Dagbjartr's Paragraph
Dagbjartr Haukson is a wealthy Heortling Issaries trader. He loves
talking to people -- telling stories, learning new languages, and making friends, while
still being a sharp bargainer. He's traveled extensively, ;learned some healing
skills, and has a broad knowlege of settlements and trade goods in the region. Through his
trading, he has acquired three icons that he uses for his personal safety.
He has two men to assist him managing his mules. His family has also encouraged him to
take on an apprentice who helps him focus on the serious side of work when he becomes too
interested in just talking to people.
More details:
Dagbjartr (or "Dag") is a little taller than average for a Heortling, and has
inherited his father's thin, sharp features. He tends to have quick movements with his
hands. When talking, he has a tendancy to become excited and wave his arms around, until
he realizes what he's doing and makes a conscious effort to stop.
He became a trader because he found that it was an excellent way to travel and to talk to
a wide range of people. He often seems to spend more time swapping stories than talking
about business.
Still, he is astute and reasonably successful with his trading. Some of his cousins
have noted his ability and occassionally joined as partners with him. However, they
quickly became frustrated when they tried to talk to him about the business aspects of the
trade mission that he returned from. Dagbjartr remembered the transactions, when he
bothered to focus on that discussion, but he was far more interested in long digressions
talking about the people he met, and the stories he learned.
Because of his long windedness, they have recently insisted that he
take along his cousin's 15-year-old daughter, Fletta Asmundottir as his scribe. She is a
good-natured person; she used to wrap men around her finger as a cute little girl, and now
she's learning how to wrap men around her finger as an attractive young woman. She takes
her job seriously.
During his work as a trader, Dag has purchased three fetishes that he uses -- one for
physical protection in battle, one to help heal wounds, and one that helps recover from
poisoning. He uses the last one more than he first expected -- he found that it also
helps with the mild sickness he sometimes encounters when he eats food in foreign cities.
He has worked to learn as much as possible about trade in the region -- even in places
where he has not yet travelled. He has a basic knowledge of where major settlements are,
and what goods those places sell and buy. He has studied the styles of different regions
and eras. For example, he can sometimes look at a decorated pottery jar and say "Oh,
this style was popular
in such-and-such a town, two or three generations ago."
He has gradually expanded his business, and now has several mules to carry his goods. He
has two assistants who can help work the mules and provide defense for the group while
traveling.
Character Sheet
Last modified August 22, 2001
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