Fracman3


				



	Multi-furcative feedback ensures that synchronicity gets a chance

to operate... an anti-chance device so to speak. ( my thinks to Jeremy

Campbell in his book Grammatical Man; on this point ). "If at first you

dont succeed try, try again" ... or "try this,and seek what happens.

maybe something will click" ... or "Gee, I just caught the tail of that

cat as he passed behind that tree, well hold that thought and maybe a

head will appear out the other side" etc etc. Get the idea? Belay that

rope till I come into syncrony! Shades of Wolf .

	To continue on,

Deric said that this fractal recursion leads to the emergence of 'solitons'

which are examples of information-chunking. I added that solitons, when

viewed as informational entities, demonstrate operational invariance.

i.e. they maintain a mobile coherence that presents a consistent integrity

regardless of point of view or context. Herein may lie the essence of

'memory' as well as recognition, dreams, archetypes etc.  More to the

point, however, is that the above occurs at the deepest level of logistics.

What we have here folks is OBJECT ENTIFICATION. This is most certainly

what Korzibsky was talking about when he specified the Objective-Level

which underlies all semantic response.

	Ok. Time for more cigarettes and coffee. Get up. Get down. Get

up again. Deric made a few phone calls and I drifted into a reverie of

multi-furcative tree roots,branches,leaves,flowers,seeds. Deric re-engaged

and pronounced "Green ideas sleep furiously." Quite a syntactically

correct pot of gibberish but it seemed to make sense in the light of

our heady jam session. Not content to leave it at that, he went on to

say that fractals are maximal interface and geodesics are maximum

structural volume and these determine the logistics of system as involute-

evolute torus. Now, maybe I'm masochistic but I just can't resist

trying to make sense out of his wild intuitive info-blankets. Anyway

I asked for it by mentioning the tree analogue.

	So, to paraphrase, 'interface' is a physical boundary surface for

informational energy exchanges between some entity and its enviroment or

between entities. This involves logistics as nature in general and life in

particular tends to maximize informational exchanges while minimizing the

overhead of energy and entropy. The most satisfaction for the least action.

The Law of Parsimony. The Kiss Principlle. The Principle of Least Action.

Now, if you're going to control something, you need information to do it.

And you use information to do it. This is where algorhythms or information

about information comes into the picture. Imagine some cryptic code,

which you know will answer all your questions about how to get the goodies

you need. Ok. What you need to crack this nut is a key of some sort.

Algorhythms are the key. Brute force works on some levels, but a

sophisticated Universe will try to maximize profit and minimize toil.

Work smarter, not harder so to speak. Anyway, you've got your face up

there right behind your interface, so how do you maximize and minimize?

Well, fractals are key to unlock the interfacial reality.

		





 	... and now for my exit fron this strange loop I've been in.

						

							SAR 12/3/93




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