Combinações
 |
Armas |
 |
Armaduras
|
 |
Escudos |
 |
Orbitais |
|
|
|
|
|
|
|
|
Braceletes |
Luvas |
Botas |
Colares |
Anéis |
A mixagem de itens serve
para aumentar o potencial de armas, escudos, armaduras, roupões e etc.
O PNJ responsável pelos mix fica em Ricarten . Para
realizar o mix, você tem que usar combinações CERTAS de Sheltoms
(pedras raras, como o Transparo), listadas em nosso site
oficial. Cada combinação possui um efeito diferente e combinações
destinadas a um tipo de item não podem ser usadas em outro. Você pode
tentar "inventar" combinações, mas provavelmente elas irão falhar.
Para dar um mix , proceda da seguinte maneira:
1. Clique no PNJ e selecione o item que deseja mixar
2. Posicione a combinação de sheltoms
CORRETA na janela à direita e o item à esquerda
3. Pressione o botão " + " para
começar a mixagem

4. O efeito adicionado ao item aparecerá. Pronto!
Mistura feita!

Itens mixados não podem ser mixados novamente. O
aging (explicado a seguir) também não funciona em um item que já
tenha sido usado em um mix. A mixagem de itens não é gratuita (custa
ouro, e o preço é determinado de acordo com a arma e/ou combinação de
sheltoms utilizada). Se você errar tanto na combinação de sheltoms
quanto no item que tentar mixar, você perderá o dinheiro e os sheltoms
gastos. Lembre-se dessas regras quando for mixar seus itens
Combinações
Os itens mixados fornecem um "turbo" extra para os
jogadores que os usam, porém , isso só ocorre quando o
jogador que o usa é da classe a que o "Espec" corresponde
. Os efeitos são os seguintes:
Armas
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Organic(+5) |
5 |
|
|
|
|
|
|
|
|
|
|
|
|
Poison(+5) |
|
5 |
|
|
|
|
|
|
|
|
|
|
|
Frost(+5) |
|
|
5 |
|
|
|
|
|
|
|
|
|
|
Flame(+5) |
|
|
|
5 |
|
|
|
|
|
|
|
|
|
Light(+5) |
|
|
|
|
5 |
|
|
|
|
|
|
|
|
Crit(+1) |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
Atr(+50) |
|
|
|
|
|
|
1 |
|
|
|
|
|
|
STM(+20) |
|
|
|
|
|
|
|
1 |
|
|
|
|
|
Atp(+2 +2) |
|
|
|
|
|
|
|
|
1 |
|
|
|
|
Atp(+4 +4) |
|
|
|
|
|
|
|
|
|
1 |
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Crit(+4) |
|
|
|
|
|
|
|
|
|
|
1 |
|
|
HP(+10) Atp(+4 +4) |
|
|
|
|
|
|
|
|
|
|
|
1 |
|
HP(+5) Atp(+6 +6) |
|
|
|
|
|
|
|
|
|
|
|
|
1 |
Atr(+20%) |
1 |
1 |
|
|
|
|
|
|
|
|
|
|
|
Atr(+40%) |
3 |
3 |
|
|
