BlizBall!
      Squaresoft, why must you make your strategy guides so hard to understand?
Well, at least you make them... The Blitzballl screen that has the available abilities for
your characters has the abilities in this order and what they do(there are some I don't know so bear with me...):
Jecht Shot- HP Cost:120;SH+5;Knocks away up to 2 opponents
Jecht Shot2- HP Cost:999;SH+10;Invisible Shot;knocks away up to three opponents
Sphere Shot- HP Cost:90;SH+3;Adds random amount of SH(1-9 then add 3);Press X to select
Invisible Shot-
Venom Shot-
Venom Shot2-
Venom Shot3-
Nap Shot-
Nap Shot2-
Nap Shot3-
Wither Shot-
Wither Shot2-
Wither Shot3-
Venom Pass-
Venom Pass2-
Venom Pass3-
Nap Pass-
Nap Pass2-
Nap Pass3-
Wither Pass-
Wither Pass2-
Wither Pass3-
Volley Shot-
Volley Shot2-
Volley Shot3-
Venom Tackle-
Venom Tackle2-
Venom Tackle3-
Nap Tackle-
Nap Tackle2-
Nap Tackle3-
Wither Tackle-
Wither Tackle2-
Wither Tackle3-
Drain Tackle-
Drain Tackle2-
Drain Tackle3-
Tackle Slip-
Tackle Slip2-
Anti-Venom-
Anti-Venom2-
Anti-Nap-
Anti-Nap2-
Anti-Wither-
Anti-Wither2-
Anti-Drain-
Anti-Drain2-
Spin Ball-
Grip Gloves-
Elite Defnse-
Brawler-
Pile Venom- HP Cost: 30; EQUIP; I think that it takes away the ability to use techs in specific order such as shooting, then tackling, then passing, or something like that
Pile Wither- HP Cost: 70; EQUIP; I think it lowers the stats of the opponent that gets withered by the person with this tech equipped gradually, such as the PA, then the BL, then the EN, or something like that
Regen- HP Cost: 50; EQUIP; Increases the rate of HP regeneration when they do not have the ball
Good Morning!- HP Cost:80; 50% Chance; Powers up player after waking from sleep
Hi-Risk- HP Cost:300; EQUIP; Cuts stats in half to double experience points
Golden Arm- HP Cost:30; EQUIP; Slows the lowering of SH or PA during passes and shots
Gamble- HP Cost:300; 50% Chance; Stats are randomized after waking from sleep(1-99 on all stats); Press X to select
Super Goalie- HP Cost:30; 60% Chance; Adds random amount of catch to goalie's(1-9); Press X to select
Aurochs Spirit- HP Cost:600; SH+10; Add the sum of the SH points of the original Aurochs on the team to Wakka's; Wakka only
      Now, here are the recommended abilities in the order of importance:
Left Foward:Jecht Shot2, Jecht Shot, Sphere Shot, Anti-Nap2, Anti-Wither2, Anti-Venom2, Wither Tackle3, Drain Tackle3
Right Foward:Jecht Shot2, Jecht Shot, Sphere Shot, Anti-Nap2, Anti-Wither2, Anti-Venom2, Wither Tackle3, Drain Tackle3
Mid Fielder:Nap Pass3, Wither Tackle3, Elite Defense, Anti-Nap2, Anti-Venom2, Anti-Wither2
Left Defender:Brawler, Elite Defense, Nap Pass3, Nap Tackle3, Regen, Drain Tackle3, Pile Wither, Pile Venom
Right Defender:Brawler, Elite Defense, Nap Pass3, Nap Tackle3, Regen, Drain Tackle3, Pile Wither, Pile Venom
Goalie:Anti-Nap2, Anti-Wither2, Super Goalie, Grip Gloves, and Anti-Venom2