ðHgeocities.com/Baja/Dunes/4153/g5.htmlgeocities.com/Baja/Dunes/4153/g5.htmlelayedxªGÔJÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@‡À\^OKtext/htmlÀÃg\^ÿÿÿÿb‰.HSun, 09 Aug 1998 23:04:07 GMT Mozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *©GÔJ\^ Game Five  
Game Five
Extensive analysis provided by GM Neil McDonald, IM Malcolm Pein, FM Chris Duncan + CIM Mark Horton

White: G.Kasparov

Black: Deeper Blue

Today is judgement day for Kasparov. If he fails to exploit the advantage of the white pieces then he is in serious danger of losing or drawing the match. The big question is will he continue to play anti-computer chess or will we at last see the real Kasparov.
1.Nf3  
Kasparov repeats his opening of Game One. He has used it at other crucial points in his career, e.g. in the critical last round game against Karpov in the 1986 World Championship when he needed to win to retain his World Championship title. 
d5  
The computer responds with the same space-gaining move which it adopted in Game One. 
2.g3  
This diverges from Game One which continued 2.b3. Kasparov decides to fianchetto his king's bishop at once. 
Bg4  
Black develops his bishop before setting up a light-square triangle of pawns in the centre on d5, c6 and e6. Such a centre would seriously impede the queen's bishop. 
3.Bg2  
White develops his bishop and aims at the d5-pawn, which he will seek to undermine with c2-c4 or e2-e4 at some stage. 
Nd7  
This is a real battle between White's kingside pieces and Black's queenside pieces. Classical precepts teach us to develop knights before bishops and the kingside before the kingside, but the computer plays without any human stereotype! The point is Kasparov has played a very slow cautious opening so the rules of rapid development and quick castling are less important than long-term planning. In this case Black's priority is to set up a solid barrier against the bishop on g2. 
4.h3  
This forces the bishop to declare its intentions. If it retreats to h5, then it can be hounded with a subsequent g3-g4. However, such a course of events would not necessarily be bad for Black since his position would be bomb-proof and he would retain both bishops. Will the computer accept the bait and capture on f3? 
Bxf3  
It does! This capture seems premature at least. Black gives White a free hand in the centre to prepare c2-c4 or e2-e4. It is well-known that the two bishops are stronger than a knight and bishop especially if the game becomes open. 
5.Bxf3  
This is the natural recapture. The alternative 5.exf3 would give White the option of attacking with f3-f4, consolidating his hold in the centre, but would dislocate his pawns somewhat. 

The exchange of the Black Bishop for the Knight on move 4 came as a surprise as "the computer loves his Bishop" - Ashley. 

c6  
Black strengthens the barricades on the light-squared diagonal. 
6.d3  
White prepares to attack Black's centre with either c2-c4 or e2-e4. 
e6  
This continues his strategy of fortifying the white squares in the centre. 
7.e4  
Kasparov decides to attack Black's centre at the first opportunity. 

Seirawan, who often adopts such flank openings as White commented at the Equitable Center: "I'm surprised by the early commitment, I believe the move e2-e4 was premature" . 

Ne5  
This is inconsistent with the computer's previous cautious strategy. Development with 7..Ngf6 was more logical. 
8.Bg2  
Kasparov retreats his bishop and clears the way for the space-gaining f2-f4 advance. 
dxe4 
9.Bxe4  
"This is a surprise" - GM Neil McDonald. Perhaps 9.dxe4 when he has a good position after 9...Qxd1+ 10.Kxd1 eg.10...0-0-0+ 11.Ke2 followed by f2-f4. White would have the two bishops and more space in the centre. 
Nf6  
Black gains more time through attacking the White bishop. 
10.Bg2  
Clearly Kasparov won't allow the exchange of his beautiful bishop. 
Bb4+  
This is a typical computer move. Or perhaps in view of the 'positional sense' that the computer has displayed in the match so far, it is better to describe as a non-human move. In the short term this seems a sensible move since Black develops with gain of time through checking the White king. The computer has calculated that after 11.c3 Nxd3+ 12 Ke2 Nxc1+ it has safely won a pawn. However it does not see that in the long term White can in fact exploit the exposed position of the bishop to build a centre with c2-c3 and d3-d4. Therefore 10...Be7 is better. 
11.Nd2  
This is the correct way to block the check since 11.Bd2 Bxd2+ allows Black to exchange off his bishop without loss of time. After the game move the response 11...Bxd2+ would of course leave White with two superior minor pieces. 
h5?  

 

"Garry can't even write the move down" - said Ashley commenting at the Equitable Centre, as Garry looks in bewilderment and disbelief at Deep Blue's move. Malcolm Pein, observing said: "Kasparov looked at Murray Campbell (computer operator) inquisitively and smiled, then held his pen to the page without writing for a few seconds as if to say ,'Are you sure?'" 