|
|
|
|
|
|
|
|
|
Atp(+1 +0) Atr(+10) |
1 |
|
2 |
|
|
|
|
|
|
|
|
|
|
Atp(+0 +1) Atr(+10) |
1 |
|
|
2 |
|
|
|
|
|
|
|
|
|
Atp(+1 +1) Atr(+20) |
2 |
|
2 |
2 |
|
|
|
|
|
|
|
|
|
Atr(+100%) |
1 |
|
|
1 |
1 |
|
|
|
|
|
|
|
|
Atp(+1 +0) |
|
1 |
2 |
|
|
|
|
|
|
|
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Atp(+0 +2) |
|
1 |
|
2 |
|
|
|
|
|
|
|
|
|
Atp(+1 +1) Crit(+2) |
|
1 |
2 |
2 |
|
1 |
|
|
|
|
|
|
|
Atp(+0 +4) |
|
1 |
|
4 |
4 |
|
|
|
|
|
|
|
|
Atp(+0 +4) Atr(+10%) |
1 |
1 |
|
4 |
4 |
|
|
|
|
|
|
|
|
Atp(+1 +3) |
|
1 |
2 |
4 |
1 |
|
|
|
|
|
|
|
|
Atp(+2 +2) |
|
1 |
4 |
2 |
1 |
|
|
|
|
|
|
|
|
Atp(+3 +3) Crit(+4) |
|
|
2 |
2 |
1 |
3 |
|
|
|
|
|
|
|
Atp(+1 +4) Atr(+10%) |
1 |
1 |
2 |
4 |
1 |
|
|
|
|
|
|
|
|
Atp(+3 +5) Atr(+40) |
|
1 |
3 |
5 |
|
|
1 |
|
|
|
|
|
|
Atp(+0 +6) Atr(+60%) Crit(+4) |
|
|
|
|
5 |
3 |
2 |
|
|
|
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Atp(+4 +4) Atr(+80) Crit(+2) |
|
|
2 |
2 |
2 |
2 |
2 |
|
|
|
|
|
|
MP(+20) Atp(+6 +6) Crit(+4) |
|
|
3 |
3 |
|
2 |
|
2 |
|
|
|
|
|
HP(+20) Atp(+6 +6) Atr(+60) |
|
|
2 |
2 |
|
|
1 |
3 |
|
|
|
|
|
MP(+10) STM(+20) Atp(+8 +8) |
|
|
|
|
|
|
1 |
|
3 |
2 |
|
|
|
MP(+10) Atp(+8 +10) Crit(+2) |
|
|
|
|
|
|
|
3 |
3 |
1 |
2 |
|
|
Atp(+0 +12) Crit(+4) |
|
|
|
|
|
|
|
|
1 |
|
|
3 |
|
Atp(+8 +8) Atr(+100) Crit(+2) |
|
|
|
|
|
|
2 |
|
1 |
|
1 |
1 |
|
Atp(+10 +10) Atr(+40) Crit(+6) |
|
|
|
|
|
|
|
|
3 |
1 |
1 |
1 |
|
MP(+20) Atp(+10 +10) Crit(+6) |
|
|
|
|
|
|
|
|
1 |
1 |
1 |
3 |
|
HP(+20) Atp(+10 +14) Atr(+100) Crit(+4) |
|
|
|
|
|
|
|
|
3 |
3 |
3 |
3 |
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
WeaponSpd(+1) |
|
|
|
|
|
|
|
|
|
|
|
3 |
9 |
HP(+10) Atp(+12 +12) Atr(+100) Crit(+6) |
|
|
|
|
|
|
|
|
|
4 |
3 |
2 |
1 |
HP(+20) MP(+20) |
|
|
|
|
|
|
|
|
|
3 |
1 |
1 |
2 |
MP(+20) Atp(+12 +14) Atr(+90) Crit(+7) |
|
|
|
|
|
2 |
|
|
1 |
1 |
2 |
4 |
2 |
MP(+20) STM(+40) Atp(+16 +16) Crit(+6) |
|
|
|
|
|
|
|
|
|
1 |
4 |
4 |
3 |
HP(+20) Atp(+16 +16) Atr(+100) Crit(+8) |
|
|
|
|
|
|
|
|
|
1 |
2 |
4 |
5 |
Topo
Armaduras
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Organic(+5) |
5 |
|
|
|
|
|
|
|
|
|
|
|
|
Poison(+5) |
|
5 |
|
|
|
|
|
|
|
|
|
|
|
Frost(+5) |
|
|
5 |
|
|
|
|
|
|
|
|
|
|
Flame(+5) |
|
|
|
5 |
|
|
|
|
|
|
|
|
|
Light(+5) |
|
|
|
|
5 |
|
|
|
|
|
|
|
|
