Activating celerity for one round requires the expenditure of a blood
trait.
* Celerity 1
One may pre-empt an action that one can see.... one can pre-empt someone
pulling a gun, but not using telepathy (Auspex 4). You, in turn, may be
pre-empted by someone with this power. The person with the higher celerity
goes first. If equal, whomever pre-empted last goes first.
** Celerity 2
You may take Two actions in a round instead of one.
*** Celerity 3
You may take Three actions in a round instead of one.
**** Celerity 4
You may take Four actions in a round instead of one.
***** Celerity 5
You may take Five actions in a round instead of one.