DUNE

Here are some information taken from alt.dan.dune FAQ:

Dune is the first of a series of six science fiction books, known collectively as the Dune Chronicles,
by Frank Herbert.

  1.  Dune, Frank Herbert (New York: Berkley Pub., 1987, c1965).
  2. Dune Messiah, Frank Herbert (New York: Berkley Pub., 1987, c1969).
  3. Children of Dune, Frank Herbert (New York: Berkley Pub., 1987, c1976).
  4. God Emperor of Dune, Frank Herbert (New York: Berkley Pub., 1987, c1981).
  5. Heretics of Dune, Frank Herbert (New York: Berkley Pub., 1986).
  6. Chapterhouse: Dune, Frank Herbert (New York: Berkley Pub., 1987, c1985).


Brian Herbert, Frank's son, has agreed to write three prequels to Dune. He will be co-writing them
with Kevin J. Anderson. No information has yet been disclosed as to when the first prequel will be
published or what specifically its content/title will be.

Other books published:

  1. Songs of Muad'Dib: poems and songs from Frank Herbert's Dune series and his other writings, edited by Brian Herbert. (New York: Ace, 1992).
  2. The Dune Encyclopedia, compiled by Willis E. McNelly (New York: Berkley Books, c1984). This book is a comprehensive, authorized encyclopedia spanning the Dune series up to book 4, and including little-known information and nice drawings. It's written from a post-Scattering perspective.
  3. The Notebooks of Frank Herbert's Dune, edited by Brian Herbert (New York: Perigee Books, c1988). ISBN: 0-399-51466-X. Binding: Paperback.
  4. The Maker of Dune: insights of a master of science fiction, by Frank Herbert, edited by Tim O'Reilly (New York: Berkley Books, 1987).
  5. The Making of Dune, by Ed Naha. (New York: Berkley Books, 1984). This book is about the making of the movie.
  6. Eye, Frank Herbert (New York: Berkley Pub., 1985). This book contains short stories from throughout Mr. Herbert's career. Notable is the story, "The Road to Dune," written in 1985.
  7. The Illustrated Dune by Frank Herbert, illustrations by John Schoenherr (New York: Berkley Pub., 1978, c1965).
  8. The official Marvel Comics adaption of Dune adapted by Ralph Macchio, art by Bill Sienkiewicz (New York: Marvel Comics Group:distributed by Berkley, 1984).
Here are some pictures of covers of Dune novels and other books connected with this topic:

Dune was made into a movie of the same title, and is available on video. The movie was directed by
David Lynch (of Twin Peaks and Eraserhead fame), produced by Rafaella de Laurentiis, and starred:
Kyle MacLachlan (Paul Muad'Dib), Jurgen Prochnow (Leto), Sean Young (Chani), Francesca Annis
(Jessica), Dean Stockwell (Dr. Yueh), Virginia Madsen (Irulan), Patrick Stewart (Gurney), Jose
Ferrar (Shaddam IV), Sting (Feyd Rautha), Max von Sydow (Liet-Kynes), and Linda Hunt
(Shadout Mapes). The costumes were designed by Bob Ringwood.
There are actually 3 versions of the movie.