Def(+2) |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
Abs(+0,6) |
|
|
|
|
|
|
1 |
|
|
|
|
|
|
STM(+10) |
|
|
|
|
|
|
|
1 |
|
|
|
|
|
Def(+40) |
|
|
|
|
|
|
|
|
1 |
|
|
|
|
HP(+20) |
|
|
|
|
|
|
|
|
|
1 |
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Abs(+4,0) |
|
|
|
|
|
|
|
|
|
|
1 |
|
|
MP(+40) |
|
|
|
|
|
|
|
|
|
|
|
1 |
|
Def(+100) |
|
|
|
|
|
|
|
|
|
|
|
|
1 |
Def(+10%) |
2 |
2 |
|
|
|
|
|
|
|
|
|
|
|
Def(+20) |
1 |
|
2 |
|
|
|
|
|
|
|
|
|
|
Def(+15%) |
|
2 |
1 |
1 |
|
|
|
|
|
|
|
|
|
Def(+30) Abs(+0,6) |
|
3 |
|
3 |
|
|
|
|
|
|
|
|
|
Def(+40) Abs(+0,4) |
|
1 |
|
2 |
1 |
1 |
|
|
|
|
|
|
|
Def(+45) Abs(+1,0) |
|
1 |
|
|
2 |
5 |
|
|
|
|
|
|
|
Def(+10) Abs(+1,5) |
|
1 |
|
4 |
|
|
1 |
|
|
|
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Abs(+2,0) |
|
1 |
|
|
|
|
2 |
|
|
|
|
|
|
Abs(+3,0) |
|
|
|
|
1 |
2 |
2 |
|
|
|
|
|
|
Abs(+3,5) |
|
1 |
|
|
1 |
1 |
3 |
|
|
|
|
|
|
Def(+40) Abs(+3,0) |
|
|
4 |
|
4 |
|
3 |
|
|
|
|
|
|
Abs(+30%) |
|
|
|
|
|
3 |
3 |
|
|
|
|
|
|
Def(+20) Abs(+3,4) |
|
|
|
2 |
|
2 |
2 |
|
|
|
|
|
|
HP(+40) |
|
|
|
|
1 |
|
|
4 |
|
|
|
|
|
MP(+30) Def(+40) |
|
|
|
1 |
1 |
2 |
|
3 |
|
|
|
|
|
HP(+20) Abs(+3,5) |
|
|
|
|
1 |
|
3 |
2 |
|
|
|
|
|
Def(+80) Abs(+4,0) |
|
|
|
|
|
|
|
1 |
|
1 |
|
1 |
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Def(+300) |
|
|
|
|
|
|
|
|
|
1 |
1 |
1 |
1 |
HP(+20) MP(+20) STM(+20) |
|
|
|
|
|
|
|
2 |
|
2 |
|
2 |
|
HP(+10) Def(+150) |
|
|
|
|
|
2 |
|
|
|
|
3 |
|
1 |
Def(+125) Abs(+6,0) |
|
|
|
|
|
|
|
3 |
3 |
3 |
3 |
|
|
HP(+5) MP(+60) Def(+100) Abs(+5,0) |
|
|
|
|
|
|
|
2 |
|
|
1 |
1 |
2 |
HP(+5) MP(+5) Def(+80) Abs(+8,0) |
|
|
|
|
|
|
|
|
1 |
|
4 |
2 |
|
Abs(+10,0) |
|
|
|
|
|
|
|
|
|
1 |
1 |
1 |
|
MP(+25) STM(+25) Def(+200) Abs(+7,5) |
|
|
|
|
|
|
|
|
2 |
|
2 |
|
2 |
HP(+10) MP(+10) Def(+80) Abs(+5,5) |
|
|
|
|
|
|
|
2 |
|
2 |
|
2 |
|
HP(+50) MP(+50) |
|
|
|
|
|
|
|
2 |
2 |
2 |
2 |
2 |
2 |
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
HP(+25) MP(+20) Def(+95) Abs(+6,0) |
|
|
|
|
|
|
|
|
|
4 |
1 |
2 |
|
HP(+30) MP(+20) Def(+125) Abs(+6,5) |
|
|
|
|
|
|
2 |
|
2 |
1 |
2 |
1 |
1 |
MP(+50) STM(+20) Def(+150) Abs(+7,0) |
|
|
|
|
|
|
|
|
|
4 |
3 |
2 |
1 |
HP(+40) MP(+5) Def(+175) Abs(+7,5) |
|
|
|
|
|
|
|
|
1 |
1 |
3 |
2 |
5 |
HP(+40) MP(+5) Def(+200) Abs(+8,0) |
|
|
|
|
|
|
|
|
|
2 |
2 |
2 |
6 |
Topo
Escudos