It was a hilarious moment in the auditorium. 

"This is a parallel of h4 in the previous game. The computer seems to be programmed to attack on the side where its opponent is most likely to castle." 

The move is aggressive The computer wants to attack on the kingside with ...h5-h4, but this plan seems out of place here. The simple 11...0-0 was better. 

12.Qe2  
This plans to force the Black knight from the centre so that the advance c2-c3 can be carried out without dropping the d3-pawn. 
Qc7  
Black supports his knight, but now the queen no longer attacks the d3-pawn and gaining space in the centre. 
13.c3  
Malcolm Pein thought that this move and the following 14.d4 was premature and could have been delayed to a more auspicious moment that would not have allowed the computer to play the freeing move 15...e5 complicating the position.
Be7  
The computer retreats in disgrace since White has been allowed to conquer space in the centre. 
14.d4  
Black's knight is now evicted from its central position. 
Ng6  
The ...h5 move is now looking out of place since Black's pieces have been driven from their apparently aggressive squares. 
15.h4  
This puts a stop to the rash advance of the h-pawn. White now has a small but definite positional superiority. 
e5  
The computer aims to liquidate White's space advantage in the centre. The problem with this is that as soon as the position becomes open the White bishops will exert their power. The simple 15...0-0-0 seems safer. 
16.Nf3  
This is better than 16.dxe5 when after 16...Nxe5 the Black knight returns to the centre. Kasparov forces an exchange of centre pawns on his own terms. 
exd4  
This is virtually forced since White is attacking the e5-pawn three times. 
17.Nxd4  
The White knight reaches an excellent central square from which it can only be dislodged by the c5-advance which would seriously weaken Black along the light-square diagonal pointing at the b7-square. Therefore this central square is more or less an 'outpost' square which is an ideal situation for the knight. 
0-0-0  
Since Deep Blue has played ...h5 the queenside is a natural place for his king. 
18.Bg5  
Kasparov develops in standard fashion preparing to castle queenside. 
Ng4  
Black tries to ease his game through exchanging pieces. The knight is well-entrenched on g4 since White can only chase it away with f2-f3 which would weaken his kingside. It is interesting that all the centre pawns have vanished: a state of affairs which should favour the calculating machine. 
19.0-0-0  
It would be risky to castle kingside e.g. 19.0-0 Bxg5 20.hxg5 Rde8 21.Qd3 Kb8 and Black's attack will get in first with ...h5-h4 - justifying the computer's original ...h7-h5. 
Rhe8  
The computer completes its development with the terrible threat of ...Bxg5+. Instead pawn-hunting with 19...Bxg5+ then 20.hxg5 Qa5 attacking a2 and g5 would rebound after 21.Rxh5! Rxh5? 22.Qxg4+ Kb8 23.Qxh5. 

20.Qc2  
The queen sidesteps the danger and introduces the idea of Qf5+ attacking f7. 
Kb8  
The Black king retreats inside its protective pawn shell. 
21.Kb1  
Kasparov responds with the identical safety-first move. 
Bxg5  
This exchange exposes the h5-pawn to attack. What has the computer seen? 
22.hxg5 
N6e5  
The knight returns to the centre. Deep Blue gambits the h5-pawn. Will Kasparov take it? 
23.Rhe1  
Kasparov resists the temptation since 23.Rxh5 allows Black to disrupt White's position with 23...c5 eg. 24.Nb5 Qb6 and all White's pieces are discoordinated. 
c5  
Deep Blue makes this advance anyway. The White knight is now driven from its excellent centre square. Kasparov now has a difficult choice: where should it go? 
24.Nf3  
A prudent retreat. If 24 Nb5 Qb6 leaves the knight out on a limb, whereas after 24.Nb3 c4 25.Nd4 Nd3 26.Rxe8 Rxe8 27.Qa4 Re5 Black is doing well. 
Rxd1+ 
25.Rxd1 
Nc4  
The computer keeps the tension since White has a clear plus in the quiet position which arises after 25...Nxf3 26 Bxf3 - a superior minor piece and the better pawn structure. 
26.Qa4  
Kasparov launches a double-attack on the rook and knight. Has the computer missed something? 
Rd8  
No! Black saves his piece since White is mated after 27.Rxd8+ Qxd8 28.Qxc4?? Qd1 mate. 
27.Re1  
Kasparov therefore avoids the challenge of the rook on d8 and seizes control of the e-file. 
Nb6  
The knight is forced to retreat to a passive square. Kasparov must now have the edge. 
28.Qc2 
Qd6  
This consolidates Black hold over the d-file. 
29.c4  

 

Black's worst piece is his knight on b6. Therefore Kasparov restricts it. The computer finds it difficult to understand the long term implication of its bad knight on b6

