A Mean Pinball

by Zepolmas


Gotham City. A bright, sunny morning finds the toned, trim body of Batgirl in the office of Commissioner Gordon, the seemingly unwitting father of her alter-ego, Barbara Gordon.

"It's the strangest case so far this week, Batgirl," said the Commissioner. "Several very rare antique pinball machines were stolen from the Gotham City Museum's History of Novelties exhibit. I know it's not anything urgent, but crimes like this are usually the prelude to something more sinister."

"Better safe than sorry, Commissioner," chirped the plucky crime fightress. "Besides, I think a $35,000 theft counts as urgent. Did the police find any clues at the scene?"

"Sure'n they did, Batgirl," offered O'Hara, the good natured/often beguiled Chief of Police. "A small gold-plated coin, wee smaller than a quarter." He pointed to the evidence desk. The coin sat on a cushion on the table. The pert paragon stepped over to examine the object.

"I recognize this," she declared. "It's from Archie Arcadian's Arcane Arcade. I used to go there when I was a little girl."

"Really?" said Gordon, incredulously. "So did my daughter, Barbara!"

"Uh . . . yes. Dozens of kids did, everyday," added the shapely sentinel, trying to steer her father away from any connection he might make. "It closed down about a year ago."

"I'll have me men give the place a good going-over," suggested O'Hara.

"The thief might be expecting that, Chief O'Hara," answered Batgirl, respectfully. "Let me check the place out tonight. Maybe I can find something you can use."

"We can't thank you enough, Batgirl," Gordon sincerely stated. "Your help is especially valuable to us now, since we can't seem to find Batman and Robin anywhere. I just hope they're not in any hot water."


**********************************

(Ironically, that was almost exactly the case. At that very moment, the Caped Crusaders, bound by the wrists and ankles, were being lowered by a winch into a bubbling hot tub full of bikini-clad beauties, who were anxiously awaiting the chance to molest their fearless physiques, by the beautiful, but beastly, Madame DeBase!)

**********************************


Archie Arcadian's Arcane Arcade lived up to the "Arcane" part certainly enough. Along the walls were the biggest collection of video games in the city. The latest, newest games stood side by side with machines twenty to thirty years old. In the center of the room, Mortal Kombat 7 stood next to Pong. Aside from video games, there were carnival-style crane machines and pinball games dating back to the early 1900's, along with electronic dart games and coin operated mini-rides. Almost every type of novelty imaginable was represented.

"The Joker would love this place," Batgirl thought to herself, slinking around in the dark.

As she passed the manager's office door, she heard a muffled cry from inside. Curious, she decided to pick the lock and look inside. In the middle of the empty office, sat a blonde in cut-off denim shorts and a white T-shirt. It was pulled tight across her full breasts. Her hands were tied behind her back and her legs were bound at the knees and ankles.

Batgirl ran over and untied her quickly. "What are you doing here?" she asked.

The blue-eyed girl answered in a ditsy, Valley girl voice, "Oh, God, thank you," she gasped. "My name's Jenny. I needed a place to squat. Figged this'd be a cool place to crash. As if! I find the games totally Kevorkian and then I get the D.I.D. treatment from some loser-nation exiles! Lame!"

"Uh, yeah," Batgirl responded, a bit taken aback by Jenny's barrage of words. "Well, let's get you out of here."

Leading her by the hand, Batgirl and her newly-acquired companion stepped out into the dark. Suddenly, the lights burst on and the Dark Knight Damsel found herself and her new friend surrounded by six big thugs, all dressed in garish retro-70's attire: white bell-bottom pants with suspenders, saddle shoes, green vertical-striped short-sleeved shirts with oversized sunglasses and berets. They encircled the Bat-Beauty for a second, then attacked.

Pushing her civilian charge out of the way, Batgirl dived under the onrushing attackers. Tripping two of them down onto their faces, she rolled into a crouching position and took another out with a sweeping kick. Batgirl sprang into a backflip, kicking another thug in the chin as she did. The Distaff Dynamo then leaped onto a pinball machine and jumped over one of the thugs as he charged her. Another came at Batgirl. She spun out of the way, letting him crash into the goon behind her.

A blur of purple flew across the room, as three quick, twisting, showgirl kicks sent three of the gang sprawling. Batgirl grabbed two of them by the wrists and pulled them face-first into each other, knocking one of them down. She held on to the other and swung him around by the arm, bashing him into his cronies. In a matter of minutes, her enemies were scattered at her feet. Batgirl struck a triumphant pose and let out a satisfied laugh.

WHAP!

Sharp pain radiated from the back of Batgirl's head, as the room began to spin. Her eyelids felt heavy as she fell to the floor. Batgirl looked up to see Jenny, the girl she had helped, standing over her with a fire extinguisher in her hands. The Valley girl had a sinister smile and a malevolent gleam in her eyes. That was the last thing the svelte supershero saw before her world went dark.