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Organic(+5) |
5 |
|
|
|
|
|
|
|
|
|
|
|
|
Poison(+5) |
|
5 |
|
|
|
|
|
|
|
|
|
|
|
Frost(+5) |
|
|
5 |
|
|
|
|
|
|
|
|
|
|
Flame(+5) |
|
|
|
5 |
|
|
|
|
|
|
|
|
|
Light(+5) |
|
|
|
|
5 |
|
|
|
|
|
|
|
|
Def(+10) |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
Blck(+1) |
|
|
|
|
|
|
1 |
|
|
|
|
|
|
HP(+10) |
|
|
|
|
|
|
|
1 |
|
|
|
|
|
Def(+20) |
|
|
|
|
|
|
|
|
1 |
|
|
|
|
HP(+20) |
|
|
|
|
|
|
|
|
|
1 |
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Def(+100) |
|
|
|
|
|
|
|
|
|
|
1 |
|
|
Blck(+4) |
|
|
|
|
|
|
|
|
|
|
|
1 |
|
Abs(+7,5) |
|
|
|
|
|
|
|
|
|
|
|
|
1 |
Def(+10) |
2 |
|
1 |
|
|
|
|
|
|
|
|
|
|
Def(+10%) |
|
2 |
2 |
1 |
|
|
|
|
|
|
|
|
|
Def(+15) Abs(+0,3) |
|
3 |
1 |
|
1 |
|
|
|
|
|
|
|
|
Abs(+0,3) |
|
|
2 |
|
2 |
|
|
|
|
|
|
|
|
Def(+10) Abs(+0,6) |
|
1 |
|
|
1 |
2 |
|
|
|
|
|
|
|
Def(+20) Abs(+0,3) |
|
2 |
2 |
2 |
1 |
1 |
|
|
|
|
|
|
|
Abs(+0,6) Blck(+4) |
|
|
1 |
|
4 |
|
1 |
|
|
|
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Blck(+5) |
|
|
5 |
|
|
5 |
1 |
|
|
|
|
|
|
Def(+40) Blck(+2) |
|
4 |
4 |
|
|
|
1 |
|
|
|
|
|
|
Def(+20) Blck(+4) |
|
2 |
1 |
1 |
|
1 |
2 |
|
|
|
|
|
|
MP(+10) STM(+50) Def(+40) |
4 |
1 |
|
|
|
1 |
|
1 |
|
|
|
|
|
HP(+20) Blck(+3) |
|
|
|
|
|
3 |
1 |
2 |
|
|
|
|
|
MP(+20) Abs(+1,0) |
|
|
|
|
5 |
|
|
2 |
|
|
|
|
|
HP(+40) Abs(+0,6) |
|
|
|
|
3 |
1 |
|
2 |
|
|
|
|
|
HP(+20) Def(+20) Abs(+0,6) Blck(+4) |
|
|
|
|
|
5 |
|
1 |
2 |
|
|
|
|
HP(+25) Def(+40) Abs(+1,0) Blck(+4) |
|
|
|
|
|
|
2 |
3 |
4 |
|
|
|
|
Blck(+6) |
|
|
|
|
|
|
|
1 |
|
2 |
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
HP(+25) Def(+50) Abs(+1,8) Blck(+4) |
|
|
|
|
|
|
|
3 |
1 |
6 |
|
|
|
HP(+50) |
|
|
|
|
|
|
1 |
1 |
4 |
4 |
|
|
|
HP(+20) MP(+80) |
|
|
|
|
|
|
|
|
4 |
3 |
2 |
|
|
HP(+30) Def(+75) Abs(+2,5) Blck(+4) |
|
|
|
|
|
|
|
|
6 |
2 |
4 |
|
|
HP(+30) Def(+100) Abs(+3,0) Blck(+5) |
|
|
|
|
|
|
|
2 |
2 |
2 |
2 |
2 |
|
HP(+35) MP(+10) Def(+100) Abs(+2,8) Blck(+5) |
|
|
|
|
|
|
|
|
1 |
4 |
1 |
4 |
|
HP(+38) MP(+10) Def(+125) Abs(+2,2) Blck(+4) |
|
|
|
|
|
|
|
|
2 |
2 |
5 |
3 |
|
HP(+45) Def(+100) Abs(+3,6) Blck(+5) |
|
|
|
|
|
|
|
|
1 |
|
1 |
|
1 |
HP(+50) Def(+150) Abs(+4,4) Blck(+6) |
|
|
|
|
|
|
|
|
3 |
1 |
3 |
1 |
3 |
MP(+100) |
|
|
|
|
|
|
|
|
|
2 |
2 |
2 |
2 |