  1.  Dune had its theatrical release in 1984. Its length is about 2 hours and 30 minutes. It has also been shown on the Sci-Fi channel. This version is also the standard video release.
  2. The version which is commonly shown on television contains some scenes which were not in the movie. It is not available on video cassette. It is 4 hours long with commercials. This version contains certain scenes that the director, David Lynch, wanted cut, such as a scene of Gurney playing the baliset, and a voiceover introducing some of the characters. Lynch petitioned the Director's Guild to have his name removed from the credits of this version. The generic 'Alan Smithee' appears in his place.
  3. There is a third version that was cobbled together out of piece of the above two films. It contains no new scenes; rather it is simply a re-edit of the same material. There is also a laserdisc letterboxed edition of the movie. It contains versions 1 and 2 for a total of 320 minutes from beginning to end of the disc. It contains no new scenes that are not in 1 and 2. The laserdisc is available only as a Japanese import. Each version is subtitled in Japanese,and the theatrical release (version 1) is in a very nice widescreen format.
Of course there are the games about Dune too.
  1.  Regent of Dune MUXtakes place in the year 10,210. The Emperor Paul Muad'dib has sacrificed himself to Shai-Hulud, in fulfillment of the Fremen prophecy. His sister, Saint Alia-of-the-Knife, now rules the universe as Regent to the Atreides Dynasty. Alia has commanded the members of the entire Landsraad Assembly, as her noble subjects, to reside in the Imperial Palace on Arrakis. By Alia's decree, representatives of the Bene Gesserit, the Bene Tleilax, the Spacing Guild, and Ix have also been ordered to relocate to Arrakeen.... The universe, only recently emerging from eleven years of brutal warfare, is in flux. The traditions of ten thousand years are being questioned by a tribe of warriors from the desert: the Fremen. With all the universe descending on Arrakeen, the inhabitants are awaiting the outcome of the most ambious social experiment in the history of mankind and you can be a part of it.
  2. Dune MUD is a hack-n-slash type of RPG. It takes place in an unspecified time period in many locations within the known universe.
  3. Dune I is a graphic adventure game based on both the book and the movie, in which players take the role of Paul. Here's a review: /From: bdugan@gnu.ai.mit.edu (Bill Dugan) / "Dune" is an adventure/strategy game for DOS computers, written by Cryo and published and distributed by Virgin Games. There is a version that ships on floppy disk and a version that ships on CD-ROM (recommended). The game roughly follows the plot of the first "Dune"     novel, though there are a number of plot twists which were introduced, presumably to let fans enjoy some unpredictability rather than plodding through a plot they already know by heart. For instance, rather than suffering the Betrayal, Duke Leto Atreides becomes angry and leads an expedition to attack the Harkonnens and is captured. As Paul Atreides, you must visit the Fremen sietches, gradually winning their trust and building a power base. You must employ the Fremen to mine spice, allowing you to send regular shipments to the Emperor to satisfy his demands. Excess spice can be used to buy equipment from smugglers. Eventually you can train more and more Fremen as troops rather than as spice gatherers, and attack the Harkonnens, who land on Dune to challenge your authority. Dune contains elements of adventure games as well as strategy games. The adventure game aspect: As Paul Atreides, you must visit many locations and talk to characters, asking them to do things or giving them objects to use. The strategy aspect focuses on the world map, where you assign the Fremen to perform different tasks in different places -- at first by physically visiting the Fremen and giving orders, and later by making use of telepathy, a previously unknown gift of the Kwisatz Haderach. Dune is an engrossing game. The game play is continually interesting, with tidbits and new technology popping up now and then to renew interest. The graphics are very good, with flights over a 3-D rendered sandscape as you fly about in your ornithopter. The soundtrack is great -- mesmerizing, played with weird instrumentts with a vaguely Arabic feel. In the CD-ROM version, the pop-up heads of the characters (Duke Leto, Jessica, Gurney, Hawat, Chani, Stilgar...) are lip-synched to the audio of the characters talking to you. Good audio, and there are touches of humor -- if you stand in the desert with Gurney and talk to him, and he has nothing important to say, he just says, "It's cooler inside, isn't it?" A sound card is recommended and almost required.
