The Greater Reality Game
Sample Distirbution of Markers

This was the distribution at the end of a solitare game (by the author) in which all continents started out with 5 of all attributes and needs.  One thing I found out is that in this set up it is very hard to lose needs because of attributes + needs = 4 or less.

So far I've had three games where the world attained lasting peace and no world nuclear wars (possibly meaning I need to toughen it up a bit), though there was a nuclear attack devistating a continent (and not doing much for the attacker either) in the first game. 
 
 
 

North America
Europe***
Asia:-)
6  material force
20 spiritual strength
5 charismatic power
5 material needs
23 spiritual needs
5 ego needs
1 charismatic power
6 material force
7 spiritual force
5 ego needs
5 material needs
5 spiritual needs
4 spritual strength
0 charismatic power
7 material power
5 spiritual needs
5 ego needs
6 material needs
South America***
Africa
Ociana
13 charismatic power
1 spiritual strength
8 charismatic power
17 ego needs
7 spiritual needs
9 ego needs
 
6  material force
10 charismatic power
5 material power
5 material needs
19 ego needs
5 material needs
1 spiritual strength
8 material force
6 spiritual strength
5 spiritual needs
5 material needs
6 spiritual needs

key:
        the color of a continent/entity denotes where its emphasis is (ie green = material power)
        :-) means that a continent/entity has all its needs met
        *** means that it has over 10 of an attribute giving it special power in that area (exception =
            charisma so far).
       

Note:  I've found that using this distribution chart, sizing it so I can see the whole thing without moving the screen, keeping the rules handy in another window and using the random number generator (see the rules section) is more enjoyable to me than using a board and markers.