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
HP(+55) Def(+150) Abs(+5,2) Blck(+6) |
|
|
|
|
|
|
|
|
|
3 |
3 |
3 |
3 |
HP(+50) MP(+50) STM(+50) |
|
|
|
|
3 |
|
|
|
3 |
|
|
|
3 |
HP(+60) Def(+200) Abs(+6,0) Blck(+6) |
|
|
|
|
|
|
|
|
|
|
3 |
4 |
5 |
Topo
]
Orbitais
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Organic(+5) |
5 |
|
|
|
|
|
|
|
|
|
|
|
|
Poison(+5) |
|
5 |
|
|
|
|
|
|
|
|
|
|
|
Frost(+5) |
|
|
5 |
|
|
|
|
|
|
|
|
|
|
Flame(+5) |
|
|
|
5 |
|
|
|
|
|
|
|
|
|
Light(+5) |
|
|
|
|
5 |
|
|
|
|
|
|
|
|
MPreg(+0,3) |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
Def(+10) |
|
|
|
|
|
|
1 |
|
|
|
|
|
|
MP(+20) |
|
|
|
|
|
|
|
1 |
|
|
|
|
|
Abs(+1,0) |
|
|
|
|
|
|
|
|
1 |
|
|
|
|
MPreg(+0,9) |
|
|
|
|
|
|
|
|
|
1 |
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Abs(+4,0) |
|
|
|
|
|
|
|
|
|
|
1 |
|
|
MP(+40) |
|
|
|
|
|
|
|
|
|
|
|
1 |
|
MPreg(+2,0) |
|
|
|
|
|
|
|
|
|
|
|
|
1 |
Def(+10) |
2 |
|
1 |
|
|
|
|
|
|
|
|
|
|
Def(+10%) |
|
2 |
2 |
1 |
|
|
|
|
|
|
|
|
|
Def(+15) Abs(+0,4) |
|
3 |
1 |
|
2 |
|
|
|
|
|
|
|
|
Abs(+0,8) |
|
|
4 |
|
4 |
|
|
|
|
|
|
|
|
MPreg(+0,4) Def(+10) |
|
1 |
|
|
2 |
2 |
|
|
|
|
|
|
|
MPreg(+0,2) Def(+20) |
|
2 |
2 |
2 |
2 |
1 |
|
|
|
|
|
|
|
Def(+40) |
|
|
1 |
|
4 |
|
1 |
|
|
|
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
MPreg(+0,6) Def(+10) |
|
|
3 |
|
|
3 |
1 |
|
|
|
|
|
|
Def(+50) Abs(+1,0) |
|
5 |
5 |
|
|
|
1 |
|
|
|
|
|
|
MPreg(+0,4) Def(+40) |
|
2 |
1 |
1 |
|
1 |
2 |
|
|
|
|
|
|
MP(+40) MPreg(+0,5) |
5 |
1 |
|
|
|
2 |
|
2 |
|
|
|
|
|
STM(+40) MPreg(+0,4) Def(+10) |
|
|
|
|
|
2 |
1 |
2 |
|
|
|
|
|
MP(+50) STM(+50) |
|
|
|
2 |
5 |
|
|
2 |
|
|
|
|
|
HP(+20) MPreg(+0,6) Abs(+1,0) |
|
|
|
|
5 |
2 |
|
2 |
|
|
|
|
|
MP(+40) MPreg(+1,4) |
|
|
|
|
|
|
2 |
6 |
2 |
|
|
|
|
MP(+40) MPreg(+1,0) Abs(+1,0) |
|
|
|
|
|
|
2 |
2 |
2 |
|
|
|
|
HP(+10) MP(+40) STM(+20) |
|
|
|
|
|
|
3 |
1 |
4 |
|
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
MP(+20) Def(+60) |
|
|
|
|
|
|
4 |
1 |
4 |
1 |
|
|
|
MP(+60) MPreg(+2,0) Abs(+2,5) |
|
|
|
|
|
|
|
3 |
1 |
3 |
|
|
|
MP(+25) STM(+25) MPreg(+2,0) Abs(+2,0) |
|
|
|
|
|
|
|
5 |
5 |
2 |
|
|
|
MP(+100) MPreg(+2,2) Abs(+2,5) |
|
|
|
|
|
|
|
1 |
6 |
2 |
3 |
|
|
MP(+100) STM(+5) MPreg(+2,2) Abs(+2,5) |
|
|
|
|
|
|
|
|
4 |
4 |
4 |
|
|
MP(+75) STM(+75) |
|
|
|
|
|
|
|
|
2 |
1 |
9 |
|
|
