The Crow Eater's is
a tribe of roughly 75 adults and half that number children. The adults are evenly spilt
between the sexes as are the children. They own about 400 dogs most of which are brown and
white. The "ruling council" of the tribe has seven members right now who make
all the decisions that have to be made "quickly".
The Elders
The council of elders meets to discuss matters that affect the entire tribe. They act
purely as an advisory group as any tribe member can decide to ignore their suggestions.
Their authority arises from: 1) their age to a certain extent; 2) proven ability and
wisdom; 3) their track record as advisors. Usually they will just oversee tribal
discussions and offer up suggestions as to possible actions.
Crane Woman is the resident priestess/shaman of Grandmother Earth and leads the
woman's circle.
Gentle-with-children is the most proficient healer. She is not a Chalana Arroy and
of course has never heard of her but may as well be. She takes a key role in instructing
the young girls in their duties.
Speaks-with-Earth is a fey young woman who has much more respect accorded her than
her age would normally get her. She is very other worldly and distracted. She is prone to
prophetic fits in which she speaks for the Earth. Crane Woman has become adept at
interpreting her divine inspirations.
Sure-strike is the resident Foundchild/Votank/Brother Dog priest. He's an old man
who's prime is long past him yet his usefulness to the tribe isn't over yet. He speaks
with a great deal of authority.
He-who-catches-eagles-barehanded is the tribe's best candidate for Master Hunter.
He's a young man in his early thirties who has a fierce temper and does not speak to
children except to instruct them. He's almost a Runelord of Foundchild. He leads in time
of war when the group cannot avoid trouble. He hates all non-humans and the "soft
rock-wallers" who live in the Citadels. Only the prestige and honour that goes with
being Master Hunter would force him to travel to the contest site. Despite his
shortcomings he has a fierce love for his tribe and would readily die for them. (His
nickname is not entirely flattering as it suggests his impetuous nature).
Tadpole Tadpole sticks out like a sore thumb. He is a true outsider who often
behaves in ways that the rest of the tribe consider strange. He was born within the tribe
but spent some time living in one of the Citadels. He will not talk of that time nor will
he reveal the fact to anyone. He obviously admires his people's traditional lifestyle. He
is the individual who is most familiar with the "letter" of what few laws and
traditions the people follow. He despises He-who-catches-eagles-barehanded and will
go out of his way to annoy him.
Stalks-bison-alone a.k.a. Steen Steen is what Catches-eagles wants to be, a
Master Hunter candidate. In fact he, along with his prized pack of black dogs, is
currently on his way back from Trilus having taken part in the annual Master Hunter
contest there. (In the three weeks preceding Sacred Time). He is aloof as suits a Hunter
but gets along with most people. Catches-eagles gets on his nerves though and they
are not friends. He hates the nickname Steen and judges it ill-befitting one of his
stature.
Social Structure
Balazaring tribes in general and the more conservative Votanki tribes in specific practice
neither patrilineal nor matrilineal descent. An individual considers him or herself to be
descended from both parents. They try and keep track of as many relatives as possible to
keep the number of individuals they can turn to for help in hard times as high as
possible. Neither matrilocal, nor patrilocal residence is practiced. When a couple decides
to marry they go live wherever they want. Hearths are voluntary arrangements, not kin
arrangements. This results in a very flexible social structure with couples moving around
trying to get into the best situation possible. Tribes are basically groupings of lineages
each of which congregate into hearths for mutual benefit. Balazarings and Votanki are
allowed to have sex with anyone who isn't a parent, grandparent, aunt or uncle. First
cousins are permitted however.
Marriage is not a requirement for having children as each individual in a hearth is given
equal access to food and resources as long as they contribute. Two individuals who wish to
have a short term liaison in order to have children or for any other reason are free to do
so with no possibility of stigma attached.
Families are small as Balazarings and Votanki believe in quality, not quantity. Children
are breast-fed for two or more years and women do not tend to have more than one child
every three years or so. Children are never aborted or abandoned (unless they are deformed
in some fashion) as children are never unwanted. There is no stigma associated with being
a "bastard" as personal achievements are more important than parental or
ancestral achievements. Initiates of Grandmother Earth know many ways to avoid having
children when they don't want to including an innate sense of when they are most fertile.
All food collected by the hearth is shared more or less equally. (The sick, children and
pregnant women get extra shares). Game killed by hunters is divided slightly differently.
