Setting an audio source In point between timebase divisionsYou can set the source In point of an audio clip to either the individual frames or the audio samples in a clip. For example, when editing a motion picture for film, you might want an audio clip of a finger snap to start playing the instant that sound is heard, but you may find that the motion-picture time display of 24 frames per second (initially set to match the timebase) is too coarse to start playing the audio when you want. You can use the Frames/Samples time display option to set a source audio In point more precisely than one timebase unit, although the project timebase still determines where the source Out point can appear in the Timeline. To set a source In point between timebase divisions:
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