"KUNG-FU MASTER RETURNS" VERSIONS HISTORY:
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0.9 - February 15 2003
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- ADDITIONS
* All floors added! (plus two new bosses and a new kind of enemy).
* Now kids might ocasionally jump instead of trying to grab you, as in 
  the original game.
* New sounds added, including kung-fu screams! KIAI!!!!!!! :-D
* Added "Demonstration" mode. Don't press any key on the title screen
  for 4 seconds, and you'll see it.
* Added another resolution mode, 512x384. I haven't been able to test
  it properly, though. If you're sure your monitor/gfx card support
  this resolution and the game does not work with it, please mail me.
- CHANGES
* General settings are no longer defined every time you play the game,
  but instead read from an INI file (Thanks to Leigh Bowers for his 
  "INI Read and Write functions").
* Tweaked a bit the bosses' reactions, in order to balance the 
  difficulty.
* Capturing a screenshot won't pause the game now. Use 'S' to capture
  a screenshot.
* Range of the standing punch is shorter now.
* Executable compressed (33% smaller) with UPX (http://upx.tsx.org)
- FIXES
* Now all the collision boxes shown if you turn on Debug should
  appear at the correct position, independently of the level
  orientation.
* Fixed the bug that happened when you strike a grappler at exactly
  the same time he holds you. Now your attack has priority.
* Previous versions had a strange bug that happened when you pressed
  ESC while being grabbed, making the title screen look totally
  screwed up. That was fixed.
* Optimizations in scaling routines. Loading time for 640x480 should be
  about 30% faster.
* Improved the body collision system. You will no longer be able to 
  walk through dragons and knifethrowers.
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0.2 - November 1 2002
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- ADDITIONS
* Added third floor (plus a new boss and a new kind of enemy).
* Added an Options Menu and four difficulty levels. Fell free to mail 
  me if you think the game still seems too hard, or became too easy, 
  as long as you give me suggestions on how to improve this issue.
* Added a Debug Mode that shows you the collision boundaries and 
  framerate (though collision boxes only look fine in 400x300).
- CHANGES
* Framerate is now shown on the status frame, instead of polluting the
  game field.
* Loading screens are shown between the floors. Memory usage for each
  floor has been decreased.
- FIXES
* Grappler bugs fixed (thanks to "TheChange" and Rodrigo Martins).
* Changed a frame from the knifethrower. Now he shows more ostensively
  whether he's going to throw his knife up or down (At least, I hope 
  so).

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0.1 - August 10 2002
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Initial public release