The individual responsible for the kill (if identifiable) is given the heart and the
haunch. (In practice the primary hunter often eats the heart raw in the field). All
hunters involved are also given a portion of the meat. The elders then receive portions of
the organs and all the remaining meat is roasted or otherwise prepared and shared amongst
the other men, the women and the children. Excess meat is either dried or smoked. (The
shares given to the hunters are of course shared around as well).
Eating meat by yourself is a serious violation of Votank's laws. Hunters discovered to
have done this (other than the traditional heart) are ostracized and if this crime
reoccurs they are banished.
The food gathered by the women and children (which can include small game) and which in
some seasons is much more plentiful than that hunted by the men is divided amongst the
hearth mothers who share it amongst those associated with her hearth. The hearth mothers
are responsible for keeping communal fires burning and keeping the communal larders
stocked.
Each hearth will have a number of these larders stored as well-hidden caches. It is a
grave transgression to take supplies from one of these caches without replacing it. When
men want to go out hunting they have to approach their hearth mother and ask for supplies.
These requests are rarely refused (only an irresponsible or reckless hunter might be
refused).
Law and Order
The group is fairly conservative but flexible as the harsh environment does not reward
rigid behavior. Very few proscriptions and laws as to behavior exist. Being banished from
the tribe is the ultimate punishment. Only rape, consorting with Chaos, murder or crimes
against the gods would result in banishment. (Crimes against the gods includes acts like
desecrating holy sites or one of the communal winter hearths, looting or destroying a
cache, eating meat alone or cannibalism). When someone is banished the tribe will ignore
that individual as if he/she no longer exists. (In the case of murder the murderer will
sometimes be killed in turn by a relative of the victim. This is not considered murder as
you cannot murder someone who doesn't exist anymore. However this is very rare as killing
someone (even a murderer) places a permanent taint on your soul). This treatment will
normally drive that person away. Often they migrate to one of the Citadels or travel far
into "civilized" lands.
Relations with Neighboring Groups
Relations are strained with most other Balazaring tribes. The Votanki consider the Citadel
dwellers and the other Balazaring tribes to be apostates from the true way of Votank. They
are the Votanki who left the sacred ways of their ancestor Votank to follow the outlander
Balazar. Unfortunately, the true Votank are few in number and in order to avoid their
incest restrictions many Votanki women leave their hearths and go to live with a
Balazaring tribe in order to have children. These children are brought up to follow the
ways of Votank instead of Balazar.
The Votanki do not believe in warfare except in self-defense. They have been pushed out to
the Elder Wilds by competing Balazaring tribes. Fortunately their land is marginal even by
Balazar's standards so no one is pushing them any more. Their location though does put
them in close proximity with trolls and elves, though.
Relations with Non-humans
In general Votanki distrust and fear non-humans.
Trolls
To be avoided whenever possible. For the most part the trolls leave them alone since other
than as food the Votanki aren't worth raiding. The trolls do steal caches whenever they
find them which meets with retaliation whenever possible.. Votanki kill wild trollkin
whenever they encounter them and leave the corpses for scavengers. Some trade does occur
with trolls since they are the best source of the prized obsidian. The Votanki trade food,
skins and hides to the trolls.
Dragonewts
Since they are feared by most Balazarings who remember the Dragonkill War this fear has
been communicated to the Votanki who avoid them.
Elves
Elves are treated with respect and also avoided. No Votanki would ever chop down a tree
without calling out for permission first from the elves. Since they only have obsidian and
other types of stone axes for the most part they try and avoid cutting down trees anyway
as being too much work.
Dwarves
Dwarves are avoided as they are considered to be far too alien to comprehend.
Others
Citadel Folk
Only to approached very cautiously as a last resort when they are not in large war
parties. Otherwise to be avoided.
Outlanders
Avoided whenever possible. The rare outlander might be friendly but it's better to avoid
them as being too dangerous. Remember Balazar was an outlander and look what trouble he
caused.
Other Non-humans
Chaotic beings of course are shunned or killed if not too numerous. Giants are avoided and
any unfamiliar non-humans are avoided like the plague.
Votank's Laws
It is wrong to eat in secret.
It is wrong to sleep with your mother, father, aunt, uncle, grandfather, or grandmother.
It is wrong to take from a cache without putting something else in.
It is wrong to eat people.
It is wrong to kill people.
It is wrong to plunder a winter hearth.
Change is bad.
Chaos is bad.
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