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              Imane-oor The MoonRunner  |  |  |  
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                | Regimental Goddess Imane-oor is the hero of the Wylan-oor clan who fought at the battle of
                Mirins Cross and carried the tales of victory to Jillaro in a single night. Given
                the honorific MoonRunner she is the regimental standard of the MoonRunner Peltasts, formed
                in 6/32. Her followers are the members of this light infantry regiment, elements of which
                have served throughout the Empire and provinces. Worshipers: Current and past members of the regiment, often
                originating from the Darjiin sultanate. The cult celebrates its seasonal holy days on the
                Full Moon of Illusion week, with the high holy day occurring in Fire season to commemorate
                the victory at Mirins Cross and the MoonRunners famous deed. Retired members
                of the regiment often establish a household shrine to the MoonRunner and celebrate the
                holy days with serving members of the regiment where possible. Requirements: Be a physically fit free Lunar citizen or
                citizen foreigner and swear an oath of loyalty to the regiment and the Emperor. Due to its
                Darjiin origins the regiment has never admitted an Alkothi. Skills: Awareness, Battle, First Aid, Javelin, Scimitar, Read
                New Pelorian, Religion (MoonRunner), Ritual. Duties: Armed service to the Empire. Virtues: Lustful, Energetic, Prudent, Indulgent, Valorous. Cult Magic: Detect Enemies, Disrupt, Heal, Mobility, Moon
                Sight, Parry, Repair, Shimmer, Speedart. | Quindecurion (acolyte): Must have
                served as a septurion for at least one year and be of proven
                loyalty and ability. 18 in Javelin, 15 in Scimitar, 10 in Awareness, Battle, Read New
                Pelorian, 7 in Religion (MoonRunner), Ritual. Divine Magic:
                Heal Wound, Sanctify, Spell Teaching, Warding, Worship MoonRunner, Moon Running. Captain (priest): Must have served as a quindecurion with
                distinction. 18 in Javelin, Scimitar, 15 in Battle, 10 in Religion (MoonRunner), Ritual.Divine Magic: As quindecurion plus Divination, Excommunication, Initiation, Shield.
 Senior Captain (high priest): Must have served as a captain
                for seven years. 18 in Javelin, Scimitar, Battle, Religion (MoonRunner), Ritual. Associated Cults: Whilst no divine spells are received from
                other Lunar deities peltasts are able to purchase castings of such spells from the Red
                Armys magicians or Lunar temples at discounted rates. Miscellaneous Notes: As Imane-oor is housed in the regimental
                standard carried by the senior captain members of the regiment are unable to call upon
                Divine Intervention in the normal manner, although the senior captain does have the
                benefit of direct communication with the goddess. The cult does not have a spirit of reprisal as discipline is
                maintained by the septurions and quindecurions or, at need, by the armys Danfive
                Xaron Overseers. Those who greatly dishonour the regiment are excommunicated and
                crucified. |  |  
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                | Septurion A septurion is an initiate who is in charge of a squad of seven peltasts
                (including himself) with all peltasts being initiates. The rank is purely secular and has
                no set requirments, merely being thought of as capable by the relevent quindecurion is
                sufficient. It is roughly equivalent to a lance corporal in the infantry. |  |  
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                |  MoonRunner Peltast Previous Experience The following sections facilitate the generation of experienced
                members of the MoonRunner regiment. Peltasts generated as having mustered out after
                completing a seven year term of service make good player characters for moderate level
                campaigns. PenDragon
                Pass Most of the character generation procedure is in accordance with the
                standard PenDragon Pass system detailed in Enclosure #1. Most peltasts are from the
                Darjiin sultanate, and thus have a Pelorian cultural background. Family Background A peltast with a family background in the regiment will have the
                following modifiers to skills, traits and passions.+3 javelin, +2 scimitar, +2 battle, +1 awareness, Valorous +d3, Loyalty (regiment) 3d6+3.
 Equipment Red cloak, sleeved tunic, low leather boots, heavy cloth trews,
                heavy leather hauberk, cuirboilli helm (overall 3AP). A bundle of seven javelins, a
                scimitar, a pelta shield (parries 9), a belt knife, a water skin, an engraved hip flask of
                gin, sleeping roll, 20l for each year of service in coin (mustering out pay), war booty
                worth 100l. RuneQuest 3
 Base Weapon Skills 
                  
                    | Attack only: | Javelin 25% | Parry only: | Pelta shield 25% |  
                    | Attack & Parry: | Scimitar 25% |  | Dodge 25% |  
 Annual Percentage Skill Improvement Climb x1, Swim x1, Orate x1, Read/Write New Pelorian x1, Human Lore
                x2, First Aid x3, Battle x2, Listen x2, Scan x2, Hide x2, Sneak x2, Ceremony x1 or Enchant
                x1 or Summon x1, Fist Attack x1, Knife Attack x1, Scimitar Attack x4, Pelta Shield Parry
                x4, Javelin Attack x6, Dodge x3. Religion and Magic All peltasts are initiated into the cult of Imane-oor the MoonRunner
                when they first enlist, requiring the sacrifice of a point of Power, and are taught the
                spirit magic spells of Moon Sight and Speedart. They must sacrifice for at least one use
                of the divine magic spell Moon Running at this time and are taught one point of cult
                spirit magic and receive a one point increase in Power every three years. Equipment A red cloak, sleeved tunic, low leather boots (0 AP, 0.75/0.9 ENC),
                heavy cloth trews (1 AP, 1.5/1.75 ENC), heavy leather hauberk (2 AP, 1.2/1.5 ENC) and a
                cuirboilli helm (3 AP, 0.4/0.5 ENC).A bundle of seven javelins (10.5 ENC), a scimitar (1.5 ENC), a pelta shield (12 AP, 3 ENC)
                and a belt knife (0.2 ENC). A water skin, an engraved hip flask of gin, sleeping roll, 20l
                for each year of service in coin (mustering out pay), war booty worth 100l.
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                | Pelta The
                pelta is the distinctive crescent shaped shield carried by peltasts.  Henece the
                name. |  |  
 This page last modified July 14, 1998. This page copyright Duncan Rowlands.  
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