MP(+115) MPreg(+2,8) Abs(+3,6) |
|
|
|
|
4 |
|
|
|
1 |
1 |
|
2 |
|
MP(+150) STM(+5) MPreg(+1,2) Abs(+1,5) |
|
|
|
|
|
|
|
|
|
2 |
5 |
5 |
|
MP(+150) MPreg(+3,8) Def(+5) Abs(+4,1) |
|
|
|
|
|
|
|
|
|
3 |
2 |
7 |
|
MP(+150) MPreg(+4,0) Def(+5) Abs(+4,3) |
|
|
|
|
|
|
|
|
1 |
1 |
6 |
3 |
1 |
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
MP(+150) MPreg(+4,5) Def(+5) Abs(+4,5) |
|
|
|
|
|
|
|
1 |
3 |
1 |
3 |
1 |
3 |
MP(+200) STM(+200) |
|
|
|
|
|
|
|
|
|
2 |
2 |
2 |
6 |
MP(+200) MPreg(+5,0) Abs(+5,0) |
|
|
|
|
|
|
|
1 |
1 |
1 |
2 |
1 |
6 |
|
Topo
Braceletes
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Organic(+5) |
5 |
|
|
|
|
|
|
|
|
|
|
|
|
Poison(+5) |
|
5 |
|
|
|
|
|
|
|
|
|
|
|
Frost(+5) |
|
|
5 |
|
|
|
|
|
|
|
|
|
|
Flame(+5) |
|
|
|
5 |
|
|
|
|
|
|
|
|
|
Light(+5) |
|
|
|
|
5 |
|
|
|
|
|
|
|
|
Def(+10) |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
Def(+20) |
|
|
|
|
|
|
1 |
|
|
|
|
|
|
Def(+30) |
|
|
|
|
|
|
|
1 |
|
|
|
|
|
Def(+40) |
|
|
|
|
|
|
|
|
1 |
|
|
|
|
Def(+50) |
|
|
|
|
|
|
|
|
|
1 |
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Atr(+25) |
|
|
|
|
|
|
|
|
|
|
1 |
|
|
Atr(+50) |
|
|
|
|
|
|
|
|
|
|
|
1 |
|
Atr(+100) |
|
|
|
|
|
|
|
|
|
|
|
|
1 |
HP(+5) Def(+20) Atr(+10) |
1 |
|
2 |
|
|
|
4 |
1 |
|
|
|
|
|
HP(+10) MP(+5) Def(+20) |
|
|
|
|
2 |
|
2 |
6 |
|
|
|
|
|
HP(+10) MP(+10) Def(+40) Atr(+20) |
|
|
|
3 |
|
|
|
6 |
2 |
|
|
|
|
HP(+10) Atr(+50) |
|
|
|
1 |
|
1 |
|
1 |
2 |
1 |
|
|
|
HP(+15) Def(+50) Atr(+50) |
|
|
|
|
|
|
1 |
|
1 |
4 |
|
|
|
HP(+15) MP(+5) Def(+80) Atr(+60) |
|
|
|
|
|
|
|
1 |
|
1 |
2 |
|
|
HP(+20) MP(+5) Def(+150) Atr(+75) |
|
|
|
|
|
|
2 |
|
3 |
1 |
5 |
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
HP(+25) MP(+5) Def(+125) Atr(+90) |
|
|
|
|
|
|
3 |
1 |
3 |
1 |
3 |
1 |
|
HP(+30) MP(+30) STM(+30) Atr(+30) |
|
|
|
|
|
|
|
4 |
|
4 |
|
4 |
|
HP(+30) MP(+10) Def(+150) Atr(+100) |
|
|
|
|
|
|
|
|
|
3 |
3 |
6 |
|
HP(+35) MP(+10) Def(+175) Atr(+100) |
|
|
|
|
|
|
|
3 |
1 |
1 |
4 |
1 |
2 |
HP(+40) MP(+10) Def(+200) Atr(+100) |
|
|
|
|
|
|
|
|
1 |
1 |
2 |
2 |
6 |
Topo
Luvas
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Organic(+5) |
5 |
|
|
|
|
|
|
|
|
|
|
|
|
Poison(+5) |
|
5 |
|
|
|
|
|
|
|
|
|
|
|
Frost(+5) |
|
|
5 |
|
|
|
|
|
|
|
|
|
|
Flame(+5) |
|
|
|
5 |
|
|
|
|
|
|
|
|
|
Light(+5) |
