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 Bjarni's Story Bjarni Bare-skin has always been plagued by visions. Sometimes the
        visions were easily understood, like locating a lost item, but more often that not they
        were incomprehensible. No one knew what to make of this until Chief Skorri finally decided
        that a divination was in order and the priest spoke but a single line in return, "The
        winds speak to him of what they see, have seen and will see." After some discussion
        it was decided that Bjarni had been 'blessed' by Orlanth and the best thing the tribe
        could do would be to let him be. In Bjarni's 10th year, his visions led/drove
        him from his comfortable homestead in Heortland into Dragon Pass. For some time, he was
        able to follow clansmen of the Colymar who were travelling north to join their new
        settlement but there came a time when they continued north and he headed northwest to Kero
        Fin. Bjarni still wonders how he managed to live through trip, but his visions drove him
        on and perhaps sustained him as well.  At Kero Fin Bjarni met Old-man Yorsar. Yorsar taught him the
        traditions of the Kolating Spirit-Talkers and helped him to awaken his fetch. Yorsar also
        showed him how to create fetishes and helped him in his first travels in the spririt
        plane. Then, for several years they travelled about Dragon Pass and Yorsar introduced
        Bjarni to many of the secrets of this land.  In the far north-west Bjarni met strange Orlanthis who fought naked,
        protected by nothing but their woad tattooos. He met creatures like incomprehensible
        dragonnewts and strange duck-folk who had thir own traditions of Orlanth. All too often
        they also met spawn of Chaos from their vile nests which infested this. He climbed many
        mountains to speak to the winds and hopes one day to climb to the peaks of Old Wind and
        Kero Fin and speak directly to the great Wind Spirits. They even visited the Grazelands
        (in the east where the horse riders live) and to the edges of Prax (to the far southwest
        where the beast riders live). In was in Prax that Yorsar was able to introduce him to
        shamans who undertook to teach Bjarni something of their traditions. It was also here that
        Yorsar left him, following a wind that took him to the far north. Bjarni also began to understand something about his visions, that
        they were not incomprehensible but that he could not comprehend them. For as he learned
        more he understood more and as he understood more he found that he was sometimes able to
        direct these visions. Still they most often came unbidden and their result was usually to
        set Yorsar and Bjarni on some new path. Still, even Yorsar was unable to provide a clue as
        to why these visions came to him. It appeared that he was being prepared for something but
        for what? Recently, his visions have led him back into Heortland. A vision
        which showed him his old clan moving to a new home led by an axe and a spear. A vision
        which showed him leading this axe and spear to a new land and then burying the axe and
        spear in that land, thereby making it theirs. Bjarini doesn't talk about his vision that
        much. Narrative Bjarni Bare-skin is a Kolating Spirit-talker from Heortland.
        He has visions which he can occassionaly control. He has a Vrok Fetch and
        has integrated many spirits. Old-man Yorsar taught him how to do these
        things. Bjarni has travelled extensively in and around Dragon Pass and is quite
        familiar with its customs, geography and people. Bjarni is very agile and an accomplished
        hunter. While travelling, he found a magic spirit torc, learned the secret
        of woad tattoos, the languages of the birds and beasts and the Praxian
        Shamanistic traditions. He is known and respected in Prax. Flaws Bjarnis appearance is odd even by the minimal standards of
        Heortland Orlanthis. He's practically naked (typical garb is a loincloth, a bag, a spear
        and a shield), covered in blue tatooes, and his body is piereced in many places by Vrok
        feathers and Alynx claws and teeth. Finally, his habit of only washing when he gets caught
        in a passing rainstorm tends to lend him a certain 'natural' smell. Finally, he appears
        to be crazy, when he is struck by a vision in the middle of some other task and starts
        to react to situations which are not apparent to any bystander. Character Sheet 
 Last modified July 06, 2000  
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