Geomancer


Evaluation: Geomancer's have status-changing skills, but they also take away HP, and they don't use MP or charge. Geomancers can also equip shields and swords, making then pretty powerful. However, geomancers are pretty good up until the end game.

Job Requirements: LV. 3 Monk

JP to Master: 2870

Weapons: Shields, Swords, Axes

Armor: Hats, Clothes, Robes

Skill: Elemental



Action AbilitiesMPSpeedRangeJP RequiredEffect
Pitfall----5/2150HP damage, causes Don't Move status
Water Ball----5/2150Water Damage, causes Frog status
Hell Ivy----5/2150HP damage, causes Stop status
Carve Model----5/2150HP damage, causes Petrify status
Local Quake----5/2150Earth damage, causes Confusion status
Kamaitachi----5/2150Wind damage, causes Don't Act status
Demon Fire----5/2150Fire damage, causes Sleep status
Quicksand----5/2150Water damage, causes Death Sentence status
Sand Storm----5/2150Wind damage, causes Darkness status
Blizzard----5/2150Ice damage, causes Silence status
Gusty Wind----5/2150Wind damage, causes Slow status
Lava Ball----5/2150Fire damage, causes instant death
Reaction AbilitiesMPSpeedRangeJP RequiredEffect
Counter Flood------300Counters physical attacks with Elemental
Support AbilitiesMPSpeedRangeJP RequiredEffect
Attack UP------400Raises physical damage
Movement AbilitiesMPSpeedRangeJP RequiredEffect
Any Ground------220Move at same speed on rough terrain
Move on Lava------150Can walk on lava