|
|
|
|
5 |
|
|
|
|
|
|
|
|
Def(+10) |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
Def(+20) |
|
|
|
|
|
|
1 |
|
|
|
|
|
|
Def(+30) |
|
|
|
|
|
|
|
1 |
|
|
|
|
|
Def(+40) |
|
|
|
|
|
|
|
|
1 |
|
|
|
|
Def(+50) |
|
|
|
|
|
|
|
|
|
1 |
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Def(+60) |
|
|
|
|
|
|
|
|
|
|
1 |
|
|
Def(+25) Abs(+2,5) |
|
|
|
|
|
|
|
|
|
|
|
1 |
|
Def(+50) Abs(+5,0) |
|
|
|
|
|
|
|
|
|
|
|
|
1 |
HP(+5) STM(+20) Def(+40) Abs(+1,0) |
|
2 |
|
|
1 |
|
5 |
|
|
|
|
|
|
HP(+15) STM(+50) Def(+25) Abs(+2,0) |
|
|
3 |
|
|
3 |
|
|
3 |
|
|
|
|
HP(+20) |
|
|
|
|
|
|
1 |
1 |
1 |
1 |
|
|
|
HP(+20) STM(+50) Def(+25) Abs(+2,5) |
|
|
|
|
|
4 |
|
4 |
|
4 |
|
|
|
HP(+25) STM(+100) Def(+50) Abs(+3,0) |
|
|
|
|
|
|
|
1 |
2 |
1 |
2 |
|
|
HP(+25) Def(+75) Abs(+3,5) |
|
|
|
|
|
|
|
|
5 |
|
5 |
|
|
HP(+30) Def(+100) Abs(+4,0) |
|
|
|
|
|
|
|
|
4 |
2 |
4 |
2 |
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
HP(+30) Def(+125) Abs(+4,5) |
|
|
|
|
|
|
|
1 |
|
4 |
1 |
6 |
|
HP(+40) STM(+200) |
|
|
|
|
|
|
|
|
|
|
2 |
4 |
|
HP(+10) MP(+10) STM(+10) |
|
|
|
|
|
|
1 |
|
|
1 |
|
|
1 |
HP(+20) MP(+20) STM(+20) |
|
|
|
|
|
|
|
|
2 |
|
2 |
|
2 |
HP(+30) MP(+30) STM(+30) |
|
|
|
|
|
|
|
|
|
|
3 |
3 |
3 |
HP(+35) STM(+60) Def(+150) Abs(+5,0) |
|
|
|
|
|
|
|
1 |
|
1 |
2 |
1 |
3 |
HP(+40) STM(+100) Def(+175) Abs(+5,5) |
|
|
|
|
|
|
|
|
|
|
1 |
2 |
4 |
HP(+40) STM(+100) Def(+200) Abs(+6,0) |
|
|
|
|
|
|
|
1 |
|
2 |
2 |
1 |
6 |
|
Topo
Botas
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Organic(+5) |
5 |
|
|
|
|
|
|
|
|
|
|
|
|
Poison(+5) |
|
5 |
|
|
|
|
|
|
|
|
|
|
|
Frost(+5) |
|
|
5 |
|
|
|
|
|
|
|
|
|
|
Flame(+5) |
|
|
|
5 |
|
|
|
|
|
|
|
|
|
Light(+5) |
|
|
|
|
5 |
|
|
|
|
|
|
|
|
Def(+20) |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
Def(+50) |
|
|
|
|
|
|
1 |
|
|
|
|
|
|
Spd(+1,0) |
|
|
|
|
|
|
|
1 |
|
|
|
|
|
Spd(+2,0) |
|
|
|
|
|
|
|
|
1 |
|
|
|
|
Def(+100) |
|
|
|
|
|
|
|
|
|
1 |
|
|
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Abs(+4,0) |
|
|
|
|
|
|
|
|
|
|
1 |
|
|
Abs(+6,0) |
|
|
|
|
|
|
|
|
|
|
|
1 |
|
Abs(+8,0) |
|
|
|
|
|
|
|
|
|
|
|
|
1 |
HP(+10) Def(+20) Abs(+1,0) Spd(+1,0) |
|
|
|
|
|
5 |
2 |
4 |
|
|
|
|
|
HP(+20) Def(+45) Abs(+1,5) Spd(+1,5) |
|
|
|
|
|
3 |
|
|
3 |
|
|
|
|
HP(+20) Def(+70) Abs(+2,0) Spd(+2,0) |
|
|
|
