Table of Contents
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- Imane-oor The MoonRunner
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Regimental Goddess Imane-oor is the hero of the Wylan-oor clan who fought at the battle of
Mirins Cross and carried the tales of victory to Jillaro in a single night. Given
the honorific MoonRunner she is the regimental standard of the MoonRunner Peltasts, formed
in 6/32. Her followers are the members of this light infantry regiment, elements of which
have served throughout the Empire and provinces.
Worshipers: Current and past members of the regiment, often
originating from the Darjiin sultanate. The cult celebrates its seasonal holy days on the
Full Moon of Illusion week, with the high holy day occurring in Fire season to commemorate
the victory at Mirins Cross and the MoonRunners famous deed. Retired members
of the regiment often establish a household shrine to the MoonRunner and celebrate the
holy days with serving members of the regiment where possible.
Requirements: Be a physically fit free Lunar citizen or
citizen foreigner and swear an oath of loyalty to the regiment and the Emperor. Due to its
Darjiin origins the regiment has never admitted an Alkothi.
Skills: Awareness, Battle, First Aid, Javelin, Scimitar, Read
New Pelorian, Religion (MoonRunner), Ritual.
Duties: Armed service to the Empire.
Virtues: Lustful, Energetic, Prudent, Indulgent, Valorous.
Cult Magic: Detect Enemies, Disrupt, Heal, Mobility, Moon
Sight, Parry, Repair, Shimmer, Speedart. |
Quindecurion (acolyte): Must have
served as a septurion for at least one year and be of proven
loyalty and ability. 18 in Javelin, 15 in Scimitar, 10 in Awareness, Battle, Read New
Pelorian, 7 in Religion (MoonRunner), Ritual. Divine Magic:
Heal Wound, Sanctify, Spell Teaching, Warding, Worship MoonRunner, Moon Running.
Captain (priest): Must have served as a quindecurion with
distinction. 18 in Javelin, Scimitar, 15 in Battle, 10 in Religion (MoonRunner), Ritual.
Divine Magic: As quindecurion plus Divination, Excommunication, Initiation, Shield.
Senior Captain (high priest): Must have served as a captain
for seven years. 18 in Javelin, Scimitar, Battle, Religion (MoonRunner), Ritual.
Associated Cults: Whilst no divine spells are received from
other Lunar deities peltasts are able to purchase castings of such spells from the Red
Armys magicians or Lunar temples at discounted rates.
Miscellaneous Notes: As Imane-oor is housed in the regimental
standard carried by the senior captain members of the regiment are unable to call upon
Divine Intervention in the normal manner, although the senior captain does have the
benefit of direct communication with the goddess.
The cult does not have a spirit of reprisal as discipline is
maintained by the septurions and quindecurions or, at need, by the armys Danfive
Xaron Overseers. Those who greatly dishonour the regiment are excommunicated and
crucified. |
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Septurion A septurion is an initiate who is in charge of a squad of seven peltasts
(including himself) with all peltasts being initiates. The rank is purely secular and has
no set requirments, merely being thought of as capable by the relevent quindecurion is
sufficient. It is roughly equivalent to a lance corporal in the infantry. |
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MoonRunner Peltast Previous Experience
The following sections facilitate the generation of experienced
members of the MoonRunner regiment. Peltasts generated as having mustered out after
completing a seven year term of service make good player characters for moderate level
campaigns.
PenDragon
Pass
Most of the character generation procedure is in accordance with the
standard PenDragon Pass system detailed in Enclosure #1. Most peltasts are from the
Darjiin sultanate, and thus have a Pelorian cultural background.
Family Background
A peltast with a family background in the regiment will have the
following modifiers to skills, traits and passions.
+3 javelin, +2 scimitar, +2 battle, +1 awareness, Valorous +d3, Loyalty (regiment) 3d6+3.
Equipment
Red cloak, sleeved tunic, low leather boots, heavy cloth trews,
heavy leather hauberk, cuirboilli helm (overall 3AP). A bundle of seven javelins, a
scimitar, a pelta shield (parries 9), a belt knife, a water skin, an engraved hip flask of
gin, sleeping roll, 20l for each year of service in coin (mustering out pay), war booty
worth 100l.
RuneQuest 3
Base Weapon Skills
Attack only: |
Javelin 25% |
Parry only: |
Pelta shield 25% |
Attack & Parry: |
Scimitar 25% |
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Dodge 25% |
Annual Percentage Skill Improvement
Climb x1, Swim x1, Orate x1, Read/Write New Pelorian x1, Human Lore
x2, First Aid x3, Battle x2, Listen x2, Scan x2, Hide x2, Sneak x2, Ceremony x1 or Enchant
x1 or Summon x1, Fist Attack x1, Knife Attack x1, Scimitar Attack x4, Pelta Shield Parry
x4, Javelin Attack x6, Dodge x3.
Religion and Magic
All peltasts are initiated into the cult of Imane-oor the MoonRunner
when they first enlist, requiring the sacrifice of a point of Power, and are taught the
spirit magic spells of Moon Sight and Speedart. They must sacrifice for at least one use
of the divine magic spell Moon Running at this time and are taught one point of cult
spirit magic and receive a one point increase in Power every three years.
Equipment
A red cloak, sleeved tunic, low leather boots (0 AP, 0.75/0.9 ENC),
heavy cloth trews (1 AP, 1.5/1.75 ENC), heavy leather hauberk (2 AP, 1.2/1.5 ENC) and a
cuirboilli helm (3 AP, 0.4/0.5 ENC).
A bundle of seven javelins (10.5 ENC), a scimitar (1.5 ENC), a pelta shield (12 AP, 3 ENC)
and a belt knife (0.2 ENC). A water skin, an engraved hip flask of gin, sleeping roll, 20l
for each year of service in coin (mustering out pay), war booty worth 100l. |
Pelta The
pelta is the distinctive crescent shaped shield carried by peltasts. Henece the
name. |
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This page last modified July 14, 1998. This page copyright Duncan Rowlands.
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Glorantha is a trademark of Issaries, Inc. Gloranthan material on
this page is copyright ©1997-2000 by Oliver D. Bernuetz and Greg Stafford or by the
author specifically mentioned on an individual page. Glorantha is the creation of Greg
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