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 This write up is meant to serve as an overview of the stages the
        Balazarings go through during their lives. 1) Birth2) Childhood
 3) Youth
 4) Adulthood
 5) Parenthood and marriage
 6) Old age
 7) Death
 1) Birth Birth, like most events in a Balazaring's life is a sacred event.
        The expectant mother is segregated from all males (and any women who follow
        "male" paths like hunter or warrior) and the sinwists and is surrounded by her
        female relatives, the hearth mother from her hearth and any other available hearth
        mothers. With their emotional, physical and spiritual support she gives birth. Many
        taboos, prohibitions and charms are used to protect the unborn from evil. You can read more about Giving Birth Among the Balazarings. 
        There is also a page on Balazaring Names. Myth  Making Babies 2) Childhood During infancy and childhood (birth to age seven) Balazarings are
        mostly in the care of the gatherers and collectors (mostly, but not entirely women) and
        the elders who are no longer physically active. With these caregivers they learn what
        plants and animals to gather for food and learn important social and life skills. Towards
        the end of this period both the boys and the girls are given the opportunity to experience
        the different paths the Balazarings follow. Myth How the Fishies
        Lost their Eyelids 3) Youth At age seven the children begin to associate with that group of
        parents that they feel the most empathy for. Boys tend to start associating with the
        hunters and the girls with the women. This is not a given nor is there any social pressure
        on boys and girls to follow sex-linked roles. These are the two major paths for Balazaring
        youths but there are two additional paths that youths can follow-that of the warrior and
        that of the sinwist. Almost exclusively followed by boys, the path of the warrior is more
        common in the citadels and among the "nobility" of the Balazarings (those who
        can trace their descent directly from Balazar or one of his followers and who tend to lead
        the clans). Youths who follow the way of the warrior associate with the king's guards
        learning warrior skills (and attitudes). The path of the sinwist is followed by youths who have a leaning
        towards a more spiritual existence. This path is followed by both boys and girls. Sinwists
        are considered to be neither men nor women by the clans. This gives them special rights
        and privileges to counteract their many obligations. Primary among these obligations are
        protecting the clan from hostile spirits, supplicating/worshiping friendly spirits and
        ensuring that the proper rituals and ceremonies are followed. Youths following the way of
        the sinwist spend years learning the proper skills, rituals and spells. 4) Adulthood At the age of fifteen boys and girls become men and women (except in
        the case of the sinwists who have their own rites of passage and may never become adults).
        At this point they can marry and are expected to behave in all ways as full adults. The
        primary duties of adults are to feed and protect the clan and raise the children. Myths The Story of EchoHow Brother Dog came to Foundchild
 How Dog and Wolf Became Enemies
 How Foundchild Stole the Prey's Seeming
 5) Parenthood and Marriage Marriage and parenthood (which do not necessarily follow each other)
        are of differing importance among the Balazarings. Marriage is not an important
        institution as the family is really subordinate to the hearth. Marriage usually acts as a
        public declaration of affection and a similarity of spirit. Parenthood is a more important
        issue as it determines who the children are related to (and thus who they can rely upon
        for help during hard times). Balazaring clans practice neither patrilineal nor matrilineal
        descent. An individual considers him or herself to be descended from both parents. They
        try and keep track of as many relatives as possible to keep the number of individuals they
        can turn to for help in hard times as high as possible. No specific rules exist as to
        where you can live exist. When a couple decides to marry they go live wherever they want.
        Hearths are voluntary arrangements, not kin arrangements. This results in a very flexible
        social structure with couples moving around trying to get into the best situation
        possible. Clans are basically groupings of lineages each of which congregate into hearths
        for mutual benefit. Balazarings are allowed to have sex with anyone who isn't a parent,
        grandparent, aunt or uncle. First cousins are permitted however. Marriage is not a requirement for having children as each individual
        in a hearth is given equal access to food and resources as long as they contribute. Two
        individuals who wish to have a short term liaison in order to have children or for any
        other reason are free to do so with no possibility of stigma attached. Families are small as Balazarings believe in quality, not quantity.
        Children are breast-fed for two or more years and women do not tend to have more than one
        child every three years or so. Children are never aborted or abandoned (unless they are
        deformed in some fashion) as children are never unwanted. There is no stigma associated
        with being a "bastard" as personal achievements are more important than parental
        or ancestral achievements. Initiates of Grandmother Earth know many ways to avoid having
        children when they don't want to including an innate sense of when they are most fertile. 6) Old age The elderly are considered to be important members of the clan as
        they contribute to teaching the children and preserve the lore and knowledge of the clans. 7) Death Balazarings of most persuasion are usually exposed to the elements
        on wooden platforms. These places the dead are exposed are very sacred and the penalty for
        outsider trespassing is death. Guards are always left around the cemeteries to protect the
        dead from trolls and broos.Warriors are immolated following Yemalian practice and the ashes are then scattered in the
        clan's cemetery.
 Within the citadels the kings are traditionally interred. This
        practice dates back to Balazar's time. After a Balazaring dies his/her relatives do not speak for two
        seasons as a sign of respect and mourning. Instead they use the language of hand gestures
        that the hunters and collectors use away from the camps to communicate. The spirit of a dead Balazaring is believed to return to the
        Otherworld to join the ancestors to await rebirth. 
 This page last modified June 08, 1998  Minor
        modification September 06, 2000 
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