Truth RuneTable of Contents
1. Main Page
2. Regions
3. Stories
4. Characters
5. Chronicles
6. Other's Work
7. Gaming Info
8. Links
9. KoDP
10, Miscellaneous
11. What Was New
12. Index

 

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Bjarni Bare-Skin

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Bjarni's Story

Bjarni Bare-skin has always been plagued by visions. Sometimes the visions were easily understood, like locating a lost item, but more often that not they were incomprehensible. No one knew what to make of this until Chief Skorri finally decided that a divination was in order and the priest spoke but a single line in return, "The winds speak to him of what they see, have seen and will see." After some discussion it was decided that Bjarni had been 'blessed' by Orlanth and the best thing the tribe could do would be to let him be.

In Bjarni's 10th year, his visions led/drove him from his comfortable homestead in Heortland into Dragon Pass. For some time, he was able to follow clansmen of the Colymar who were travelling north to join their new settlement but there came a time when they continued north and he headed northwest to Kero Fin. Bjarni still wonders how he managed to live through trip, but his visions drove him on and perhaps sustained him as well.

At Kero Fin Bjarni met Old-man Yorsar. Yorsar taught him the traditions of the Kolating Spirit-Talkers and helped him to awaken his fetch. Yorsar also showed him how to create fetishes and helped him in his first travels in the spririt plane. Then, for several years they travelled about Dragon Pass and Yorsar introduced Bjarni to many of the secrets of this land.

In the far north-west Bjarni met strange Orlanthis who fought naked, protected by nothing but their woad tattooos. He met creatures like incomprehensible dragonnewts and strange duck-folk who had thir own traditions of Orlanth. All too often they also met spawn of Chaos from their vile nests which infested this. He climbed many mountains to speak to the winds and hopes one day to climb to the peaks of Old Wind and Kero Fin and speak directly to the great Wind Spirits. They even visited the Grazelands (in the east where the horse riders live) and to the edges of Prax (to the far southwest where the beast riders live). In was in Prax that Yorsar was able to introduce him to shamans who undertook to teach Bjarni something of their traditions. It was also here that Yorsar left him, following a wind that took him to the far north.

Bjarni also began to understand something about his visions, that they were not incomprehensible but that he could not comprehend them. For as he learned more he understood more and as he understood more he found that he was sometimes able to direct these visions. Still they most often came unbidden and their result was usually to set Yorsar and Bjarni on some new path. Still, even Yorsar was unable to provide a clue as to why these visions came to him. It appeared that he was being prepared for something but for what?

Recently, his visions have led him back into Heortland. A vision which showed him his old clan moving to a new home led by an axe and a spear. A vision which showed him leading this axe and spear to a new land and then burying the axe and spear in that land, thereby making it theirs. Bjarini doesn't talk about his vision that much.

Narrative

Bjarni Bare-skin is a Kolating Spirit-talker from Heortland. He has visions which he can occassionaly control. He has a Vrok Fetch and has integrated many spirits. Old-man Yorsar taught him how to do these things. Bjarni has travelled extensively in and around Dragon Pass and is quite familiar with its customs, geography and people. Bjarni is very agile and an accomplished hunter. While travelling, he found a magic spirit torc, learned the secret of woad tattoos, the languages of the birds and beasts and the Praxian Shamanistic traditions. He is known and respected in Prax.

Flaws

Bjarnis appearance is odd even by the minimal standards of Heortland Orlanthis. He's practically naked (typical garb is a loincloth, a bag, a spear and a shield), covered in blue tatooes, and his body is piereced in many places by Vrok feathers and Alynx claws and teeth. Finally, his habit of only washing when he gets caught in a passing rainstorm tends to lend him a certain 'natural' smell. Finally, he appears to be crazy, when he is struck by a vision in the middle of some other task and starts to react to situations which are not apparent to any bystander.

Character Sheet


Last modified July 06, 2000


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