Meliadoul


Evaluation: Meliadoul's not Orlandu, but she's pretty good. Her sword skills break the target's equipment, does HP damage, and never miss, but she's practically useless when she's faced with monsters. So only use her when you know they'll be people around. She would also make a great magic user, thanks to her high faith.

Job: Divine Knight

Job Skill: Mighty Sword

Job Requirements: None

JP to Master: 2900

Weapons: Swords, Knight Swords, Crossbows, Shields, Spears

Armor: Helmets, Clothes, Armor, Robes



Action AbilitiesMPSpeedRangeJP RequiredEffect
Shellbust Stab----3/1200Destroys target's armor
Blastar Punch----3/1400Destroys target's helmet
Hellcry Punch----3/1500Destroys target's weapon
Icewolf Bite----3/1800Destroys target's accessory
Reaction AbilitiesMPSpeedRangeJP RequiredEffect
Counter Tackle------180Counter with dash when attacked
Support AbilitiesMPSpeedRangeJP RequiredEffect
Equip Axe------170Can equip axes
Monster Skill------200Nearby monsters gain skills
Defend------50Reduces damage recieved
Gain JP UP------200Raises JP recieved
Movement AbilitiesMPSpeedRangeJP RequiredEffect
Move +1------200Move range +1