Special Guest Villainess

JENNY McCARTHY

as

Playgirl


The world slowly melted back into place as Batgirl awoke. She winced at the pain in her head and, realizing that she was on her back, tried to stand, but couldn't. Batgirl discovered that she was being held down. She was trapped inside of . . . something. Her hands were shackled at the wrists on either side of her head. She could feel straps on her ankles, too, holding her legs spread-eagle, but she couldn't see the rest of her body. It was trapped in some kind of table-like box. There was strange junk all over it. Lights. Knobs. Levers?

Batgirl experienced a weird sensation all over her well-muscled body, a kind of tickle. Something was poking her, rubbing her, touching her. "What is this thing?" she demanded.

"It's a pinball machine."

Batgirl recognized the voice. It was the Valley girl. She walked over into the bound Bat's view. "Jenny" was now dressed differently. The denim shorts and T-shirt were replaced with red hot-pants and a red showgirl-style tuxedo outfit with top hat, tails, black tie and oversized sunglasses. From her flowing motion, Batgirl guessed she was on roller skates.

"And just what the hell are you supposed to be?" an aggravated Batgirl asked.

"I'm Playgirl, the Gangster Gal of Games. Soon all of Gotham's gonna play by my rules!"

"Where are your goons? and what are you going to do to me?"

"Oh, they're loading some new additions to my collection onto the truck . . . and I'm going to play with you."
She rolled around to Batgirl's feet. "You, my dear, are sandwiched in a pinball machine of my very own special design. The lights and other internal wiring are all glued to your curvaceous form by electrodes. The mechanisms for the paddles and targets are specially positioned to give you a little 'pinch and tickle' here and there. I'm going to put in my quarter and play. When I light the lights, you get a shock. When the ball hits the targets, you get poked and prodded."

"That doesn't sound like anything I can't handle," Batgirl announced defiantly.

"Ah, but there's so much more to it, my little playmate. You see, the longer the ball stays in play, the more power the lights build up. The faster the ball goes, the harder it hits the targets, and the harder the ball hits the targets, the harder the targets hit you!
"And I'm good . . . very . . . very . . . good!
"So . . . now . . . let's play!"

With that, Playgirl pulled the ball-launcher and sent the steel sphere into action.

First, the ball rolled over a small raised wire. This gave Batgirl a small jab in the shoulder. It then hit a set of three bumpers that spun the silver orb around a few times. Batgirl could feel the rumbling on her shapely chest. The ball hit a paddle.
"OOH!" Batgirl exclaimed. She had been poked somewhere personal when the ball made contact with the paddle.

Small shocks and quick pinches ran all up and down Batgirl's body. Soft rubber parts rolled against her sides, tickling , poking and jabbing her all over. When the lights flashed, Batgirl was zapped.

" WHOA!
"YEEK!
"YIKE!
"OOH-HOO!"

"OUCH!" That was a hard pinch.

"EEP!

"YIPE!"

Soon the ball picked up momentum. It hit the targets harder . . . and the targets hit Batgirl harder . . . and the lights gave her bigger shocks.
"YEOW!"

Now the ball was going faster still. It hit a light."AHK!"
It hit the bumpers. "OOF!"
Targets. "OOK! EEK! AH! AHHH!"

Playgirl hit a row of three targets with the ball. As each one was knocked down, Batgirl was given a sharp poke. Then Playgirl hit a small red target that set off an alarm.
"OWWW! AHHHHHH!" A painful electric shock rocked Batgirl's pelvis and thighs.

"Poor little Batgirl!" commiserated Playgirl with mock sympathy. "Are we having fun yet?"

The ball rolled into a small tunnel that encircled Batgirl under the surface. As it rolled along, it tickled her up and down. The ball surfaced back in front of the first three bumpers. The rubbing was harder on Batgirl's chest this time, pushing the wind out of her.

The ball ricocheted off a set of bumpers, hit several small targets and went into the mouth of a clown face, setting off lights and whistles. All of this gave Batgirl an excruciating jolt to her torso. "AH! AHH! AIEEEEEEEE!"

Playgirl started whooping and laughing like a demented child!

"AH HA! YEAH! YEAH! GO BAY-BEEEEE! WHOA-AH-HA-YEAH!"

Faster and faster the ball rolled. The electric current became more painful. The poking and prodding got to the point where it turned into sheer torture, almost crushing the defenseless Batgirl. The game's bells and sirens grew louder and louder in her ears.

Playgirl was bouncing around like mad at the controls, shaking the machine and jumping up and down. The frenzy of shocks and thrusts began driving Batgirl crazy. Her torment was building . . . and building. Batgirl felt like she would be torn apart!

Batgirl cried out in agony, ""AARRRRGGGGGGHHHHHHHH!!!!!!!!!"


HOLY-HIGH SCORE!
HOW MUCH MORE CAN OUR DOMINOED DAREDOLL TAKE?
WILL BATGIRL GO "TILT"!?
IS THIS "GAME OVER"?

On to Part Two of this story!

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