  4. Dune II  /From: bdugan@gnu.ai.mit.edu (Bill Dugan) / Dune II is a very different type of game. It is a real-time tactical strategy game, also for DOS  computers. The game was also ported to the Sega CD. It was written by Westwood Studios (now owned by Virgin). It is published and distributed by Virgin Games. You can play the Atreides, the Harkonnens or the Ordos, another noble family. You start with a primitive military base and spice harvester equipment. You have one opponent, situated across the map from you. The map is colored black at the beginning and becomes visible as your troops move into the unknown areas of the board -- similar to "Empire" and all its descendents. Dune II's uniqueness lies in its real-time nature. Unlike tactical strategy games that make use of turn-based play, Dune II is real time. That is, if your tanks are fighting enemy tanks in the southwest corner of the map and you are viewing the battle closely in an effort to direct the battle, you may be neglecting the manufacture of replacement troops back at your base, or a worm may be eating one of your sandcrawlers up at the north end of the map. Just as in real life, you can only focus your attention on one thing at a time. After you finish the whole game there is still some replay value; you can switch to the two other families, which have other types of troops available. After you play the noble Atreides, as all Dune fans surely will :), you can start over as the Harkonnens with their "Devastator" tanks, or as the Ordos with their special chemical weapon that brainwashes enemy troops into accepting your orders for a short time.
  5. Avalon Hill  once made a board game called "Dune", which has since gone out of print in English (though a French language edition is still floating around), but old copies can sometimes still be found. It is reportedly quite enjoyable. /LINDERT@SARA.NL (Rick te Lindert) writes:/     Well, I own a French version, and it has a 1992 copyright. So my assumption is that it is new,  and that there used to be no French version before '92. The French game company is called Jeux Descartes, and its full address is: 1, rue du Colonel Pierre Avia; 75503 Paris Cedex 15 ; Noteworthy is the fact that the French version contains both modules (Duel and Spice Harvest) that were separately issued for the original Avalon Hill version.
  6. Parker Bros. also released a Dune game. /saint@htonight.jpl.nasa.gov (Dean St.Antoine) writes:/Dune Adventure game - by Parker Brothers (C)1984 Object: To eliminate all enemy characters and be the only player to have at least one character remaining at the end of the game. Use your Spice, Harvesters, Kanly cards, and Equipment cards to assist you in reaching this ultimate role. The game board represents the water-starved planet of Dune. The spaces that form the inner circle of the board represent the castle of the rulers of Dune. The spaces surrounding the outer walls of the castle represent the hazardous sand-covered terrain of Dune. Castle Spaces: Space Guild, Smuggler, Traitor, Bene Gesserit, Poison, Spice raid, and Training. Desert spaces: Sietch, Spice, Duel, Worm and Sand Storm. All in all this board game is worth having if you are a true Dune fan. It's a 2 to 4 player game with players playing a 3 character group. 1.Paul Atreides, Gurney Halleck, Duke Leto Atreides. 2.Beast Rabban, Baron Harkonnen, Feyd-Rautha. 3.Sardaukar Warrior, Princess Irulan, Emperor Shaddam IV. 4.Dr. Kynes, Stilgar, Chani. The pieces are quite nice and have each person's picture in the middle. The spice is represented by the plastic pieces used in the game "Risk". The game is based on the motion picture Dune. Pick this game up if you find one.
  7. Last Unicorn Games produces the game called "Dune: Eye of the Storm." For more information visit Last Unicorn's website at http://www.lastunicorngames.com/.
There are also sound recordings relating to Dune:
  1.  "Sandworms of Dune" by Frank Herbert (Caedmon CDL 51565, p1978). 1 2-track mono cassette.
  2. The soundtrack to the movie was apparently put out by Polydor, Production # 823 770. It has since been re-released in the US by the Collector's Pipeline on compact disc. ISBN 44807-00132
  3. The original score to the movie was released in 1997 by P.E.G. Recordings and is currently in production, production number # PEG 015.
  4. "Dune - The Banquet Scene" by Frank Herbert. Mono lp. Approx 60 minutes. Read by the author. late 1970's.
  5. "Battles of Dune" by Frank Herbert. Mono lp, cassette. Approx 60 minutes. Read by the author. Harper Classics. 1979, 1994.
  6. "God Emperor of Dune" by Frank Herbert. Cassette. Approx 60 minutes. Read by the author. Harper Classics. 1994.
  7. "Heretics of Dune" by Frank Herbert. Cassette. Approx 60 minutes. Read by the author. Harper Classics. 1994.
  8. "Exxos - Dune a Spice Opera" by CRYO Interactive. Published by Virgin Records Ltd. Disc contains some songs not in the game (total tracks=13, tracks in game=8, one game song has two versions, the Dune theme). Apparently deleted in July, 1994. Write to: EXXOS: CRYO Interactive, Exxos, 43, Rue de Richelieu, 75001, PARIS, FRANCE.
  9. "The DUNE Audio Collection" by Frank Herbert. 4 Cassettes. Read by the author. Caedmon, an Imprint of Harper Audio. 1995. Contains "Battles of Dune", "Sandworms of Dune", "Dune: The Banquet Scene", and "The Truths of Dune: Fear is the Mind Killer". ISBN 1-55994-957-0.
  10. "DUNE: a Recorded Interview". Author FRANK HERBERT and film director DAVID LYNCH discussn the making of "DUNE", the motion picture; followed by Frank Herbert's dialogue on beliefs, values and his writing. Printed as a Waldentapes Special Edition. ISBN 0-681-30895-8.




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