Knights


Evaluation: Knights are pretty good during the beginning of the game. Their break skills, however, don't really come in that useful. The best abilities you can get out of a Knight is their Equip Armor and Sword. Those get very useful when you've got a weak job class. Later on in the game, give a really powerful knight a gun with the skill Equip Gun from Mediator and the Knight can break from distances, making them much useful.

Job Requirements: LV. 2 Squire

Job Skill: Battle Skill

JP to Master: 3750

Weapons: Swords, Knight Swords, Shields

Armor: Armor, Helmets, Robes



Action AbilitiesMPSpeedRangeJP RequiredEffect
Head Break----N/A300Breaks target's helmet
Armor Break----N/A400Breaks target's armor
Shield Break----N/A300Breaks target's shield
Weapon Break----N/A400Breaks target's weapon
Magic Break----N/A250Lowers target's MP
Speed Break----N/A250Lowers target's speed
Power Break----N/A250Lowers target's physical attack
Mind Break----N/A250Lowers target's magic attack
Reaction AbilitiesMPSpeedRangeJP RequiredEffect
Weapon Guard------200Parry attacks with weapon
Support AbilitiesMPSpeedRangeJP RequiredEffect
Equip Armor------500Can equip armor and helmets
Equip Shield------250Can equip shields
Equip Sword------400Can equip swords
Movement AbilitiesMPSpeedRangeJP RequiredEffect
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