the Magance Manor in Edgestow.
They ride immediately to the Lake. There, they confuse some tourists and ride into the Lake. In the Lake, they are treated to a tournament, a curiously uneventful meal, and given the scroll which will allow a trained wizard such as Blaise to open Merlin's resting place and join his sundered elements.
On the morning of the next day, the group returns to Bracton College. Considering that they have the spell for Blaise, everything looks like smooth sailing. Unfortunately, they discover almost immediately that Blaise is gone. Furthermore, Phil discovers that Saleel is back. Saleel tells him that he would be willing to trade Blaise for Inanna.
This moves them into action. Phil, Ed and Dave search the already disorganized room (finding among other things, the Book of Faustus). Meanwhile Nate and Inanna inspect Bracton's library (she gets out some books) and also the horses. The horses are fine.
After this, they come together (right now, over me) and devise a plan that is competent, insightful, and simultaneously condemns them to long periods of boredom. Nate, Inanna, and Dave sneak toward the manor quietly, while Phil, Ed, the horses, and many illusions move away from town in as obvious a manner as possible.
Ed and Phil are succesful. After accidentally blowing up bulldozer, they lead werewolves on a long and exciting chase (well long anyway, by the end of it, a runequest character is begun).
Nate, Dave and Inanna are also successful. They destroy part of the manor's back fence, Dave disables their Rolls Royces, and they discover illegal automatic weapons in the garage. They also succeed in getting into the house. Simultaneously, Phil and Ed arrive at the house. The horses are getting tired and they have begun to wonder what happened to the others. Now, though, with everyone together again they rush down to the basement. There, they incapacitate almost everone in sight, (a group including Saleel as well as 13 other sorcerers). Then they free Blaise, create illusions of the ritual, and (after the trick fails) they capture Lord William Magance.
Following these actions, they lock all the inhabitants of the manor in the cellar and go to free Merlin. Blaise uses the scroll and does so. Merlin appears in the midst of an earthquake in a totally reconstituted state. He then brings them to Avalon with the snap of his fingers.
The group returns to Avalon. After hearing their story, Merlin and Blaise disappear, leaving them there and telling them to find out what has happened in Avalon and do what needs doing. Thus they ride to Morgan's castle to discover that Morgan is gone and the castle is inhabited by troops.
The troops are discovered to be a combination of the Hapsburg, of loyal Avalonian troops (commanded by John Oliver and Alex Crownston), and the troops of Duke Loris who is not presently serving King Harold. It is further discovered that Harold, Alfred, and William (though unwillingly) are gone to Tarkesh to pledge fealty to the Sidi al Sidi Mashiz. Apparently the King's troops took over Morgan's castle but were defeated though the King and the Sidi's vizier escaped.
They also discovered that the Festival of the Three takes place in Tarkesh on the the next day. It is there that Harold will pledge fealty. Also, a sacrifice will be held there--a human sacrifice. It is not known who. Mashiz, however, has a tendancy to sacrifice more important people when he wants something important. Thus anything could happen. Arthur's body is rumored to be there. Also, Morgan disappeared about the same time the Lady of Nevermere visited the castle and King Harold left. The final bit of important information was that Arthur had been seen walking in Logres and that a messanger said he would come the next day.
So, everyone went through armor and weapons of the defeated Harqi, thus allowing themselves to impersonate guards for a Harqi Sidheena or even a Sidi Tat H'Sidi (a provincial governor in Harqi). Then they slept.
The next morning more troops arrived and after them, Arthur. Yet when he talked he did not seem very kingly. Thus, when Ed dispelled magic, "Arthur" turned out to be Randolph in disguise. After a quick combat, Randolph's right hand was severed from his body and Excaliber was again recovered. The Harqi escourt that came with Randolph was destroyed.
Ed, Nate, Phil, Dave and Inanna were left just as they were about to have the horses take them to Tarkesh on the river Kerman, the capital of the Harqi.
OK, here we go... After everyone arrived at Tarkesh on the River Kerman, they discovered that they were part of a long line of people entering the city for the festival. They mingled with the people. They had their fortunes read--discovering of course that this was a time of great and momentous change which may indicate the destruction of lots of stuff.
Since, however they have played many games with me, they are not impressed because hey, how often does that happen in my games? A lot.
Anyway, they went down the main street to find the Sidi's palace and the Temple of the Three (Mahomet, Appollyon, and someone else I don't remember). Then they went into the palace where both Nate and Innana were seperated from the party. Nate was captured by Rashan and brought to the Temple where he was going to be interrogated. He wasn't though. He killed Rashan, found William there, and the two of them were chased into the Temple's caverns.
Back at the castle a lot of things happened that I don't remember. One thing I know for sure is that Ed made illusionary disguises for Phil and Dave. Then the three of them somehow got discovered, were chased and somehow joined Nate and William in the caverns.
Everyone wandered through the caverns for a while, discovering a couple chapels for the city's (literally) underground Christian church. They also notice (and I am not making this up) a one-eyed serpent who is one of the Three (the one whose name I can't remember).
After a long time of being chased, they are given the Holy Grail by the Lady Nevermere (who is apparently not dead). Then they find an exit to the caverns and find themselves coming out into the middle of the temple sanctuary during a sacrifice. Further, they notice that Mahomet/Diacthon is about to kill Arthur (remember that his body disappeared?), that the one eyed serpent is about to eat Inanna, and that some glowing demon is about to chomp on someone else.
They attack and win. Nate shoves Durindal into Mahomet. Dave destroys the flaming demon. Phil kills the serpent.
Ed complains that he can't do anything.
Meanwhile the crowd in front of the temple is going crazy because Morgan has come with many troops from Logres. Eventually the Logres troops take over the city, the Sidi is taken captive, and Dave and Phil are knighted. Arthur is healed by the power of the Grail (which is taken away). Arthur returns to Londinium to rule. Also, for some reason I have forgotten everyone ended up being returned to our world, back to the place where they helped Blaise deal with werewolves--Bracton.
They then discover (from the cops) they have been missing for three months and are given credit (as is Blaise) for breaking up an international arms smuggling ring.
They went back to Grand Rapids, were hailed as heroes, and eventually had to make up the classes they missed. Oh well, not everything has a happy ending...
Oh yeah, also, Inanna enrolled in Calvin the next year. Morgan le Fey helped her move in. Go figure.
Anyway, that's it, that is all, that was a campaign. Basically a good campaign with a weak ending. Oh well, I can change the ending if I want.
10. The Sidi al Sidi reveals himself to be Nate's father and invites him to "come over to the Dark Side of the Middle Ages."
9. Phil and Dave learn how come Oberon is called the "Fairy King."
8. Ed makes it with Morgan only to discover "M. Luther war hier" tattooed on her butt.
7. Nate discovers same about Inanna and John Calvin.
6. Jim writes killer paper on sources of the Protestant Reformation.
5. Morgan assassinated by cheerleader mom.
4. In touching, tasteful episode (and after nearly 2000 years), Merlin loses his virginity.
3. Phil's sword discovered to be "Sword of He-Man." Dave is transformed into Battlecat.
2. Quest for "Holy Hand Grenade of Antioch."
1. This list discovered in "Book of Arthur" under title "Top Ten Plot Twists not used in creation."
Sorry everybody. I've watched Letterman every night for nearly two weeks.