These rules have been supersceded by the rules at
http://www.oocities.org/legviiii/combat.htm.
Cataract used the then current NSW
projectile rules.
Other versions:
No combatant is allowed on the field under the influence of perception changing
or performance enhancing drugs.
All combatants must have signed the indemnity form before commencing combat.
Every combatant has the right to refuse to begin, or continue any combat for any reason.
All combat is voluntary.
Use your common sense. The rules are those generally used at the infamous Penrose
Campaigns. The following combat rules have been agreed on by many clubs in New
South Wales for inter-club combat in addition to their own rules. We recommend you use
them.
Generally, they cover situations not normally found with ordinary club combat.
All combatants must wear a decent helmet that protects the temples and has sufficient padding to absorb a blow. Gauntlets of steel, mail or leather must be worn on exposed hands which cover the tip of the fingers to the wrist, of satisfactory standard.
It is recommended that all combatants wear some form of body protection.
All weapons must be clean, free of sharp edges or dags. Points should be rounded.
No sharp weapons of any kind may be carried by warriors into combat.
Blows should be controlled in such a way that upon striking your opponent, you do not injure them. Spear points should not travel above the breast line. No blows with any weapon are to be aimed at the joints, the neck, face, crotch, spine or below the knee.
Decent blows from sword, dagger, saex or spear against mail or similar armour counts as a killing blow against the torso and a disabling blow to the limbs.
Mail, scale and lamellar protect the warrior from light slashes.
Killing blows should be taken honestly and with good grace.
Plate armour, coat of plates and double armoured warriors (scale or lamellar over mail) are proof against light single-handed weapons.
Plate armour and similar are not proof against two-handed cutting weapons, maces, or heavy single-handed weapons capable of punching plate.
A knight or similar can be felled by a blow to the crest of the helm with a lighter style sword or axe. This does not count if the victim is equipped with a great helm or similar.
Personal experience has shown that the best way of killing heavily armoured knights is to knock them off their feet.
Prepared by Wayne Robinson,
|