This was the distribution at the end of a solitare game (by the author) in which all continents started out with 5 of all attributes and needs. One thing I found out is that in this set up it is very hard to lose needs because of attributes + needs = 4 or less.
So far I've had three games where the world attained lasting peace and
no world nuclear wars (possibly meaning I need to toughen it up a bit),
though there was a nuclear attack devistating a continent (and not doing
much for the attacker either) in the first game.
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key:
the color of a continent/entity
denotes where its emphasis is (ie green = material power)
:-) means that a continent/entity
has all its needs met
*** means that it has over
10 of an attribute giving it special power in that area (exception =
charisma so far).
Note: I've found that using this distribution chart, sizing it so I can see the whole thing without moving the screen, keeping the rules handy in another window and using the random number generator (see the rules section) is more enjoyable to me than using a board and markers.