|
|
2 |
|
2 |
|
2 |
|
|
|
HP(+25) MP(+5) Abs(+2,5) Spd(+2,0) |
|
|
|
|
|
|
1 |
2 |
3 |
4 |
|
|
|
HP(+25) Def(+100) Abs(+3,0) Spd(+2,4) |
|
|
|
|
|
|
|
4 |
2 |
1 |
4 |
|
|
HP(+25) Def(+130) Abs(+3,5) Spd(+2,8) |
|
|
|
|
|
|
1 |
|
5 |
2 |
1 |
3 |
|
HP(+30) Def(+165) Abs(+3,8) Spd(+3,0) |
|
|
|
|
|
|
|
1 |
1 |
2 |
1 |
5 |
1 |
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
HP(+35) MP(+30) STM(+25) Spd(+3,0) |
|
|
|
|
|
|
|
1 |
2 |
1 |
2 |
1 |
2 |
HP(+40) Def(+200) Abs(+4,4) Spd(+3,6) |
|
|
|
|
|
|
|
1 |
|
1 |
3 |
1 |
6 |
Topo
Colares
|
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
MP(+1) |
|
2 |
|
1 |
|
|
|
|
|
|
|
|
|
MP(+2) |
1 |
|
|
|
3 |
|
|
|
|
|
|
|
|
MP(+3) |
|
1 |
|
|
|
4 |
|
|
|
|
|
|
|
MP(+4) |
|
|
2 |
|
3 |
|
4 |
|
|
|
|
|
|
MP(+5) |
|
4 |
|
|
|
|
2 |
4 |
|
|
|
|
|
HPreg(+0,2) MPreg(+0,2) |
|
|
|
|
2 |
|
2 |
6 |
2 |
|
|
|
|
MP(+5) HPreg(+0,4) MPreg(+0,4) |
|
|
|
|
1 |
|
2 |
1 |
4 |
1 |
|
|
|
MP(+5) HPreg(+0,8) MPreg(+0,8) |
|
|
|
|
|
2 |
|
|
5 |
2 |
3 |
|
|
MP(+10) HPreg(+1,6) MPreg(+1,6) |
|
|
|
|
|
|
|
1 |
1 |
2 |
2 |
6 |
|
MP(+15) HPreg(+2,2) MPreg(+2,2) |
|
|
|
|
|
|
|
1 |
1 |
2 |
1 |
3 |
4 |
|
Topo
Anéis
Effect |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
HP(+1) STM(+1) |
4 |
|
1 |
|
|
|
|
|
|
|
|
|
|
HP(+2) STM(+2) |
1 |
2 |
|
|
3 |
|
|
|
|
|
|
|
|
HP(+3) STM(+3) |
|
|
|
3 |
|
1 |
1 |
|
|
|
|
|
|
HP(+4) STM(+4) |
|
2 |
|
|
|
|
1 |
1 |
|
|
|
|
|
HP(+5) STM(+5) |
1 |
|
|
2 |
|
|
|
6 |
|
|
|
|
|
STMreg(+0,2) |
|
|
|
4 |
|
|
|
|
1 |
|
|
|
|
HP(+5) STM(+5) STMreg(+0,2) |
|
|
|
|
1 |
|
1 |
|
|
3 |
|
|
|
HP(+5) STM(+5) STMreg(+0,8) |
|
|
|
|
|
|
|
|
3 |
4 |
1 |
|
|
HP(+10) STM(+10) STMreg(+1,6) |
|
|
|
|
|
|
|
|
2 |
4 |
2 |
4 |
|
HP(+15) STM(+15) STMreg(+2,2) |
|
|
|
|
|
|
|
|
1 |
3 |
2 |
2 |
3 |
Topo
Para
fazer uma mixing, você precisa primeiro visitar um artesão (Morald) na
cidade de Ricarten. Depois de pagar a quantia referente à Mixinge de
ter colocado as pedras, a processo de Mixing começará. Uma vez que o
equipamento é Mixado, não pode ser usado para misturar novamente.
Também, se uma Mixing falhar, todas as pedras serão destruídas e o
dinheiro será perdido, então os jogadores devem tomar cuidado quando
forem misturar um equipamento. Entretanto, os jogadores devem tentar
uma nova combinação: seu potencial é ilimitado!
|