Qg6  
This looks like a bad positional mistake after which Black's kingside pawns become severely weak. 29...g6 looks like a safe move, while Black could also speculate within 29...Qd3 which however looks very good for White eg. 30.Qxd3 Rxd3 31.Re8+ (31.Ne5 Nxe5 32.Rxe5 Rd1+ 33.Kc2 Rd2+ 34.Kxd2 Nxc4+ 35.Kd3 Nxe5+ 36.Ke4) 31...Kc7 32.Kc2 Rd7 33.b3 Nxf2 34.Ne5. 
30.Qxg6  
Kasparov seizes his chance to inflict doubled pawns on his opponent. 
fxg6 
31.b3  
Black was attacking two pawns on f2 and c4. Indeed it must have been this which persuaded Deep Blue to play 29...Qg6. But Kasparov defends his c4-pawn and keeps the knight on b6 out of the game. He is willing to sacrifice the f2-pawn. 
Nxf2  
The computer of course accepts the offer. 
32.Re6  
Kasparov sees that he can successfully infiltrate into Black's kingside and quickly regain his pawn with the better position. 
Kc7  
The computer tries to bring his king into the defence. 
33.Rxg6  
Kasparov recaptures the pawn and must now have excellent chances since both of Black's kingside pawns are weak and the knight on b6 is a long way from helping them. 
Rd7 
34.Nh4  
The knight enters the fray with the threat of Nf5 winning the g-pawn. The bishop on g2 has finally been unleashed. 
Nc8  
The only defence since now 35.Nf5 can be answered by 35...Ne7! forcing 36.Nxe7 Rxe7 and the danger to the g-pawn is passed. 
35.Bd5  
The bishop takes control of an outpost square in the centre, reducing the d7-rook to passivity. 
Nd6  
Finally the knight has returned to active play but it could be too late. 
36.Re6 
Nb5!  
An excellent move giving good chances for active play. Black's knight heads for the brilliant d4-square. But it can only be eliminated at the cost of White's dominant bishop. 
37.cxb5  
Kasparov decides that the price is worth paying. 
Rxd5  
However, Black has now broken the bind in the centre. It is all a question of whether it is possible to generate enough counterplay before the weak g7-pawn drops. 
38.Rg6  
Back again and this time the g-pawn is defenceless. 
Rd7  
This only temporarily saves the pawn. 
39.Nf5  
Now at last Kasparov wins his pawn. 
Ne4  
This is the only chance, counterattacking against g3. 
40.Nxg7  
The pawn has fallen and White now has the passed pawn. 
Rd1+  
Black's only chance is to counterattack as 40...Nxg3 41.Ne6+ wins at once after 41...Kb6 42.Nf8+ winning the exchange for White, while 41...Kc8 42.Rg8+ mates next move. 
41.Kc2 
Rd2+ 
42.Kc1  
The only way to try to win, sacrificing the a-pawn with the idea that his g6-pawn will decide. 
Rxa2  
The computer goes after White's queenside pawns, but everyone in the audience and commentary room it looks like Garry's g pawn will win the day. But the computer has seen further! 
43.Nxh5 
Nd2  
This looks quite strong for Black who had to focus attention on White's king. 
44.Nf4  

 

Kasparov may be in terrible trouble here.

Nxb3+ 
45.Kb1  
They game is becoming very critical. Will Black mate White or will White defend and force his g-pawn through. The c-pawn could soon be a big bone in White's throat. Will Kasparov's king escape the net? It is very exciting! 
Rd2 
46.Re6 
c4 
47.Re3  
The position is dangerous because if there is a way to find a mate the computer will find it - if there is a way to stop the g-pawn the computer will find it and if there is no way to make progress, and if there is a perpetual for Deep Blue it will find it! 
Kb6  
As predicted by Chris Duncan at the London Chess Centre where excitement is mounting. Hiarcs and Fritz are both showing a large advantage for their big brother! 

The idea of Kb6 is to mate Kasparov's king sitting precariously on b1. 

48.g6 
Kxb5 
49.g7 
Kb4  
Kasparov was apparently surprised by this move. Perhaps he believed he was winning. After a good think a draw was agreed. The final analysis shows that a draw was the correct result: 
50.g8=Q Rd1+ 51.Kb2 Rd2+ with perpetual. 

50.Re2 Rd1+ 51.kb2 c3+ 52.Kc2 Rc1+ 53.Kd3 Rd1+ 54.Kc2 Rc1+ with a draw. (54...Rd8 is too risky because of 55.Re4). 

50.Re1? Ka3 when Rb2 mate is unstoppable. 

50.Nd3+ cxd3 51.g8=Q Rd1+ and Black settles for a perpetual. 

After the game Kasparov said that 11...h5 was an interesting move played by the computer.

½ ½
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